Sweden-Number/dlls/wined3d
Zebediah Figura a5efdaca8f wined3d: Introduce wined3d_stateblock_set_transform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-29 23:30:47 +01:00
..
Makefile.in
adapter_gl.c wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
cs.c
device.c wined3d: Do not allow resource to be bound as SRV and RTV at the same time. 2019-10-27 19:12:44 +01:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Introduce wined3d_stateblock_set_transform(). 2019-10-29 23:30:47 +01:00
surface.c
swapchain.c
texture.c wined3d: Upload 3d GL textures per-slice when conversion is involved. 2019-10-18 20:04:45 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_stateblock_set_transform(). 2019-10-29 23:30:47 +01:00
wined3d_gl.h wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
wined3d_main.c
wined3d_private.h wined3d: Do not allow resource to be bound as SRV and RTV at the same time. 2019-10-27 19:12:44 +01:00
wined3d_vk.h