Sweden-Number/dlls/windows.gaming.input/provider.c

400 lines
14 KiB
C

/* WinRT Windows.Gaming.Input implementation
*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "private.h"
#include "initguid.h"
#include "dinput.h"
#include "provider.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
DEFINE_GUID( device_path_guid, 0x00000000, 0x0000, 0x0000, 0x8d, 0x4a, 0x23, 0x90, 0x3f, 0xb6, 0xbd, 0xf8 );
static CRITICAL_SECTION provider_cs;
static CRITICAL_SECTION_DEBUG provider_cs_debug =
{
0, 0, &provider_cs,
{ &provider_cs_debug.ProcessLocksList, &provider_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": provider_cs") }
};
static CRITICAL_SECTION provider_cs = { &provider_cs_debug, -1, 0, 0, 0, 0 };
static struct list provider_list = LIST_INIT( provider_list );
struct provider
{
IWineGameControllerProvider IWineGameControllerProvider_iface;
IGameControllerProvider IGameControllerProvider_iface;
LONG ref;
IDirectInputDevice8W *dinput_device;
WCHAR device_path[MAX_PATH];
struct list entry;
};
static inline struct provider *impl_from_IWineGameControllerProvider( IWineGameControllerProvider *iface )
{
return CONTAINING_RECORD( iface, struct provider, IWineGameControllerProvider_iface );
}
static HRESULT WINAPI wine_provider_QueryInterface( IWineGameControllerProvider *iface, REFIID iid, void **out )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IWineGameControllerProvider ))
{
IInspectable_AddRef( (*out = &impl->IWineGameControllerProvider_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IGameControllerProvider ))
{
IInspectable_AddRef( (*out = &impl->IGameControllerProvider_iface) );
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI wine_provider_AddRef( IWineGameControllerProvider *iface )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI wine_provider_Release( IWineGameControllerProvider *iface )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
IDirectInputDevice8_Release( impl->dinput_device );
free( impl );
}
return ref;
}
static HRESULT WINAPI wine_provider_GetIids( IWineGameControllerProvider *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI wine_provider_GetRuntimeClassName( IWineGameControllerProvider *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI wine_provider_GetTrustLevel( IWineGameControllerProvider *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI wine_provider_get_Type( IWineGameControllerProvider *iface, WineGameControllerType *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVICEINSTANCEW instance = {.dwSize = sizeof(DIDEVICEINSTANCEW)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IDirectInputDevice8_GetDeviceInfo( impl->dinput_device, &instance ))) return hr;
switch (GET_DIDEVICE_TYPE( instance.dwDevType ))
{
case DI8DEVTYPE_GAMEPAD: *value = WineGameControllerType_Gamepad; break;
default: *value = WineGameControllerType_Joystick; break;
}
return S_OK;
}
static HRESULT WINAPI wine_provider_get_AxisCount( IWineGameControllerProvider *iface, INT32 *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
*value = caps.dwAxes;
return hr;
}
static HRESULT WINAPI wine_provider_get_ButtonCount( IWineGameControllerProvider *iface, INT32 *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
*value = caps.dwButtons;
return hr;
}
static HRESULT WINAPI wine_provider_get_SwitchCount( IWineGameControllerProvider *iface, INT32 *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
*value = caps.dwPOVs;
return hr;
}
