344 lines
12 KiB
C
344 lines
12 KiB
C
/*
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* IDirect3DSwapChain9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9_iface);
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}
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static HRESULT WINAPI d3d9_swapchain_QueryInterface(IDirect3DSwapChain9 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DSwapChain9_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9 *iface)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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ULONG refcount = InterlockedIncrement(&swapchain->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
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{
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if (swapchain->parent_device)
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IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
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wined3d_mutex_lock();
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wined3d_swapchain_incref(swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9 *iface)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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ULONG refcount = InterlockedDecrement(&swapchain->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice9Ex *parent_device = swapchain->parent_device;
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wined3d_mutex_lock();
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wined3d_swapchain_decref(swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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if (parent_device)
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IDirect3DDevice9Ex_Release(parent_device);
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}
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return refcount;
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}
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static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChain9 *iface,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RGNDATA *dirty_region, DWORD flags)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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HRESULT hr;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
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dst_window_override, dirty_region, flags);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
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dst_rect, dst_window_override, dirty_region, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_swapchain_GetFrontBufferData(IDirect3DSwapChain9 *iface, IDirect3DSurface9 *surface)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(surface);
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HRESULT hr;
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TRACE("iface %p, surface %p.\n", iface, surface);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9 *iface,
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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struct d3d9_surface *surface_impl;
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HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface)
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{
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface9_iface;
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IDirect3DSurface9_AddRef(*backbuffer);
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wined3d_surface_decref(wined3d_surface);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_swapchain_GetRasterStatus(IDirect3DSwapChain9 *iface, D3DRASTER_STATUS *raster_status)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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HRESULT hr;
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TRACE("iface %p, raster_status %p.\n", iface, raster_status);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain,
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(struct wined3d_raster_status *)raster_status);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_swapchain_GetDisplayMode(IDirect3DSwapChain9 *iface, D3DDISPLAYMODE *mode)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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TRACE("iface %p, mode %p.\n", iface, mode);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, &wined3d_mode, NULL);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d9_swapchain_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)swapchain->parent_device;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *iface,
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D3DPRESENT_PARAMETERS *parameters)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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struct wined3d_swapchain_desc desc;
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HRESULT hr;
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TRACE("iface %p, parameters %p.\n", iface, parameters);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
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wined3d_mutex_unlock();
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parameters->BackBufferWidth = desc.backbuffer_width;
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parameters->BackBufferHeight = desc.backbuffer_height;
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parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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parameters->BackBufferCount = desc.backbuffer_count;
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parameters->MultiSampleType = desc.multisample_type;
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parameters->MultiSampleQuality = desc.multisample_quality;
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parameters->SwapEffect = desc.swap_effect;
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parameters->hDeviceWindow = desc.device_window;
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parameters->Windowed = desc.windowed;
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parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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parameters->Flags = desc.flags;
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parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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parameters->PresentationInterval = desc.swap_interval;
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return hr;
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}
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static const struct IDirect3DSwapChain9Vtbl d3d9_swapchain_vtbl =
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{
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d3d9_swapchain_QueryInterface,
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d3d9_swapchain_AddRef,
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d3d9_swapchain_Release,
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d3d9_swapchain_Present,
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d3d9_swapchain_GetFrontBufferData,
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d3d9_swapchain_GetBackBuffer,
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d3d9_swapchain_GetRasterStatus,
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d3d9_swapchain_GetDisplayMode,
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d3d9_swapchain_GetDevice,
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d3d9_swapchain_GetPresentParameters,
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};
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static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
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{
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d3d9_swapchain_wined3d_object_released,
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};
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static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_device *device,
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D3DPRESENT_PARAMETERS *present_parameters)
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{
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struct wined3d_swapchain_desc desc;
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HRESULT hr;
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swapchain->refcount = 1;
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swapchain->IDirect3DSwapChain9_iface.lpVtbl = &d3d9_swapchain_vtbl;
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desc.backbuffer_width = present_parameters->BackBufferWidth;
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desc.backbuffer_height = present_parameters->BackBufferHeight;
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desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
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desc.multisample_type = present_parameters->MultiSampleType;
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desc.multisample_quality = present_parameters->MultiSampleQuality;
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desc.swap_effect = present_parameters->SwapEffect;
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desc.device_window = present_parameters->hDeviceWindow;
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desc.windowed = present_parameters->Windowed;
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desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
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desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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desc.flags = present_parameters->Flags;
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desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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desc.swap_interval = present_parameters->PresentationInterval;
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desc.auto_restore_display_mode = TRUE;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_create(device->wined3d_device, &desc,
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WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
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&swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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present_parameters->BackBufferCount = desc.backbuffer_count;
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present_parameters->MultiSampleType = desc.multisample_type;
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present_parameters->MultiSampleQuality = desc.multisample_quality;
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present_parameters->SwapEffect = desc.swap_effect;
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present_parameters->hDeviceWindow = desc.device_window;
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present_parameters->Windowed = desc.windowed;
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present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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present_parameters->Flags = desc.flags;
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->PresentationInterval = desc.swap_interval;
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
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return hr;
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}
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swapchain->parent_device = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
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return D3D_OK;
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}
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HRESULT d3d9_swapchain_create(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters,
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struct d3d9_swapchain **swapchain)
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{
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struct d3d9_swapchain *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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{
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ERR("Failed to allocate swapchain memory.\n");
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr = swapchain_init(object, device, present_parameters)))
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{
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WARN("Failed to initialize swapchain, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created swapchain %p.\n", object);
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*swapchain = object;
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return D3D_OK;
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}
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