Sweden-Number/dlls/d3d10/d3d10_private.h

45 lines
1.4 KiB
C

/*
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D10_PRIVATE_H
#define __WINE_D3D10_PRIVATE_H
#include "wine/debug.h"
#define COBJMACROS
#include "winbase.h"
#include "winuser.h"
#include "objbase.h"
#include "d3d10.h"
/* TRACE helper functions */
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
const char *debug_dxgi_format(DXGI_FORMAT format);
/* IDirect3D10Device */
extern const struct ID3D10DeviceVtbl d3d10_device_vtbl;
struct d3d10_device
{
const struct ID3D10DeviceVtbl *vtbl;
LONG refcount;
};
#endif /* __WINE_D3D10_PRIVATE_H */