532 lines
18 KiB
C
532 lines
18 KiB
C
/*
|
|
* Direct3D wine internal interface main
|
|
*
|
|
* Copyright 2002-2003 The wine-d3d team
|
|
* Copyright 2002-2003 Raphael Junqueira
|
|
* Copyright 2004 Jason Edmeades
|
|
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
|
* Copyright 2009 Henri Verbeet for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wine/port.h"
|
|
|
|
#include "initguid.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
WINE_DECLARE_DEBUG_CHANNEL(winediag);
|
|
|
|
struct wined3d_wndproc
|
|
{
|
|
HWND window;
|
|
BOOL unicode;
|
|
WNDPROC proc;
|
|
struct wined3d_device *device;
|
|
};
|
|
|
|
struct wined3d_wndproc_table
|
|
{
|
|
struct wined3d_wndproc *entries;
|
|
unsigned int count;
|
|
unsigned int size;
|
|
};
|
|
|
|
static struct wined3d_wndproc_table wndproc_table;
|
|
|
|
static CRITICAL_SECTION wined3d_cs;
|
|
static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
|
|
{
|
|
0, 0, &wined3d_cs,
|
|
{&wined3d_cs_debug.ProcessLocksList,
|
|
&wined3d_cs_debug.ProcessLocksList},
|
|
0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
|
|
};
|
|
static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
|
|
|
|
static CRITICAL_SECTION wined3d_wndproc_cs;
|
|
static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
|
|
{
|
|
0, 0, &wined3d_wndproc_cs,
|
|
{&wined3d_wndproc_cs_debug.ProcessLocksList,
|
|
&wined3d_wndproc_cs_debug.ProcessLocksList},
|
|
0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
|
|
};
|
|
static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
|
|
|
|
/* When updating default value here, make sure to update winecfg as well,
|
|
* where appropriate. */
|
|
struct wined3d_settings wined3d_settings =
|
|
{
|
|
TRUE, /* Use of GLSL enabled by default */
|
|
ORM_FBO, /* Use FBOs to do offscreen rendering */
|
|
PCI_VENDOR_NONE,/* PCI Vendor ID */
|
|
PCI_DEVICE_NONE,/* PCI Device ID */
|
|
0, /* The default of memory is set in init_driver_info */
|
|
NULL, /* No wine logo by default */
|
|
TRUE, /* Multisampling enabled by default. */
|
|
FALSE, /* No strict draw ordering. */
|
|
TRUE, /* Don't try to render onscreen by default. */
|
|
~0U, /* No VS shader model limit by default. */
|
|
~0U, /* No GS shader model limit by default. */
|
|
~0U, /* No PS shader model limit by default. */
|
|
FALSE, /* 3D support enabled by default. */
|
|
};
|
|
|
|
/* Do not call while under the GL lock. */
|
|
struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
|
|
{
|
|
struct wined3d *object;
|
|
HRESULT hr;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate wined3d object memory.\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (version == 7 && wined3d_settings.no_3d)
|
|
flags |= WINED3D_NO3D;
|
|
|
|
hr = wined3d_init(object, version, flags);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return NULL;
|
|
}
|
|
|
|
TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
|
|
|
|
return object;
|
|
}
|
|
|
|
static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
|
|
{
|
|
if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
|
|
if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
|
|
return ERROR_FILE_NOT_FOUND;
|
|
}
|
|
|
|
static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
|
|
{
|
|
DWORD type;
|
|
DWORD size = sizeof(DWORD);
|
|
if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
|
|
if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
|
|
return ERROR_FILE_NOT_FOUND;
|
|
}
|
|
|
|
static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
|
|
{
|
|
DWORD wined3d_context_tls_idx;
|
|
char buffer[MAX_PATH+10];
|
|
DWORD size = sizeof(buffer);
|
|
HKEY hkey = 0;
|
|
HKEY appkey = 0;
|
|
DWORD len, tmpvalue;
|
|
WNDCLASSA wc;
|
|
|
|
wined3d_context_tls_idx = TlsAlloc();
|
|
if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
|
|
{
|
|
DWORD err = GetLastError();
|
|
ERR("Failed to allocate context TLS index, err %#x.\n", err);
|
|
return FALSE;
|
|
}
|
|
context_set_tls_idx(wined3d_context_tls_idx);
|
|
|
|
/* We need our own window class for a fake window which we use to retrieve GL capabilities */
|
|
/* We might need CS_OWNDC in the future if we notice strange things on Windows.
