Sweden-Number/dlls/ddraw/ddraw_private.h

644 lines
22 KiB
C

/*
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
#define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
#include <assert.h>
#include <limits.h>
#define COBJMACROS
#define NONAMELESSSTRUCT
#define NONAMELESSUNION
#include "wine/debug.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3d.h"
#include "ddraw.h"
#ifdef DDRAW_INIT_GUID
#include "initguid.h"
#endif
#include "wine/list.h"
#include "wine/wined3d.h"
extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDraw implementation structure
*****************************************************************************/
struct FvfToDecl
{
DWORD fvf;
struct wined3d_vertex_declaration *decl;
};
#define DDRAW_INITIALIZED 0x00000001
#define DDRAW_D3D_INITIALIZED 0x00000002
#define DDRAW_RESTORE_MODE 0x00000004
#define DDRAW_NO3D 0x00000008
#define DDRAW_SCL_DDRAW1 0x00000010
#define DDRAW_SCL_RECURSIVE 0x00000020
#define DDRAW_STRIDE_ALIGNMENT 8
#define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
| WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER)
enum ddraw_device_state
{
DDRAW_DEVICE_STATE_OK,
DDRAW_DEVICE_STATE_LOST,
DDRAW_DEVICE_STATE_NOT_RESTORED,
};
struct ddraw
{
/* Interfaces */
IDirectDraw7 IDirectDraw7_iface;
IDirectDraw4 IDirectDraw4_iface;
IDirectDraw2 IDirectDraw2_iface;
IDirectDraw IDirectDraw_iface;
IDirect3D7 IDirect3D7_iface;
IDirect3D3 IDirect3D3_iface;
IDirect3D2 IDirect3D2_iface;
IDirect3D IDirect3D_iface;
struct wined3d_device_parent device_parent;
/* See comment in IDirectDraw::AddRef */
LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
struct wined3d *wined3d;
struct wined3d_device *wined3d_device;
DWORD flags;
LONG device_state;
struct ddraw_surface *primary;
RECT primary_lock;
struct wined3d_texture *wined3d_frontbuffer;
struct wined3d_swapchain *wined3d_swapchain;
HWND swapchain_window;
/* DirectDraw things, which are not handled by WineD3D */
DWORD cooperative_level;
/* D3D things */
HWND d3d_window;
struct d3d_device *d3ddevice;
int d3dversion;
/* Various HWNDs */
HWND focuswindow;
HWND devicewindow;
HWND dest_window;
/* For the dll unload cleanup code */
struct list ddraw_list_entry;
/* The surface list - can't relay this to WineD3D
* because of IParent
*/
struct list surface_list;
/* FVF management */
struct FvfToDecl *decls;
UINT numConvertedDecls, declArraySize;
};
#define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
{
if (window == GetDesktopWindow())
window = NULL;
ddraw->swapchain_window = window;
}
/* Utility functions */
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
struct ddraw_surface
{
/* IUnknown fields */
IDirectDrawSurface7 IDirectDrawSurface7_iface;
IDirectDrawSurface4 IDirectDrawSurface4_iface;
IDirectDrawSurface3 IDirectDrawSurface3_iface;
IDirectDrawSurface2 IDirectDrawSurface2_iface;
IDirectDrawSurface IDirectDrawSurface_iface;
IDirectDrawGammaControl IDirectDrawGammaControl_iface;
IDirect3DTexture2 IDirect3DTexture2_iface;
IDirect3DTexture IDirect3DTexture_iface;
LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
IUnknown *ifaceToRelease;
IUnknown *texture_outer;
int version;
/* Connections to other Objects */
struct ddraw *ddraw;
struct wined3d_surface *wined3d_surface;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct wined3d_rendertarget_view *wined3d_rtv;
struct wined3d_private_store private_store;
struct d3d_device *device1;
/* This implementation handles attaching surfaces to other surfaces */
struct ddraw_surface *next_attached;
struct ddraw_surface *first_attached;
IUnknown *attached_iface;
/* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
* In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
* Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
* to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
*/
#define MAX_COMPLEX_ATTACHED 6
struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
* but no pointer to prevent temptations to traverse it in the wrong direction.
