415 lines
12 KiB
C
415 lines
12 KiB
C
/*
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* Copyright (C) 2002 Raphael Junqueira
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* Copyright (C) 2008 David Adam
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* Copyright (C) 2008 Tony Wasserka
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* Copyright (C) 2008 Stefan Dösinger
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* Copyright (C) 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef __WINE_D3DX9_36_PRIVATE_H
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#define __WINE_D3DX9_36_PRIVATE_H
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#include <stdarg.h>
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#define COBJMACROS
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "d3dx9.h"
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/* for internal use */
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typedef enum _FormatType {
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FORMAT_ARGB, /* unsigned */
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FORMAT_UNKNOWN
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} FormatType;
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typedef struct _PixelFormatDesc {
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D3DFORMAT format;
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BYTE bits[4];
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BYTE shift[4];
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UINT bytes_per_pixel;
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FormatType type;
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} PixelFormatDesc;
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HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
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HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
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const PixelFormatDesc *get_format_info(D3DFORMAT format);
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extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
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/* ID3DXBUFFER */
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typedef struct ID3DXBufferImpl
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{
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/* IUnknown fields */
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const ID3DXBufferVtbl *lpVtbl;
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LONG ref;
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/* ID3DXBuffer fields */
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DWORD *buffer;
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DWORD bufferSize;
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} ID3DXBufferImpl;
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/* ID3DXFont */
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typedef struct ID3DXFontImpl
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{
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/* IUnknown fields */
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const ID3DXFontVtbl *lpVtbl;
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LONG ref;
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/* ID3DXFont fields */
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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HDC hdc;
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HFONT hfont;
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} ID3DXFontImpl;
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/* ID3DXMatrixStack */
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typedef struct ID3DXMatrixStackImpl
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{
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/* IUnknown fields */
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const ID3DXMatrixStackVtbl *lpVtbl;
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LONG ref;
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/* ID3DXMatrixStack fields */
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unsigned int current;
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unsigned int stack_size;
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D3DXMATRIX *stack;
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} ID3DXMatrixStackImpl;
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/*ID3DXSprite */
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typedef struct _SPRITE {
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LPDIRECT3DTEXTURE9 texture;
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UINT texw, texh;
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RECT rect;
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D3DXVECTOR3 center;
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D3DXVECTOR3 pos;
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D3DCOLOR color;
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} SPRITE;
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typedef struct ID3DXSpriteImpl
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{
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/* IUnknown fields */
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const ID3DXSpriteVtbl *lpVtbl;
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LONG ref;
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/* ID3DXSprite fields */
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IDirect3DDevice9 *device;
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IDirect3DVertexDeclaration9 *vdecl;
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IDirect3DStateBlock9 *stateblock;
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D3DXMATRIX transform;
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D3DXMATRIX view;
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DWORD flags;
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BOOL ready;
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/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
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DWORD texfilter_caps;
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DWORD maxanisotropy;
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DWORD alphacmp_caps;
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SPRITE *sprites;
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int sprite_count; /* number of sprites to be drawn */
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int allocated_sprites; /* number of (pre-)allocated sprites */
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} ID3DXSpriteImpl;
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/* Shader assembler definitions */
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typedef enum _shader_type {
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ST_VERTEX,
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ST_PIXEL,
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} shader_type;
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typedef enum BWRITER_COMPARISON_TYPE {
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BWRITER_COMPARISON_NONE = 0,
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} BWRITER_COMPARISON_TYPE;
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struct shader_reg {
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DWORD type;
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DWORD regnum;
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struct shader_reg *rel_reg;
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DWORD srcmod;
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union {
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DWORD swizzle;
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DWORD writemask;
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};
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};
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struct instruction {
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DWORD opcode;
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DWORD dstmod;
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DWORD shift;
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BWRITER_COMPARISON_TYPE comptype;
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BOOL has_dst;
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struct shader_reg dst;
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struct shader_reg *src;
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unsigned int num_srcs; /* For freeing the rel_regs */
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BOOL has_predicate;
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struct shader_reg predicate;
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};
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struct declaration {
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DWORD usage, usage_idx;
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DWORD regnum;
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DWORD writemask;
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};
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struct samplerdecl {
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DWORD type;
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DWORD regnum;
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unsigned int line_no; /* for error messages */
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};
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#define INSTRARRAY_INITIAL_SIZE 8
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struct bwriter_shader {
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shader_type type;
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/* Shader version selected */
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DWORD version;
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/* Local constants. Every constant that is not defined below is loaded from
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* the global constant set at shader runtime
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*/
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struct constant **constF;
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struct constant **constI;
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struct constant **constB;
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unsigned int num_cf, num_ci, num_cb;
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/* Declared input and output varyings */
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struct declaration *inputs, *outputs;
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unsigned int num_inputs, num_outputs;
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struct samplerdecl *samplers;
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unsigned int num_samplers;
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/* Are special pixel shader 3.0 registers declared? */
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BOOL vPos, vFace;
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/* Array of shader instructions - The shader code itself */
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struct instruction **instr;
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unsigned int num_instrs, instr_alloc_size;
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};
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static inline LPVOID asm_alloc(SIZE_T size) {
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return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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}