static HRESULT WINAPI wine_provider_get_State( IWineGameControllerProvider *iface, struct WineGameControllerState *out )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIJOYSTATE2 state = {0};
UINT32 i = 0;
HRESULT hr;
TRACE( "iface %p, out %p.\n", iface, out );
if (FAILED(hr = IDirectInputDevice8_GetDeviceState( impl->dinput_device, sizeof(state), &state )))
{
WARN( "Failed to read device state, hr %#lx\n", hr );
return hr;
}
i = ARRAY_SIZE(state.rgbButtons);
while (i--) out->buttons[i] = (state.rgbButtons[i] != 0);
i = ARRAY_SIZE(state.rgdwPOV);
while (i--)
{
if (state.rgdwPOV[i] == ~0) out->switches[i] = GameControllerSwitchPosition_Center;
else out->switches[i] = state.rgdwPOV[i] * 8 / 36000 + 1;
}
i = 0;
out->axes[i++] = state.lX / 65535.;
out->axes[i++] = state.lY / 65535.;
out->axes[i++] = state.lZ / 65535.;
out->axes[i++] = state.lRx / 65535.;
out->axes[i++] = state.lRy / 65535.;
out->axes[i++] = state.lRz / 65535.;
out->axes[i++] = state.rglSlider[0] / 65535.;
out->axes[i++] = state.rglSlider[1] / 65535.;
out->axes[i++] = state.lVX / 65535.;
out->axes[i++] = state.lVY / 65535.;
out->axes[i++] = state.lVZ / 65535.;
out->axes[i++] = state.lVRx / 65535.;
out->axes[i++] = state.lVRy / 65535.;
out->axes[i++] = state.lVRz / 65535.;
out->axes[i++] = state.rglVSlider[0] / 65535.;
out->axes[i++] = state.rglVSlider[1] / 65535.;
out->axes[i++] = state.lAX / 65535.;
out->axes[i++] = state.lAY / 65535.;
out->axes[i++] = state.lAZ / 65535.;
out->axes[i++] = state.lARx / 65535.;
out->axes[i++] = state.lARy / 65535.;
out->axes[i++] = state.lARz / 65535.;
out->axes[i++] = state.rglASlider[0] / 65535.;
out->axes[i++] = state.rglASlider[1] / 65535.;
out->axes[i++] = state.lFX / 65535.;
out->axes[i++] = state.lFY / 65535.;
out->axes[i++] = state.lFZ / 65535.;
out->axes[i++] = state.lFRx / 65535.;
out->axes[i++] = state.lFRy / 65535.;
out->axes[i++] = state.lFRz / 65535.;
out->axes[i++] = state.rglFSlider[0] / 65535.;
out->axes[i++] = state.rglFSlider[1] / 65535.;
out->timestamp = GetTickCount64();
return S_OK;
}
static const struct IWineGameControllerProviderVtbl wine_provider_vtbl =
{
wine_provider_QueryInterface,
wine_provider_AddRef,
wine_provider_Release,
/* IInspectable methods */
wine_provider_GetIids,
wine_provider_GetRuntimeClassName,
wine_provider_GetTrustLevel,
/* IWineGameControllerProvider methods */
wine_provider_get_Type,
wine_provider_get_AxisCount,
wine_provider_get_ButtonCount,
wine_provider_get_SwitchCount,
wine_provider_get_State,
};
DEFINE_IINSPECTABLE( game_provider, IGameControllerProvider, struct provider, IWineGameControllerProvider_iface )
static HRESULT WINAPI game_provider_get_FirmwareVersionInfo( IGameControllerProvider *iface, GameControllerVersionInfo *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI game_provider_get_HardwareProductId( IGameControllerProvider *iface, UINT16 *value )
{
DIPROPDWORD vid_pid = {.diph = {.dwHeaderSize = sizeof(DIPROPHEADER), .dwSize = sizeof(DIPROPDWORD)}};
struct provider *impl = impl_from_IGameControllerProvider( iface );
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetProperty( impl->dinput_device, DIPROP_VIDPID, &vid_pid.diph )))
*value = HIWORD(vid_pid.dwData);
return hr;
}
static HRESULT WINAPI game_provider_get_HardwareVendorId( IGameControllerProvider *iface, UINT16 *value )
{
DIPROPDWORD vid_pid = {.diph = {.dwHeaderSize = sizeof(DIPROPHEADER), .dwSize = sizeof(DIPROPDWORD)}};
struct provider *impl = impl_from_IGameControllerProvider( iface );
