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Makefile.in
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adapter_gl.c
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
adapter_vk.c
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arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity).
2022-01-03 14:50:29 +01:00
context.c
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context_gl.c
wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
2022-01-07 16:49:53 +01:00
context_vk.c
wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
2022-01-24 21:44:51 +01:00
cs.c
wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets.
2022-01-24 21:44:51 +01:00
device.c
wined3d: Properly compare integers in wined3d_so_desc_compare().
2022-01-20 18:18:41 +01:00
directx.c
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
2022-01-24 21:44:51 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
2022-01-11 21:59:51 +01:00
shader_spirv.c
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state.c
wined3d: Do not bind buffers in state_cb() if the shader is not set.
2021-12-15 18:55:25 +01:00
stateblock.c
wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
2022-01-24 21:44:51 +01:00
surface.c
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swapchain.c
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texture.c
wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
2022-01-20 18:18:29 +01:00
utils.c
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
2022-01-13 17:05:00 +01:00
wined3d.spec
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wined3d_gl.h
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
wined3d_main.c
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wined3d_private.h
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
wined3d_shaders.h
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wined3d_vk.h
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