127 lines
3.8 KiB
C
127 lines
3.8 KiB
C
/*
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* Utility functions for the WineD3D Library
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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const char* debug_d3dformat(D3DFORMAT fmt) {
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switch (fmt) {
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#define FMT_TO_STR(fmt) case fmt: return #fmt
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FMT_TO_STR(D3DFMT_UNKNOWN);
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FMT_TO_STR(D3DFMT_R8G8B8);
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FMT_TO_STR(D3DFMT_A8R8G8B8);
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FMT_TO_STR(D3DFMT_X8R8G8B8);
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FMT_TO_STR(D3DFMT_R5G6B5);
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FMT_TO_STR(D3DFMT_X1R5G5B5);
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FMT_TO_STR(D3DFMT_A1R5G5B5);
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FMT_TO_STR(D3DFMT_A4R4G4B4);
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FMT_TO_STR(D3DFMT_R3G3B2);
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FMT_TO_STR(D3DFMT_A8);
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FMT_TO_STR(D3DFMT_A8R3G3B2);
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FMT_TO_STR(D3DFMT_X4R4G4B4);
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FMT_TO_STR(D3DFMT_A8P8);
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FMT_TO_STR(D3DFMT_P8);
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FMT_TO_STR(D3DFMT_L8);
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FMT_TO_STR(D3DFMT_A8L8);
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FMT_TO_STR(D3DFMT_A4L4);
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FMT_TO_STR(D3DFMT_V8U8);
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FMT_TO_STR(D3DFMT_L6V5U5);
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FMT_TO_STR(D3DFMT_X8L8V8U8);
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FMT_TO_STR(D3DFMT_Q8W8V8U8);
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FMT_TO_STR(D3DFMT_V16U16);
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FMT_TO_STR(D3DFMT_W11V11U10);
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FMT_TO_STR(D3DFMT_UYVY);
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FMT_TO_STR(D3DFMT_YUY2);
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FMT_TO_STR(D3DFMT_DXT1);
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FMT_TO_STR(D3DFMT_DXT2);
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FMT_TO_STR(D3DFMT_DXT3);
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FMT_TO_STR(D3DFMT_DXT4);
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FMT_TO_STR(D3DFMT_DXT5);
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FMT_TO_STR(D3DFMT_D16_LOCKABLE);
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FMT_TO_STR(D3DFMT_D32);
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FMT_TO_STR(D3DFMT_D15S1);
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FMT_TO_STR(D3DFMT_D24S8);
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FMT_TO_STR(D3DFMT_D16);
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FMT_TO_STR(D3DFMT_D24X8);
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FMT_TO_STR(D3DFMT_D24X4S4);
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FMT_TO_STR(D3DFMT_VERTEXDATA);
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FMT_TO_STR(D3DFMT_INDEX16);
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FMT_TO_STR(D3DFMT_INDEX32);
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#undef FMT_TO_STR
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default:
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FIXME("Unrecognized %u D3DFORMAT!\n", fmt);
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return "unrecognized";
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}
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}
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const char* debug_d3ddevicetype(D3DDEVTYPE devtype) {
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switch (devtype) {
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#define DEVTYPE_TO_STR(dev) case dev: return #dev
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DEVTYPE_TO_STR(D3DDEVTYPE_HAL);
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DEVTYPE_TO_STR(D3DDEVTYPE_REF);
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DEVTYPE_TO_STR(D3DDEVTYPE_SW);
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#undef DEVTYPE_TO_STR
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default:
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FIXME("Unrecognized %u D3DDEVTYPE!\n", devtype);
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return "unrecognized";
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}
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}
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const char* debug_d3dusage(DWORD usage) {
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switch (usage) {
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#define D3DUSAGE_TO_STR(u) case u: return #u
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D3DUSAGE_TO_STR(D3DUSAGE_RENDERTARGET);
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D3DUSAGE_TO_STR(D3DUSAGE_DEPTHSTENCIL);
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D3DUSAGE_TO_STR(D3DUSAGE_WRITEONLY);
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D3DUSAGE_TO_STR(D3DUSAGE_SOFTWAREPROCESSING);
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D3DUSAGE_TO_STR(D3DUSAGE_DONOTCLIP);
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D3DUSAGE_TO_STR(D3DUSAGE_POINTS);
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D3DUSAGE_TO_STR(D3DUSAGE_RTPATCHES);
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D3DUSAGE_TO_STR(D3DUSAGE_NPATCHES);
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D3DUSAGE_TO_STR(D3DUSAGE_DYNAMIC);
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#undef D3DUSAGE_TO_STR
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case 0: return "none";
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default:
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FIXME("Unrecognized %lu Usage!\n", usage);
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return "unrecognized";
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}
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}
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const char* debug_d3dresourcetype(D3DRESOURCETYPE res) {
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switch (res) {
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#define RES_TO_STR(res) case res: return #res;
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RES_TO_STR(D3DRTYPE_SURFACE);
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RES_TO_STR(D3DRTYPE_VOLUME);
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RES_TO_STR(D3DRTYPE_TEXTURE);
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RES_TO_STR(D3DRTYPE_VOLUMETEXTURE);
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RES_TO_STR(D3DRTYPE_CUBETEXTURE);
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RES_TO_STR(D3DRTYPE_VERTEXBUFFER);
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RES_TO_STR(D3DRTYPE_INDEXBUFFER);
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#undef RES_TO_STR
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default:
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FIXME("Unrecognized %u D3DRESOURCETYPE!\n", res);
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return "unrecognized";
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}
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}
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