198 lines
6.6 KiB
C
198 lines
6.6 KiB
C
/*
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* Copyright (C) 2002 Raphael Junqueira
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* Copyright (C) 2008 David Adam
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef __WINE_D3DX9_PRIVATE_H
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#define __WINE_D3DX9_PRIVATE_H
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#define NONAMELESSUNION
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#include "wine/debug.h"
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#define COBJMACROS
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#include "d3dx9.h"
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#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
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struct vec4
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{
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float x, y, z, w;
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};
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struct volume
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{
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UINT width;
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UINT height;
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UINT depth;
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};
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/* for internal use */
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enum format_type {
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FORMAT_ARGB, /* unsigned */
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FORMAT_ARGBF16,/* float 16 */
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FORMAT_ARGBF, /* float */
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FORMAT_DXT,
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FORMAT_INDEX,
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FORMAT_UNKNOWN
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};
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struct pixel_format_desc {
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D3DFORMAT format;
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BYTE bits[4];
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BYTE shift[4];
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UINT bytes_per_pixel;
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UINT block_width;
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UINT block_height;
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UINT block_byte_count;
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enum format_type type;
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void (*from_rgba)(const struct vec4 *src, struct vec4 *dst);
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void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette);
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};
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HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
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HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
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HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN;
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const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
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const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
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void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
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const struct pixel_format_desc *format) DECLSPEC_HIDDEN;
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void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
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void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
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HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels,
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unsigned int *loaded_miplevels) DECLSPEC_HIDDEN;
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HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
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const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key,
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const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
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float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN;
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/* debug helpers */
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const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
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const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
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const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
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/* parameter type conversion helpers */
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void set_number(void *outdata, D3DXPARAMETER_TYPE outtype,
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const void *indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
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struct d3dx_parameter;
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enum pres_reg_tables
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{
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PRES_REGTAB_IMMED,
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PRES_REGTAB_CONST,
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PRES_REGTAB_OCONST,
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PRES_REGTAB_OBCONST,
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PRES_REGTAB_OICONST,
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PRES_REGTAB_TEMP,
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PRES_REGTAB_COUNT,
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PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST,
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};
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struct d3dx_const_tab
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{
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unsigned int input_count;
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D3DXCONSTANT_DESC *inputs;
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struct d3dx_parameter **inputs_param;
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ID3DXConstantTable *ctab;
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/* TODO: do not keep input constant structure
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(use it only at the parse stage) */
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const enum pres_reg_tables *regset2table;
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};
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struct d3dx_regstore
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{
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void *tables[PRES_REGTAB_COUNT];
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unsigned int table_sizes[PRES_REGTAB_COUNT]; /* registers count */
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unsigned int *table_value_set[PRES_REGTAB_COUNT];
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};
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struct d3dx_pres_ins;
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struct d3dx_preshader
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{
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struct d3dx_regstore regs;
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unsigned int ins_count;
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struct d3dx_pres_ins *ins;
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struct d3dx_const_tab inputs;
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};
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struct d3dx_param_eval
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{
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D3DXPARAMETER_TYPE param_type;
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struct d3dx_preshader pres;
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struct d3dx_const_tab shader_inputs;
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};
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struct d3dx_parameter
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{
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char *name;
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char *semantic;
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void *data;
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D3DXPARAMETER_CLASS class;
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D3DXPARAMETER_TYPE type;
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UINT rows;
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UINT columns;
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UINT element_count;
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UINT annotation_count;
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UINT member_count;
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DWORD flags;
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UINT bytes;
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DWORD object_id;
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D3DXHANDLE handle;
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struct d3dx_parameter *annotations;
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struct d3dx_parameter *members;
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struct d3dx_parameter *referenced_param;
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struct d3dx_param_eval *param_eval;
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};
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struct d3dx9_base_effect;
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struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
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struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN;
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void d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code,
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unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval) DECLSPEC_HIDDEN;
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void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DX9_PRIVATE_H */
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