736 lines
23 KiB
C
736 lines
23 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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static BOOL copy_name(const char *ptr, char **name)
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{
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size_t name_len;
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if (!ptr) return TRUE;
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name_len = strlen(ptr) + 1;
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if (name_len == 1)
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{
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return TRUE;
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}
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*name = HeapAlloc(GetProcessHeap(), 0, name_len);
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if (!*name)
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{
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ERR("Failed to allocate name memory.\n");
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return FALSE;
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}
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memcpy(*name, ptr, name_len);
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return TRUE;
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}
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static void free_signature(struct d3dcompiler_shader_signature *sig)
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{
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TRACE("Free signature %p\n", sig);
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HeapFree(GetProcessHeap(), 0, sig->elements);
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HeapFree(GetProcessHeap(), 0, sig->string_data);
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}
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static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
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{
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TRACE("Cleanup %p\n", ref);
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if (ref->isgn)
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{
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free_signature(ref->isgn);
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HeapFree(GetProcessHeap(), 0, ref->isgn);
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}
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if (ref->osgn)
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{
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free_signature(ref->osgn);
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HeapFree(GetProcessHeap(), 0, ref->osgn);
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}
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if (ref->pcsg)
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{
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free_signature(ref->pcsg);
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HeapFree(GetProcessHeap(), 0, ref->pcsg);
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}
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HeapFree(GetProcessHeap(), 0, ref->creator);
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}
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static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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if (!refcount)
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{
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reflection_cleanup(This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* ID3D11ShaderReflection methods */
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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FIXME("iface %p, desc %p partial stub!\n", iface, desc);
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if (!desc)
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{
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WARN("Invalid argument specified\n");
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return E_FAIL;
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}
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desc->Version = This->version;
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desc->Creator = This->creator;
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desc->Flags = This->flags;
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desc->ConstantBuffers = This->constant_buffer_count;
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desc->BoundResources = This->bound_resource_count;
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desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
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desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
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desc->InstructionCount = This->instruction_count;
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desc->TempRegisterCount = This->temp_register_count;
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desc->TempArrayCount = This->temp_array_count;
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desc->DefCount = 0;
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desc->DclCount = This->dcl_count;
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desc->TextureNormalInstructions = This->texture_normal_instructions;
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desc->TextureLoadInstructions = This->texture_load_instructions;
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desc->TextureCompInstructions = This->texture_comp_instructions;
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desc->TextureBiasInstructions = This->texture_bias_instructions;
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desc->TextureGradientInstructions = This->texture_gradient_instructions;
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desc->FloatInstructionCount = This->float_instruction_count;
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desc->IntInstructionCount = This->int_instruction_count;
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desc->UintInstructionCount = This->uint_instruction_count;
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desc->StaticFlowControlCount = This->static_flow_control_count;
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desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
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desc->MacroInstructionCount = 0;
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desc->ArrayInstructionCount = This->array_instruction_count;
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desc->CutInstructionCount = This->cut_instruction_count;
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desc->EmitInstructionCount = This->emit_instruction_count;
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desc->GSOutputTopology = This->gs_output_topology;
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desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
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desc->InputPrimitive = This->input_primitive;
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desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0;
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desc->cGSInstanceCount = 0;
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desc->cControlPoints = This->c_control_points;
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desc->HSOutputPrimitive = This->hs_output_primitive;
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desc->HSPartitioning = This->hs_prtitioning;
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desc->TessellatorDomain = This->tessellator_domain;
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desc->cBarrierInstructions = 0;
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desc->cInterlockedInstructions = 0;
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desc->cTextureStoreInstructions = 0;
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return S_OK;
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}
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
