732 lines
24 KiB
C
732 lines
24 KiB
C
/*
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* Copyright 2009 Tony Wasserka
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* Copyright 2010 Christian Costa
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* Copyright 2010 Owen Rudge for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/unicode.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
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static BOOL is_pow2(UINT num)
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{
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return !(num & (num - 1));
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}
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/* Returns the smallest power of 2 which is greater than or equal to num */
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static UINT make_pow2(UINT num)
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{
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UINT result = 1;
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/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
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if (num >= 0x80000000)
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return 0x80000000;
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while (result < num)
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result <<= 1;
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return result;
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}
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HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture,
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CONST PALETTEENTRY *palette,
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UINT srclevel,
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DWORD filter)
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{
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UINT level = srclevel + 1;
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HRESULT hr;
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TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter);
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if (!texture)
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return D3DERR_INVALIDCALL;
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if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
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return D3DERR_INVALIDCALL;
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if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
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return D3DERR_INVALIDCALL;
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switch (IDirect3DBaseTexture9_GetType(texture))
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{
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case D3DRTYPE_TEXTURE:
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{
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IDirect3DSurface9 *topsurf, *mipsurf;
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D3DSURFACE_DESC desc;
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if (filter == D3DX_DEFAULT)
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{
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IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
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if (is_pow2(desc.Width) && is_pow2(desc.Height))
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filter = D3DX_FILTER_BOX;
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else
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filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
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}
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hr = IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) texture, srclevel, &topsurf);
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if (FAILED(hr))
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return D3DERR_INVALIDCALL;
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while (IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) texture, level, &mipsurf) == D3D_OK)
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{
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hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
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IDirect3DSurface9_Release(mipsurf);
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if (FAILED(hr))
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break;
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level++;
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}
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IDirect3DSurface9_Release(topsurf);
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return D3D_OK;
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}
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default:
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FIXME("Implement volume and cube texture filtering\n");
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return E_NOTIMPL;
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}
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}
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HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
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UINT* width,
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UINT* height,
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UINT* miplevels,
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DWORD usage,
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D3DFORMAT* format,
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D3DPOOL pool)
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{
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UINT w = (width && *width) ? *width : 1;
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UINT h = (height && *height) ? *height : 1;
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D3DCAPS9 caps;
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D3DDEVICE_CREATION_PARAMETERS params;
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IDirect3D9 *d3d = NULL;
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D3DDISPLAYMODE mode;
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HRESULT hr;
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D3DFORMAT usedformat = D3DFMT_UNKNOWN;
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TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
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if (!device)
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return D3DERR_INVALIDCALL;
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/* usage */
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if (usage == D3DX_DEFAULT)
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usage = 0;
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if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
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return D3DERR_INVALIDCALL;
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/* pool */
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if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
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return D3DERR_INVALIDCALL;
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/* width and height */
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if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
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return D3DERR_INVALIDCALL;
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/* 256 x 256 default width/height */
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if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
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w = h = 256;
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else if (w == D3DX_DEFAULT)
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w = (height ? h : 256);
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else if (h == D3DX_DEFAULT)
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h = (width ? w : 256);
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/* ensure width/height is power of 2 */
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if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
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w = make_pow2(w);
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if (w > caps.MaxTextureWidth)
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w = caps.MaxTextureWidth;
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if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
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h = make_pow2(h);
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if (h > caps.MaxTextureHeight)
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h = caps.MaxTextureHeight;
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/* texture must be square? */
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if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
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{
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if (w > h)
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h = w;
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else
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w = h;
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}
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if (width)
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*width = w;
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if (height)
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*height = h;
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/* miplevels */
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if (miplevels)
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{
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UINT max_mipmaps = 1;
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if (!width && !height)
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max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
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else
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{
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UINT max_dimen = max(w, h);
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while (max_dimen > 1)
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{
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max_dimen >>= 1;
