Sweden-Number/dlls/ddraw/direct3d/main.c

506 lines
18 KiB
C

/*
* Copyright 2000 Marcus Meissner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <assert.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include "winerror.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3D7 iface,
REFIID riid,
LPVOID* obp)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
/* By default, set the object pointer to NULL */
*obp = NULL;
if (( IsEqualGUID( &IID_IDirectDraw, riid ) ) ||
( IsEqualGUID (&IID_IDirectDraw2, riid ) ) ||
( IsEqualGUID (&IID_IDirectDraw4, riid ) ) ||
( IsEqualGUID( &IID_IDirectDraw7, riid ) )
) {
HRESULT ret;
TRACE(" Creating IDirectDrawX interface by calling DirectDraw function.\n");
ret = IDirectDraw_QueryInterface(ICOM_INTERFACE(This->ddraw,IDirectDraw), riid, obp);
if (ret == S_OK) {
IDirectDraw_Release(ICOM_INTERFACE(This->ddraw,IDirectDraw));
IDirect3D_AddRef(ICOM_INTERFACE(This,IDirect3D));
}
return ret;
}
if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
IDirect3D_AddRef(ICOM_INTERFACE(This,IDirect3D));
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D, riid ) ) {
IDirect3D_AddRef(ICOM_INTERFACE(This,IDirect3D));
*obp = ICOM_INTERFACE(This, IDirect3D);
TRACE(" Creating IDirect3D interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D2, riid ) ) {
IDirect3D_AddRef(ICOM_INTERFACE(This,IDirect3D));
*obp = ICOM_INTERFACE(This, IDirect3D2);
TRACE(" Creating IDirect3D2 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D3, riid ) ) {
IDirect3D_AddRef(ICOM_INTERFACE(This,IDirect3D));
*obp = ICOM_INTERFACE(This, IDirect3D3);
TRACE(" Creating IDirect3D3 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D7, riid ) ) {
/* This is not 100 % true as we should not be able to QueryInterface a '7' version from another one.
But well, to factorize the code, why check for application bugs :-) ?
*/
IDirect3D_AddRef(ICOM_INTERFACE(This,IDirect3D));
*obp = ICOM_INTERFACE(This, IDirect3D7);
TRACE(" Creating IDirect3D7 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE;
}
ULONG WINAPI
Main_IDirect3DImpl_7_3T_2T_1T_AddRef(LPDIRECT3D7 iface)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
return ++(This->ref);
}
ULONG WINAPI
Main_IDirect3DImpl_7_3T_2T_1T_Release(LPDIRECT3D7 iface)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
if (--(This->ref) == 0) {
IDirectDraw_Release(ICOM_INTERFACE(This->ddraw, IDirectDraw));
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return This->ref;
}
HRESULT WINAPI
Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface,
REFIID riid)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D, iface);
TRACE("(%p/%p)->(%s) no-op...\n", This, iface, debugstr_guid(riid));
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpEnumDevicesCallback, lpUserArg);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDirect3DLight, pUnkOuter);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDirect3DMaterial3, pUnkOuter);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpD3DViewport3, pUnkOuter);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpD3DDFS, lpD3DFDR);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE lpDDS,
LPDIRECT3DDEVICE2* lplpD3DDevice2)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D2, iface);
FIXME("(%p/%p)->(%s,%p,%p): stub!\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE4 lpDDS,
LPDIRECT3DDEVICE3* lplpD3DDevice3,
LPUNKNOWN lpUnk)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
FIXME("(%p/%p)->(%s,%p,%p,%p): stub!\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3, lpUnk);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%s,%p,%p): stub!\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(): stub!\n", This, iface);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpEnumDevicesCallback, lpUserArg);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE7 lpDDS,
LPDIRECT3DDEVICE7* lplpD3DDevice)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%s,%p,%p): stub!\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice);
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags);
return D3D_OK;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3D7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3D7_QueryInterface(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D3, IDirect3D7, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3D7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3D7_QueryInterface(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D7, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3D7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3D7_QueryInterface(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D7, iface),
riid,
obp);
}
ULONG WINAPI
Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_AddRef(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D3, IDirect3D7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_AddRef(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_AddRef(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_Release(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D3, IDirect3D7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_Release(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D7, iface));
}
ULONG WINAPI
Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_Release(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext)
{
TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
return IDirect3D7_EnumZBufferFormats(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D3, IDirect3D7, iface),
riidDevice,
lpEnumCallback,
lpContext);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface)
{
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", iface);
return IDirect3D7_EvictManagedTextures(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D3, IDirect3D7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lpEnumDevicesCallback, lpUserArg);
return IDirect3D3_EnumDevices(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D3, iface),
lpEnumDevicesCallback,
lpUserArg);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lpEnumDevicesCallback, lpUserArg);
return IDirect3D3_EnumDevices(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D3, iface),
lpEnumDevicesCallback,
lpUserArg);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DLight, pUnkOuter);
return IDirect3D3_CreateLight(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D3, iface),
lplpDirect3DLight,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DLight, pUnkOuter);
return IDirect3D3_CreateLight(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D3, iface),
lplpDirect3DLight,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface,
LPDIRECT3DMATERIAL* lplpDirect3DMaterial,
IUnknown* pUnkOuter)
{
HRESULT ret;
LPDIRECT3DMATERIAL3 ret_val;
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DMaterial, pUnkOuter);
ret = IDirect3D3_CreateMaterial(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D3, iface),
&ret_val,
pUnkOuter);
*lplpDirect3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
TRACE(" returning interface %p.\n", *lplpDirect3DMaterial);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface,
LPDIRECT3DVIEWPORT* lplpD3DViewport,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpD3DViewport, pUnkOuter);
return IDirect3D3_CreateViewport(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D3, iface),
(LPDIRECT3DVIEWPORT3 *) lplpD3DViewport /* No need to cast here */,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2,
IUnknown* pUnkOuter)
{
HRESULT ret;
LPDIRECT3DMATERIAL3 ret_val;
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpDirect3DMaterial2, pUnkOuter);
ret = IDirect3D3_CreateMaterial(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D3, iface),
&ret_val,
pUnkOuter);
*lplpDirect3DMaterial2 = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
TRACE(" returning interface %p.\n", *lplpDirect3DMaterial2);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
LPDIRECT3DVIEWPORT* lplpD3DViewport2,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpD3DViewport2, pUnkOuter);
return IDirect3D3_CreateViewport(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D3, iface),
(LPDIRECT3DVIEWPORT3 *) lplpD3DViewport2 /* No need to cast here */,
pUnkOuter);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
DWORD dwFlags,
LPUNKNOWN lpUnk)
{
HRESULT ret;
LPDIRECT3DVERTEXBUFFER7 ret_val;
TRACE("(%p)->(%p,%p,%08lx,%p) thunking to IDirect3D7 interface.\n", iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags, lpUnk);
/* dwFlags is not used in the D3D7 interface, use the vertex buffer description instead */
if (dwFlags & D3DDP_DONOTCLIP) lpD3DVertBufDesc->dwCaps |= D3DVBCAPS_DONOTCLIP;
ret = IDirect3D7_CreateVertexBuffer(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D3, IDirect3D7, iface),
lpD3DVertBufDesc,
&ret_val,
dwFlags);
*lplpD3DVertBuf = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, ret_val);
TRACE(" returning interface %p.\n", *lplpD3DVertBuf);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lplpD3DDevice)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lpD3DDFS, lplpD3DDevice);
return IDirect3D3_FindDevice(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D, IDirect3D3, iface),
lpD3DDFS,
lplpD3DDevice);
}
HRESULT WINAPI
Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lpD3DDFS, lpD3DFDR);
return IDirect3D3_FindDevice(COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D2, IDirect3D3, iface),
lpD3DDFS,
lpD3DFDR);
}