Sweden-Number/dlls/d3d8/volume.c

221 lines
7.8 KiB
C

/*
* IDirect3DVolume8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3DVolume8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
}
static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
}
else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d8_cs);
IWineD3DVolume_Release(This->wineD3DVolume);
LeaveCriticalSection(&d3d8_cs);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
}
/* IDirect3DVolume8 Interface follow: */
static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
IWineD3DDevice *myDevice = NULL;
EnterCriticalSection(&d3d8_cs);
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
LeaveCriticalSection(&d3d8_cs);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
HRESULT res;
TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
if (!This->container) return E_NOINTERFACE;
if (!ppContainer) {
ERR("Called without a valid ppContainer.\n");
}
res = IUnknown_QueryInterface(This->container, riid, ppContainer);
TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
return res;
}
static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
HRESULT hr;
WINED3DVOLUME_DESC wined3ddesc;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &pDesc->Size;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
HRESULT hr;
TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
HRESULT hr;
TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
{
/* IUnknown */
IDirect3DVolume8Impl_QueryInterface,
IDirect3DVolume8Impl_AddRef,
IDirect3DVolume8Impl_Release,
/* IDirect3DVolume8 */
IDirect3DVolume8Impl_GetDevice,
IDirect3DVolume8Impl_SetPrivateData,
IDirect3DVolume8Impl_GetPrivateData,
IDirect3DVolume8Impl_FreePrivateData,
IDirect3DVolume8Impl_GetContainer,
IDirect3DVolume8Impl_GetDesc,
IDirect3DVolume8Impl_LockBox,
IDirect3DVolume8Impl_UnlockBox
};
ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume8Impl* volumeParent;
IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
volumeParent->forwardReference = NULL;
return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);
}