|
|
* Various articles/posts about OpenGL problems on Windows recommend this. */
|
|
wc.style = CS_HREDRAW | CS_VREDRAW;
|
|
wc.lpfnWndProc = DefWindowProcA;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = hInstDLL;
|
|
wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
|
|
wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = NULL;
|
|
wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
|
|
|
|
if (!RegisterClassA(&wc))
|
|
{
|
|
ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
|
|
if (!TlsFree(wined3d_context_tls_idx))
|
|
{
|
|
DWORD err = GetLastError();
|
|
ERR("Failed to free context TLS index, err %#x.\n", err);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
DisableThreadLibraryCalls(hInstDLL);
|
|
|
|
/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
|
|
if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
|
|
|
|
len = GetModuleFileNameA( 0, buffer, MAX_PATH );
|
|
if (len && len < MAX_PATH)
|
|
{
|
|
HKEY tmpkey;
|
|
/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
|
|
if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
|
|
{
|
|
char *p, *appname = buffer;
|
|
if ((p = strrchr( appname, '/' ))) appname = p + 1;
|
|
if ((p = strrchr( appname, '\\' ))) appname = p + 1;
|
|
strcat( appname, "\\Direct3D" );
|
|
TRACE("appname = [%s]\n", appname);
|
|
if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
|
|
RegCloseKey( tmpkey );
|
|
}
|
|
}
|
|
|
|
if (hkey || appkey)
|
|
{
|
|
if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
|
|
{
|
|
if (!strcmp(buffer,"disabled"))
|
|
{
|
|
ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
|
|
TRACE("Use of GL Shading Language disabled\n");
|
|
wined3d_settings.glslRequested = FALSE;
|
|
}
|
|
}
|
|
if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
|
|
{
|
|
if (!strcmp(buffer,"backbuffer"))
|
|
{
|
|
TRACE("Using the backbuffer for offscreen rendering\n");
|
|
wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
|
|
}
|
|
else if (!strcmp(buffer,"fbo"))
|
|
{
|
|
TRACE("Using FBOs for offscreen rendering\n");
|
|
wined3d_settings.offscreen_rendering_mode = ORM_FBO;
|
|
}
|
|
}
|
|
if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
|
|
{
|
|
int pci_device_id = tmpvalue;
|
|
|
|
/* A pci device id is 16-bit */
|
|
if(pci_device_id > 0xffff)
|
|
{
|
|
ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
|
|
}
|
|
else
|
|
{
|
|
TRACE("Using PCI Device ID %04x\n", pci_device_id);
|
|
wined3d_settings.pci_device_id = pci_device_id;
|
|
}
|
|
}
|
|
if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
|
|
{
|
|
int pci_vendor_id = tmpvalue;
|
|
|
|
/* A pci device id is 16-bit */
|
|
if(pci_vendor_id > 0xffff)
|
|
{
|
|
ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
|
|
}
|
|
else
|
|
{
|
|
TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
|
|
wined3d_settings.pci_vendor_id = pci_vendor_id;
|
|
}
|
|
}
|
|
if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
|
|
{
|
|
int TmpVideoMemorySize = atoi(buffer);
|
|
if(TmpVideoMemorySize > 0)
|
|
{
|
|
wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
|
|
TRACE("Use %iMB = %d byte for emulated_textureram\n",
|
|
TmpVideoMemorySize,
|
|
wined3d_settings.emulated_textureram);
|
|
}
|
|
else
|
|
ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
|
|
}
|
|
if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
|
|
{
|
|
size_t len = strlen(buffer) + 1;
|
|
|
|
wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
|
|
if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
|
|
else memcpy(wined3d_settings.logo, buffer, len);
|
|
}
|
|
if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
|
|
{
|
|
if (!strcmp(buffer, "disabled"))
|
|
{
|
|
TRACE("Multisampling disabled.\n");
|
|
wined3d_settings.allow_multisampling = FALSE;
|
|
}
|
|
}
|
|
if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
|
|
&& !strcmp(buffer,"enabled"))
|
|
{
|
|
TRACE("Enforcing strict draw ordering.\n");
|
|
wined3d_settings.strict_draw_ordering = TRUE;
|
|
}
|
|
if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
|
|
&& !strcmp(buffer,"disabled"))
|
|
{
|
|
TRACE("Not always rendering backbuffers offscreen.\n");
|
|
wined3d_settings.always_offscreen = FALSE;
|
|
}
|
|
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
|
|
TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
|
|
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
|
|
TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
|
|
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
|
|
TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
|
|
if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
|
|
&& !strcmp(buffer, "gdi"))
|
|
{
|
|
TRACE("Disabling 3D support.\n");
|
|
wined3d_settings.no_3d = TRUE;
|
|
}
|
|
}
|
|
|
|
if (appkey) RegCloseKey( appkey );
|
|
if (hkey) RegCloseKey( hkey );
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
|
|
{
|
|
DWORD wined3d_context_tls_idx = context_get_tls_idx();
|
|
unsigned int i;
|
|
|
|
if (!TlsFree(wined3d_context_tls_idx))
|
|
{
|
|
DWORD err = GetLastError();
|
|
ERR("Failed to free context TLS index, err %#x.\n", err);
|
|
}
|
|
|
|
for (i = 0; i < wndproc_table.count; ++i)
|
|
{
|
|
/* Trying to unregister these would be futile. These entries can only
|
|
* exist if either we skipped them in wined3d_unregister_window() due
