Sweden-Number/dlls/wined3d
Henri Verbeet c0aa053a87 wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect(). 2011-07-06 11:14:38 +02:00
..
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
arb_program_shader.c wined3d: Explicitly pass device and state to gen_ffp_frag_op(). 2011-07-06 11:14:29 +02:00
ati_fragment_shader.c wined3d: Explicitly pass device and state to gen_ffp_frag_op(). 2011-07-06 11:14:29 +02:00
buffer.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Make context_create() work if the window is already destroyed. 2011-07-06 11:14:16 +02:00
device.c wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect(). 2011-07-06 11:14:38 +02:00
directx.c wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
drawprim.c wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect(). 2011-07-06 11:14:38 +02:00
gl_compat.c wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
glsl_shader.c wined3d: Get rid of the glsl_sample_function_t typedef. 2011-06-29 10:08:34 -05:00
nvidia_texture_shader.c wined3d: Get rid of the tex_op_args typedef. 2011-07-04 13:44:47 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
resource.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
shader.c wined3d: Mask out writes to unused render targets. 2011-05-25 11:49:23 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move FBO application into a state handler. 2011-07-05 17:33:35 +02:00
stateblock.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
surface.c wined3d: Rename "flag" to "location" in surface_load_location(). 2011-07-06 11:14:20 +02:00
swapchain.c wined3d: Make context_create() work if the window is already destroyed. 2011-07-06 11:14:16 +02:00
texture.c d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
utils.c wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect(). 2011-07-06 11:14:38 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
wined3d.spec wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d_gl.h wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
wined3d_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d_private.h wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect(). 2011-07-06 11:14:38 +02:00