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static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
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return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
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}
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static inline BOOL asm_free(LPVOID ptr) {
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return HeapFree(GetProcessHeap(), 0, ptr);
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}
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struct asm_parser;
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/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
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* too it has to know it as well
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*/
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struct rel_reg {
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BOOL has_rel_reg;
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DWORD type;
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DWORD additional_offset;
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DWORD rel_regnum;
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DWORD swizzle;
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};
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#define MAX_SRC_REGS 4
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struct src_regs {
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struct shader_reg reg[MAX_SRC_REGS];
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unsigned int count;
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};
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struct asmparser_backend {
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void (*dstreg)(struct asm_parser *This, struct instruction *instr,
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const struct shader_reg *dst);
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void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
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const struct shader_reg *src);
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void (*predicate)(struct asm_parser *This,
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const struct shader_reg *predicate);
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void (*coissue)(struct asm_parser *This);
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void (*end)(struct asm_parser *This);
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void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
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BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
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const struct src_regs *srcs, int expectednsrcs);
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};
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struct instruction *alloc_instr(unsigned int srcs);
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BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
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#define MESSAGEBUFFER_INITIAL_SIZE 256
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struct asm_parser {
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/* The function table of the parser implementation */
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const struct asmparser_backend *funcs;
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/* Private data follows */
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struct bwriter_shader *shader;
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unsigned int m3x3pad_count;
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enum parse_status {
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PARSE_SUCCESS = 0,
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PARSE_WARN = 1,
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PARSE_ERR = 2
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} status;
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char *messages;
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unsigned int messagesize;
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unsigned int messagecapacity;
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unsigned int line_no;
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};
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extern struct asm_parser asm_ctx;
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void create_vs30_parser(struct asm_parser *ret);
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struct bwriter_shader *parse_asm_shader(char **messages);
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#ifdef __GNUC__
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#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
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#else
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#define PRINTF_ATTR(fmt,args)
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#endif
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void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
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void set_parse_status(struct asm_parser *ctx, enum parse_status status);
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/* A reasonable value as initial size */
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#define BYTECODEBUFFER_INITIAL_SIZE 32
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struct bytecode_buffer {
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DWORD *data;
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DWORD size;
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DWORD alloc_size;
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/* For tracking rare out of memory situations without passing
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* return values around everywhere
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*/
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HRESULT state;
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};
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struct bc_writer; /* Predeclaration for use in vtable parameters */
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typedef void (*instr_writer)(struct bc_writer *This,
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const struct instruction *instr,
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struct bytecode_buffer *buffer);
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struct bytecode_backend {
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void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer);
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void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
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void (*opcode)(struct bc_writer *This, const struct instruction *instr,
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DWORD token, struct bytecode_buffer *buffer);
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const struct instr_handler_table {
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DWORD opcode;
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instr_writer func;
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} *instructions;
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};
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/* Bytecode writing stuff */
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struct bc_writer {
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const struct bytecode_backend *funcs;
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/* Avoid result checking */
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HRESULT state;
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DWORD version;
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};
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/* Debug utility routines */
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const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
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const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
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const char *debug_print_opcode(DWORD opcode);
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/* Utilities for internal->d3d constant mapping */
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DWORD d3d9_swizzle(DWORD bwriter_swizzle);
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DWORD d3d9_writemask(DWORD bwriter_writemask);
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DWORD d3d9_register(DWORD bwriter_register);
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DWORD d3d9_opcode(DWORD bwriter_opcode);
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/*
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Enumerations and defines used in the bytecode writer
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intermediate representation
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*/
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typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
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BWRITERSIO_MOV = 1,
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BWRITERSIO_COMMENT = 0xfffe,
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BWRITERSIO_END = 0Xffff,
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} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
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typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
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BWRITERSPR_TEMP = 0,
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BWRITERSPR_CONST = 2,
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} BWRITERSHADER_PARAM_REGISTER_TYPE;
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#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
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#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
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#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
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#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
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#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
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typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
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BWRITERSPSM_NONE = 0,
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} BWRITERSHADER_PARAM_SRCMOD_TYPE;
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#define BWRITER_SM1_VS 0xfffe
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#define BWRITER_SM1_PS 0xffff
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#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
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#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
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#define BWRITERVS_SWIZZLE_SHIFT 16
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#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
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struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
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DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
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void SlDeleteShader(struct bwriter_shader *shader);
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#endif /* __WINE_D3DX9_36_PRIVATE_H */
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