Sweden-Number/dlls/wined3d
Henri Verbeet 8506da62e0 wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend. 2015-02-11 23:05:08 +09:00
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Makefile.in
arb_program_shader.c wined3d: Don't use TXP for rectangle P8 textures. 2015-02-04 23:15:03 +09:00
ati_fragment_shader.c
buffer.c wined3d: Check the d3d buffer to find converted attributes. 2015-02-06 22:20:26 +09:00
context.c wined3d: Call glReadBuffer() through the appropriate function pointer. 2015-02-10 16:21:41 +09:00
cs.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
device.c wined3d: Directly use the core version of glTex[Sub]Image3D. 2015-02-09 22:05:32 +09:00
directx.c wined3d: Directly use the core version of glTex[Sub]Image3D. 2015-02-09 22:05:32 +09:00
drawprim.c wined3d: Use the core version of GL vertex attribute functions where possible. 2015-01-23 12:02:33 +01:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend. 2015-02-11 23:05:08 +09:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
resource.c wined3d: Do not validate format restrictions for buffers. 2015-02-11 23:05:04 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Refuse pixel shaders declaring POSITION0 inputs. 2015-02-09 22:05:43 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Use the core version of GL vertex attribute functions where possible. 2015-01-23 12:02:33 +01:00
stateblock.c
surface.c wined3d: Use the proper pitch in read_from_framebuffer(). 2015-02-11 22:21:36 +09:00
swapchain.c
texture.c wined3d: Directly use the core version of glTex[Sub]Image3D. 2015-02-09 22:05:32 +09:00
utils.c wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets. 2015-01-19 14:31:51 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Directly use the core version of glTex[Sub]Image3D. 2015-02-09 22:05:32 +09:00
wined3d.spec wined3d: Fix spec file entry for wined3d_texture_create. 2015-01-23 17:28:40 +01:00
wined3d_gl.h wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_main.c
wined3d_private.h wined3d: Use unsigned short for the bitfields in struct color_fixup_desc. 2015-02-11 22:21:28 +09:00