444 lines
14 KiB
C
444 lines
14 KiB
C
/*
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* IDirect3DCubeTexture8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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}
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static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IUnknown_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = texture->parent_device;
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TRACE("Releasing child %p.\n", texture->wined3d_texture);
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wined3d_mutex_lock();
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(parent_device);
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}
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return ref;
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}
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static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = texture->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_priority(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_CUBETEXTURE;
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}
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static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, lod);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_lod(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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UINT sub_resource_idx;
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
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wined3d_mutex_lock();
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sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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surface_impl = wined3d_resource_get_parent(sub_resource);
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*surface = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*surface);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
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DWORD flags)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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UINT sub_resource_idx;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
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iface, face, level, locked_rect, rect, flags);
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wined3d_mutex_lock();
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sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, UINT level)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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UINT sub_resource_idx;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
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wined3d_mutex_lock();
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sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, const RECT *dirty_rect)
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{
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, face %#x, dirty_rect %s.\n",
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iface, face, wine_dbgstr_rect(dirty_rect));
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wined3d_mutex_lock();
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if (!dirty_rect)
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hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
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else
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{
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struct wined3d_box dirty_region;
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dirty_region.left = dirty_rect->left;
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dirty_region.top = dirty_rect->top;
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dirty_region.right = dirty_rect->right;
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dirty_region.bottom = dirty_rect->bottom;
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dirty_region.front = 0;
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dirty_region.back = 1;
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hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
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{
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/* IUnknown */
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d3d8_texture_cube_QueryInterface,
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d3d8_texture_cube_AddRef,
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d3d8_texture_cube_Release,
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/* IDirect3DResource8 */
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d3d8_texture_cube_GetDevice,
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d3d8_texture_cube_SetPrivateData,
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d3d8_texture_cube_GetPrivateData,
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d3d8_texture_cube_FreePrivateData,
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d3d8_texture_cube_SetPriority,
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d3d8_texture_cube_GetPriority,
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d3d8_texture_cube_PreLoad,
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d3d8_texture_cube_GetType,
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/* IDirect3DBaseTexture8 */
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d3d8_texture_cube_SetLOD,
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d3d8_texture_cube_GetLOD,
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d3d8_texture_cube_GetLevelCount,
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/* IDirect3DCubeTexture8 */
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d3d8_texture_cube_GetLevelDesc,
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d3d8_texture_cube_GetCubeMapSurface,
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d3d8_texture_cube_LockRect,
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d3d8_texture_cube_UnlockRect,
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d3d8_texture_cube_AddDirtyRect,
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};
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static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
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{
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d3d8_cubetexture_wined3d_object_destroyed,
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};
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HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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HRESULT hr;
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texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
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texture->refcount = 1;
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wined3d_mutex_lock();
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hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
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&d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
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return hr;
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}
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texture->parent_device = &device->IDirect3DDevice8_iface;
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IDirect3DDevice8_AddRef(texture->parent_device);
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return D3D_OK;
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}
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