Sweden-Number/dlls/d3d8
Matteo Bruni 7254f5e661 wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
..
tests d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition(). 2011-10-21 12:09:37 +02:00
Makefile.in
buffer.c d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
cubetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
d3d8.spec
d3d8_main.c wined3d: Make D3DRS_ZBIAS work. 2011-07-05 13:46:07 +02:00
d3d8_private.h d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
device.c wined3d: Make the present_parameters parameter to wined3d_device_reset() const. 2011-10-19 12:24:36 +02:00
directx.c wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
shader.c wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
surface.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
swapchain.c wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
texture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
version.rc
vertexdeclaration.c dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
volume.c d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
volumetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00