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max_mipmaps++;
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}
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}
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if (*miplevels == 0 || *miplevels > max_mipmaps)
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*miplevels = max_mipmaps;
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}
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/* format */
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if (format)
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{
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TRACE("Requested format %x\n", *format);
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usedformat = *format;
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}
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
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if (FAILED(hr))
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goto cleanup;
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hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
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if (FAILED(hr))
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goto cleanup;
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hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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if (FAILED(hr))
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goto cleanup;
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if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
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usedformat = D3DFMT_A8R8G8B8;
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
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usage, D3DRTYPE_TEXTURE, usedformat);
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if (FAILED(hr))
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{
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/* Heuristic to choose the fallback format */
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const PixelFormatDesc *fmt = get_format_info(usedformat);
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BOOL allow_24bits;
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int bestscore = INT_MIN, i = 0, j;
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unsigned int channels;
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const PixelFormatDesc *curfmt;
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if (!fmt)
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{
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FIXME("Pixel format %x not handled\n", usedformat);
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goto cleanup;
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}
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allow_24bits = fmt->bytes_per_pixel == 3;
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channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0)
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+ (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0);
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usedformat = D3DFMT_UNKNOWN;
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while ((curfmt = get_format_info_idx(i)))
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{
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unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0)
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+ (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0);
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int score;
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i++;
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if (curchannels < channels)
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continue;
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if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
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continue;
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
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if (FAILED(hr))
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continue;
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/* This format can be used, let's evaluate it.
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Weights chosen quite arbitrarily... */
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score = 16 - 4 * (curchannels - channels);
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for (j = 0; j < 4; j++)
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{
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int diff = curfmt->bits[j] - fmt->bits[j];
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score += 16 - (diff < 0 ? -diff * 4 : diff);
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}
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if (score > bestscore)
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{
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bestscore = score;
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usedformat = curfmt->format;
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}
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}
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hr = D3D_OK;
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}
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cleanup:
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if (d3d)
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IDirect3D9_Release(d3d);
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if (FAILED(hr))
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return hr;
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if (usedformat == D3DFMT_UNKNOWN)
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{
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WARN("Couldn't find a suitable pixel format\n");
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return D3DERR_NOTAVAILABLE;
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}
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TRACE("Format chosen: %x\n", usedformat);
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if (format)
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*format = usedformat;
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
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UINT width,
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UINT height,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DTEXTURE9 *ppTexture)
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{
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HRESULT hr;
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TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format,
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pool, ppTexture);
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if (!pDevice || !ppTexture)
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return D3DERR_INVALIDCALL;
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hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool);
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if (FAILED(hr))
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return hr;
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return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
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}
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HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
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LPCVOID srcdata,
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UINT srcdatasize,
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UINT width,
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UINT height,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO* srcinfo,
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PALETTEENTRY* palette,
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LPDIRECT3DTEXTURE9* texture)
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{
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IDirect3DTexture9 **texptr;
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IDirect3DTexture9 *buftex;
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IDirect3DSurface9 *surface;
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BOOL file_width = FALSE, file_height = FALSE;
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BOOL file_format = FALSE, file_miplevels = FALSE;
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D3DXIMAGE_INFO imginfo;
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D3DCAPS9 caps;
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HRESULT hr;
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TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width,
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height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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/* check for invalid parameters */
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if (!device || !texture || !srcdata || !srcdatasize)
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return D3DERR_INVALIDCALL;
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hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
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if (FAILED(hr))
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{
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*texture = NULL;
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return hr;
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}
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/* handle default values */
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if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
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width = imginfo.Width;
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if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
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height = imginfo.Height;
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if (width == D3DX_DEFAULT)
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width = make_pow2(imginfo.Width);
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if (height == D3DX_DEFAULT)
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height = make_pow2(imginfo.Height);
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if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
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format = imginfo.Format;
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if (width == D3DX_FROM_FILE)
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{
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file_width = TRUE;
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width = imginfo.Width;
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}
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if (height == D3DX_FROM_FILE)
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{
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file_height = TRUE;
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height = imginfo.Height;
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}
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if (format == D3DFMT_FROM_FILE)
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{
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file_format = TRUE;
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format = imginfo.Format;
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}
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if (miplevels == D3DX_FROM_FILE)
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{
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file_miplevels = TRUE;
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miplevels = imginfo.MipLevels;
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}
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/* fix texture creation parameters */
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hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
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if (FAILED(hr))
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{
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*texture = NULL;
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return hr;
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}
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if (((file_width) && (width != imginfo.Width)) ||
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((file_height) && (height != imginfo.Height)) ||
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((file_format) && (format != imginfo.Format)) ||
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((file_miplevels) && (miplevels != imginfo.MipLevels)))
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{
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return D3DERR_NOTAVAILABLE;
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}
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if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
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return D3DERR_INVALIDCALL;
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/* Create the to-be-filled texture */
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if ((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (pool != D3DPOOL_DEFAULT) && (usage != D3DUSAGE_DYNAMIC))
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{
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
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texptr = texture;
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}
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else
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{
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
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texptr = &buftex;
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}
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if (FAILED(hr))
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{
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*texture = NULL;
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return hr;
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}
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/* Load the file */
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IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
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hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
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IDirect3DSurface9_Release(surface);
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if (FAILED(hr))
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{
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IDirect3DTexture9_Release(*texptr);
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*texture = NULL;
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return hr;
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}
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hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, 0, mipfilter);
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if (FAILED(hr))
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{
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IDirect3DTexture9_Release(*texptr);
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*texture = NULL;
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return hr;
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}
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/* Move the data to the actual texture if necessary */
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if (texptr == &buftex)
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{
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
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if (FAILED(hr))
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{
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IDirect3DTexture9_Release(buftex);
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*texture = NULL;
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return hr;
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}
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IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
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IDirect3DTexture9_Release(buftex);
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}
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if (srcinfo)
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*srcinfo = imginfo;
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
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LPCVOID srcdata,
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UINT srcdatasize,
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LPDIRECT3DTEXTURE9 *texture)
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{
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TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
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return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
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D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
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}
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HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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UINT width,
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UINT height,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DTEXTURE9 *texture)
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{
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HRESULT hr;
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DWORD size;
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LPVOID buffer;
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TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width,
|
|
height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
if (!srcfile)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = map_view_of_file(srcfile, &buffer, &size);
|
|
if (FAILED(hr))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
|
|
filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device,
|
|
LPCSTR srcfile,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
LPWSTR widename;
|
|
HRESULT hr;
|
|
DWORD len;
|
|
|
|
TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_a(srcfile), width,
|
|
height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
if (!device || !srcfile || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
|
|
widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
|
|
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
|
|
|
|
hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
|
|
usage, format, pool, filter, mipfilter,
|
|
colorkey, srcinfo, palette, texture);
|
|
|
|
HeapFree(GetProcessHeap(), 0, widename);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
|
|
LPCSTR srcfile,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
|
|
|
|
return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device,
|
|
LPCWSTR srcfile,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
|
|
|
|
return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCSTR resource,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
|
|
|
|
return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCWSTR resource,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
|
|
|
|
return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
|
|
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCSTR resource,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
HRSRC resinfo;
|
|
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
|
|
|
|
if (!device || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_RCDATA);
|
|
|
|
if (resinfo)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT hr;
|
|
DWORD size;
|
|
|
|
hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
|
|
|
|
if (FAILED(hr))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
|
|
height, miplevels, usage, format,
|
|
pool, filter, mipfilter, colorkey,
|
|
srcinfo, palette, texture);
|
|
}
|
|
|
|
/* Try loading the resource as bitmap data */
|
|
resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_BITMAP);
|
|
|
|
if (resinfo)
|
|
{
|
|
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCWSTR resource,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
HRSRC resinfo;
|
|
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
|
|
|
|
if (!device || !texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_RCDATA);
|
|
|
|
if (resinfo)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT hr;
|
|
DWORD size;
|
|
|
|
hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
|
|
|
|
if (FAILED(hr))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
|
|
height, miplevels, usage, format,
|
|
pool, filter, mipfilter, colorkey,
|
|
srcinfo, palette, texture);
|
|
}
|
|
|
|
/* Try loading the resource as bitmap data */
|
|
resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_BITMAP);
|
|
|
|
if (resinfo)
|
|
{
|
|
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|