Sweden-Number/dlls/wined3d
Stefan Dösinger 865b82af2c wined3d: Optimize bool and int pixel shader constants. 2007-08-14 12:28:59 +02:00
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Makefile.in d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
arb_program_shader.c wined3d: '0x' is redundant with the '#' format modifier. 2007-08-10 11:56:20 +02:00
baseshader.c wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
basetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Check the results of SetPixelFormat. 2007-08-13 12:37:34 +02:00
cubetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
device.c wined3d: Optimize bool and int pixel shader constants. 2007-08-14 12:28:59 +02:00
directx.c wined3d: Pass the proper DeviceName to ChangeDisplaySettings. 2007-08-14 12:28:28 +02:00
drawprim.c wined3d: Fixed error message when glDrawElement fails. 2007-08-13 11:32:07 +02:00
glsl_shader.c wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
query.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
resource.c wined3d: Destroying the resource frees all private data. 2007-05-11 11:22:31 +02:00
state.c wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
stateblock.c wined3d: Optimize bool and int pixel shader constants. 2007-08-14 12:28:59 +02:00
surface.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
texture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
utils.c wined3d: Add more pixelformats to getColorBits. 2007-08-13 12:37:23 +02:00
vertexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
vertexdeclaration.c wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Add a '\n' to a Wine trace. 2007-08-10 11:56:03 +02:00
wined3d_private.h wined3d: Optimize bool and int pixel shader constants. 2007-08-14 12:28:59 +02:00
wined3d_private_types.h wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00