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Makefile.in
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arb_program_shader.c
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wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
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2006-10-30 20:37:34 +01:00 |
baseshader.c
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wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-11-20 11:50:14 +01:00 |
basetexture.c
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wined3d: Add D3DTADDRESS to the WINED3D namespace.
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2006-10-24 20:06:15 +02:00 |
cubetexture.c
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wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-11-20 11:50:14 +01:00 |
device.c
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wined3d: Make sure render target textures aren't bound when we start drawing.
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2006-11-20 11:50:14 +01:00 |
directx.c
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
drawprim.c
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wined3d: Only copy the depth buffer if there is one.
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2006-11-20 11:50:14 +01:00 |
glsl_shader.c
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wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
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2006-10-30 20:37:34 +01:00 |
indexbuffer.c
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palette.c
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pixelshader.c
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wined3d: Remove '\0's in traces.
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2006-10-16 11:30:53 +02:00 |
query.c
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wined3d: Corrected names in checkGLcall text.
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2006-10-10 19:58:29 +02:00 |
resource.c
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stateblock.c
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wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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2006-10-31 12:11:09 +01:00 |
surface.c
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wined3d: Fix regression in surface conversion.
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2006-11-08 11:25:27 +01:00 |
surface_gdi.c
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wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
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2006-10-24 20:06:06 +02:00 |
swapchain.c
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Assorted spelling fixes.
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2006-11-07 15:25:24 +01:00 |
texture.c
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wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
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2006-10-31 12:09:15 +01:00 |
utils.c
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wined3d: Fix depth buffer formats to use actual depth textures.
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2006-11-17 15:54:01 +01:00 |
vertexbuffer.c
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wined3d: Fix a comment.
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2006-11-13 12:58:40 +01:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
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2006-10-30 20:37:34 +01:00 |
volume.c
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…
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volumetexture.c
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…
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wined3d.spec
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wined3d_main.c
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
wined3d_private.h
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wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-11-20 11:50:14 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |