.. |
tests
|
d3d8: Add some stateblock tests for device resources.
|
2009-10-13 11:38:28 +02:00 |
Makefile.in
|
d3d8: Get rid of resource.c.
|
2009-03-23 14:08:03 +01:00 |
cubetexture.c
|
d3d8: Don't release the parent device before destroying its children.
|
2009-09-29 12:05:53 +02:00 |
d3d8.spec
|
…
|
|
d3d8_main.c
|
d3d8: Make Direct3DCreate8 hookable.
|
2009-10-14 12:21:06 +02:00 |
d3d8_private.h
|
d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
|
2009-09-25 15:14:09 +02:00 |
device.c
|
d3d: Make EndScene calls hookable.
|
2009-10-14 12:21:06 +02:00 |
directx.c
|
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
|
2009-09-16 13:04:32 -05:00 |
indexbuffer.c
|
d3d8: Don't release the parent device before destroying its children.
|
2009-09-29 12:05:53 +02:00 |
pixelshader.c
|
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
|
2009-09-24 13:24:53 +02:00 |
stateblock.c
|
d3d8: Use a wined3d cs for wined3d locking.
|
2009-08-25 11:12:17 +02:00 |
surface.c
|
d3d8: Don't release the parent device before destroying its children.
|
2009-09-29 12:05:53 +02:00 |
swapchain.c
|
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
|
2009-09-16 13:04:32 -05:00 |
texture.c
|
d3d8: Don't release the parent device before destroying its children.
|
2009-09-29 12:05:53 +02:00 |
version.rc
|
…
|
|
vertexbuffer.c
|
d3d8: Don't release the parent device before destroying its children.
|
2009-09-29 12:05:53 +02:00 |
vertexdeclaration.c
|
wined3d: Use the DXGI naming convention for all formats.
|
2009-09-25 15:15:44 +02:00 |
vertexshader.c
|
d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
|
2009-09-25 15:14:09 +02:00 |
volume.c
|
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
|
2009-09-16 13:05:20 -05:00 |
volumetexture.c
|
d3d8: Don't release the parent device before destroying its children.
|
2009-09-29 12:05:53 +02:00 |