652 lines
29 KiB
C
652 lines
29 KiB
C
/*
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* Copyright (C) 2005 Henri Verbeet
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* Copyright (C) 2006 Ivan Gyurdiev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include "wine/test.h"
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static HMODULE d3d9_handle = 0;
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#define VDECL_CHECK(fcall) \
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if(fcall != S_OK) \
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trace(" Test failed on line #%d\n", __LINE__);
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(void)
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hres;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
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ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
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if (!d3d9_ptr) return NULL;
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
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return device_ptr;
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}
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static int get_refcount(IUnknown *object)
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{
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IUnknown_AddRef(object);
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return IUnknown_Release(object);
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}
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static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl)
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{
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IDirect3DVertexDeclaration9 *decl_ptr = 0;
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HRESULT hret = 0;
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hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr);
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ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%lx, decl_ptr %p. "
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"Expected hret 0x%lx, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL);
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return decl_ptr;
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}
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static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr)
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{
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IDirect3DVertexDeclaration9 *current_decl_ptr = 0;
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HRESULT hret = 0;
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int decl_refcount = 0;
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int i = 0;
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/* SetVertexDeclaration should not touch the declaration's refcount. */
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i = get_refcount((IUnknown *)decl_ptr);
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hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
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decl_refcount = get_refcount((IUnknown *)decl_ptr);
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ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%lx, refcount %d. "
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"Expected hret 0x%lx, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
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/* GetVertexDeclaration should increase the declaration's refcount by one. */
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i = decl_refcount+1;
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hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, ¤t_decl_ptr);
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decl_refcount = get_refcount((IUnknown *)decl_ptr);
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ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
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"GetVertexDeclaration returned: hret 0x%lx, current_decl_ptr %p refcount %d. "
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"Expected hret 0x%lx, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
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}
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static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements)
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{
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int i;
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UINT num_elements = 0;
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D3DVERTEXELEMENT9 *decl = 0;
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HRESULT hret = 0;
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/* First test only getting the number of elements */
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num_elements = 0x1337c0de;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%lx, num_elements %d. "
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"Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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num_elements = 0;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%lx, num_elements %d. "
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"Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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/* Also test the returned data */
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decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
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num_elements = 0x1337c0de;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%lx, num_elements %d. "
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"Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
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ok (!i, "Original and returned vertexdeclarations are not the same\n");
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ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
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num_elements = 0;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%lx, num_elements %d. "
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"Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
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ok (!i, "Original and returned vertexdeclarations are not the same\n");
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HeapFree(GetProcessHeap(), 0, decl);
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}
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/* FIXME: also write a test, which shows that attempting to set
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* an invalid vertex declaration returns E_FAIL */
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static HRESULT test_fvf_to_decl(
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IDirect3DDevice9* device,
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IDirect3DVertexDeclaration9* default_decl,
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DWORD test_fvf,
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CONST D3DVERTEXELEMENT9 expected_elements[],
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D3DVERTEXELEMENT9* result_elements_ptr,
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UINT expected_size,
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char object_should_change)
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{
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HRESULT hr;
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IDirect3DVertexDeclaration9 *result_decl = NULL;
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UINT result_size = 12345;
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/* Set a default declaration to make sure it is changed */
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hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl );
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ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Set an FVF */
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hr = IDirect3DDevice9_SetFVF( device, test_fvf);
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ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Check if the declaration object changed underneath */
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hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl);
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ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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if (object_should_change) {
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ok(result_decl != default_decl, "result declaration matches original\n");
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if (result_decl == default_decl) goto fail;
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} else {
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ok(result_decl == default_decl, "result declaration does not match original\n");
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if (result_decl != default_decl) goto fail;
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}
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/* Declaration content/size test */
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ok(result_decl != NULL, "result declaration was null\n");
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if (result_decl == NULL)
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goto fail;
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else {
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int status;
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/* Check if the size changed, and abort if it did */
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hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, NULL, &result_size );
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ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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ok(result_size == expected_size, "result declaration size: %d, "
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"expected: %d\n", result_size, expected_size);
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if (result_size != expected_size) goto fail;
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/* Check the actual elements. Write it them in a caller-allocated array of the correct size
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* That's fine, since we aborted above if the size didn't match the caller's expectations */
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hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, result_elements_ptr, &result_size );
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ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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ok(result_size == expected_size, "result declaration size: %d, "
