Sweden-Number/dlls/wined3d
Stefan Dösinger e184b09a66 wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
..
Makefile.in
arb_program_shader.c
baseshader.c
basetexture.c wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
clipper.c
context.c wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
cubetexture.c
device.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
directx.c wined3d: Implement range based fog and advertize it correctly. 2007-08-21 13:35:57 +02:00
drawprim.c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
glsl_shader.c
indexbuffer.c
palette.c
pixelshader.c
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c
state.c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
stateblock.c wined3d: Reinstall the internal reference on vertex buffers. 2007-08-20 22:32:13 +02:00
surface.c wined3d: Refuse to ReleaseDC the wrong DC. 2007-08-23 13:34:00 +02:00
surface_gdi.c
swapchain.c
texture.c
utils.c wined3d: Fix some alpha channels in formats. 2007-08-20 22:32:08 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
wined3d_private_types.h