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Makefile.in
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wined3d: Merge surface_base.c into surface.c.
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2011-04-26 10:46:40 +02:00 |
arb_program_shader.c
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wined3d: Explicitly pass device and state to gen_ffp_frag_op().
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2011-07-06 11:14:29 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly pass device and state to gen_ffp_frag_op().
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2011-07-06 11:14:29 +02:00 |
buffer.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
clipper.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
context.c
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wined3d: Make context_create() work if the window is already destroyed.
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2011-07-06 11:14:16 +02:00 |
device.c
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wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect().
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2011-07-06 11:14:38 +02:00 |
directx.c
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wined3d: Get rid of the GL_SupportedExt typedef.
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2011-07-04 13:44:52 +02:00 |
drawprim.c
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wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect().
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2011-07-06 11:14:38 +02:00 |
gl_compat.c
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wined3d: Fix a few MSVC data loss warnings.
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2011-05-13 17:05:27 +02:00 |
glsl_shader.c
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wined3d: Get rid of the glsl_sample_function_t typedef.
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2011-06-29 10:08:34 -05:00 |
nvidia_texture_shader.c
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wined3d: Get rid of the tex_op_args typedef.
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2011-07-04 13:44:47 +02:00 |
palette.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
query.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
resource.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
shader.c
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wined3d: Mask out writes to unused render targets.
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2011-05-25 11:49:23 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Move FBO application into a state handler.
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2011-07-05 17:33:35 +02:00 |
stateblock.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
surface.c
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wined3d: Rename "flag" to "location" in surface_load_location().
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2011-07-06 11:14:20 +02:00 |
swapchain.c
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wined3d: Make context_create() work if the window is already destroyed.
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2011-07-06 11:14:16 +02:00 |
texture.c
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d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
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2011-06-20 11:28:40 +02:00 |
utils.c
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wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect().
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2011-07-06 11:14:38 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
view.c
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
volume.c
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d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
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2011-06-23 09:47:34 +02:00 |
wined3d.spec
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wined3d: Request per-surface palettes in the client libs.
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2011-06-24 08:49:48 -05:00 |
wined3d_gl.h
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wined3d: Get rid of the GL_SupportedExt typedef.
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2011-07-04 13:44:52 +02:00 |
wined3d_main.c
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wined3d: Request per-surface palettes in the client libs.
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2011-06-24 08:49:48 -05:00 |
wined3d_private.h
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wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect().
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2011-07-06 11:14:38 +02:00 |