Sweden-Number/dlls/d3d11
Francois Gouget 6c25edfe24 d3d11/tests: Fix the spelling of a couple of comments.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:20:42 +01:00
..
tests d3d11/tests: Fix the spelling of a couple of comments. 2022-02-14 21:20:42 +01:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
async.c d3d11: Don't grab wined3d lock for query issue functions. 2021-10-15 18:32:35 +02:00
buffer.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
d3d11.spec
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Implement the ID3DUserDefinedAnnotation interface. 2022-01-25 20:50:49 +01:00
device.c d3d11: Always initialize out view pointer in CreateDepthStencilView(). 2022-02-01 20:35:09 +01:00
inputlayout.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
shader.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
state.c d3d11: Implement ID3D11Device1::CreateRasterizerState1(). 2022-01-19 16:19:07 +01:00
texture.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00