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ID3D11ShaderReflection *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
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ID3D11ShaderReflection *iface, LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || !This->isgn || index >= This->isgn->element_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->isgn->elements[index];
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || !This->osgn || index >= This->osgn->element_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->osgn->elements[index];
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || !This->pcsg || index >= This->pcsg->element_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->pcsg->elements[index];
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return S_OK;
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}
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static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
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ID3D11ShaderReflection *iface, LPCSTR name)
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{
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FIXME("iface %p, name %s stub!\n", iface, name);
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
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ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, name %s, desc %p stub!\n", iface, name, desc);
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return E_NOTIMPL;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p\n", iface);
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return This->mov_instruction_count;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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TRACE("iface %p\n", iface);
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return This->conversion_instruction_count;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
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ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
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{
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FIXME("iface %p, level %p stub!\n", iface, level);
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return E_NOTIMPL;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
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ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
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{
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FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
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return 0;
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}
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const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
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{
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/* IUnknown methods */
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d3dcompiler_shader_reflection_QueryInterface,
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d3dcompiler_shader_reflection_AddRef,
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d3dcompiler_shader_reflection_Release,
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/* ID3D11ShaderReflection methods */
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d3dcompiler_shader_reflection_GetDesc,
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d3dcompiler_shader_reflection_GetConstantBufferByIndex,
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d3dcompiler_shader_reflection_GetConstantBufferByName,
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d3dcompiler_shader_reflection_GetResourceBindingDesc,
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d3dcompiler_shader_reflection_GetInputParameterDesc,
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d3dcompiler_shader_reflection_GetOutputParameterDesc,
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d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
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d3dcompiler_shader_reflection_GetVariableByName,
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d3dcompiler_shader_reflection_GetResourceBindingDescByName,
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d3dcompiler_shader_reflection_GetMovInstructionCount,
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d3dcompiler_shader_reflection_GetMovcInstructionCount,
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d3dcompiler_shader_reflection_GetConversionInstructionCount,
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d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
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d3dcompiler_shader_reflection_GetGSInputPrimitive,
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d3dcompiler_shader_reflection_IsSampleFrequencyShader,
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d3dcompiler_shader_reflection_GetNumInterfaceSlots,
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d3dcompiler_shader_reflection_GetMinFeatureLevel,
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d3dcompiler_shader_reflection_GetThreadGroupSize,
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};
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static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
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{
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const char *ptr = data;
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DWORD size = data_size >> 2;
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TRACE("Size %u\n", size);
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read_dword(&ptr, &r->instruction_count);
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TRACE("InstructionCount: %u\n", r->instruction_count);
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read_dword(&ptr, &r->temp_register_count);
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TRACE("TempRegisterCount: %u\n", r->temp_register_count);
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &r->dcl_count);
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TRACE("DclCount: %u\n", r->dcl_count);
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read_dword(&ptr, &r->float_instruction_count);
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TRACE("FloatInstructionCount: %u\n", r->float_instruction_count);
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read_dword(&ptr, &r->int_instruction_count);
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TRACE("IntInstructionCount: %u\n", r->int_instruction_count);
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read_dword(&ptr, &r->uint_instruction_count);
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TRACE("UintInstructionCount: %u\n", r->uint_instruction_count);
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read_dword(&ptr, &r->static_flow_control_count);
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TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count);
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read_dword(&ptr, &r->dynamic_flow_control_count);
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TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &r->temp_array_count);
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TRACE("TempArrayCount: %u\n", r->temp_array_count);
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read_dword(&ptr, &r->array_instruction_count);
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TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count);
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read_dword(&ptr, &r->cut_instruction_count);
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TRACE("CutInstructionCount: %u\n", r->cut_instruction_count);
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read_dword(&ptr, &r->emit_instruction_count);
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TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count);
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read_dword(&ptr, &r->texture_normal_instructions);
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TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions);
