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Makefile.in
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arb_program_shader.c
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Assorted typo, spelling, wording and case fixes.
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2012-05-15 16:26:43 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Properly check for transformed position in buffer_check_attribute().
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2012-05-03 23:45:21 +02:00 |
context.c
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wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit().
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2012-04-05 11:56:19 +02:00 |
device.c
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Assorted typo, spelling, wording and case fixes.
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2012-05-15 16:26:43 +02:00 |
directx.c
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Assorted typo, spelling, wording and case fixes.
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2012-05-15 16:26:43 +02:00 |
drawprim.c
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wined3d: Determine index buffer location based on vertex buffer locations.
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2012-05-03 11:18:03 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Clamp fog coordinate in the vertex shader.
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2012-03-09 17:25:57 +01:00 |
nvidia_texture_shader.c
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wined3d: Properly enable / disable register combiners.
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2012-01-20 13:31:07 +01:00 |
palette.c
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query.c
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resource.c
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shader.c
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wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
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2012-01-24 11:55:47 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Determine index buffer location based on vertex buffer locations.
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2012-05-03 11:18:03 +02:00 |
stateblock.c
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wined3d: Use the wined3d_matrix structure for the identity matrix.
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2012-05-03 23:45:09 +02:00 |
surface.c
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wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case.
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2012-05-02 12:02:33 +02:00 |
swapchain.c
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Assorted typo, spelling, wording and case fixes.
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2012-05-15 16:26:43 +02:00 |
texture.c
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wined3d: Move the resource bind_count field up to wined3d_resource.
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2012-04-26 19:26:14 +02:00 |
utils.c
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Assorted typo, spelling, wording and case fixes.
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2012-05-15 16:26:43 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
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2012-04-13 10:48:51 +02:00 |
wined3d.spec
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
wined3d_private.h
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wined3d: Use the wined3d_matrix structure for the identity matrix.
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2012-05-03 23:45:09 +02:00 |