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Makefile.in
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arb_program_shader.c
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ati_fragment_shader.c
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basetexture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
buffer.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
clipper.c
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context.c
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |
cubetexture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
device.c
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wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
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2011-01-05 17:22:01 +01:00 |
directx.c
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Revert "wined3d: Update detection of vertex blend capabilities."
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2011-01-03 19:32:48 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
shader.c
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shader_sm1.c
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…
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shader_sm4.c
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state.c
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |
stateblock.c
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surface.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
surface_base.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
surface_gdi.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
swapchain.c
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…
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swapchain_base.c
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…
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swapchain_gdi.c
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texture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
utils.c
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |
version.rc
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…
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
volumetexture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |