Sweden-Number/dlls/d3d8
Francois Gouget a76e6b11b0 d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
..
tests d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll. 2007-01-12 11:25:27 +01:00
Makefile.in
basetexture.c
cubetexture.c d3d8: Handle surface refcount forwarding in d3d8. 2006-12-06 12:40:12 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
device.c d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
directx.c d3d8: Don't report Shader Model 2.0 or higher. 2006-12-29 12:49:41 +01:00
indexbuffer.c
pixelshader.c
resource.c
stateblock.c
surface.c d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
swapchain.c d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
texture.c d3d8: Handle surface refcount forwarding in d3d8. 2006-12-06 12:40:12 +01:00
version.rc
vertexbuffer.c
vertexshader.c
volume.c d3d8: Handle volume container in d3d8. 2006-12-18 12:07:54 +01:00
volumetexture.c d3d8: Handle volume refcount forwarding in d3d8. 2006-12-06 12:40:24 +01:00