Sweden-Number/dlls/d3drm
Christian Costa 1db9fb9036 d3drm: Avoid LP stuff and rename some variables. 2013-01-08 19:08:55 +01:00
..
tests d3drm: Check params in IDirect3DRMMeshBuilder2Impl_GetVertices + tests. 2012-12-17 20:31:23 +01:00
Makefile.in d3drm: Add stub interface for IDirectTextureX. 2012-05-24 20:08:44 +02:00
d3drm.c d3drm: Fix return error code. 2012-12-17 20:31:24 +01:00
d3drm.spec d3drm: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
d3drm_main.c d3drm: Add IDirect3DRM2 interface. 2011-12-28 18:59:11 +01:00
d3drm_private.h d3drm: Handle texture load proc when loading mesh data. 2012-12-14 11:56:48 +01:00
device.c d3drm: Avoid LPDIRECT3DDEVICE. 2012-11-21 13:25:50 +01:00
frame.c d3drm: Avoid LPDIRECTDRAWSURFACE. 2012-11-20 11:44:11 +01:00
light.c d3drm: Implement IDirect3DRMLight_GetClassName. 2012-06-15 10:31:49 +02:00
material.c d3drm: Fix initial specular value of the Material2 interface. 2012-06-18 11:59:40 +02:00
math.c d3drm: The input quaternions are not changed when calling D3DRMQuaternionSlerp. 2010-01-11 11:29:59 -06:00
meshbuilder.c d3drm: Avoid LP stuff and rename some variables. 2013-01-08 19:08:55 +01:00
texture.c d3drm: Avoid LPDIRECTDRAWSURFACE. 2012-11-20 11:44:11 +01:00
version.rc
viewport.c d3drm: Avoid LPDIRECT3DVIEWPORT. 2012-11-21 13:25:38 +01:00