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"expected: %d\n", result_size, expected_size);
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if (result_size != expected_size) goto fail;
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status = memcmp(expected_elements, result_elements_ptr, expected_size * sizeof(D3DVERTEXELEMENT9));
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ok(!status, "result declaration differs from expected\n");
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if (status) {
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unsigned int i;
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for (i = 0; i < expected_size; i++) {
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trace(
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"Stream = %d, Offset = %d, Type = %d, "
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"Method = %d, Usage = %d, UsageIndex = %d\n",
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result_elements_ptr[i].Stream,
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result_elements_ptr[i].Offset,
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result_elements_ptr[i].Type,
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result_elements_ptr[i].Method,
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result_elements_ptr[i].Usage,
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result_elements_ptr[i].UsageIndex);
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}
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goto fail;
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}
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}
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if (result_decl) IUnknown_Release( result_decl );
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return S_OK;
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fail:
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if (result_decl) IUnknown_Release( result_decl );
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return E_FAIL;
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}
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static HRESULT test_decl_to_fvf(
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IDirect3DDevice9* device,
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DWORD default_fvf,
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CONST D3DVERTEXELEMENT9 test_decl[],
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DWORD test_fvf)
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{
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HRESULT hr;
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IDirect3DVertexDeclaration9 *vdecl = NULL;
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DWORD result_fvf = 0xdeadbeef;
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/* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
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hr = IDirect3DDevice9_SetFVF( device, default_fvf);
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ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Create a testing declaration */
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hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl );
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ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Set the declaration */
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hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl );
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ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Check the FVF */
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hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
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ok(SUCCEEDED(hr), "GetFVF returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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todo_wine {
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ok(test_fvf == result_fvf, "result FVF was: %#lx, expected: %#lx\n", result_fvf, test_fvf);
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}
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if (test_fvf != result_fvf) goto fail;
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IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
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if (vdecl) IUnknown_Release( vdecl );
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return S_OK;
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fail:
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IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
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if (vdecl) IUnknown_Release( vdecl );
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return E_FAIL;
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}
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static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
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{
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HRESULT hr;
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D3DVERTEXELEMENT9 result_buffer[MAXD3DDECLLENGTH];
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unsigned int i;
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IDirect3DVertexDeclaration9* default_decl = NULL;
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DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE;
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D3DVERTEXELEMENT9 default_elements[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
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{ 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
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/* Create a default declaration and FVF that does not match any of the tests */
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hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl );
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ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK);
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if (FAILED(hr)) goto cleanup;
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/* Test conversions from vertex declaration to an FVF.
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* For some reason those seem to occur only for POSITION/POSITIONT,
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* Otherwise the FVF is forced to 0 - maybe this is configuration specific */
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW));
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}
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for (i = 0; i < 4; i++) {
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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/* Make sure textures of different sizes work */
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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/* Make sure the TEXCOORD index works correctly - try several textures */
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
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{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
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{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
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{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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/* No FVF mapping available */
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
|
|
}
|
|
|
|
/* Try empty declaration */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
|
|
}
|
|
|
|
/* Now try a combination test */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
|
|
{ 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
|
|
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
|
|
{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
|
|
}
|
|
|
|
/* Test conversions from FVF to a vertex declaration
|
|
* These seem to always occur internally. A new declaration object is created if necessary */
|
|
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, result_buffer, 3, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4,
|
|
test_buffer, result_buffer, 3, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR,
|
|
test_buffer, result_buffer, 3, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, result_buffer, 3, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, result_buffer, 3, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, result_buffer, 3, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR,
|
|
test_buffer, result_buffer, 4, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, result_buffer, 2, 1));
|
|
}
|
|
|
|
/* Make sure textures of different sizes work */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1,
|
|
test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1,
|
|
test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1,
|
|
test_buffer, result_buffer, 2, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1,
|
|
test_buffer, result_buffer, 2, 1));
|
|
}
|
|
|
|
/* Make sure the TEXCOORD index works correctly - try several textures */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
|
|
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
|
|
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
|
|
D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, result_buffer, 5, 1));
|
|
}
|
|
|
|
/* Now try a combination test */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
|
|
{ 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
|
|
{ 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
|
|
D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, result_buffer, 7, 1));
|
|
}
|
|
|
|
/* Setting the FVF to 0 should result in no change to the default decl */
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, result_buffer, 3, 0));
|
|
|
|
cleanup:
|
|
IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL );
|
|
if ( default_decl ) IUnknown_Release (default_decl);
|
|
}
|
|
|
|
START_TEST(vertexdeclaration)
|
|
{
|
|
static D3DVERTEXELEMENT9 simple_decl[] = {
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
|
D3DDECL_END()};
|
|
UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl);
|
|
IDirect3DDevice9 *device_ptr = 0;
|
|
IDirect3DVertexDeclaration9 *decl_ptr = 0;
|
|
|
|
d3d9_handle = LoadLibraryA("d3d9.dll");
|
|
if (!d3d9_handle)
|
|
{
|
|
trace("Could not load d3d9.dll, skipping tests\n");
|
|
return;
|
|
}
|
|
|
|
device_ptr = init_d3d9();
|
|
if (!device_ptr)
|
|
{
|
|
trace("Failed to initialise d3d9, aborting test.\n");
|
|
return;
|
|
}
|
|
|
|
decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl);
|
|
if (!decl_ptr)
|
|
{
|
|
trace("Failed to create a vertex declaration, aborting test.\n");
|
|
return;
|
|
}
|
|
|
|
test_get_set_vertex_declaration(device_ptr, decl_ptr);
|
|
test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements);
|
|
test_fvf_decl_conversion(device_ptr);
|
|
}
|