Sweden-Number/dlls/wined3d
Henri Verbeet 27bf4c3747 wined3d: Remove some redundant state save/restore code from flush_to_framebuffer_drawpixels(). 2010-10-29 14:33:57 +02:00
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Makefile.in
arb_program_shader.c wined3d: Don't flip the coordinate system in set_blit_dimension(). 2010-10-29 14:33:57 +02:00
ati_fragment_shader.c
basetexture.c
buffer.c
clipper.c
context.c wined3d: Don't flip the coordinate system in set_blit_dimension(). 2010-10-29 14:33:57 +02:00
cubetexture.c
device.c wined3d: Get rid of the posFixup field from the device. 2010-10-26 11:58:12 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of the posFixup field from the device. 2010-10-26 11:58:12 +02:00
stateblock.c
surface.c wined3d: Remove some redundant state save/restore code from flush_to_framebuffer_drawpixels(). 2010-10-29 14:33:57 +02:00
surface_base.c wined3d: Only complain about unsupported filtering if we have a reason to. 2010-10-29 14:33:56 +02:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00