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetProperty( impl->dinput_device, DIPROP_VIDPID, &vid_pid.diph )))
*value = LOWORD(vid_pid.dwData);
return hr;
}
static HRESULT WINAPI game_provider_get_HardwareVersionInfo( IGameControllerProvider *iface, GameControllerVersionInfo *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI game_provider_get_IsConnected( IGameControllerProvider *iface, boolean *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static const struct IGameControllerProviderVtbl game_provider_vtbl =
{
game_provider_QueryInterface,
game_provider_AddRef,
game_provider_Release,
/* IInspectable methods */
game_provider_GetIids,
game_provider_GetRuntimeClassName,
game_provider_GetTrustLevel,
/* IGameControllerProvider methods */
game_provider_get_FirmwareVersionInfo,
game_provider_get_HardwareProductId,
game_provider_get_HardwareVendorId,
game_provider_get_HardwareVersionInfo,
game_provider_get_IsConnected,
};
void provider_create( const WCHAR *device_path )
{
IDirectInputDevice8W *dinput_device;
IGameControllerProvider *provider;
struct provider *impl, *entry;
GUID guid = device_path_guid;
IDirectInput8W *dinput;
BOOL found = FALSE;
const WCHAR *tmp;
HRESULT hr;
if (wcsnicmp( device_path, L"\\\\?\\HID#", 8 )) return;
if ((tmp = wcschr( device_path + 8, '#' )) && !wcsnicmp( tmp - 6, L"&IG_", 4 )) return;
TRACE( "device_path %s\n", debugstr_w( device_path ) );
*(const WCHAR **)&guid = device_path;
if (FAILED(DirectInput8Create( windows_gaming_input, DIRECTINPUT_VERSION, &IID_IDirectInput8W,
(void **)&dinput, NULL ))) return;
hr = IDirectInput8_CreateDevice( dinput, &guid, &dinput_device, NULL );
IDirectInput8_Release( dinput );
if (FAILED(hr)) return;
if (FAILED(hr = IDirectInputDevice8_SetCooperativeLevel( dinput_device, 0, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ))) goto done;
if (FAILED(hr = IDirectInputDevice8_SetDataFormat( dinput_device, &c_dfDIJoystick2 ))) goto done;
if (FAILED(hr = IDirectInputDevice8_Acquire( dinput_device ))) goto done;
if (!(impl = calloc( 1, sizeof(*impl) ))) goto done;
impl->IWineGameControllerProvider_iface.lpVtbl = &wine_provider_vtbl;
impl->IGameControllerProvider_iface.lpVtbl = &game_provider_vtbl;
IDirectInputDevice_AddRef( dinput_device );
impl->dinput_device = dinput_device;
impl->ref = 1;
wcscpy( impl->device_path, device_path );
list_init( &impl->entry );
provider = &impl->IGameControllerProvider_iface;
TRACE( "created WineGameControllerProvider %p\n", provider );
EnterCriticalSection( &provider_cs );
LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry )
if ((found = !wcscmp( entry->device_path, device_path ))) break;
if (!found) list_add_tail( &provider_list, &impl->entry );
LeaveCriticalSection( &provider_cs );
if (found) IGameControllerProvider_Release( provider );
else manager_on_provider_created( provider );
done:
IDirectInputDevice_Release( dinput_device );
}
void provider_remove( const WCHAR *device_path )
{
IGameControllerProvider *provider;
struct provider *entry;
BOOL found = FALSE;
TRACE( "device_path %s\n", debugstr_w( device_path ) );
EnterCriticalSection( &provider_cs );
LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry )
if ((found = !wcscmp( entry->device_path, device_path ))) break;
if (found) list_remove( &entry->entry );
LeaveCriticalSection( &provider_cs );
if (found)
{
provider = &entry->IGameControllerProvider_iface;
manager_on_provider_removed( provider );
IGameControllerProvider_Release( provider );
}
}