Sweden-Number/dlls/wined3d
Henri Verbeet ca03802a45 wined3d: Only read "*rect_count" when "rects" is non-NULL in wined3d_device_context_get_scissor_rects() (Valgrind).
When "rects" is NULL, "*rect_count" is potentially uninitialised. That's
fairly benign because the resulting "count" value is inconsequential in that
case, but it's also unnecessary, and easy to avoid.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-29 23:37:46 +02:00
..
Makefile.in
adapter_gl.c wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind). 2021-04-29 23:37:46 +02:00
adapter_vk.c wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind). 2021-04-29 23:37:46 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Create null vertex bindings and attributes for unbound shader inputs. 2021-04-27 21:27:40 +02:00
cs.c
device.c wined3d: Only read "*rect_count" when "rects" is non-NULL in wined3d_device_context_get_scissor_rects() (Valgrind). 2021-04-29 23:37:46 +02:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind). 2021-04-29 23:37:46 +02:00
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Correct the wined3d_device_set_depth_stencil_state() .spec entry. 2021-04-26 21:34:02 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_vk.h