*/
BOOL is_complex_root;
BOOL is_lost;
/* Surface description, for GetAttachedSurface */
DDSURFACEDESC2 surface_desc;
/* Clipper objects */
struct ddraw_clipper *clipper;
struct ddraw_palette *palette;
/* For the ddraw surface list */
struct list surface_list_entry;
DWORD Handle;
};
struct ddraw_texture
{
unsigned int version;
DDSURFACEDESC2 surface_desc;
struct ddraw_surface *root;
};
HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
}
static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
}
struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
#define DDRAW_INVALID_HANDLE ~0U
enum ddraw_handle_type
{
DDRAW_HANDLE_FREE,
DDRAW_HANDLE_MATERIAL,
DDRAW_HANDLE_MATRIX,
DDRAW_HANDLE_STATEBLOCK,
DDRAW_HANDLE_SURFACE,
};
struct ddraw_handle_entry
{
void *object;
enum ddraw_handle_type type;
};
struct ddraw_handle_table
{
struct ddraw_handle_entry *entries;
struct ddraw_handle_entry *free_entries;
UINT table_size;
UINT entry_count;
};
BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
struct d3d_device
{
/* IUnknown */
IDirect3DDevice7 IDirect3DDevice7_iface;
IDirect3DDevice3 IDirect3DDevice3_iface;
IDirect3DDevice2 IDirect3DDevice2_iface;
IDirect3DDevice IDirect3DDevice_iface;
IUnknown IUnknown_inner;
LONG ref;
UINT version;
IUnknown *outer_unknown;
struct wined3d_device *wined3d_device;
struct ddraw *ddraw;
IUnknown *rt_iface;
struct wined3d_buffer *index_buffer;
UINT index_buffer_size;
UINT index_buffer_pos;
struct wined3d_buffer *vertex_buffer;
UINT vertex_buffer_size;
UINT vertex_buffer_pos;
/* Viewport management */
struct list viewport_list;
struct d3d_viewport *current_viewport;
D3DVIEWPORT7 active_viewport;
/* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
BOOL legacyTextureBlending;
D3DMATRIX legacy_projection;
D3DMATRIX legacy_clipspace;
/* Light state */
DWORD material;
/* Rendering functions to wrap D3D(1-3) to D3D7 */
D3DPRIMITIVETYPE primitive_type;
DWORD vertex_type;
DWORD render_flags;
DWORD nb_vertices;
BYTE *sysmem_vertex_buffer;
DWORD vertex_size;
DWORD buffer_size;
/* Handle management */
struct ddraw_handle_table handle_table;
D3DMATRIXHANDLE world, proj, view;
};
HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
/* The IID */
extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
}
static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
}
static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
}
static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
}
struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
struct ddraw_clipper
{
IDirectDrawClipper IDirectDrawClipper_iface;
LONG ref;
HWND window;
HRGN region;
BOOL initialized;
};
HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDrawPalette implementation structure
*****************************************************************************/
struct ddraw_palette
{
/* IUnknown fields */
IDirectDrawPalette IDirectDrawPalette_iface;
LONG ref;
struct wined3d_palette *wineD3DPalette;
struct ddraw *ddraw;
IUnknown *ifaceToRelease;
DWORD flags;
};
static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
}
struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
HRESULT ddraw_palette_init(struct ddraw_palette *palette,
struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
/* Helper structures */
struct object_creation_info
{
const CLSID *clsid;
HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
void **ppObj);
};
/******************************************************************************
* IDirect3DLight implementation structure - Wraps to D3D7
******************************************************************************/
struct d3d_light
{
IDirect3DLight IDirect3DLight_iface;
LONG ref;
/* IDirect3DLight fields */
struct ddraw *ddraw;
/* If this light is active for one viewport, put the viewport here */
struct d3d_viewport *active_viewport;
D3DLIGHT2 light;
D3DLIGHT7 light7;
DWORD dwLightIndex;
struct list entry;
};
/* Helper functions */
void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
/******************************************************************************
* IDirect3DMaterial implementation structure - Wraps to D3D7
******************************************************************************/
struct d3d_material
{
IDirect3DMaterial3 IDirect3DMaterial3_iface;
IDirect3DMaterial2 IDirect3DMaterial2_iface;
IDirect3DMaterial IDirect3DMaterial_iface;
LONG ref;
/* IDirect3DMaterial2 fields */
struct ddraw *ddraw;
struct d3d_device *active_device;
D3DMATERIAL mat;
DWORD Handle;
};
/* Helper functions */
void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DViewport - Wraps to D3D7
*****************************************************************************/
struct d3d_viewport
{
IDirect3DViewport3 IDirect3DViewport3_iface;
LONG ref;
/* IDirect3DViewport fields */
struct ddraw *ddraw;
/* If this viewport is active for one device, put the device here */
struct d3d_device *active_device;
DWORD num_lights;
DWORD map_lights;
int use_vp2;
union
{
D3DVIEWPORT vp1;
D3DVIEWPORT2 vp2;
} viewports;
struct list entry;
struct list light_list;
struct d3d_material *background;
};
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
/* Helper functions */
void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DExecuteBuffer - Wraps to D3D7
*****************************************************************************/
struct d3d_execute_buffer
{
IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
LONG ref;
/* IDirect3DExecuteBuffer fields */
struct ddraw *ddraw;
struct d3d_device *d3ddev;
D3DEXECUTEBUFFERDESC desc;
D3DEXECUTEDATA data;
/* This buffer will store the transformed vertices */
void *vertex_data;
WORD *indices;
unsigned int nb_indices;
unsigned int nb_vertices;
/* This flags is set to TRUE if we allocated ourselves the
* data buffer
*/
BOOL need_free;
};
HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
/* The execute function */
HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVertexBuffer
*****************************************************************************/
struct d3d_vertex_buffer
{
IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
LONG ref;
/*** WineD3D and ddraw links ***/
struct wined3d_buffer *wineD3DVertexBuffer;
struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
struct ddraw *ddraw;
/*** Storage for D3D7 specific things ***/
DWORD Caps;
DWORD fvf;
DWORD size;
BOOL dynamic;
};
HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
/*****************************************************************************
* Helper functions from utils.c
*****************************************************************************/
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
{
return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
|| format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
|| format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
}
static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
{
DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
return !!(fmt->dwFlags & flags);
}
/* Used for generic dumping */
struct flag_info
{
DWORD val;
const char *name;
};
#define FE(x) { x, #x }
struct member_info
{
DWORD val;
const char *name;
void (*func)(const void *);
ptrdiff_t offset;
};
/* Structure copy */
#define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
#define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
do { \
DWORD __size = (to)->dwSize; \
DWORD __resetsize = min(__size, sizeof(*to)); \
DWORD __copysize = min(__resetsize, from_size); \
assert(to != from); \
memcpy(to, from, __copysize); \
memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
(to)->dwSize = __size; /* restore size */ \
} while (0)
#define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
#endif