182 lines
5.3 KiB
C
182 lines
5.3 KiB
C
/*
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* Win32 process and thread synchronisation
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*
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* Copyright 1997 Alexandre Julliard
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*/
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#include <assert.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include "heap.h"
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#include "process.h"
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#include "thread.h"
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#include "winerror.h"
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#include "syslevel.h"
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#include "message.h"
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#include "x11drv.h"
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#include "server.h"
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/***********************************************************************
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* call_apcs
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*
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* Call outstanding APCs.
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*/
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static void call_apcs(void)
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{
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#define MAX_APCS 16
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int i;
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void *buffer[MAX_APCS * 2];
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struct get_apcs_request *req = get_req_buffer();
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if (server_call( REQ_GET_APCS ) || !req->count) return;
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assert( req->count <= MAX_APCS );
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memcpy( buffer, req->apcs, req->count * 2 * sizeof(req->apcs[0]) );
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for (i = 0; i < req->count * 2; i += 2)
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{
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PAPCFUNC func = (PAPCFUNC)req->apcs[i];
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if (func) func( (ULONG_PTR)req->apcs[i+1] );
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}
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}
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/***********************************************************************
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* Sleep (KERNEL32.679)
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*/
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VOID WINAPI Sleep( DWORD timeout )
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{
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WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, FALSE );
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}
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/******************************************************************************
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* SleepEx (KERNEL32.680)
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*/
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DWORD WINAPI SleepEx( DWORD timeout, BOOL alertable )
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{
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DWORD ret = WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, alertable );
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if (ret != WAIT_IO_COMPLETION) ret = 0;
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return ret;
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}
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/***********************************************************************
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* WaitForSingleObject (KERNEL32.723)
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*/
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DWORD WINAPI WaitForSingleObject( HANDLE handle, DWORD timeout )
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{
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return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, FALSE );
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}
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/***********************************************************************
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* WaitForSingleObjectEx (KERNEL32.724)
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*/
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DWORD WINAPI WaitForSingleObjectEx( HANDLE handle, DWORD timeout,
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BOOL alertable )
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{
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return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, alertable );
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}
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/***********************************************************************
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* WaitForMultipleObjects (KERNEL32.721)
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*/
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DWORD WINAPI WaitForMultipleObjects( DWORD count, const HANDLE *handles,
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BOOL wait_all, DWORD timeout )
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{
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return WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
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}
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/***********************************************************************
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* WaitForMultipleObjectsEx (KERNEL32.722)
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*/
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DWORD WINAPI WaitForMultipleObjectsEx( DWORD count, const HANDLE *handles,
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BOOL wait_all, DWORD timeout,
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BOOL alertable )
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{
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struct select_request *req = get_req_buffer();
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int i, ret;
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if (count > MAXIMUM_WAIT_OBJECTS)
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{
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SetLastError( ERROR_INVALID_PARAMETER );
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return WAIT_FAILED;
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}
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/* FIXME: This is extremely ugly, but needed to avoid endless
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* recursion due to EVENT_Synchronize itself using
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* EnterCriticalSection( &X11DRV_CritSection ) ...
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*/
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if ( count == 0 || handles[0] != X11DRV_CritSection.LockSemaphore )
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{
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/* Before we might possibly block, we need to push outstanding
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* graphics output to the X server ... This needs to be done
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* here so that it also works with native USER.
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*/
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if ( timeout != 0 )
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EVENT_Synchronize( FALSE );
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}
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req->count = count;
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req->flags = 0;
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req->timeout = timeout;
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for (i = 0; i < count; i++) req->handles[i] = handles[i];
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if (wait_all) req->flags |= SELECT_ALL;
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if (alertable) req->flags |= SELECT_ALERTABLE;
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if (timeout != INFINITE) req->flags |= SELECT_TIMEOUT;
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server_call( REQ_SELECT );
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if ((ret = req->signaled) == STATUS_USER_APC) call_apcs();
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return ret;
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}
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/***********************************************************************
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* WIN16_WaitForSingleObject (KERNEL.460)
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*/
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DWORD WINAPI WIN16_WaitForSingleObject( HANDLE handle, DWORD timeout )
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{
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DWORD retval;
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SYSLEVEL_ReleaseWin16Lock();
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retval = WaitForSingleObject( handle, timeout );
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SYSLEVEL_RestoreWin16Lock();
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return retval;
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}
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/***********************************************************************
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* WIN16_WaitForMultipleObjects (KERNEL.461)
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*/
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DWORD WINAPI WIN16_WaitForMultipleObjects( DWORD count, const HANDLE *handles,
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BOOL wait_all, DWORD timeout )
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{
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DWORD retval;
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SYSLEVEL_ReleaseWin16Lock();
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retval = WaitForMultipleObjects( count, handles, wait_all, timeout );
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SYSLEVEL_RestoreWin16Lock();
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return retval;
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}
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/***********************************************************************
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* WIN16_WaitForMultipleObjectsEx (KERNEL.495)
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*/
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DWORD WINAPI WIN16_WaitForMultipleObjectsEx( DWORD count,
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const HANDLE *handles,
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BOOL wait_all, DWORD timeout,
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BOOL alertable )
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{
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DWORD retval;
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SYSLEVEL_ReleaseWin16Lock();
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retval = WaitForMultipleObjectsEx( count, handles,
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wait_all, timeout, alertable );
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SYSLEVEL_RestoreWin16Lock();
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return retval;
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}
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