Sweden-Number/dlls/d3d8/cubetexture.c

444 lines
14 KiB
C

/*
* IDirect3DCubeTexture8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
}
static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
ULONG ref = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IUnknown_AddRef(texture->parent_device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
ULONG ref = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
{
IDirect3DDevice8 *parent_device = texture->parent_device;
TRACE("Releasing child %p.\n", texture->wined3d_texture);
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(parent_device);
}
return ref;
}
static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = texture->parent_device;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_priority(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_texture_preload(texture->wined3d_texture);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_CUBETEXTURE;
}
static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
struct wined3d_resource_desc wined3d_desc;
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
surface_impl = wined3d_resource_get_parent(sub_resource);
*surface = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*surface);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
DWORD flags)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
iface, face, level, locked_rect, rect, flags);
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, UINT level)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
HRESULT hr;
TRACE("iface %p, face %#x, dirty_rect %s.\n",
iface, face, wine_dbgstr_rect(dirty_rect));
wined3d_mutex_lock();
if (!dirty_rect)
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
else
{
struct wined3d_box dirty_region;
dirty_region.left = dirty_rect->left;
dirty_region.top = dirty_rect->top;
dirty_region.right = dirty_rect->right;
dirty_region.bottom = dirty_rect->bottom;
dirty_region.front = 0;
dirty_region.back = 1;
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
}
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
{
/* IUnknown */
d3d8_texture_cube_QueryInterface,
d3d8_texture_cube_AddRef,
d3d8_texture_cube_Release,
/* IDirect3DResource8 */
d3d8_texture_cube_GetDevice,
d3d8_texture_cube_SetPrivateData,
d3d8_texture_cube_GetPrivateData,
d3d8_texture_cube_FreePrivateData,
d3d8_texture_cube_SetPriority,
d3d8_texture_cube_GetPriority,
d3d8_texture_cube_PreLoad,
d3d8_texture_cube_GetType,
/* IDirect3DBaseTexture8 */
d3d8_texture_cube_SetLOD,
d3d8_texture_cube_GetLOD,
d3d8_texture_cube_GetLevelCount,
/* IDirect3DCubeTexture8 */
d3d8_texture_cube_GetLevelDesc,
d3d8_texture_cube_GetCubeMapSurface,
d3d8_texture_cube_LockRect,
d3d8_texture_cube_UnlockRect,
d3d8_texture_cube_AddDirtyRect,
};
static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
{
d3d8_cubetexture_wined3d_object_destroyed,
};
HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
texture->refcount = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
&d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
return hr;
}
texture->parent_device = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(texture->parent_device);
return D3D_OK;
}