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read_dword(&ptr, &r->texture_load_instructions);
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TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions);
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read_dword(&ptr, &r->texture_comp_instructions);
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TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions);
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read_dword(&ptr, &r->texture_bias_instructions);
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TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions);
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read_dword(&ptr, &r->texture_gradient_instructions);
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TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions);
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read_dword(&ptr, &r->mov_instruction_count);
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TRACE("MovInstructionCount: %u\n", r->mov_instruction_count);
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &r->conversion_instruction_count);
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TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count);
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &r->input_primitive);
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TRACE("InputPrimitive: %x\n", r->input_primitive);
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read_dword(&ptr, &r->gs_output_topology);
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TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
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read_dword(&ptr, &r->gs_max_output_vertex_count);
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TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
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skip_dword_unknown(&ptr, 3);
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/* dx10 stat size */
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if (size == 29) return S_OK;
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &r->c_control_points);
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TRACE("cControlPoints: %u\n", r->c_control_points);
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|
|
read_dword(&ptr, &r->hs_output_primitive);
|
|
TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
|
|
|
|
read_dword(&ptr, &r->hs_prtitioning);
|
|
TRACE("HSPartitioning: %x\n", r->hs_prtitioning);
|
|
|
|
read_dword(&ptr, &r->tessellator_domain);
|
|
TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
|
|
|
|
skip_dword_unknown(&ptr, 3);
|
|
|
|
/* dx11 stat size */
|
|
if (size == 37) return S_OK;
|
|
|
|
FIXME("Unhandled size %u\n", size);
|
|
|
|
return E_FAIL;
|
|
}
|
|
|
|
static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
|
|
{
|
|
const char *ptr = data;
|
|
DWORD size = data_size >> 2;
|
|
DWORD offset;
|
|
|
|
TRACE("Size %u\n", size);
|
|
|
|
read_dword(&ptr, &r->constant_buffer_count);
|
|
TRACE("Constant buffer count: %u\n", r->constant_buffer_count);
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Constant buffer offset: %x\n", offset);
|
|
|
|
read_dword(&ptr, &r->bound_resource_count);
|
|
TRACE("Bound resource count: %u\n", r->bound_resource_count);
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Bound resource offset: %x\n", offset);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
read_dword(&ptr, &r->flags);
|
|
TRACE("Flags: %u\n", r->flags);
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Creator at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &r->creator))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Creator: %s.\n", debugstr_a(r->creator));
|
|
|
|
/* todo: Parse D3D11_SHADER_INPUT_BIND_DESC Structure */
|
|
|
|
/* todo: Parse Constant buffers */
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, const char *data, DWORD data_size)
|
|
{
|
|
D3D11_SIGNATURE_PARAMETER_DESC *d;
|
|
unsigned int string_data_offset;
|
|
unsigned int string_data_size;
|
|
const char *ptr = data;
|
|
char *string_data;
|
|
unsigned int i;
|
|
DWORD count;
|
|
|
|
read_dword(&ptr, &count);
|
|
TRACE("%u elements\n", count);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d));
|
|
if (!d)
|
|
{
|
|
ERR("Failed to allocate signature memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
/* 2 DWORDs for the header, 6 for each element. */
|
|
string_data_offset = 2 * sizeof(DWORD) + count * 6 * sizeof(DWORD);
|
|
string_data_size = data_size - string_data_offset;
|
|
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
|
|
if (!string_data)
|
|
{
|
|
ERR("Failed to allocate string data memory.\n");
|
|
HeapFree(GetProcessHeap(), 0, d);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
memcpy(string_data, data + string_data_offset, string_data_size);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
UINT name_offset;
|
|
DWORD mask;
|
|
|
|
/* todo: Parse stream in shaderblobs v5 (dx11) */
|
|
d[i].Stream = 0;
|
|
|
|
read_dword(&ptr, &name_offset);
|
|
d[i].SemanticName = string_data + (name_offset - string_data_offset);
|
|
read_dword(&ptr, &d[i].SemanticIndex);
|
|
read_dword(&ptr, &d[i].SystemValueType);
|
|
read_dword(&ptr, &d[i].ComponentType);
|
|
read_dword(&ptr, &d[i].Register);
|
|
read_dword(&ptr, &mask);
|
|
d[i].ReadWriteMask = (mask >> 8) & 0xff;
|
|
d[i].Mask = mask & 0xff;
|
|
|
|
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
|
|
"type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
|
|
debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
|
|
d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream);
|
|
}
|
|
|
|
s->elements = d;
|
|
s->element_count = count;
|
|
s->string_data = string_data;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
|
|
{
|
|
const char *ptr = data;
|
|
|
|
read_dword(&ptr, &r->version);
|
|
TRACE("Shader version: %u\n", r->version);
|
|
|
|
/* todo: Check if anything else is needed from the shdr or shex blob. */
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
|
|
const void *data, SIZE_T data_size)
|
|
{
|
|
struct dxbc src_dxbc;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
|
|
reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
|
|
reflection->refcount = 1;
|
|
|
|
hr = dxbc_parse(data, data_size, &src_dxbc);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse reflection\n");
|
|
return hr;
|
|
}
|
|
|
|
for (i = 0; i < src_dxbc.count; ++i)
|
|
{
|
|
struct dxbc_section *section = &src_dxbc.sections[i];
|
|
|
|
switch (section->tag)
|
|
{
|
|
case TAG_STAT:
|
|
hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section STAT.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_SHEX:
|
|
case TAG_SHDR:
|
|
hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse SHDR section.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_RDEF:
|
|
hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse RDEF section.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_ISGN:
|
|
reflection->isgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->isgn));
|
|
if (!reflection->isgn)
|
|
{
|
|
ERR("Failed to allocate ISGN memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dcompiler_parse_signature(reflection->isgn, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section ISGN.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_OSGN:
|
|
reflection->osgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->osgn));
|
|
if (!reflection->osgn)
|
|
{
|
|
ERR("Failed to allocate OSGN memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dcompiler_parse_signature(reflection->osgn, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section OSGN.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_PCSG:
|
|
reflection->pcsg = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->pcsg));
|
|
if (!reflection->pcsg)
|
|
{
|
|
ERR("Failed to allocate PCSG memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dcompiler_parse_signature(reflection->pcsg, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section PCSG.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled section %s!\n", debugstr_an((const char *)§ion->tag, 4));
|
|
break;
|
|
}
|
|
}
|
|
|
|
dxbc_destroy(&src_dxbc);
|
|
|
|
return hr;
|
|
|
|
err_out:
|
|
reflection_cleanup(reflection);
|
|
dxbc_destroy(&src_dxbc);
|
|
|
|
return hr;
|
|
}
|