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tests
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d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
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2010-10-06 14:42:10 +02:00 |
Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
buffer.c
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wined3d: IWineD3DBuffer_GetDesc() should never fail.
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2010-09-14 09:43:22 -05:00 |
cubetexture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
d3d8.spec
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…
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d3d8_main.c
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d3d8: An invalid shader version isn't an internal error.
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2010-09-06 16:14:30 +02:00 |
d3d8_private.h
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wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24 12:25:01 +02:00 |
device.c
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wined3d: Add argument check for Type to Get/SetTextureStageState().
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2010-09-14 13:32:00 -05:00 |
directx.c
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…
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shader.c
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d3d8: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:40 +02:00 |
surface.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
swapchain.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
texture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
volumetexture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |