128 lines
4.3 KiB
C
128 lines
4.3 KiB
C
/* Direct3D private include file
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(c) 1998 Lionel ULMER
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This files contains all the structure that are not exported
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through d3d.h and all common macros. */
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#ifndef _WINE_D3D_PRIVATE_H
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#define _WINE_D3D_PRIVATE_H
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#include "wine_gl.h"
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#ifdef HAVE_MESAGL
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#include "d3d.h"
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/* Matrix copy WITH transposition */
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#define conv_mat2(mat,gl_mat) \
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{ \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
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(gl_mat)[ 0] = (mat)->_11; \
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(gl_mat)[ 1] = (mat)->_21; \
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(gl_mat)[ 2] = (mat)->_31; \
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(gl_mat)[ 3] = (mat)->_41; \
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(gl_mat)[ 4] = (mat)->_12; \
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(gl_mat)[ 5] = (mat)->_22; \
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(gl_mat)[ 6] = (mat)->_32; \
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(gl_mat)[ 7] = (mat)->_42; \
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(gl_mat)[ 8] = (mat)->_13; \
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(gl_mat)[ 9] = (mat)->_23; \
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(gl_mat)[10] = (mat)->_33; \
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(gl_mat)[11] = (mat)->_43; \
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(gl_mat)[12] = (mat)->_14; \
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(gl_mat)[13] = (mat)->_24; \
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(gl_mat)[14] = (mat)->_34; \
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(gl_mat)[15] = (mat)->_44; \
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};
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/* Matrix copy WITHOUT transposition */
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#define conv_mat(mat,gl_mat) \
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{ \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
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memcpy(gl_mat, (mat), 16 * sizeof(float)); \
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};
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#define dump_mat(mat) \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
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typedef struct render_state {
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/* This is used for the device mode */
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GLenum src, dst;
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/* This is used for textures */
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GLenum mag, min;
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} RenderState;
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typedef struct OpenGL_IDirect3DDevice2 {
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IDirect3DDevice2 common;
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/* These are the OpenGL-specific variables */
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OSMesaContext ctx;
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unsigned char *buffer;
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/* The current render state */
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RenderState rs;
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/* The last type of vertex drawn */
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D3DVERTEXTYPE vt;
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float world_mat[16];
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float view_mat[16];
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float proj_mat[16];
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} OpenGL_IDirect3DDevice2;
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typedef struct OpenGL_IDirect3DDevice {
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IDirect3DDevice common;
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/* These are the OpenGL-specific variables */
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OSMesaContext ctx;
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unsigned char *buffer;
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/* The current render state */
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RenderState rs;
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D3DMATRIX *world_mat;
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D3DMATRIX *view_mat;
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D3DMATRIX *proj_mat;
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} OpenGL_IDirect3DDevice;
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#define _dump_colorvalue(s,v) \
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TRACE(ddraw, " " s " : %f %f %f %f\n", \
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(v).r.r, (v).g.g, (v).b.b, (v).a.a);
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/* Common functions defined in d3dcommon.c */
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void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
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DWORD dwRenderState, RenderState *rs) ;
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#endif /* HAVE_MESAGL */
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/* All non-static functions 'exported' by various sub-objects */
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extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) ;
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extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) ;
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extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ;
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extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ;
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extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ;
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extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ;
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extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ;
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extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ;
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extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ;
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extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ;
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extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
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extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
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extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ;
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#endif /* _WINE_D3D_PRIVATE_H */
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