|
|
* to the application replacing the wndproc after the entry was
|
|
* registered, or if the application still has an active wined3d
|
|
* device. In the latter case the application has bigger problems than
|
|
* these entries. */
|
|
WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
|
|
|
|
HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
|
|
UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
|
|
|
|
DeleteCriticalSection(&wined3d_wndproc_cs);
|
|
DeleteCriticalSection(&wined3d_cs);
|
|
return TRUE;
|
|
}
|
|
|
|
void WINAPI wined3d_mutex_lock(void)
|
|
{
|
|
EnterCriticalSection(&wined3d_cs);
|
|
}
|
|
|
|
void WINAPI wined3d_mutex_unlock(void)
|
|
{
|
|
LeaveCriticalSection(&wined3d_cs);
|
|
}
|
|
|
|
static void wined3d_wndproc_mutex_lock(void)
|
|
{
|
|
EnterCriticalSection(&wined3d_wndproc_cs);
|
|
}
|
|
|
|
static void wined3d_wndproc_mutex_unlock(void)
|
|
{
|
|
LeaveCriticalSection(&wined3d_wndproc_cs);
|
|
}
|
|
|
|
static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < wndproc_table.count; ++i)
|
|
{
|
|
if (wndproc_table.entries[i].window == window)
|
|
{
|
|
return &wndproc_table.entries[i];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
struct wined3d_wndproc *entry;
|
|
struct wined3d_device *device;
|
|
BOOL unicode;
|
|
WNDPROC proc;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
entry = wined3d_find_wndproc(window);
|
|
|
|
if (!entry)
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
ERR("Window %p is not registered with wined3d.\n", window);
|
|
return DefWindowProcW(window, message, wparam, lparam);
|
|
}
|
|
|
|
device = entry->device;
|
|
unicode = entry->unicode;
|
|
proc = entry->proc;
|
|
wined3d_wndproc_mutex_unlock();
|
|
|
|
if (device)
|
|
return device_process_message(device, window, unicode, message, wparam, lparam, proc);
|
|
if (unicode)
|
|
return CallWindowProcW(proc, window, message, wparam, lparam);
|
|
return CallWindowProcA(proc, window, message, wparam, lparam);
|
|
}
|
|
|
|
BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
|
|
{
|
|
struct wined3d_wndproc *entry;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
if (wined3d_find_wndproc(window))
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
WARN("Window %p is already registered with wined3d.\n", window);
|
|
return TRUE;
|
|
}
|
|
|
|
if (wndproc_table.size == wndproc_table.count)
|
|
{
|
|
unsigned int new_size = max(1, wndproc_table.size * 2);
|
|
struct wined3d_wndproc *new_entries;
|
|
|
|
if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
|
|
else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
|
|
|
|
if (!new_entries)
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
ERR("Failed to grow table.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
wndproc_table.entries = new_entries;
|
|
wndproc_table.size = new_size;
|
|
}
|
|
|
|
entry = &wndproc_table.entries[wndproc_table.count++];
|
|
entry->window = window;
|
|
entry->unicode = IsWindowUnicode(window);
|
|
/* Set a window proc that matches the window. Some applications (e.g. NoX)
|
|
* replace the window proc after we've set ours, and expect to be able to
|
|
* call the previous one (ours) directly, without using CallWindowProc(). */
|
|
if (entry->unicode)
|
|
entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
|
|
else
|
|
entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
|
|
entry->device = device;
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wined3d_unregister_window(HWND window)
|
|
{
|
|
struct wined3d_wndproc *entry, *last;
|
|
LONG_PTR proc;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
if (!(entry = wined3d_find_wndproc(window)))
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
ERR("Window %p is not registered with wined3d.\n", window);
|
|
return;
|
|
}
|
|
|
|
if (entry->unicode)
|
|
{
|
|
proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
|
|
if (proc != (LONG_PTR)wined3d_wndproc)
|
|
{
|
|
entry->device = NULL;
|
|
wined3d_wndproc_mutex_unlock();
|
|
WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
|
|
window, proc, wined3d_wndproc);
|
|
return;
|
|
}
|
|
|
|
SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
|
|
}
|
|
else
|
|
{
|
|
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
|
|
if (proc != (LONG_PTR)wined3d_wndproc)
|
|
{
|
|
entry->device = NULL;
|
|
wined3d_wndproc_mutex_unlock();
|
|
WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
|
|
window, proc, wined3d_wndproc);
|
|
return;
|
|
}
|
|
|
|
SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
|
|
}
|
|
|
|
last = &wndproc_table.entries[--wndproc_table.count];
|
|
if (entry != last) *entry = *last;
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
}
|
|
|
|
/* At process attach */
|
|
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
|
|
{
|
|
TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
|
|
|
|
switch (fdwReason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
return wined3d_dll_init(hInstDLL);
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
if (lpv) break;
|
|
return wined3d_dll_destroy(hInstDLL);
|
|
|
|
case DLL_THREAD_DETACH:
|
|
if (!context_set_current(NULL))
|
|
{
|
|
ERR("Failed to clear current context.\n");
|
|
}
|
|
return TRUE;
|
|
}
|
|
return TRUE;
|
|
}
|