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Makefile.in
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arb_program_shader.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
context.c
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wined3d: Introduce a function for drawing shaded quads.
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2018-04-12 14:13:59 +02:00 |
cs.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
device.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
directx.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
nvidia_texture_shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
palette.c
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query.c
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resource.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
sampler.c
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shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
stateblock.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
surface.c
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wined3d: Move draw_textured_quad() to context.c.
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2018-04-12 14:13:58 +02:00 |
swapchain.c
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texture.c
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wined3d: Move draw_textured_quad() to context.c.
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2018-04-12 14:13:58 +02:00 |
utils.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
wined3d.spec
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |