Sweden-Number/dlls/ddraw/tests/ddraw1.c

8002 lines
346 KiB
C

/*
* Copyright 2011-2014 Henri Verbeet for CodeWeavers
* Copyright 2012-2013 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include "d3d.h"
static DEVMODEW registry_mode;
struct create_window_thread_param
{
HWND window;
HANDLE window_created;
HANDLE destroy_window;
HANDLE thread;
};
static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
return TRUE;
}
static DWORD WINAPI create_window_thread_proc(void *param)
{
struct create_window_thread_param *p = param;
DWORD res;
BOOL ret;
p->window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ret = SetEvent(p->window_created);
ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
for (;;)
{
MSG msg;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
DispatchMessageA(&msg);
res = WaitForSingleObject(p->destroy_window, 100);
if (res == WAIT_OBJECT_0)
break;
if (res != WAIT_TIMEOUT)
{
ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
break;
}
}
DestroyWindow(p->window);
return 0;
}
static void create_window_thread(struct create_window_thread_param *p)
{
DWORD res, tid;
p->window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
p->destroy_window = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError());
p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid);
ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError());
res = WaitForSingleObject(p->window_created, INFINITE);
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
}
static void destroy_window_thread(struct create_window_thread_param *p)
{
SetEvent(p->destroy_window);
WaitForSingleObject(p->thread, INFINITE);
CloseHandle(p->destroy_window);
CloseHandle(p->window_created);
CloseHandle(p->thread);
}
static HRESULT set_display_mode(IDirectDraw *ddraw, DWORD width, DWORD height)
{
if (SUCCEEDED(IDirectDraw_SetDisplayMode(ddraw, width, height, 32)))
return DD_OK;
return IDirectDraw_SetDisplayMode(ddraw, width, height, 24);
}
static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
{
RECT rect = {x, y, x + 1, y + 1};
DDSURFACEDESC surface_desc;
D3DCOLOR color;
HRESULT hr;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
if (FAILED(hr))
return 0xdeadbeef;
color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
return color;
}
static void emit_process_vertices(void **ptr, DWORD flags, WORD base_idx, DWORD vertex_count)
{
D3DINSTRUCTION *inst = *ptr;
D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);
inst->bOpcode = D3DOP_PROCESSVERTICES;
inst->bSize = sizeof(*pv);
inst->wCount = 1;
pv->dwFlags = flags;
pv->wStart = base_idx;
pv->wDest = 0;
pv->dwCount = vertex_count;
pv->dwReserved = 0;
*ptr = pv + 1;
}
static void emit_set_ts(void **ptr, D3DTRANSFORMSTATETYPE state, DWORD value)
{
D3DINSTRUCTION *inst = *ptr;
D3DSTATE *ts = (D3DSTATE *)(inst + 1);
inst->bOpcode = D3DOP_STATETRANSFORM;
inst->bSize = sizeof(*ts);
inst->wCount = 1;
U1(*ts).dtstTransformStateType = state;
U2(*ts).dwArg[0] = value;
*ptr = ts + 1;
}
static void emit_set_ls(void **ptr, D3DLIGHTSTATETYPE state, DWORD value)
{
D3DINSTRUCTION *inst = *ptr;
D3DSTATE *ls = (D3DSTATE *)(inst + 1);
inst->bOpcode = D3DOP_STATELIGHT;
inst->bSize = sizeof(*ls);
inst->wCount = 1;
U1(*ls).dlstLightStateType = state;
U2(*ls).dwArg[0] = value;
*ptr = ls + 1;
}
static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value)
{
D3DINSTRUCTION *inst = *ptr;
D3DSTATE *rs = (D3DSTATE *)(inst + 1);
inst->bOpcode = D3DOP_STATERENDER;
inst->bSize = sizeof(*rs);
inst->wCount = 1;
U1(*rs).drstRenderStateType = state;
U2(*rs).dwArg[0] = value;
*ptr = rs + 1;
}
static void emit_tquad(void **ptr, WORD base_idx)
{
D3DINSTRUCTION *inst = *ptr;
D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);
inst->bOpcode = D3DOP_TRIANGLE;
inst->bSize = sizeof(*tri);
inst->wCount = 2;
U1(*tri).v1 = base_idx;
U2(*tri).v2 = base_idx + 1;
U3(*tri).v3 = base_idx + 2;
tri->wFlags = D3DTRIFLAG_START;
++tri;
U1(*tri).v1 = base_idx + 2;
U2(*tri).v2 = base_idx + 1;
U3(*tri).v3 = base_idx + 3;
tri->wFlags = D3DTRIFLAG_ODD;
++tri;
*ptr = tri;
}
static void emit_tquad_tlist(void **ptr, WORD base_idx)
{
D3DINSTRUCTION *inst = *ptr;
D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);
inst->bOpcode = D3DOP_TRIANGLE;
inst->bSize = sizeof(*tri);
inst->wCount = 2;
U1(*tri).v1 = base_idx;
U2(*tri).v2 = base_idx + 1;
U3(*tri).v3 = base_idx + 2;
tri->wFlags = D3DTRIFLAG_START;
++tri;
U1(*tri).v1 = base_idx + 2;
U2(*tri).v2 = base_idx + 3;
U3(*tri).v3 = base_idx;
tri->wFlags = D3DTRIFLAG_START;
++tri;
*ptr = tri;
}
static void emit_end(void **ptr)
{
D3DINSTRUCTION *inst = *ptr;
inst->bOpcode = D3DOP_EXIT;
inst->bSize = 0;
inst->wCount = 0;
*ptr = inst + 1;
}
static void set_execute_data(IDirect3DExecuteBuffer *execute_buffer, UINT vertex_count, UINT offset, UINT len)
{
D3DEXECUTEDATA exec_data;
HRESULT hr;
memset(&exec_data, 0, sizeof(exec_data));
exec_data.dwSize = sizeof(exec_data);
exec_data.dwVertexCount = vertex_count;
exec_data.dwInstructionOffset = offset;
exec_data.dwInstructionLength = len;
hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
}
static DWORD get_device_z_depth(IDirect3DDevice *device)
{
DDSCAPS caps = {DDSCAPS_ZBUFFER};
IDirectDrawSurface *ds, *rt;
DDSURFACEDESC desc;
HRESULT hr;
if (FAILED(IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt)))
return 0;
hr = IDirectDrawSurface_GetAttachedSurface(rt, &caps, &ds);
IDirectDrawSurface_Release(rt);
if (FAILED(hr))
return 0;
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
return 0;
return U2(desc).dwZBufferBitDepth;
}
static IDirectDraw *create_ddraw(void)
{
IDirectDraw *ddraw;
if (FAILED(DirectDrawCreate(NULL, &ddraw, NULL)))
return NULL;
return ddraw;
}
static IDirect3DDevice *create_device(IDirectDraw *ddraw, HWND window, DWORD coop_level)
{
static const DWORD z_depths[] = {32, 24, 16};
IDirectDrawSurface *surface, *ds;
IDirect3DDevice *device = NULL;
DDSURFACEDESC surface_desc;
unsigned int i;
HRESULT hr;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, coop_level);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
if (coop_level & DDSCL_NORMAL)
{
IDirectDrawClipper *clipper;
hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetClipper(surface, clipper);
ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
IDirectDrawClipper_Release(clipper);
}
/* We used to use EnumDevices() for this, but it seems
* D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
* relationship with reality. */
for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depths[i];
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
if (FAILED(IDirectDraw_CreateSurface(ddraw, &surface_desc, &ds, NULL)))
continue;
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
continue;
if (SUCCEEDED(IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device)))
break;
IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
}
IDirectDrawSurface_Release(surface);
return device;
}
static IDirect3DViewport *create_viewport(IDirect3DDevice *device, UINT x, UINT y, UINT w, UINT h)
{
IDirect3DViewport *viewport;
D3DVIEWPORT vp;
IDirect3D *d3d;
HRESULT hr;
hr = IDirect3DDevice_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = x;
vp.dwY = y;
vp.dwWidth = w;
vp.dwHeight = h;
vp.dvScaleX = (float)w / 2.0f;
vp.dvScaleY = (float)h / 2.0f;
vp.dvMaxX = 1.0f;
vp.dvMaxY = 1.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport_SetViewport(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
IDirect3D_Release(d3d);
return viewport;
}
static void viewport_set_background(IDirect3DDevice *device, IDirect3DViewport *viewport,
IDirect3DMaterial *material)
{
D3DMATERIALHANDLE material_handle;
HRESULT hr;
hr = IDirect3DMaterial2_GetHandle(material, device, &material_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, material_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
}
static void destroy_viewport(IDirect3DDevice *device, IDirect3DViewport *viewport)
{
HRESULT hr;
hr = IDirect3DDevice_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
IDirect3DViewport_Release(viewport);
}
static IDirect3DMaterial *create_material(IDirect3DDevice *device, D3DMATERIAL *mat)
{
IDirect3DMaterial *material;
IDirect3D *d3d;
HRESULT hr;
hr = IDirect3DDevice_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D_CreateMaterial(d3d, &material, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
hr = IDirect3DMaterial_SetMaterial(material, mat);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
IDirect3D_Release(d3d);
return material;
}
static IDirect3DMaterial *create_diffuse_material(IDirect3DDevice *device, float r, float g, float b, float a)
{
D3DMATERIAL mat;
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
U1(U(mat).diffuse).r = r;
U2(U(mat).diffuse).g = g;
U3(U(mat).diffuse).b = b;
U4(U(mat).diffuse).a = a;
return create_material(device, &mat);
}
static IDirect3DMaterial *create_emissive_material(IDirect3DDevice *device, float r, float g, float b, float a)
{
D3DMATERIAL mat;
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
U1(U3(mat).emissive).r = r;
U2(U3(mat).emissive).g = g;
U3(U3(mat).emissive).b = b;
U4(U3(mat).emissive).a = a;
return create_material(device, &mat);
}
static void destroy_material(IDirect3DMaterial *material)
{
IDirect3DMaterial_Release(material);
}
struct message
{
UINT message;
BOOL check_wparam;
WPARAM expect_wparam;
};
static const struct message *expect_messages;
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (expect_messages && message == expect_messages->message)
{
if (expect_messages->check_wparam)
ok (wparam == expect_messages->expect_wparam,
"Got unexpected wparam %lx for message %x, expected %lx.\n",
wparam, message, expect_messages->expect_wparam);
++expect_messages;
}
return DefWindowProcA(hwnd, message, wparam, lparam);
}
/* Set the wndproc back to what ddraw expects it to be, and release the ddraw
* interface. This prevents subsequent SetCooperativeLevel() calls on a
* different window from failing with DDERR_HWNDALREADYSET. */
static void fix_wndproc(HWND window, LONG_PTR proc)
{
IDirectDraw *ddraw;
HRESULT hr;
if (!(ddraw = create_ddraw()))
return;
SetWindowLongPtrA(window, GWLP_WNDPROC, proc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
IDirectDraw_Release(ddraw);
}
static HRESULT CALLBACK restore_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
{
HRESULT hr = IDirectDrawSurface_Restore(surface);
ok(SUCCEEDED(hr) || hr == DDERR_IMPLICITLYCREATED, "Failed to restore surface, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
return DDENUMRET_OK;
}
static HRESULT restore_surfaces(IDirectDraw *ddraw)
{
return IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, NULL, restore_callback);
}
static void test_coop_level_create_device_window(void)
{
HWND focus_window, device_window;
IDirectDraw *ddraw;
HRESULT hr;
focus_window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
/* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */
if (broken(hr == DDERR_INVALIDPARAMS))
{
win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(focus_window);
return;
}
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW
| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW
| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(focus_window);
}
static void test_clipper_blt(void)
{
IDirectDrawSurface *src_surface, *dst_surface;
RECT client_rect, src_rect;
IDirectDrawClipper *clipper;
DDSURFACEDESC surface_desc;
unsigned int i, j, x, y;
IDirectDraw *ddraw;
RGNDATA *rgn_data;
D3DCOLOR color;
ULONG refcount;
HRGN r1, r2;
HWND window;
DDBLTFX fx;
HRESULT hr;
DWORD *ptr;
DWORD ret;
static const DWORD src_data[] =
{
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
};
static const D3DCOLOR expected1[] =
{
0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
};
/* Nvidia on Windows seems to have an off-by-one error
* when processing source rectangles. Our left = 1 and
* right = 5 input reads from x = {1, 2, 3}. x = 4 is
* read as well, but only for the edge pixels on the
* output image. The bug happens on the y axis as well,
* but we only read one row there, and all source rows
* contain the same data. This bug is not dependent on
* the presence of a clipper. */
static const D3DCOLOR expected1_broken[] =
{
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000,
0x00000000, 0x00000000, 0x0000ff00, 0x00ff0000,
};
static const D3DCOLOR expected2[] =
{
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
10, 10, 640, 480, 0, 0, 0, 0);
ShowWindow(window, SW_SHOW);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
ret = GetClientRect(window, &client_rect);
ok(ret, "Failed to get client rect.\n");
ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2);
ok(ret, "Failed to map client rect.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr);
ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize);
ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType);
ok(rgn_data->rdh.nCount >= 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount);
ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect),
"Got unexpected bounding rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
rgn_data->rdh.rcBound.left, rgn_data->rdh.rcBound.top,
rgn_data->rdh.rcBound.right, rgn_data->rdh.rcBound.bottom,
client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);
HeapFree(GetProcessHeap(), 0, rgn_data);
r1 = CreateRectRgn(0, 0, 320, 240);
ok(!!r1, "Failed to create region.\n");
r2 = CreateRectRgn(320, 240, 640, 480);
ok(!!r2, "Failed to create region.\n");
CombineRgn(r1, r1, r2, RGN_OR);
ret = GetRegionData(r1, 0, NULL);
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
ret = GetRegionData(r1, ret, rgn_data);
ok(!!ret, "Failed to get region data.\n");
DeleteObject(r2);
DeleteObject(r1);
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, rgn_data);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr);
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
hr = IDirectDrawSurface_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch);
ptr = surface_desc.lpSurface;
memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD));
memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD));
memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD));
hr = IDirectDrawSurface_Unlock(src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetClipper(dst_surface, clipper);
ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
SetRect(&src_rect, 1, 1, 5, 2);
hr = IDirectDrawSurface_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(dst_surface, x, y);
ok(compare_color(color, expected1[i * 4 + j], 1)
|| broken(compare_color(color, expected1_broken[i * 4 + j], 1)),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color);
}
}
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(dst_surface, x, y);
ok(compare_color(color, expected2[i * 4 + j], 1),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color);
}
}
hr = IDirectDrawSurface_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT);
ok(hr == DDERR_BLTFASTCANTCLIP || broken(hr == E_NOTIMPL /* NT4 */), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
DestroyWindow(window);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0);
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(dst_surface);
IDirectDrawSurface_Release(src_surface);
refcount = IDirectDrawClipper_Release(clipper);
ok(!refcount, "Clipper has %u references left.\n", refcount);
IDirectDraw_Release(ddraw);
}
static void test_coop_level_d3d_state(void)
{
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirectDrawSurface *rt, *surface;
IDirect3DMaterial *background;
IDirect3DViewport *viewport;
IDirect3DDevice *device;
D3DMATERIAL material;
IDirectDraw *ddraw;
D3DCOLOR color;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, background);
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(rt);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = restore_surfaces(ddraw);
ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 0.0f;
U2(U(material).diffuse).g = 1.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&surface);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1) || broken(compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x.\n", color);
destroy_viewport(device, viewport);
destroy_material(background);
IDirectDrawSurface_Release(surface);
IDirectDrawSurface_Release(rt);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_surface_interface_mismatch(void)
{
IDirectDraw *ddraw = NULL;
IDirectDrawSurface *surface = NULL, *ds;
IDirectDrawSurface3 *surface3 = NULL;
IDirect3DDevice *device = NULL;
IDirect3DViewport *viewport = NULL;
IDirect3DMaterial *background = NULL;
DDSURFACEDESC surface_desc;
DWORD z_depth = 0;
ULONG refcount;
HRESULT hr;
D3DCOLOR color;
HWND window;
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
z_depth = get_device_z_depth(device);
ok(!!z_depth, "Failed to get device z depth.\n");
IDirect3DDevice_Release(device);
device = NULL;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
if (FAILED(hr))
{
skip("Failed to get the IDirectDrawSurface3 interface, skipping test.\n");
goto cleanup;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depth;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
goto cleanup;
/* Using a different surface interface version still works */
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
refcount = IDirectDrawSurface_Release(ds);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
if (FAILED(hr))
goto cleanup;
/* Here too */
hr = IDirectDrawSurface3_QueryInterface(surface3, &IID_IDirect3DHALDevice, (void **)&device);
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
if (FAILED(hr))
goto cleanup;
background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, background);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
color = get_surface_color(surface, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
cleanup:
if (viewport)
destroy_viewport(device, viewport);
if (background)
destroy_material(background);
if (surface3) IDirectDrawSurface3_Release(surface3);
if (surface) IDirectDrawSurface_Release(surface);
if (device) IDirect3DDevice_Release(device);
if (ddraw) IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_coop_level_threaded(void)
{
struct create_window_thread_param p;
IDirectDraw *ddraw;
HRESULT hr;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
create_window_thread(&p);
hr = IDirectDraw_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
IDirectDraw_Release(ddraw);
destroy_window_thread(&p);
}
static ULONG get_refcount(IUnknown *test_iface)
{
IUnknown_AddRef(test_iface);
return IUnknown_Release(test_iface);
}
static void test_viewport(void)
{
IDirectDraw *ddraw;
IDirect3D *d3d;
HRESULT hr;
ULONG ref;
IDirect3DViewport *viewport, *another_vp;
IDirect3DViewport2 *viewport2;
IDirect3DViewport3 *viewport3;
IDirectDrawGammaControl *gamma;
IUnknown *unknown;
IDirect3DDevice *device;
HWND window;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirectDraw_QueryInterface(ddraw, &IID_IDirect3D, (void **)&d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) d3d);
ok(ref == 2, "IDirect3D refcount is %d\n", ref);
hr = IDirect3D_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
ref = get_refcount((IUnknown *)viewport);
ok(ref == 1, "Initial IDirect3DViewport refcount is %u\n", ref);
ref = get_refcount((IUnknown *)d3d);
ok(ref == 2, "IDirect3D refcount is %u\n", ref);
/* E_FAIL return values are returned by Winetestbot Windows NT machines. While not supporting
* newer interfaces is legitimate for old ddraw versions, E_FAIL violates Microsoft's rules
* for QueryInterface, hence the broken() */
gamma = (IDirectDrawGammaControl *)0xdeadbeef;
hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirectDrawGammaControl, (void **)&gamma);
ok(hr == E_NOINTERFACE || broken(hr == E_FAIL), "Got unexpected hr %#x.\n", hr);
ok(gamma == NULL, "Interface not set to NULL by failed QI call: %p\n", gamma);
if (SUCCEEDED(hr)) IDirectDrawGammaControl_Release(gamma);
/* NULL iid: Segfaults */
hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3DViewport2, (void **)&viewport2);
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE || broken(hr == E_FAIL),
"Failed to QI IDirect3DViewport2, hr %#x.\n", hr);
if (viewport2)
{
ref = get_refcount((IUnknown *)viewport);
ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref);
ref = get_refcount((IUnknown *)viewport2);
ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref);
IDirect3DViewport2_Release(viewport2);
viewport2 = NULL;
}
hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3DViewport3, (void **)&viewport3);
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE || broken(hr == E_FAIL),
"Failed to QI IDirect3DViewport3, hr %#x.\n", hr);
if (viewport3)
{
ref = get_refcount((IUnknown *)viewport);
ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref);
ref = get_refcount((IUnknown *)viewport3);
ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
IDirect3DViewport3_Release(viewport3);
}
hr = IDirect3DViewport_QueryInterface(viewport, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr);
if (unknown)
{
ref = get_refcount((IUnknown *)viewport);
ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref);
ref = get_refcount(unknown);
ok(ref == 2, "IUnknown refcount is %u\n", ref);
IUnknown_Release(unknown);
}
/* AddViewport(NULL): Segfault */
hr = IDirect3DDevice_DeleteViewport(device, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirect3D_CreateViewport(d3d, &another_vp, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) viewport);
ok(ref == 2, "IDirect3DViewport refcount is %d\n", ref);
hr = IDirect3DDevice_AddViewport(device, another_vp);
ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) another_vp);
ok(ref == 2, "IDirect3DViewport refcount is %d\n", ref);
hr = IDirect3DDevice_DeleteViewport(device, another_vp);
ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr);
ref = get_refcount((IUnknown *) another_vp);
ok(ref == 1, "IDirect3DViewport refcount is %d\n", ref);
IDirect3DDevice_Release(device);
ref = get_refcount((IUnknown *) viewport);
ok(ref == 1, "IDirect3DViewport refcount is %d\n", ref);
IDirect3DViewport_Release(another_vp);
IDirect3D_Release(d3d);
IDirect3DViewport_Release(viewport);
DestroyWindow(window);
IDirectDraw_Release(ddraw);
}
static void test_zenable(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DTLVERTEX tquad[] =
{
{{ 0.0f}, {480.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
{{640.0f}, {480.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
{{640.0f}, { 0.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
};
IDirect3DExecuteBuffer *execute_buffer;
D3DEXECUTEBUFFERDESC exec_desc;
IDirect3DMaterial *background;
IDirect3DViewport *viewport;
IDirect3DDevice *device;
IDirectDrawSurface *rt;
IDirectDraw *ddraw;
UINT inst_length;
D3DCOLOR color;
HWND window;
HRESULT hr;
UINT x, y;
UINT i, j;
void *ptr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, background);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, tquad, sizeof(tquad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(tquad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
emit_tquad(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(tquad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(tquad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(rt, x, y);
ok(compare_color(color, 0x0000ff00, 1),
"Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
}
}
IDirectDrawSurface_Release(rt);
destroy_viewport(device, viewport);
IDirect3DExecuteBuffer_Release(execute_buffer);
destroy_material(background);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_ck_rgba(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DTLVERTEX tquad[] =
{
{{ 0.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
{{640.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
{{640.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
{{ 0.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
{{640.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
{{640.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
};
/* Supposedly there was no D3DRENDERSTATE_COLORKEYENABLE in D3D < 5.
* Maybe the WARP driver on Windows 8 ignores setting it via the older
* device interface but it's buggy in that the internal state is not
* initialized, or possibly toggling D3DRENDERSTATE_COLORKEYENABLE /
* D3DRENDERSTATE_ALPHABLENDENABLE has unintended side effects.
* Checking the W8 test results it seems like test 1 fails most of the time
* and test 0 fails very rarely. */
static const struct
{
D3DCOLOR fill_color;
BOOL color_key;
BOOL blend;
D3DCOLOR result1, result1_r200, result1_warp;
D3DCOLOR result2, result2_r200, result2_warp;
}
tests[] =
{
/* r200 on Windows doesn't check the alpha component when applying the color
* key, so the key matches on every texel. */
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x0000ff00,
0x000000ff, 0x000000ff, 0x0000ff00},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x0000ff00,
0x000000ff, 0x000000ff, 0x0000ff00},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00,
0x0000ff00, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00,
0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00,
0x00807f00, 0x000000ff, 0x00807f00},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00,
0x0000ff00, 0x000000ff, 0x0000ff00},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00,
0x00807f00, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00,
0x0000ff00, 0x0000ff00, 0x0000ff00},
};
IDirect3DExecuteBuffer *execute_buffer;
D3DTEXTUREHANDLE texture_handle;
D3DEXECUTEBUFFERDESC exec_desc;
IDirect3DMaterial *background;
IDirectDrawSurface *surface;
IDirect3DViewport *viewport;
DDSURFACEDESC surface_desc;
IDirect3DTexture *texture;
IDirect3DDevice *device;
IDirectDrawSurface *rt;
IDirectDraw *ddraw;
D3DCOLOR color;
HWND window;
DDBLTFX fx;
HRESULT hr;
UINT i;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
background = create_diffuse_material(device, 1.0, 0.0f, 0.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, background);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 256;
surface_desc.dwHeight = 256;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
IDirect3DTexture_Release(texture);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
UINT draw1_len, draw2_len;
void *ptr;
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, tquad, sizeof(tquad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(tquad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
emit_set_rs(&ptr, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
emit_set_rs(&ptr, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
emit_tquad(&ptr, 0);
emit_end(&ptr);
draw1_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - sizeof(tquad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 4, 4);
emit_tquad(&ptr, 0);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, 0);
emit_end(&ptr);
draw2_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw1_len;
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = tests[i].fill_color;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(tquad), draw1_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, tests[i].result1, 1)
|| broken(compare_color(color, tests[i].result1_r200, 1))
|| broken(compare_color(color, tests[i].result1_warp, 1)),
"Got unexpected color 0x%08x for test %u.\n", color, i);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(tquad) + draw1_len, draw2_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
/* This tests that fragments that are masked out by the color key are
* discarded, instead of just fully transparent. */
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, tests[i].result2, 1)
|| broken(compare_color(color, tests[i].result2_r200, 1))
|| broken(compare_color(color, tests[i].result2_warp, 1)),
"Got unexpected color 0x%08x for test %u.\n", color, i);
}
IDirectDrawSurface_Release(rt);
IDirect3DExecuteBuffer_Release(execute_buffer);
IDirectDrawSurface_Release(surface);
destroy_viewport(device, viewport);
destroy_material(background);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_ck_default(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DTLVERTEX tquad[] =
{
{{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
{{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
};
IDirect3DExecuteBuffer *execute_buffer;
IDirectDrawSurface *surface, *rt;
D3DTEXTUREHANDLE texture_handle;
D3DEXECUTEBUFFERDESC exec_desc;
IDirect3DMaterial *background;
UINT draw1_offset, draw1_len;
UINT draw2_offset, draw2_len;
UINT draw3_offset, draw3_len;
UINT draw4_offset, draw4_len;
IDirect3DViewport *viewport;
DDSURFACEDESC surface_desc;
IDirect3DTexture *texture;
IDirect3DDevice *device;
IDirectDraw *ddraw;
D3DCOLOR color;
HWND window;
DDBLTFX fx;
HRESULT hr;
void *ptr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, background);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 256;
surface_desc.dwHeight = 256;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
IDirect3DTexture_Release(texture);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0x000000ff;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, tquad, sizeof(tquad));
ptr = (BYTE *)exec_desc.lpData + sizeof(tquad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
emit_tquad(&ptr, 0);
emit_end(&ptr);
draw1_offset = sizeof(tquad);
draw1_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw1_offset;
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, FALSE);
emit_tquad(&ptr, 0);
emit_end(&ptr);
draw2_offset = draw1_offset + draw1_len;
draw2_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw2_offset;
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
emit_tquad(&ptr, 0);
emit_end(&ptr);
draw3_offset = draw2_offset + draw2_len;
draw3_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw3_offset;
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
emit_tquad(&ptr, 0);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, 0);
emit_end(&ptr);
draw4_offset = draw3_offset + draw3_len;
draw4_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw4_offset;
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, draw1_offset, draw1_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, draw2_offset, draw2_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, draw3_offset, draw3_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, draw4_offset, draw4_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
IDirect3DExecuteBuffer_Release(execute_buffer);
IDirectDrawSurface_Release(surface);
destroy_viewport(device, viewport);
destroy_material(background);
IDirectDrawSurface_Release(rt);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_ck_complex(void)
{
IDirectDrawSurface *surface, *mipmap, *tmp;
DDSCAPS caps = {DDSCAPS_COMPLEX};
DDSURFACEDESC surface_desc;
IDirect3DDevice *device;
DDCOLORKEY color_key;
IDirectDraw *ddraw;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
IDirectDraw2_Release(ddraw);
return;
}
IDirect3DDevice_Release(device);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
color_key.dwColorSpaceLowValue = 0x0000ff00;
color_key.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
mipmap = surface;
IDirectDrawSurface_AddRef(mipmap);
for (i = 0; i < 7; ++i)
{
hr = IDirectDrawSurface_GetAttachedSurface(mipmap, &caps, &tmp);
ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr);
hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i);
color_key.dwColorSpaceLowValue = 0x000000ff;
color_key.dwColorSpaceHighValue = 0x000000ff;
hr = IDirectDrawSurface_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x, i %u.\n", hr, i);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x, i %u.\n", hr, i);
ok(color_key.dwColorSpaceLowValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n",
color_key.dwColorSpaceLowValue, i);
ok(color_key.dwColorSpaceHighValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n",
color_key.dwColorSpaceHighValue, i);
IDirectDrawSurface_Release(mipmap);
mipmap = tmp;
}
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
hr = IDirectDrawSurface_GetAttachedSurface(mipmap, &caps, &tmp);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(mipmap);
refcount = IDirectDrawSurface_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
surface_desc.dwBackBufferCount = 1;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
color_key.dwColorSpaceLowValue = 0x0000ff00;
color_key.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &tmp);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i);
color_key.dwColorSpaceLowValue = 0x0000ff00;
color_key.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
memset(&color_key, 0, sizeof(color_key));
hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceLowValue);
ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
color_key.dwColorSpaceHighValue);
IDirectDrawSurface_Release(tmp);
refcount = IDirectDrawSurface_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
struct qi_test
{
REFIID iid;
REFIID refcount_iid;
HRESULT hr;
};
static void test_qi(const char *test_name, IUnknown *base_iface,
REFIID refcount_iid, const struct qi_test *tests, UINT entry_count)
{
ULONG refcount, expected_refcount;
IUnknown *iface1, *iface2;
HRESULT hr;
UINT i, j;
for (i = 0; i < entry_count; ++i)
{
hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1);
ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i);
if (SUCCEEDED(hr))
{
for (j = 0; j < entry_count; ++j)
{
hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2);
ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j);
if (SUCCEEDED(hr))
{
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[j].refcount_iid))
++expected_refcount;
if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface2);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n",
refcount, test_name, i, j, expected_refcount);
}
}
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[i].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface1);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n",
refcount, test_name, i, expected_refcount);
}
}
}
static void test_surface_qi(void)
{
static const struct qi_test tests[] =
{
{&IID_IDirect3DTexture2, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirect3DTexture, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirectDrawGammaControl, &IID_IDirectDrawGammaControl, S_OK },
{&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface7, &IID_IDirectDrawSurface7, S_OK },
{&IID_IDirectDrawSurface4, &IID_IDirectDrawSurface4, S_OK },
{&IID_IDirectDrawSurface3, &IID_IDirectDrawSurface3, S_OK },
{&IID_IDirectDrawSurface2, &IID_IDirectDrawSurface2, S_OK },
{&IID_IDirectDrawSurface, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirect3DDevice7, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice3, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice2, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice, NULL, E_INVALIDARG },
{&IID_IDirect3D7, NULL, E_INVALIDARG },
{&IID_IDirect3D3, NULL, E_INVALIDARG },
{&IID_IDirect3D2, NULL, E_INVALIDARG },
{&IID_IDirect3D, NULL, E_INVALIDARG },
{&IID_IDirectDraw7, NULL, E_INVALIDARG },
{&IID_IDirectDraw4, NULL, E_INVALIDARG },
{&IID_IDirectDraw3, NULL, E_INVALIDARG },
{&IID_IDirectDraw2, NULL, E_INVALIDARG },
{&IID_IDirectDraw, NULL, E_INVALIDARG },
{&IID_IDirect3DLight, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial2, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial3, NULL, E_INVALIDARG },
{&IID_IDirect3DExecuteBuffer, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport2, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport3, NULL, E_INVALIDARG },
{&IID_IDirect3DVertexBuffer, NULL, E_INVALIDARG },
{&IID_IDirect3DVertexBuffer7, NULL, E_INVALIDARG },
{&IID_IDirectDrawPalette, NULL, E_INVALIDARG },
{&IID_IDirectDrawClipper, NULL, E_INVALIDARG },
{&IID_IUnknown, &IID_IDirectDrawSurface, S_OK },
};
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
IDirect3DDevice *device;
IDirectDraw *ddraw;
HWND window;
HRESULT hr;
if (!GetProcAddress(GetModuleHandleA("ddraw.dll"), "DirectDrawCreateEx"))
{
win_skip("DirectDrawCreateEx not available, skipping test.\n");
return;
}
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
/* Try to create a D3D device to see if the ddraw implementation supports
* D3D. 64-bit ddraw in particular doesn't seem to support D3D, and
* doesn't support e.g. the IDirect3DTexture interfaces. */
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
IDirect3DDevice_Release(device);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 512;
surface_desc.dwHeight = 512;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface, tests, sizeof(tests) / sizeof(*tests));
IDirectDrawSurface_Release(surface);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_device_qi(void)
{
static const struct qi_test tests[] =
{
{&IID_IDirect3DTexture2, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirect3DTexture, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirectDrawGammaControl, &IID_IDirectDrawGammaControl, S_OK },
{&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE},
{&IID_IDirectDrawSurface7, &IID_IDirectDrawSurface7, S_OK },
{&IID_IDirectDrawSurface4, &IID_IDirectDrawSurface4, S_OK },
{&IID_IDirectDrawSurface3, &IID_IDirectDrawSurface3, S_OK },
{&IID_IDirectDrawSurface2, &IID_IDirectDrawSurface2, S_OK },
{&IID_IDirectDrawSurface, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirect3DDevice7, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice3, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice2, NULL, E_INVALIDARG },
{&IID_IDirect3DDevice, NULL, E_INVALIDARG },
{&IID_IDirect3DHALDevice, &IID_IDirectDrawSurface, S_OK },
{&IID_IDirect3D7, NULL, E_INVALIDARG },
{&IID_IDirect3D3, NULL, E_INVALIDARG },
{&IID_IDirect3D2, NULL, E_INVALIDARG },
{&IID_IDirect3D, NULL, E_INVALIDARG },
{&IID_IDirectDraw7, NULL, E_INVALIDARG },
{&IID_IDirectDraw4, NULL, E_INVALIDARG },
{&IID_IDirectDraw3, NULL, E_INVALIDARG },
{&IID_IDirectDraw2, NULL, E_INVALIDARG },
{&IID_IDirectDraw, NULL, E_INVALIDARG },
{&IID_IDirect3DLight, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial2, NULL, E_INVALIDARG },
{&IID_IDirect3DMaterial3, NULL, E_INVALIDARG },
{&IID_IDirect3DExecuteBuffer, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport2, NULL, E_INVALIDARG },
{&IID_IDirect3DViewport3, NULL, E_INVALIDARG },
{&IID_IDirect3DVertexBuffer, NULL, E_INVALIDARG },
{&IID_IDirect3DVertexBuffer7, NULL, E_INVALIDARG },
{&IID_IDirectDrawPalette, NULL, E_INVALIDARG },
{&IID_IDirectDrawClipper, NULL, E_INVALIDARG },
{&IID_IUnknown, &IID_IDirectDrawSurface, S_OK },
};
IDirect3DDevice *device;
IDirectDraw *ddraw;
HWND window;
if (!GetProcAddress(GetModuleHandleA("ddraw.dll"), "DirectDrawCreateEx"))
{
win_skip("DirectDrawCreateEx not available, skipping test.\n");
return;
}
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
test_qi("device_qi", (IUnknown *)device, &IID_IDirectDrawSurface, tests, sizeof(tests) / sizeof(*tests));
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_wndproc(void)
{
LONG_PTR proc, ddraw_proc;
IDirectDraw *ddraw;
WNDCLASSA wc = {0};
HWND window;
HRESULT hr;
ULONG ref;
static struct message messages[] =
{
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_MOVE, FALSE, 0},
{WM_SIZE, FALSE, 0},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_ACTIVATE, FALSE, 0},
{WM_SETFOCUS, FALSE, 0},
{0, FALSE, 0},
};
/* DDSCL_EXCLUSIVE replaces the window's window proc. */
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "ddraw_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test",
WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
expect_messages = messages;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
/* DDSCL_NORMAL doesn't. */
ddraw = create_ddraw();
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
/* The original window proc is only restored by ddraw if the current
* window proc matches the one ddraw set. This also affects switching
* from DDSCL_NORMAL to DDSCL_EXCLUSIVE. */
ddraw = create_ddraw();
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ddraw_proc = proc;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)ddraw_proc);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ddraw = create_ddraw();
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
fix_wndproc(window, (LONG_PTR)test_proc);
expect_messages = NULL;
DestroyWindow(window);
UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_window_style(void)
{
LONG style, exstyle, tmp, expected_style;
RECT fullscreen_rect, r;
IDirectDraw *ddraw;
HWND window;
HRESULT hr;
ULONG ref;
BOOL ret;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
style = GetWindowLongA(window, GWL_STYLE);
exstyle = GetWindowLongA(window, GWL_EXSTYLE);
SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
tmp = GetWindowLongA(window, GWL_STYLE);
todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
GetWindowRect(window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom);
GetClientRect(window, &r);
todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
tmp = GetWindowLongA(window, GWL_STYLE);
todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
ret = SetForegroundWindow(window);
ok(ret, "Failed to set foreground window.\n");
/* Windows 7 (but not Vista and XP) shows the window when it receives focus. Hide it again,
* the next tests expect this. */
ShowWindow(window, SW_HIDE);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
tmp = GetWindowLongA(window, GWL_STYLE);
todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
ShowWindow(window, SW_SHOW);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
tmp = GetWindowLongA(window, GWL_STYLE);
expected_style = style | WS_VISIBLE;
todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
expected_style = exstyle | WS_EX_TOPMOST;
todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
tmp = GetWindowLongA(window, GWL_STYLE);
expected_style = style | WS_VISIBLE | WS_MINIMIZE;
todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp);
tmp = GetWindowLongA(window, GWL_EXSTYLE);
expected_style = exstyle | WS_EX_TOPMOST;
todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_redundant_mode_set(void)
{
DDSURFACEDESC surface_desc = {0};
IDirectDraw *ddraw;
HWND window;
HRESULT hr;
RECT r, s;
ULONG ref;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDraw_GetDisplayMode(ddraw, &surface_desc);
ok(SUCCEEDED(hr), "GetDipslayMode failed, hr %#x.\n", hr);
hr = IDirectDraw_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight,
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount);
ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr);
GetWindowRect(window, &r);
r.right /= 2;
r.bottom /= 2;
SetWindowPos(window, HWND_TOP, r.left, r.top, r.right, r.bottom, 0);
GetWindowRect(window, &s);
ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
r.left, r.top, r.right, r.bottom,
s.left, s.top, s.right, s.bottom);
hr = IDirectDraw_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight,
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount);
ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr);
GetWindowRect(window, &s);
ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
r.left, r.top, r.right, r.bottom,
s.left, s.top, s.right, s.bottom);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
DestroyWindow(window);
}
static SIZE screen_size;
static LRESULT CALLBACK mode_set_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
{
screen_size.cx = GetSystemMetrics(SM_CXSCREEN);
screen_size.cy = GetSystemMetrics(SM_CYSCREEN);
}
return test_proc(hwnd, message, wparam, lparam);
}
struct test_coop_level_mode_set_enum_param
{
DWORD ddraw_width, ddraw_height, user32_width, user32_height;
};
static HRESULT CALLBACK test_coop_level_mode_set_enum_cb(DDSURFACEDESC *surface_desc, void *context)
{
struct test_coop_level_mode_set_enum_param *param = context;
if (U1(surface_desc->ddpfPixelFormat).dwRGBBitCount != registry_mode.dmBitsPerPel)
return DDENUMRET_OK;
if (surface_desc->dwWidth == registry_mode.dmPelsWidth
&& surface_desc->dwHeight == registry_mode.dmPelsHeight)
return DDENUMRET_OK;
if (!param->ddraw_width)
{
param->ddraw_width = surface_desc->dwWidth;
param->ddraw_height = surface_desc->dwHeight;
return DDENUMRET_OK;
}
if (surface_desc->dwWidth == param->ddraw_width && surface_desc->dwHeight == param->ddraw_height)
return DDENUMRET_OK;
param->user32_width = surface_desc->dwWidth;
param->user32_height = surface_desc->dwHeight;
return DDENUMRET_CANCEL;
}
static void test_coop_level_mode_set(void)
{
IDirectDrawSurface *primary;
RECT registry_rect, ddraw_rect, user32_rect, r;
IDirectDraw *ddraw;
DDSURFACEDESC ddsd;
WNDCLASSA wc = {0};
HWND window;
HRESULT hr;
ULONG ref;
MSG msg;
struct test_coop_level_mode_set_enum_param param;
DEVMODEW devmode;
BOOL ret;
LONG change_ret;
static const struct message exclusive_messages[] =
{
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, FALSE, 0},
{WM_DISPLAYCHANGE, FALSE, 0},
{0, FALSE, 0},
};
static const struct message exclusive_focus_loss_messages[] =
{
{WM_ACTIVATE, TRUE, WA_INACTIVE},
{WM_DISPLAYCHANGE, FALSE, 0},
{WM_WINDOWPOSCHANGING, FALSE, 0},
/* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of
* SW_MINIMIZED, causing a recursive window activation that does not
* produce the same result in Wine yet. Ignore the difference for now.
* {WM_ACTIVATE, TRUE, 0x200000 | WA_ACTIVE}, */
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_MOVE, FALSE, 0},
{WM_SIZE, TRUE, SIZE_MINIMIZED},
{WM_ACTIVATEAPP, TRUE, FALSE},
{0, FALSE, 0},
};
static const struct message exclusive_focus_restore_messages[] =
{
{WM_WINDOWPOSCHANGING, FALSE, 0}, /* From the ShowWindow(SW_RESTORE). */
{WM_WINDOWPOSCHANGING, FALSE, 0}, /* Generated by ddraw, matches d3d9 behavior. */
{WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching previous message. */
{WM_SIZE, FALSE, 0}, /* DefWindowProc. */
{WM_DISPLAYCHANGE, FALSE, 0}, /* Ddraw restores mode. */
/* Native redundantly sets the window size here. */
{WM_ACTIVATEAPP, TRUE, TRUE}, /* End of ddraw's hooks. */
{WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching the one from ShowWindow. */
{WM_MOVE, FALSE, 0}, /* DefWindowProc. */
{WM_SIZE, TRUE, SIZE_RESTORED}, /* DefWindowProc. */
{0, FALSE, 0},
};
static const struct message sc_restore_messages[] =
{
{WM_SYSCOMMAND, TRUE, SC_RESTORE},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, TRUE, SIZE_RESTORED},
{0, FALSE, 0},
};
static const struct message sc_minimize_messages[] =
{
{WM_SYSCOMMAND, TRUE, SC_MINIMIZE},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, TRUE, SIZE_MINIMIZED},
{0, FALSE, 0},
};
static const struct message sc_maximize_messages[] =
{
{WM_SYSCOMMAND, TRUE, SC_MAXIMIZE},
{WM_WINDOWPOSCHANGING, FALSE, 0},
{WM_WINDOWPOSCHANGED, FALSE, 0},
{WM_SIZE, TRUE, SIZE_MAXIMIZED},
{0, FALSE, 0},
};
static const struct message normal_messages[] =
{
{WM_DISPLAYCHANGE, FALSE, 0},
{0, FALSE, 0},
};
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
memset(&param, 0, sizeof(param));
hr = IDirectDraw_EnumDisplayModes(ddraw, 0, NULL, &param, test_coop_level_mode_set_enum_cb);
ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
if (!param.user32_height)
{
skip("Fewer than 3 different modes supported, skipping mode restore test.\n");
return;
}
SetRect(&registry_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
SetRect(&ddraw_rect, 0, 0, param.ddraw_width, param.ddraw_height);
SetRect(&user32_rect, 0, 0, param.user32_width, param.user32_height);
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = param.user32_width;
devmode.dmPelsHeight = param.user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
wc.lpfnWndProc = mode_set_proc;
wc.lpszClassName = "ddraw_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
GetWindowRect(window, &r);
ok(EqualRect(&r, &user32_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
user32_rect.left, user32_rect.top, user32_rect.right, user32_rect.bottom,
r.left, r.top, r.right, r.bottom);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n",
param.user32_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n",
param.user32_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &user32_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
user32_rect.left, user32_rect.top, user32_rect.right, user32_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(screen_size.cx == param.ddraw_width && screen_size.cy == param.ddraw_height,
"Expected screen size %ux%u, got %ux%u.\n",
param.ddraw_width, param.ddraw_height, screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
ddraw_rect.left, ddraw_rect.top, ddraw_rect.right, ddraw_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n",
param.user32_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n",
param.user32_height, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
ddraw_rect.left, ddraw_rect.top, ddraw_rect.right, ddraw_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(screen_size.cx == param.user32_width && screen_size.cy == param.user32_height,
"Expected screen size %ux%u, got %ux%u.\n",
param.user32_width, param.user32_height, screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &user32_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
user32_rect.left, user32_rect.top, user32_rect.right, user32_rect.bottom,
r.left, r.top, r.right, r.bottom);
expect_messages = exclusive_focus_loss_messages;
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
devmode.dmPelsWidth, devmode.dmPelsHeight);
expect_messages = exclusive_focus_restore_messages;
ShowWindow(window, SW_RESTORE);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
ddraw_rect.left, ddraw_rect.top, ddraw_rect.right, ddraw_rect.bottom,
r.left, r.top, r.right, r.bottom);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == param.ddraw_width
&& devmode.dmPelsHeight == param.ddraw_height, "Got unexpect screen size %ux%u.\n",
devmode.dmPelsWidth, devmode.dmPelsHeight);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
/* Normally the primary should be restored here. Unfortunately this causes the
* GetSurfaceDesc call after the next display mode change to crash on the Windows 8
* testbot. Another Restore call would presumably avoid the crash, but it also moots
* the point of the GetSurfaceDesc call. */
expect_messages = sc_minimize_messages;
SendMessageA(window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
expect_messages = sc_restore_messages;
SendMessageA(window, WM_SYSCOMMAND, SC_RESTORE, 0);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
expect_messages = sc_maximize_messages;
SendMessageA(window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = exclusive_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDraw_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(screen_size.cx == registry_mode.dmPelsWidth
&& screen_size.cy == registry_mode.dmPelsHeight,
"Expected screen size %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
/* For Wine. */
change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = param.user32_width;
devmode.dmPelsHeight = param.user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
if (hr == DDERR_NOEXCLUSIVEMODE /* NT4 testbot */)
{
win_skip("Broken SetDisplayMode(), skipping remaining tests.\n");
IDirectDrawSurface_Release(primary);
IDirectDraw_Release(ddraw);
goto done;
}
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDraw_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight,
"Expected resolution %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
devmode.dmPelsWidth, devmode.dmPelsHeight);
change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
/* DDSCL_NORMAL | DDSCL_FULLSCREEN behaves the same as just DDSCL_NORMAL.
* Resizing the window on mode changes is a property of DDSCL_EXCLUSIVE,
* not DDSCL_FULLSCREEN. */
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = param.user32_width;
devmode.dmPelsHeight = param.user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
expect_messages = normal_messages;
screen_size.cx = 0;
screen_size.cy = 0;
hr = IDirectDraw_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
expect_messages = NULL;
ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight,
"Expected resolution %ux%u, got %ux%u.\n",
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
devmode.dmPelsWidth, devmode.dmPelsHeight);
change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
registry_mode.dmPelsWidth, ddsd.dwWidth);
ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
registry_mode.dmPelsHeight, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
GetWindowRect(window, &r);
ok(EqualRect(&r, &registry_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
registry_rect.left, registry_rect.top, registry_rect.right, registry_rect.bottom,
r.left, r.top, r.right, r.bottom);
/* Unlike ddraw2-7, changing from EXCLUSIVE to NORMAL does not restore the resolution */
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
param.ddraw_width, ddsd.dwWidth);
ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
param.ddraw_height, ddsd.dwHeight);
IDirectDrawSurface_Release(primary);
hr = IDirectDraw_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
GetWindowRect(window, &r);
ok(EqualRect(&r, &ddraw_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
ddraw_rect.left, ddraw_rect.top, ddraw_rect.right, ddraw_rect.bottom,
r.left, r.top, r.right, r.bottom);
done:
expect_messages = NULL;
DestroyWindow(window);
UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_coop_level_mode_set_multi(void)
{
IDirectDraw *ddraw1, *ddraw2;
UINT w, h;
HWND window;
HRESULT hr;
ULONG ref;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 100, 100, 0, 0, 0, 0);
ddraw1 = create_ddraw();
ok(!!ddraw1, "Failed to create a ddraw object.\n");
/* With just a single ddraw object, the display mode is restored on
* release. */
hr = set_display_mode(ddraw1, 800, 600);
if (hr == DDERR_NOEXCLUSIVEMODE /* NT4 testbot */)
{
win_skip("Broken SetDisplayMode(), skipping test.\n");
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
return;
}
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* When there are multiple ddraw objects, the display mode is restored to
* the initial mode, before the first SetDisplayMode() call. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* Regardless of release ordering. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* But only for ddraw objects that called SetDisplayMode(). */
ddraw1 = create_ddraw();
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* If there's a ddraw object that's currently in exclusive mode, it blocks
* restoring the display mode. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
hr = IDirectDraw_SetCooperativeLevel(ddraw2, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ref = IDirectDraw_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 640, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 480, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
/* Exclusive mode blocks mode setting on other ddraw objects in general. */
ddraw1 = create_ddraw();
hr = set_display_mode(ddraw1, 800, 600);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == 800, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == 600, "Got unexpected screen height %u.\n", h);
hr = IDirectDraw_SetCooperativeLevel(ddraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
ddraw2 = create_ddraw();
hr = set_display_mode(ddraw2, 640, 480);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
ref = IDirectDraw_Release(ddraw1);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
ref = IDirectDraw_Release(ddraw2);
ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
w = GetSystemMetrics(SM_CXSCREEN);
ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
h = GetSystemMetrics(SM_CYSCREEN);
ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
DestroyWindow(window);
}
static void test_initialize(void)
{
IDirectDraw *ddraw;
IDirect3D *d3d;
HRESULT hr;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_Initialize(ddraw, NULL);
ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x.\n", hr);
IDirectDraw_Release(ddraw);
CoInitialize(NULL);
hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectDraw, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to create IDirectDraw instance, hr %#x.\n", hr);
hr = IDirectDraw_QueryInterface(ddraw, &IID_IDirect3D, (void **)&d3d);
if (SUCCEEDED(hr))
{
/* IDirect3D_Initialize() just returns DDERR_ALREADYINITIALIZED. */
hr = IDirect3D_Initialize(d3d, NULL);
ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x, expected DDERR_ALREADYINITIALIZED.\n", hr);
IDirect3D_Release(d3d);
}
else
skip("D3D interface is not available, skipping test.\n");
hr = IDirectDraw_Initialize(ddraw, NULL);
ok(hr == DD_OK, "Initialize returned hr %#x, expected DD_OK.\n", hr);
hr = IDirectDraw_Initialize(ddraw, NULL);
ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x, expected DDERR_ALREADYINITIALIZED.\n", hr);
IDirectDraw_Release(ddraw);
CoUninitialize();
if (0) /* This crashes on the W2KPROSP4 testbot. */
{
CoInitialize(NULL);
hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_INPROC_SERVER, &IID_IDirect3D, (void **)&d3d);
ok(hr == E_NOINTERFACE, "CoCreateInstance returned hr %#x, expected E_NOINTERFACE.\n", hr);
CoUninitialize();
}
}
static void test_coop_level_surf_create(void)
{
IDirectDrawSurface *surface;
IDirectDraw *ddraw;
DDSURFACEDESC ddsd;
HRESULT hr;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr);
IDirectDraw_Release(ddraw);
}
static void test_coop_level_multi_window(void)
{
HWND window1, window2;
IDirectDraw *ddraw;
HRESULT hr;
window1 = CreateWindowA("static", "ddraw_test1", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window2 = CreateWindowA("static", "ddraw_test2", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(IsWindow(window1), "Window 1 was destroyed.\n");
ok(IsWindow(window2), "Window 2 was destroyed.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window2);
DestroyWindow(window1);
}
static void test_clear_rect_count(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirect3DMaterial *white, *red, *green, *blue;
IDirect3DViewport *viewport;
IDirect3DDevice *device;
IDirectDrawSurface *rt;
IDirectDraw *ddraw;
D3DCOLOR color;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
white = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f);
red = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 1.0f);
blue = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, white);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
viewport_set_background(device, viewport, red);
hr = IDirect3DViewport_Clear(viewport, 0, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
viewport_set_background(device, viewport, green);
hr = IDirect3DViewport_Clear(viewport, 0, NULL, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
viewport_set_background(device, viewport, blue);
hr = IDirect3DViewport_Clear(viewport, 1, NULL, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ffffff, 1) || broken(compare_color(color, 0x000000ff, 1)),
"Got unexpected color 0x%08x.\n", color);
IDirectDrawSurface_Release(rt);
destroy_viewport(device, viewport);
destroy_material(white);
destroy_material(red);
destroy_material(green);
destroy_material(blue);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static struct
{
BOOL received;
IDirectDraw *ddraw;
HWND window;
DWORD coop_level;
} activateapp_testdata;
static LRESULT CALLBACK activateapp_test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_ACTIVATEAPP)
{
if (activateapp_testdata.ddraw)
{
HRESULT hr;
activateapp_testdata.received = FALSE;
hr = IDirectDraw_SetCooperativeLevel(activateapp_testdata.ddraw,
activateapp_testdata.window, activateapp_testdata.coop_level);
ok(SUCCEEDED(hr), "Recursive SetCooperativeLevel call failed, hr %#x.\n", hr);
ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP during recursive SetCooperativeLevel call.\n");
}
activateapp_testdata.received = TRUE;
}
return DefWindowProcA(hwnd, message, wparam, lparam);
}
static void test_coop_level_activateapp(void)
{
IDirectDraw *ddraw;
HRESULT hr;
HWND window;
WNDCLASSA wc = {0};
DDSURFACEDESC ddsd;
IDirectDrawSurface *surface;
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
wc.lpfnWndProc = activateapp_test_proc;
wc.lpszClassName = "ddraw_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test",
WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
/* Exclusive with window already active. */
SetForegroundWindow(window);
activateapp_testdata.received = FALSE;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP although window was already active.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Exclusive with window not active. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Normal with window not active, then exclusive with the same window. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP when setting DDSCL_NORMAL.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Recursive set of DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
activateapp_testdata.ddraw = ddraw;
activateapp_testdata.window = window;
activateapp_testdata.coop_level = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* The recursive call seems to have some bad effect on native ddraw, despite (apparently)
* succeeding. Another switch to exclusive and back to normal is needed to release the
* window properly. Without doing this, SetCooperativeLevel(EXCLUSIVE) will not send
* WM_ACTIVATEAPP messages. */
activateapp_testdata.ddraw = NULL;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Setting DDSCL_NORMAL with recursive invocation. */
SetForegroundWindow(GetDesktopWindow());
activateapp_testdata.received = FALSE;
activateapp_testdata.ddraw = ddraw;
activateapp_testdata.window = window;
activateapp_testdata.coop_level = DDSCL_NORMAL;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
/* DDraw is in exlusive mode now. */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.dwBackBufferCount = 1;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
/* Recover again, just to be sure. */
activateapp_testdata.ddraw = NULL;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
DestroyWindow(window);
UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
IDirectDraw_Release(ddraw);
}
struct format_support_check
{
const DDPIXELFORMAT *format;
BOOL supported;
};
static HRESULT WINAPI test_unsupported_formats_cb(DDSURFACEDESC *desc, void *ctx)
{
struct format_support_check *format = ctx;
if (!memcmp(format->format, &desc->ddpfPixelFormat, sizeof(*format->format)))
{
format->supported = TRUE;
return DDENUMRET_CANCEL;
}
return DDENUMRET_OK;
}
static void test_unsupported_formats(void)
{
HRESULT hr;
BOOL expect_success;
HWND window;
IDirectDraw *ddraw;
IDirect3DDevice *device;
IDirectDrawSurface *surface;
DDSURFACEDESC ddsd;
unsigned int i, j;
DWORD expected_caps;
static const struct
{
const char *name;
DDPIXELFORMAT fmt;
}
formats[] =
{
{
"D3DFMT_A8R8G8B8",
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
"D3DFMT_P8",
{
sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0,
{8 }, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}
}
},
};
static const DWORD caps[] = {0, DDSCAPS_SYSTEMMEMORY, DDSCAPS_VIDEOMEMORY};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
{
struct format_support_check check = {&formats[i].fmt, FALSE};
hr = IDirect3DDevice_EnumTextureFormats(device, test_unsupported_formats_cb, &check);
ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr);
for (j = 0; j < sizeof(caps) / sizeof(*caps); j++)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddpfPixelFormat = formats[i].fmt;
ddsd.dwWidth = 4;
ddsd.dwHeight = 4;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | caps[j];
if (caps[j] & DDSCAPS_VIDEOMEMORY && !check.supported)
expect_success = FALSE;
else
expect_success = TRUE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr) == expect_success,
"Got unexpected hr %#x for format %s, caps %#x, expected %s.\n",
hr, formats[i].name, caps[j], expect_success ? "success" : "failure");
if (FAILED(hr))
continue;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
if (caps[j] & DDSCAPS_VIDEOMEMORY)
expected_caps = DDSCAPS_VIDEOMEMORY;
else if (caps[j] & DDSCAPS_SYSTEMMEMORY)
expected_caps = DDSCAPS_SYSTEMMEMORY;
else if (check.supported)
expected_caps = DDSCAPS_VIDEOMEMORY;
else
expected_caps = DDSCAPS_SYSTEMMEMORY;
ok(ddsd.ddsCaps.dwCaps & expected_caps,
"Expected capability %#x, format %s, input cap %#x.\n",
expected_caps, formats[i].name, caps[j]);
IDirectDrawSurface_Release(surface);
}
}
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_rt_caps(void)
{
PALETTEENTRY palette_entries[256];
IDirectDrawPalette *palette;
IDirect3DDevice *device;
IDirectDraw *ddraw;
DWORD z_depth = 0;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
static const DDPIXELFORMAT p8_fmt =
{
sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0,
{8}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000},
};
static const struct
{
const DDPIXELFORMAT *pf;
DWORD caps_in;
DWORD caps_out;
HRESULT create_device_hr;
BOOL create_may_fail;
}
test_data[] =
{
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
FALSE,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
FALSE,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
FALSE,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
D3DERR_SURFACENOTINVIDMEM,
FALSE,
},
{
NULL,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDERR_INVALIDCAPS,
FALSE,
},
{
NULL,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
FALSE,
},
{
NULL,
DDSCAPS_3DDEVICE,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
D3D_OK,
FALSE,
},
{
NULL,
0,
DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
FALSE,
},
{
NULL,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
D3DERR_SURFACENOTINVIDMEM,
FALSE,
},
{
NULL,
DDSCAPS_SYSTEMMEMORY,
DDSCAPS_SYSTEMMEMORY,
DDERR_INVALIDCAPS,
FALSE,
},
{
&p8_fmt,
0,
DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
FALSE,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
~0U /* AMD r200 */ ,
DDERR_NOPALETTEATTACHED,
FALSE,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
FALSE,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
DDERR_NOPALETTEATTACHED,
FALSE,
},
{
&p8_fmt,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DDERR_INVALIDCAPS,
FALSE,
},
{
NULL,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER,
DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM,
DDERR_INVALIDCAPS,
TRUE /* AMD Evergreen */,
},
{
NULL,
DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
~0U /* AMD Evergreen */,
DDERR_INVALIDCAPS,
FALSE,
},
{
NULL,
DDSCAPS_ZBUFFER,
~0U /* AMD Evergreen */,
DDERR_INVALIDCAPS,
FALSE,
},
{
NULL,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
DDERR_INVALIDCAPS,
TRUE /* Nvidia Kepler */,
},
{
NULL,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER,
DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER,
DDERR_INVALIDCAPS,
TRUE /* Nvidia Kepler */,
},
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
z_depth = get_device_z_depth(device);
ok(!!z_depth, "Failed to get device z depth.\n");
IDirect3DDevice_Release(device);
memset(palette_entries, 0, sizeof(palette_entries));
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
{
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
IDirect3DDevice *device;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
if (test_data[i].pf)
{
surface_desc.dwFlags |= DDSD_PIXELFORMAT;
surface_desc.ddpfPixelFormat = *test_data[i].pf;
}
if (test_data[i].caps_in & DDSCAPS_ZBUFFER)
{
surface_desc.dwFlags |= DDSD_ZBUFFERBITDEPTH;
U2(surface_desc).dwZBufferBitDepth = z_depth;
}
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr) || broken(test_data[i].create_may_fail),
"Test %u: Failed to create surface with caps %#x, hr %#x.\n",
i, test_data[i].caps_in, hr);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
ok(test_data[i].caps_out == ~0U || surface_desc.ddsCaps.dwCaps == test_data[i].caps_out,
"Test %u: Got unexpected caps %#x, expected %#x.\n",
i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device);
ok(hr == test_data[i].create_device_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n",
i, hr, test_data[i].create_device_hr);
if (hr == DDERR_NOPALETTEATTACHED)
{
hr = IDirectDrawSurface_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Test %u: Failed to set palette, hr %#x.\n", i, hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device);
if (surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
ok(hr == DDERR_INVALIDPIXELFORMAT, "Test %u: Got unexpected hr %#x.\n", i, hr);
else
ok(hr == D3DERR_SURFACENOTINVIDMEM, "Test %u: Got unexpected hr %#x.\n", i, hr);
}
if (SUCCEEDED(hr))
{
refcount = IDirect3DDevice_Release(device);
ok(refcount == 1, "Test %u: Got unexpected refcount %u.\n", i, refcount);
}
refcount = IDirectDrawSurface_Release(surface);
ok(refcount == 0, "Test %u: The surface was not properly freed, refcount %u.\n", i, refcount);
}
IDirectDrawPalette_Release(palette);
refcount = IDirectDraw_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_primary_caps(void)
{
const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
static const struct
{
DWORD coop_level;
DWORD caps_in;
DWORD back_buffer_count;
HRESULT hr;
DWORD caps_out;
}
test_data[] =
{
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE,
~0u,
DD_OK,
DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER,
~0u,
DD_OK,
DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
~0u,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
0,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_NORMAL,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
1,
DDERR_NOEXCLUSIVEMODE,
~0u,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
0,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
1,
DD_OK,
DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER | DDSCAPS_FLIP | DDSCAPS_COMPLEX,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER,
1,
DDERR_INVALIDCAPS,
~0u,
},
{
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_BACKBUFFER,
1,
DDERR_INVALIDCAPS,
~0u,
},
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
{
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, test_data[i].coop_level);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
if (test_data[i].back_buffer_count != ~0u)
surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
surface_desc.dwBackBufferCount = test_data[i].back_buffer_count;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
ok((surface_desc.ddsCaps.dwCaps & ~placement) == test_data[i].caps_out,
"Test %u: Got unexpected caps %#x, expected %#x.\n",
i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out);
IDirectDrawSurface_Release(surface);
}
refcount = IDirectDraw_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_surface_lock(void)
{
IDirectDraw *ddraw;
IDirectDrawSurface *surface;
IDirect3DDevice *device;
HRESULT hr;
HWND window;
unsigned int i;
DDSURFACEDESC ddsd;
ULONG refcount;
DWORD z_depth = 0;
static const struct
{
DWORD caps;
const char *name;
}
tests[] =
{
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY,
"videomemory offscreenplain"
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
"systemmemory offscreenplain"
},
{
DDSCAPS_PRIMARYSURFACE,
"primary"
},
{
DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY,
"videomemory texture"
},
{
DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY,
"systemmemory texture"
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
"render target"
},
{
DDSCAPS_ZBUFFER,
"Z buffer"
},
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
z_depth = get_device_z_depth(device);
ok(!!z_depth, "Failed to get device z depth.\n");
IDirect3DDevice_Release(device);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
if (!(tests[i].caps & DDSCAPS_PRIMARYSURFACE))
{
ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = 64;
ddsd.dwHeight = 64;
}
if (tests[i].caps & DDSCAPS_ZBUFFER)
{
ddsd.dwFlags |= DDSD_ZBUFFERBITDEPTH;
U2(ddsd).dwZBufferBitDepth = z_depth;
}
ddsd.ddsCaps.dwCaps = tests[i].caps;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, type %s, hr %#x.\n", tests[i].name, hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, type %s, hr %#x.\n", tests[i].name, hr);
if (SUCCEEDED(hr))
{
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, type %s, hr %#x.\n", tests[i].name, hr);
}
IDirectDrawSurface_Release(surface);
}
refcount = IDirectDraw_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_surface_discard(void)
{
IDirectDraw *ddraw;
IDirect3DDevice *device;
HRESULT hr;
HWND window;
DDSURFACEDESC ddsd;
IDirectDrawSurface *surface, *target;
void *addr;
static const struct
{
DWORD caps;
BOOL discard;
}
tests[] =
{
{DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, TRUE},
{DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, FALSE},
{DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, TRUE},
{DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, FALSE},
};
unsigned int i;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
BOOL discarded;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = tests[i].caps;
ddsd.dwWidth = 64;
ddsd.dwHeight = 64;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
if (FAILED(hr))
{
skip("Failed to create surface, skipping.\n");
continue;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
addr = ddsd.lpSurface;
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
discarded = ddsd.lpSurface != addr;
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(target, NULL, surface, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
discarded |= ddsd.lpSurface != addr;
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
/* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler,
* AMD r500, evergreen). Windows XP, at least on AMD r200, never changes the pointer. */
ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i);
}
IDirectDrawSurface_Release(target);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_flip(void)
{
const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
IDirectDrawSurface *primary, *backbuffer1, *backbuffer2, *backbuffer3, *surface;
DDSCAPS caps = {DDSCAPS_FLIP};
DDSURFACEDESC surface_desc;
BOOL sysmem_primary;
IDirectDraw *ddraw;
D3DCOLOR color;
ULONG refcount;
HWND window;
DDBLTFX fx;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = set_display_mode(ddraw, 640, 480);
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
surface_desc.dwBackBufferCount = 3;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(primary, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok((surface_desc.ddsCaps.dwCaps & ~placement)
== (DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER | DDSCAPS_FLIP | DDSCAPS_COMPLEX),
"Got unexpected caps %#x.\n", surface_desc.ddsCaps.dwCaps);
sysmem_primary = surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
hr = IDirectDrawSurface_GetAttachedSurface(primary, &caps, &backbuffer1);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(backbuffer1, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.dwBackBufferCount, "Got unexpected back buffer count %u.\n", surface_desc.dwBackBufferCount);
ok((surface_desc.ddsCaps.dwCaps & ~placement) == (DDSCAPS_FLIP | DDSCAPS_COMPLEX | DDSCAPS_BACKBUFFER),
"Got unexpected caps %#x.\n", surface_desc.ddsCaps.dwCaps);
hr = IDirectDrawSurface_GetAttachedSurface(backbuffer1, &caps, &backbuffer2);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(backbuffer2, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.dwBackBufferCount, "Got unexpected back buffer count %u.\n", surface_desc.dwBackBufferCount);
ok((surface_desc.ddsCaps.dwCaps & ~placement) == (DDSCAPS_FLIP | DDSCAPS_COMPLEX),
"Got unexpected caps %#x.\n", surface_desc.ddsCaps.dwCaps);
hr = IDirectDrawSurface_GetAttachedSurface(backbuffer2, &caps, &backbuffer3);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(backbuffer3, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.dwBackBufferCount, "Got unexpected back buffer count %u.\n", surface_desc.dwBackBufferCount);
ok((surface_desc.ddsCaps.dwCaps & ~placement) == (DDSCAPS_FLIP | DDSCAPS_COMPLEX),
"Got unexpected caps %#x.\n", surface_desc.ddsCaps.dwCaps);
hr = IDirectDrawSurface_GetAttachedSurface(backbuffer3, &caps, &surface);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
ok(surface == primary, "Got unexpected surface %p, expected %p.\n", surface, primary);
IDirectDrawSurface_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = 0;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(primary, surface, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
hr = IDirectDrawSurface_Flip(primary, primary, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(backbuffer1, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(backbuffer2, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(backbuffer3, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOTFLIPPABLE, "Got unexpected hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xffff0000;
hr = IDirectDrawSurface_Blt(backbuffer1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xff00ff00;
hr = IDirectDrawSurface_Blt(backbuffer2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(primary, NULL, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "Failed to flip, hr %#x.\n", hr);
color = get_surface_color(backbuffer1, 320, 240);
/* The testbot seems to just copy the contents of one surface to all the
* others, instead of properly flipping. */
ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
U5(fx).dwFillColor = 0xffff0000;
hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(primary, NULL, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "Failed to flip, hr %#x.\n", hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
U5(fx).dwFillColor = 0xff00ff00;
hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(primary, NULL, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "Failed to flip, hr %#x.\n", hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(primary, backbuffer1, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "Failed to flip, hr %#x.\n", hr);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(backbuffer3, 320, 240);
ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
U5(fx).dwFillColor = 0xffff0000;
hr = IDirectDrawSurface_Blt(backbuffer1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(primary, backbuffer2, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "Failed to flip, hr %#x.\n", hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(backbuffer3, 320, 240);
ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)),
"Got unexpected color 0x%08x.\n", color);
U5(fx).dwFillColor = 0xff00ff00;
hr = IDirectDrawSurface_Blt(backbuffer2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(primary, backbuffer3, DDFLIP_WAIT);
ok(SUCCEEDED(hr), "Failed to flip, hr %#x.\n", hr);
color = get_surface_color(backbuffer1, 320, 240);
ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(backbuffer2, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
IDirectDrawSurface_Release(backbuffer3);
IDirectDrawSurface_Release(backbuffer2);
IDirectDrawSurface_Release(backbuffer1);
IDirectDrawSurface_Release(primary);
refcount = IDirectDraw_Release(ddraw);
ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_sysmem_overlay(void)
{
IDirectDraw *ddraw;
HWND window;
HRESULT hr;
DDSURFACEDESC ddsd;
IDirectDrawSurface *surface;
ULONG ref;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = 16;
ddsd.dwHeight = 16;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OVERLAY;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == DDERR_NOOVERLAYHW, "Got unexpected hr %#x.\n", hr);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_primary_palette(void)
{
DDSCAPS surface_caps = {DDSCAPS_FLIP};
IDirectDrawSurface *primary, *backbuffer;
PALETTEENTRY palette_entries[256];
IDirectDrawPalette *palette, *tmp;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
DWORD palette_caps;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (FAILED(IDirectDraw_SetDisplayMode(ddraw, 640, 480, 8)))
{
win_skip("Failed to set 8 bpp display mode, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
surface_desc.dwBackBufferCount = 1;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetAttachedSurface(primary, &surface_caps, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps);
hr = IDirectDrawSurface_SetPalette(primary, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
/* The Windows 8 testbot attaches the palette to the backbuffer as well,
* and is generally somewhat broken with respect to 8 bpp / palette
* handling. */
if (SUCCEEDED(IDirectDrawSurface_GetPalette(backbuffer, &tmp)))
{
win_skip("Broken palette handling detected, skipping tests.\n");
IDirectDrawPalette_Release(tmp);
IDirectDrawPalette_Release(palette);
/* The Windows 8 testbot keeps extra references to the primary and
* backbuffer while in 8 bpp mode. */
hr = IDirectDraw_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
goto done;
}
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE | DDPCAPS_ALLOW256),
"Got unexpected palette caps %#x.\n", palette_caps);
hr = IDirectDrawSurface_SetPalette(primary, NULL);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps);
hr = IDirectDrawSurface_SetPalette(primary, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)palette);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawSurface_GetPalette(primary, &tmp);
ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr);
ok(tmp == palette, "Got unexpected palette %p, expected %p.\n", tmp, palette);
IDirectDrawPalette_Release(tmp);
hr = IDirectDrawSurface_GetPalette(backbuffer, &tmp);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
refcount = IDirectDrawPalette_Release(palette);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
/* Note that this only seems to work when the palette is attached to the
* primary surface. When attached to a regular surface, attempting to get
* the palette here will cause an access violation. */
hr = IDirectDrawSurface_GetPalette(primary, &tmp);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
done:
refcount = IDirectDrawSurface_Release(backbuffer);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawSurface_Release(primary);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static HRESULT WINAPI surface_counter(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
{
UINT *surface_count = context;
++(*surface_count);
IDirectDrawSurface_Release(surface);
return DDENUMRET_OK;
}
static void test_surface_attachment(void)
{
IDirectDrawSurface *surface1, *surface2, *surface3, *surface4;
DDSCAPS caps = {DDSCAPS_TEXTURE};
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
UINT surface_count;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
U2(surface_desc).dwMipMapCount = 3;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetAttachedSurface(surface1, &caps, &surface2);
ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetAttachedSurface(surface2, &caps, &surface3);
ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetAttachedSurface(surface3, &caps, &surface4);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
surface_count = 0;
IDirectDrawSurface_EnumAttachedSurfaces(surface1, &surface_count, surface_counter);
ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count);
surface_count = 0;
IDirectDrawSurface_EnumAttachedSurfaces(surface2, &surface_count, surface_counter);
ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count);
surface_count = 0;
IDirectDrawSurface_EnumAttachedSurfaces(surface3, &surface_count, surface_counter);
ok(!surface_count, "Got unexpected surface_count %u.\n", surface_count);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface3, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface3);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface2);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(surface4);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
if (SUCCEEDED(hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4)))
{
skip("Running on refrast, skipping some tests.\n");
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface4);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
}
else
{
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface3, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface3);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface2);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
}
IDirectDrawSurface_Release(surface4);
IDirectDrawSurface_Release(surface3);
IDirectDrawSurface_Release(surface2);
IDirectDrawSurface_Release(surface1);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
/* Try a single primary and two offscreen plain surfaces. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = registry_mode.dmPelsWidth;
surface_desc.dwHeight = registry_mode.dmPelsHeight;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = registry_mode.dmPelsWidth;
surface_desc.dwHeight = registry_mode.dmPelsHeight;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface3, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* This one has a different size. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
/* Try the reverse without detaching first. */
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1);
ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
/* Try to detach reversed. */
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2);
ok(hr == DDERR_CANNOTDETACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface1);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface3);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface3);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(surface4);
IDirectDrawSurface_Release(surface3);
IDirectDrawSurface_Release(surface2);
IDirectDrawSurface_Release(surface1);
/* Test DeleteAttachedSurface() and automatic detachment of attached surfaces on release. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; /* D3DFMT_R5G6B5 */
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 16;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0xf800;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x07e0;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x001f;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface3, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
surface_desc.ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(surface_desc.ddpfPixelFormat).dwZBufferBitDepth = 16;
U3(surface_desc.ddpfPixelFormat).dwZBitMask = 0x0000ffff;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)surface2);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2);
ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr);
/* Attaching while already attached to other surface. */
hr = IDirectDrawSurface_AddAttachedSurface(surface3, surface2);
todo_wine ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface3, 0, surface2);
todo_wine ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface3);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)surface2);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
/* Automatic detachment on release. */
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2);
ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)surface2);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawSurface_Release(surface1);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawSurface_Release(surface2);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_pixel_format(void)
{
HWND window, window2 = NULL;
HDC hdc, hdc2 = NULL;
HMODULE gl = NULL;
int format, test_format;
PIXELFORMATDESCRIPTOR pfd;
IDirectDraw *ddraw = NULL;
IDirectDrawClipper *clipper = NULL;
DDSURFACEDESC ddsd;
IDirectDrawSurface *primary = NULL;
DDBLTFX fx;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
if (!window)
{
skip("Failed to create window\n");
return;
}
window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
hdc = GetDC(window);
if (!hdc)
{
skip("Failed to get DC\n");
goto cleanup;
}
if (window2)
hdc2 = GetDC(window2);
gl = LoadLibraryA("opengl32.dll");
ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
format = GetPixelFormat(hdc);
ok(format == 0, "new window has pixel format %d\n", format);
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
format = ChoosePixelFormat(hdc, &pfd);
if (format <= 0)
{
skip("no pixel format available\n");
goto cleanup;
}
if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
{
skip("failed to set pixel format\n");
goto cleanup;
}
if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
{
skip("failed to set pixel format on second window\n");
if (hdc2)
{
ReleaseDC(window2, hdc2);
hdc2 = NULL;
}
}
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
if (FAILED(hr))
{
skip("Failed to set cooperative level, hr %#x.\n", hr);
goto cleanup;
}
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window2);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
if (clipper)
{
hr = IDirectDrawSurface_SetClipper(primary, clipper);
ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
hr = IDirectDrawSurface_Blt(primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
cleanup:
if (primary) IDirectDrawSurface_Release(primary);
if (clipper) IDirectDrawClipper_Release(clipper);
if (ddraw) IDirectDraw_Release(ddraw);
if (gl) FreeLibrary(gl);
if (hdc) ReleaseDC(window, hdc);
if (hdc2) ReleaseDC(window2, hdc2);
if (window) DestroyWindow(window);
if (window2) DestroyWindow(window2);
}
static void test_create_surface_pitch(void)
{
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
void *mem;
static const struct
{
DWORD placement;
DWORD flags_in;
DWORD pitch_in;
HRESULT hr;
DWORD flags_out;
DWORD pitch_out32;
DWORD pitch_out64;
}
test_data[] =
{
{DDSCAPS_VIDEOMEMORY, 0, 0, DD_OK,
DDSD_PITCH, 0x100, 0x100},
{DDSCAPS_VIDEOMEMORY, DDSD_PITCH, 0x104, DD_OK,
DDSD_PITCH, 0x100, 0x100},
{DDSCAPS_VIDEOMEMORY, DDSD_PITCH, 0x0f8, DD_OK,
DDSD_PITCH, 0x100, 0x100},
{DDSCAPS_VIDEOMEMORY, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDCAPS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY, 0, 0, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
{DDSCAPS_SYSTEMMEMORY, DDSD_PITCH, 0x104, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
{DDSCAPS_SYSTEMMEMORY, DDSD_PITCH, 0x0f8, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
{DDSCAPS_SYSTEMMEMORY, DDSD_PITCH | DDSD_LINEARSIZE, 0, DD_OK,
DDSD_PITCH, 0x100, 0x0fc},
{DDSCAPS_SYSTEMMEMORY, DDSD_LPSURFACE, 0, DDERR_INVALIDPARAMS,
0, 0, 0 },
{DDSCAPS_SYSTEMMEMORY, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDPARAMS,
0, 0, 0 },
};
DWORD flags_mask = DDSD_PITCH | DDSD_LPSURFACE | DDSD_LINEARSIZE;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ((63 * 4) + 8) * 63);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | test_data[i].flags_in;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | test_data[i].placement;
surface_desc.dwWidth = 63;
surface_desc.dwHeight = 63;
U1(surface_desc).lPitch = test_data[i].pitch_in;
surface_desc.lpSurface = mem;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == test_data[i].hr || (test_data[i].placement == DDSCAPS_VIDEOMEMORY && hr == DDERR_NODIRECTDRAWHW),
"Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
ok((surface_desc.dwFlags & flags_mask) == test_data[i].flags_out,
"Test %u: Got unexpected flags %#x, expected %#x.\n",
i, surface_desc.dwFlags & flags_mask, test_data[i].flags_out);
if (sizeof(void *) != sizeof(DWORD) && test_data[i].pitch_out32 != test_data[i].pitch_out64)
todo_wine ok(U1(surface_desc).lPitch == test_data[i].pitch_out64,
"Test %u: Got unexpected pitch %u, expected %u.\n",
i, U1(surface_desc).lPitch, test_data[i].pitch_out64);
else
ok(U1(surface_desc).lPitch == test_data[i].pitch_out32,
"Test %u: Got unexpected pitch %u, expected %u.\n",
i, U1(surface_desc).lPitch, test_data[i].pitch_out32);
ok(!surface_desc.lpSurface, "Test %u: Got unexpected lpSurface %p.\n", i, surface_desc.lpSurface);
IDirectDrawSurface_Release(surface);
}
HeapFree(GetProcessHeap(), 0, mem);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_mipmap_lock(void)
{
IDirectDrawSurface *surface, *surface2;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
ULONG refcount;
HWND window;
HRESULT hr;
DDSCAPS caps = {DDSCAPS_COMPLEX};
DDCAPS hal_caps;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
{
skip("Mipmapped textures not supported, skipping mipmap lock test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT;
surface_desc.dwWidth = 4;
surface_desc.dwHeight = 4;
U2(surface_desc).dwMipMapCount = 2;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
| DDSCAPS_SYSTEMMEMORY;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &surface2);
ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface2, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
IDirectDrawSurface_Unlock(surface2, NULL);
IDirectDrawSurface_Unlock(surface, NULL);
IDirectDrawSurface_Release(surface2);
IDirectDrawSurface_Release(surface);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_palette_complex(void)
{
IDirectDrawSurface *surface, *mipmap, *tmp;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
IDirectDrawPalette *palette, *palette2, *palette_mipmap;
ULONG refcount;
HWND window;
HRESULT hr;
DDSCAPS caps = {DDSCAPS_COMPLEX};
DDCAPS hal_caps;
PALETTEENTRY palette_entries[256];
unsigned int i;
HDC dc;
RGBQUAD rgbquad;
UINT count;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
{
skip("Mipmapped textures not supported, skipping mipmap palette test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peRed = 0xff;
palette_entries[1].peGreen = 0x80;
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette_mipmap, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
palette2 = (void *)0xdeadbeef;
hr = IDirectDrawSurface_GetPalette(surface, &palette2);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
ok(!palette2, "Got unexpected palette %p.\n", palette2);
hr = IDirectDrawSurface_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetPalette(surface, &palette2);
ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr);
ok(palette == palette2, "Got unexpected palette %p.\n", palette2);
IDirectDrawPalette_Release(palette2);
mipmap = surface;
IDirectDrawSurface_AddRef(mipmap);
for (i = 0; i < 7; ++i)
{
hr = IDirectDrawSurface_GetAttachedSurface(mipmap, &caps, &tmp);
ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr);
palette2 = (void *)0xdeadbeef;
hr = IDirectDrawSurface_GetPalette(tmp, &palette2);
ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x, i %u.\n", hr, i);
ok(!palette2, "Got unexpected palette %p, i %u.\n", palette2, i);
hr = IDirectDrawSurface_SetPalette(tmp, palette_mipmap);
ok(SUCCEEDED(hr), "Failed to set palette, i %u, hr %#x.\n", i, hr);
hr = IDirectDrawSurface_GetPalette(tmp, &palette2);
ok(SUCCEEDED(hr), "Failed to get palette, i %u, hr %#x.\n", i, hr);
ok(palette_mipmap == palette2, "Got unexpected palette %p.\n", palette2);
IDirectDrawPalette_Release(palette2);
hr = IDirectDrawSurface_GetDC(tmp, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, i %u, hr %#x.\n", i, hr);
count = GetDIBColorTable(dc, 1, 1, &rgbquad);
ok(count == 1, "Expected count 1, got %u.\n", count);
ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x.\n", rgbquad.rgbRed);
ok(rgbquad.rgbGreen == 0x80, "Expected rgbGreen = 0x80, got %#x.\n", rgbquad.rgbGreen);
ok(rgbquad.rgbBlue == 0x0, "Expected rgbBlue = 0x0, got %#x.\n", rgbquad.rgbBlue);
hr = IDirectDrawSurface_ReleaseDC(tmp, dc);
ok(SUCCEEDED(hr), "Failed to release DC, i %u, hr %#x.\n", i, hr);
IDirectDrawSurface_Release(mipmap);
mipmap = tmp;
}
hr = IDirectDrawSurface_GetAttachedSurface(mipmap, &caps, &tmp);
ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(mipmap);
refcount = IDirectDrawSurface_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette_mipmap);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_p8_rgb_blit(void)
{
IDirectDrawSurface *src, *dst;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
IDirectDrawPalette *palette;
ULONG refcount;
HWND window;
HRESULT hr;
PALETTEENTRY palette_entries[256];
unsigned int x;
static const BYTE src_data[] = {0x10, 0x1, 0x2, 0x3, 0x4, 0x5, 0xff, 0x80};
static const D3DCOLOR expected[] =
{
0x00101010, 0x00010101, 0x00020202, 0x00030303,
0x00040404, 0x00050505, 0x00ffffff, 0x00808080,
};
D3DCOLOR color;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peGreen = 0xff;
palette_entries[2].peBlue = 0xff;
palette_entries[3].peFlags = 0xff;
palette_entries[4].peRed = 0xff;
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 8;
surface_desc.dwHeight = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 8;
surface_desc.dwHeight = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(src, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
memcpy(surface_desc.lpSurface, src_data, sizeof(src_data));
hr = IDirectDrawSurface_Unlock(src, NULL);
ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetPalette(src, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(dst, NULL, src, NULL, DDBLT_WAIT, NULL);
/* The r500 Windows 7 driver returns E_NOTIMPL. r200 on Windows XP works.
* The Geforce 7 driver on Windows Vista returns E_FAIL. Newer Nvidia GPUs work. */
ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL) || broken(hr == E_FAIL),
"Failed to blit, hr %#x.\n", hr);
if (SUCCEEDED(hr))
{
for (x = 0; x < sizeof(expected) / sizeof(*expected); x++)
{
color = get_surface_color(dst, x, 0);
todo_wine ok(compare_color(color, expected[x], 0),
"Pixel %u: Got color %#x, expected %#x.\n",
x, color, expected[x]);
}
}
IDirectDrawSurface_Release(src);
IDirectDrawSurface_Release(dst);
IDirectDrawPalette_Release(palette);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_material(void)
{
IDirect3DMaterial *background, *material;
IDirect3DExecuteBuffer *execute_buffer;
D3DMATERIALHANDLE mat_handle, tmp;
D3DEXECUTEBUFFERDESC exec_desc;
IDirect3DViewport *viewport;
IDirect3DDevice *device;
IDirectDrawSurface *rt;
IDirectDraw *ddraw;
UINT inst_length;
D3DCOLOR color;
ULONG refcount;
unsigned int i;
HWND window;
HRESULT hr;
BOOL valid;
void *ptr;
static D3DVERTEX quad[] =
{
{{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
};
static const struct
{
BOOL material;
D3DCOLOR expected_color;
}
test_data[] =
{
{TRUE, 0x0000ff00},
{FALSE, 0x00ffffff},
};
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
background = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, background);
material = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
hr = IDirect3DMaterial_GetHandle(material, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
{
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, quad, sizeof(quad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad);
emit_set_ls(&ptr, D3DLIGHTSTATE_MATERIAL, test_data[i].material ? mat_handle : 0);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORMLIGHT, 0, 4);
emit_tquad(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(quad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(quad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
if (test_data[i].material)
todo_wine ok(compare_color(color, test_data[i].expected_color, 1)
/* The Windows 8 testbot appears to return undefined results. */
|| broken(TRUE),
"Got unexpected color 0x%08x, test %u.\n", color, i);
else
ok(compare_color(color, test_data[i].expected_color, 1),
"Got unexpected color 0x%08x, test %u.\n", color, i);
}
destroy_material(material);
material = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
hr = IDirect3DMaterial_GetHandle(material, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport_SetBackground(viewport, mat_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DViewport_GetBackground(viewport, &tmp, &valid);
ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
ok(valid, "Got unexpected valid %#x.\n", valid);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport_SetBackground(viewport, 0);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DViewport_GetBackground(viewport, &tmp, &valid);
ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
ok(valid, "Got unexpected valid %#x.\n", valid);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
destroy_viewport(device, viewport);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DViewport_GetBackground(viewport, &tmp, &valid);
ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
ok(!tmp, "Got unexpected material handle %#x.\n", tmp);
ok(!valid, "Got unexpected valid %#x.\n", valid);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00000000, 1), "Got unexpected color 0x%08x.\n", color);
IDirect3DExecuteBuffer_Release(execute_buffer);
destroy_viewport(device, viewport);
destroy_material(background);
destroy_material(material);
IDirectDrawSurface_Release(rt);
refcount = IDirect3DDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Ddraw object has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_lighting(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
},
mat_singular =
{
1.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.5f, 1.0f,
},
mat_transf =
{
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
10.f, 10.0f, 10.0f, 1.0f,
},
mat_nonaffine =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, -1.0f,
10.f, 10.0f, 10.0f, 0.0f,
};
static D3DLVERTEX unlitquad[] =
{
{{-1.0f}, {-1.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}},
{{-1.0f}, { 0.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}},
{{ 0.0f}, {-1.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}},
},
litquad[] =
{
{{-1.0f}, { 0.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}},
{{-1.0f}, { 1.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}},
{{ 0.0f}, { 1.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}},
};
static D3DVERTEX unlitnquad[] =
{
{{0.0f}, {-1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
{{0.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
{{1.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
{{1.0f}, {-1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
},
litnquad[] =
{
{{0.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
{{0.0f}, { 1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
{{1.0f}, { 1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
{{1.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}},
},
nquad[] =
{
{{-1.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
{{-1.0f}, { 1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
},
rotatedquad[] =
{
{{-10.0f}, {-11.0f}, {11.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}},
{{-10.0f}, { -9.0f}, {11.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}},
{{-10.0f}, { -9.0f}, { 9.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}},
{{-10.0f}, {-11.0f}, { 9.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}},
},
translatedquad[] =
{
{{-11.0f}, {-11.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
{{-11.0f}, { -9.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
{{ -9.0f}, { -9.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
{{ -9.0f}, {-11.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}},
};
static const struct
{
D3DMATRIX *world_matrix;
void *quad;
DWORD expected;
const char *message;
}
tests[] =
{
{&mat, nquad, 0x000000ff, "Lit quad with light"},
{&mat_singular, nquad, 0x000000b4, "Lit quad with singular world matrix"},
{&mat_transf, rotatedquad, 0x000000ff, "Lit quad with transformation matrix"},
{&mat_nonaffine, translatedquad, 0x000000ff, "Lit quad with non-affine matrix"},
};
HWND window;
IDirect3D *d3d;
IDirect3DDevice *device;
IDirectDraw *ddraw;
IDirectDrawSurface *rt;
IDirect3DViewport *viewport;
IDirect3DMaterial *material;
IDirect3DLight *light;
IDirect3DExecuteBuffer *execute_buffer;
D3DEXECUTEBUFFERDESC exec_desc;
D3DMATERIALHANDLE mat_handle;
D3DMATRIXHANDLE world_handle, view_handle, proj_handle;
D3DLIGHT light_desc;
HRESULT hr;
D3DCOLOR color;
void *ptr;
UINT inst_length;
ULONG refcount;
unsigned int i;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
material = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f);
viewport_set_background(device, viewport, material);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_CreateMatrix(device, &world_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, world_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_CreateMatrix(device, &view_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, view_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_CreateMatrix(device, &proj_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, proj_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, unlitquad, sizeof(unlitquad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(unlitquad);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_WORLD, world_handle);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_VIEW, view_handle);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_PROJECTION, proj_handle);
emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
emit_tquad_tlist(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(unlitquad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(unlitquad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, litquad, sizeof(litquad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(litquad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
emit_tquad_tlist(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(litquad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(litquad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, unlitnquad, sizeof(unlitnquad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(unlitnquad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORMLIGHT, 0, 4);
emit_tquad_tlist(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(unlitnquad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(unlitnquad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, litnquad, sizeof(litnquad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(litnquad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORMLIGHT, 0, 4);
emit_tquad_tlist(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(litnquad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(litnquad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(color == 0x0000ff00, "Lit quad without normals has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(color == 0x00ffffff, "Unlit quad with normals has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(color == 0x00ffffff, "Lit quad with normals has color 0x%08x.\n", color);
hr = IDirect3DMaterial_GetHandle(material, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3D_CreateLight(d3d, &light, NULL);
ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr);
memset(&light_desc, 0, sizeof(light_desc));
light_desc.dwSize = sizeof(light_desc);
light_desc.dltType = D3DLIGHT_DIRECTIONAL;
U1(light_desc.dcvColor).r = 0.0f;
U2(light_desc.dcvColor).g = 0.0f;
U3(light_desc.dcvColor).b = 1.0f;
U4(light_desc.dcvColor).a = 1.0f;
U3(light_desc.dvDirection).z = 1.0f;
hr = IDirect3DLight_SetLight(light, &light_desc);
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
hr = IDirect3DViewport_AddLight(viewport, light);
ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
{
hr = IDirect3DDevice_SetMatrix(device, world_handle, tests[i].world_matrix);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, tests[i].quad, sizeof(nquad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(nquad);
emit_set_ls(&ptr, D3DLIGHTSTATE_MATERIAL, mat_handle);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORMLIGHT, 0, 4);
emit_tquad_tlist(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(nquad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(nquad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
todo_wine ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color);
}
IDirect3DExecuteBuffer_Release(execute_buffer);
IDirect3DDevice_DeleteMatrix(device, world_handle);
IDirect3DDevice_DeleteMatrix(device, view_handle);
IDirect3DDevice_DeleteMatrix(device, proj_handle);
hr = IDirect3DViewport_DeleteLight(viewport, light);
ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr);
IDirect3DLight_Release(light);
destroy_material(material);
destroy_viewport(device, viewport);
IDirectDrawSurface_Release(rt);
refcount = IDirect3DDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D_Release(d3d);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Ddraw object has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_palette_gdi(void)
{
IDirectDrawSurface *surface, *primary;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
IDirectDrawPalette *palette, *palette2;
ULONG refcount;
HWND window;
HRESULT hr;
PALETTEENTRY palette_entries[256];
UINT i;
HDC dc;
/* On the Windows 8 testbot palette index 0 of the onscreen palette is forced to
* r = 0, g = 0, b = 0. Do not attempt to set it to something else as this is
* not the point of this test. */
static const RGBQUAD expected1[] =
{
{0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00},
{0x03, 0x00, 0x00, 0x00}, {0x15, 0x14, 0x13, 0x00},
};
static const RGBQUAD expected2[] =
{
{0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00},
{0x03, 0x00, 0x00, 0x00}, {0x25, 0x24, 0x23, 0x00},
};
static const RGBQUAD expected3[] =
{
{0x00, 0x00, 0x00, 0x00}, {0x40, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x40, 0x00},
{0x00, 0x40, 0x00, 0x00}, {0x56, 0x34, 0x12, 0x00},
};
HPALETTE ddraw_palette_handle;
/* Similar to index 0, index 255 is r = 0xff, g = 0xff, b = 0xff on the Win8 VMs. */
RGBQUAD rgbquad[255];
static const RGBQUAD rgb_zero = {0, 0, 0, 0};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Avoid colors from the Windows default palette. */
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peRed = 0x01;
palette_entries[2].peGreen = 0x02;
palette_entries[3].peBlue = 0x03;
palette_entries[4].peRed = 0x13;
palette_entries[4].peGreen = 0x14;
palette_entries[4].peBlue = 0x15;
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
/* If there is no palette assigned and the display mode is not 8 bpp, some
* drivers refuse to create a DC while others allow it. If a DC is created,
* the DIB color table is uninitialized and contains random colors. No error
* is generated when trying to read pixels and random garbage is returned.
*
* The most likely explanation is that if the driver creates a DC, it (or
* the higher-level runtime) uses GetSystemPaletteEntries to find the
* palette, but GetSystemPaletteEntries fails when bpp > 8 and the palette
* contains uninitialized garbage. See comments below for the P8 case. */
hr = IDirectDrawSurface_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE);
ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE),
"Got unexpected palette %p, expected %p.\n",
ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE));
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected1) / sizeof(*expected1); i++)
{
ok(!memcmp(&rgbquad[i], &expected1[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected1[i].rgbRed, expected1[i].rgbGreen, expected1[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
/* Update the palette while the DC is in use. This does not modify the DC. */
palette_entries[4].peRed = 0x23;
palette_entries[4].peGreen = 0x24;
palette_entries[4].peBlue = 0x25;
hr = IDirectDrawPalette_SetEntries(palette, 0, 4, 1, &palette_entries[4]);
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
/* Neither does re-setting the palette. */
hr = IDirectDrawSurface_SetPalette(surface, NULL);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetPalette(surface, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
hr = IDirectDrawSurface_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
/* Refresh the DC. This updates the palette. */
hr = IDirectDrawSurface_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
refcount = IDirectDrawSurface_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
if (FAILED(IDirectDraw_SetDisplayMode(ddraw, 640, 480, 8)))
{
win_skip("Failed to set 8 bpp display mode, skipping test.\n");
IDirectDrawPalette_Release(palette);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &primary, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetPalette(primary, palette);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetDC(primary, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE);
/* Windows 2000 on the testbot assigns a different palette to the primary. Refrast? */
ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE) || broken(TRUE),
"Got unexpected palette %p, expected %p.\n",
ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE));
SelectPalette(dc, ddraw_palette_handle, FALSE);
/* The primary uses the system palette. In exclusive mode, the system palette matches
* the ddraw palette attached to the primary, so the result is what you would expect
* from a regular surface. Tests for the interaction between the ddraw palette and
* the system palette are not included pending an application that depends on this.
* The relation between those causes problems on Windows Vista and newer for games
* like Age of Empires or StarCraft. Don't emulate it without a real need. */
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface_ReleaseDC(primary, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Here the offscreen surface appears to use the primary's palette,
* but in all likelihood it is actually the system palette. */
hr = IDirectDrawSurface_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
/* On real hardware a change to the primary surface's palette applies immediately,
* even on device contexts from offscreen surfaces that do not have their own
* palette. On the testbot VMs this is not the case. Don't test this until we
* know of an application that depends on this. */
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peBlue = 0x40;
palette_entries[2].peRed = 0x40;
palette_entries[3].peGreen = 0x40;
palette_entries[4].peRed = 0x12;
palette_entries[4].peGreen = 0x34;
palette_entries[4].peBlue = 0x56;
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
palette_entries, &palette2, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetPalette(surface, palette2);
ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
/* A palette assigned to the offscreen surface overrides the primary / system
* palette. */
hr = IDirectDrawSurface_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected3) / sizeof(*expected3); i++)
{
ok(!memcmp(&rgbquad[i], &expected3[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected3[i].rgbRed, expected3[i].rgbGreen, expected3[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
}
hr = IDirectDrawSurface_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
refcount = IDirectDrawSurface_Release(surface);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
/* The Windows 8 testbot keeps extra references to the primary and
* backbuffer while in 8 bpp mode. */
hr = IDirectDraw_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
refcount = IDirectDrawSurface_Release(primary);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette2);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_palette_alpha(void)
{
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
IDirectDrawPalette *palette;
ULONG refcount;
HWND window;
HRESULT hr;
PALETTEENTRY palette_entries[256];
unsigned int i;
static const struct
{
DWORD caps, flags;
BOOL attach_allowed;
const char *name;
}
test_data[] =
{
{DDSCAPS_OFFSCREENPLAIN, DDSD_WIDTH | DDSD_HEIGHT, FALSE, "offscreenplain"},
{DDSCAPS_TEXTURE, DDSD_WIDTH | DDSD_HEIGHT, TRUE, "texture"},
{DDSCAPS_PRIMARYSURFACE, 0, FALSE, "primary"}
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (FAILED(IDirectDraw_SetDisplayMode(ddraw, 640, 480, 8)))
{
win_skip("Failed to set 8 bpp display mode, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peFlags = 0x42;
palette_entries[2].peFlags = 0xff;
palette_entries[3].peFlags = 0x80;
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(palette_entries, 0x66, sizeof(palette_entries));
hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries);
ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr);
ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[0].peFlags);
ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[1].peFlags);
ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n",
palette_entries[2].peFlags);
ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n",
palette_entries[3].peFlags);
IDirectDrawPalette_Release(palette);
memset(palette_entries, 0, sizeof(palette_entries));
palette_entries[1].peFlags = 0x42;
palette_entries[1].peRed = 0xff;
palette_entries[2].peFlags = 0xff;
palette_entries[3].peFlags = 0x80;
hr = IDirectDraw_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT | DDPCAPS_ALPHA,
palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
memset(palette_entries, 0x66, sizeof(palette_entries));
hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries);
ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr);
ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[0].peFlags);
ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
palette_entries[1].peFlags);
ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n",
palette_entries[2].peFlags);
ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n",
palette_entries[3].peFlags);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | test_data[i].flags;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
surface_desc.ddsCaps.dwCaps = test_data[i].caps;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create %s surface, hr %#x.\n", test_data[i].name, hr);
hr = IDirectDrawSurface_SetPalette(surface, palette);
if (test_data[i].attach_allowed)
ok(SUCCEEDED(hr), "Failed to attach palette to %s surface, hr %#x.\n", test_data[i].name, hr);
else
ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x, %s surface.\n", hr, test_data[i].name);
if (SUCCEEDED(hr))
{
HDC dc;
RGBQUAD rgbquad;
UINT retval;
hr = IDirectDrawSurface_GetDC(surface, &dc);
ok(SUCCEEDED(hr) || broken(hr == DDERR_CANTCREATEDC) /* Win2k testbot */,
"Failed to get DC, hr %#x, %s surface.\n", hr, test_data[i].name);
if (SUCCEEDED(hr))
{
retval = GetDIBColorTable(dc, 1, 1, &rgbquad);
ok(retval == 1, "GetDIBColorTable returned unexpected result %u.\n", retval);
ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x, %s surface.\n",
rgbquad.rgbRed, test_data[i].name);
ok(rgbquad.rgbGreen == 0, "Expected rgbGreen = 0, got %#x, %s surface.\n",
rgbquad.rgbGreen, test_data[i].name);
ok(rgbquad.rgbBlue == 0, "Expected rgbBlue = 0, got %#x, %s surface.\n",
rgbquad.rgbBlue, test_data[i].name);
todo_wine ok(rgbquad.rgbReserved == 0, "Expected rgbReserved = 0, got %u, %s surface.\n",
rgbquad.rgbReserved, test_data[i].name);
hr = IDirectDrawSurface_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
}
}
IDirectDrawSurface_Release(surface);
}
/* Test INVALIDSURFACETYPE vs INVALIDPIXELFORMAT. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 128;
surface_desc.dwHeight = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetPalette(surface, palette);
ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
/* The Windows 8 testbot keeps extra references to the primary
* while in 8 bpp mode. */
hr = IDirectDraw_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
refcount = IDirectDrawPalette_Release(palette);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_lost_device(void)
{
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
HWND window1, window2;
IDirectDraw *ddraw;
ULONG refcount;
HRESULT hr;
BOOL ret;
window1 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
surface_desc.dwBackBufferCount = 1;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(window1);
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = restore_surfaces(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
/* Trying to restore the primary will crash, probably because flippable
* surfaces can't exist in DDSCL_NORMAL. */
IDirectDrawSurface_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(window1);
ok(ret, "Failed to set foreground window.\n");
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = restore_surfaces(ddraw);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
U5(surface_desc).dwBackBufferCount = 1;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window2, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(surface);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window2);
DestroyWindow(window1);
}
static void test_surface_desc_lock(void)
{
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
IDirectDraw *ddraw;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.dwWidth = 16;
surface_desc.dwHeight = 16;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, 0, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(surface_desc.lpSurface != NULL, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
memset(&surface_desc, 0xaa, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
IDirectDrawSurface_Release(surface);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_texturemapblend(void)
{
HRESULT hr;
DDSURFACEDESC ddsd;
D3DEXECUTEBUFFERDESC exec_desc;
DDBLTFX fx;
static RECT rect = {0, 0, 64, 128};
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
DDCOLORKEY ckey;
IDirectDrawSurface *surface, *rt;
IDirect3DTexture *texture;
D3DTEXTUREHANDLE texture_handle;
HWND window;
IDirectDraw *ddraw;
IDirect3DDevice *device;
IDirect3DMaterial *material;
IDirect3DViewport *viewport;
IDirect3DExecuteBuffer *execute_buffer;
UINT inst_length;
void *ptr;
ULONG ref;
D3DCOLOR color;
static const D3DTLVERTEX test1_quads[] =
{
{{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {0.0f}},
{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {1.0f}},
{{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {0.0f}},
{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {1.0f}},
{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {0.0f}},
{{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {1.0f}},
{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {0.0f}},
{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {1.0f}},
},
test2_quads[] =
{
{{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {0.0f}},
{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {1.0f}},
{{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {0.0f}},
{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {1.0f}},
{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {0.0f}},
{{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {1.0f}},
{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {0.0f}},
{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {1.0f}},
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
IDirectDraw_Release(ddraw);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
material = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, material);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel.
*
* The vertex alpha is completely ignored in this case, so case 1 and 2 combined are not
* a D3DTOP_MODULATE with texture alpha = 0xff in case 2 (no alpha in texture). */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x800000ff;
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, test1_quads, sizeof(test1_quads));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
emit_set_rs(&ptr, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
/* The history of D3DRENDERSTATE_ALPHABLENDENABLE is quite a mess. In the
* first D3D release there was a D3DRENDERSTATE_BLENDENABLE (enum value 27).
* D3D5 introduced a new and separate D3DRENDERSTATE_ALPHABLENDENABLE (42)
* together with D3DRENDERSTATE_COLORKEYENABLE (41). The docs aren't all
* that clear but they mention that D3DRENDERSTATE_BLENDENABLE overrides the
* two new states.
* Then D3D6 came and got rid of the new D3DRENDERSTATE_ALPHABLENDENABLE
* state (42), renaming the older D3DRENDERSTATE_BLENDENABLE enum (27)
* as D3DRENDERSTATE_ALPHABLENDENABLE.
* There is a comment in the D3D6 docs which mentions that hardware
* rasterizers always used D3DRENDERSTATE_BLENDENABLE to just toggle alpha
* blending while prior to D3D5 software rasterizers toggled both color
* keying and alpha blending according to it. What I gather is that, from
* D3D6 onwards, D3DRENDERSTATE_ALPHABLENDENABLE always only toggles the
* alpha blending state.
* These tests seem to show that actual, current hardware follows the D3D6
* behavior even when using the original D3D interfaces, for the HAL device
* at least. */
emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
emit_tquad(&ptr, 0);
emit_tquad(&ptr, 4);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(test1_quads);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
IDirect3DTexture_Release(texture);
ref = IDirectDrawSurface_Release(surface);
ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
/* Test alpha with texture that has no alpha channel - alpha should be taken from diffuse vertex color. */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x800000ff;
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
emit_tquad(&ptr, 0);
emit_tquad(&ptr, 4);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(test1_quads);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
IDirect3DTexture_Release(texture);
ref = IDirectDrawSurface_Release(surface);
ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
/* Test RGB - should multiply color components from diffuse vertex color and texture. */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x00ffffff;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x00ffff80;
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, test2_quads, sizeof(test2_quads));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(test2_quads);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
emit_tquad(&ptr, 0);
emit_tquad(&ptr, 4);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(test2_quads);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(test2_quads), inst_length);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
/* WARP (Win8 testbot) emulates color keying with the alpha channel like Wine does,
* but even applies it when there's no color key assigned. The surface alpha is zero
* here, so nothing gets drawn.
*
* The ddraw2 version of this test draws these quads with color keying off due to
* different defaults in ddraw1 and ddraw2. */
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00ff0040, 2) || broken(compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x00ff0080, 2) || broken(compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00800080, 2) || broken(compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x008000ff, 2) || broken(compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x.\n", color);
IDirect3DTexture_Release(texture);
ref = IDirectDrawSurface_Release(surface);
ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
/* Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere). */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xf800;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x001f;
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x001f;
ckey.dwColorSpaceHighValue = 0x001f;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, test1_quads, sizeof(test1_quads));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
/* D3DRENDERSTATE_COLORKEYENABLE is supposed to be on by default on version
* 1 devices, but for some reason it randomly defaults to FALSE on the W8
* testbot. This is either the fault of Windows 8 or the WARP driver.
* Also D3DRENDERSTATE_COLORKEYENABLE was introduced in D3D 5 aka version 2
* devices only, which might imply this doesn't actually do anything on
* WARP. */
emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
emit_tquad(&ptr, 0);
emit_tquad(&ptr, 4);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(test1_quads);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
/* Allow broken WARP results (colorkey disabled). */
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00000000, 2) || broken(compare_color(color, 0x000000ff, 2)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000000, 2) || broken(compare_color(color, 0x00000080, 2)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
IDirect3DTexture_Release(texture);
ref = IDirectDrawSurface_Release(surface);
ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
ref = IDirect3DExecuteBuffer_Release(execute_buffer);
ok(ref == 0, "Execute buffer not properly released, refcount %u.\n", ref);
destroy_viewport(device, viewport);
ref = IDirect3DMaterial_Release(material);
ok(ref == 0, "Material not properly released, refcount %u.\n", ref);
IDirectDrawSurface_Release(rt);
IDirect3DDevice_Release(device);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_viewport_clear_rect(void)
{
HRESULT hr;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DRECT clear_rect2 = {{90}, {90}, {110}, {110}};
IDirectDrawSurface *rt;
HWND window;
IDirectDraw *ddraw;
IDirect3DDevice *device;
IDirect3DMaterial *red, *green;
IDirect3DViewport *viewport, *viewport2;
ULONG ref;
D3DCOLOR color;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
IDirectDraw_Release(ddraw);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
red = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, red);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 1.0f);
viewport2 = create_viewport(device, 100, 100, 20, 20);
viewport_set_background(device, viewport2, green);
hr = IDirect3DViewport_Clear(viewport2, 1, &clear_rect2, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 85, 85); /* Outside both. */
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 95, 95); /* Outside vp, inside rect. */
/* AMD GPUs ignore the viewport dimensions and only care about the rectangle. */
ok(compare_color(color, 0x00ff0000, 1) || broken(compare_color(color, 0x0000ff00, 1)),
"Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 105, 105); /* Inside both. */
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 115, 115); /* Inside vp, outside rect. */
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 125, 125); /* Outside both. */
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
destroy_viewport(device, viewport2);
destroy_material(green);
destroy_viewport(device, viewport);
destroy_material(red);
IDirectDrawSurface_Release(rt);
IDirect3DDevice_Release(device);
ref = IDirectDraw_Release(ddraw);
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
DestroyWindow(window);
}
static void test_color_fill(void)
{
HRESULT hr;
IDirect3DDevice *device;
IDirectDraw *ddraw;
IDirectDrawSurface *surface, *surface2;
DDSURFACEDESC surface_desc;
ULONG refcount;
HWND window;
unsigned int i;
DDBLTFX fx;
RECT rect = {5, 5, 7, 7};
DWORD *color;
DWORD num_fourcc_codes, *fourcc_codes;
DDCAPS hal_caps;
BOOL support_uyvy = FALSE, support_yuy2 = FALSE;
static const struct
{
DWORD caps;
HRESULT colorfill_hr, depthfill_hr;
BOOL rop_success;
const char *name;
DWORD result;
BOOL check_result;
DDPIXELFORMAT format;
}
tests[] =
{
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem texture RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem texture RGB", 0xdeadbeef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
}
},
{
DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY,
DDERR_INVALIDPARAMS, DD_OK, TRUE, "vidmem zbuffer", 0, FALSE,
{0, 0, 0, {0}, {0}, {0}, {0}, {0}}
},
{
/* Colorfill on YUV surfaces always returns DD_OK, but the content is
* different afterwards. DX9+ GPUs set one of the two luminance values
* in each block, but AMD and Nvidia GPUs disagree on which luminance
* value they set. r200 (dx8) just sets the entire block to the clear
* value. */
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain YUY2", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain UYVY", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay YUY2", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY,
DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay UYVY", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY,
E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "vidmem texture DXT1", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'),
{0}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY,
E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "sysmem texture DXT1", 0, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'),
{0}, {0}, {0}, {0}, {0}
}
},
{
/* The testbot fills this with 0x00 instead of the blue channel. The sysmem
* surface works, presumably because it is handled by the runtime instead of
* the driver. */
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain P8", 0xefefefef, FALSE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0,
{8}, {0}, {0}, {0}, {0}
}
},
{
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain P8", 0xefefefef, TRUE,
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0,
{8}, {0}, {0}, {0}, {0}
}
},
};
static const struct
{
DWORD rop;
const char *name;
HRESULT hr;
}
rops[] =
{
{SRCCOPY, "SRCCOPY", DD_OK},
{SRCPAINT, "SRCPAINT", DDERR_NORASTEROPHW},
{SRCAND, "SRCAND", DDERR_NORASTEROPHW},
{SRCINVERT, "SRCINVERT", DDERR_NORASTEROPHW},
{SRCERASE, "SRCERASE", DDERR_NORASTEROPHW},
{NOTSRCCOPY, "NOTSRCCOPY", DDERR_NORASTEROPHW},
{NOTSRCERASE, "NOTSRCERASE", DDERR_NORASTEROPHW},
{MERGECOPY, "MERGECOPY", DDERR_NORASTEROPHW},
{MERGEPAINT, "MERGEPAINT", DDERR_NORASTEROPHW},
{PATCOPY, "PATCOPY", DDERR_NORASTEROPHW},
{PATPAINT, "PATPAINT", DDERR_NORASTEROPHW},
{PATINVERT, "PATINVERT", DDERR_NORASTEROPHW},
{DSTINVERT, "DSTINVERT", DDERR_NORASTEROPHW},
{BLACKNESS, "BLACKNESS", DD_OK},
{WHITENESS, "WHITENESS", DD_OK},
{0xaa0029, "0xaa0029", DDERR_NORASTEROPHW} /* noop */
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
IDirectDraw_Release(ddraw);
return;
}
hr = IDirectDraw_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL);
ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
num_fourcc_codes * sizeof(*fourcc_codes));
if (!fourcc_codes)
goto done;
hr = IDirectDraw_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes);
ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
for (i = 0; i < num_fourcc_codes; i++)
{
if (fourcc_codes[i] == MAKEFOURCC('Y', 'U', 'Y', '2'))
support_yuy2 = TRUE;
else if (fourcc_codes[i] == MAKEFOURCC('U', 'Y', 'V', 'Y'))
support_uyvy = TRUE;
}
HeapFree(GetProcessHeap(), 0, fourcc_codes);
memset(&hal_caps, 0, sizeof(hal_caps));
hal_caps.dwSize = sizeof(hal_caps);
hr = IDirectDraw_GetCaps(ddraw, &hal_caps, NULL);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if ((!support_yuy2 && !support_uyvy) || !(hal_caps.dwCaps & DDCAPS_OVERLAY))
skip("Overlays or some YUV formats not supported, skipping YUV colorfill tests.\n");
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
/* Some Windows drivers modify dwFillColor when it is used on P8 or FourCC formats. */
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xdeadbeef;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
surface_desc.ddpfPixelFormat = tests[i].format;
surface_desc.ddsCaps.dwCaps = tests[i].caps;
if (tests[i].caps & DDSCAPS_TEXTURE)
{
struct format_support_check check = {&tests[i].format, FALSE};
hr = IDirect3DDevice_EnumTextureFormats(device, test_unsupported_formats_cb, &check);
ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr);
if (!check.supported)
continue;
}
if (tests[i].format.dwFourCC == MAKEFOURCC('Y','U','Y','2') && !support_yuy2)
continue;
if (tests[i].format.dwFourCC == MAKEFOURCC('U','Y','V','Y') && !support_uyvy)
continue;
if (tests[i].caps & DDSCAPS_OVERLAY && !(hal_caps.dwCaps & DDCAPS_OVERLAY))
continue;
if (tests[i].caps & DDSCAPS_ZBUFFER)
{
surface_desc.dwFlags &= ~DDSD_PIXELFORMAT;
surface_desc.dwFlags |= DDSD_ZBUFFERBITDEPTH;
U2(surface_desc).dwZBufferBitDepth = get_device_z_depth(device);
}
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, surface %s.\n", hr, tests[i].name);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
if (tests[i].format.dwFourCC)
todo_wine ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].colorfill_hr, tests[i].name);
else
ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].colorfill_hr, tests[i].name);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
if (tests[i].format.dwFourCC)
todo_wine ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].colorfill_hr, tests[i].name);
else
ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].colorfill_hr, tests[i].name);
if (SUCCEEDED(hr) && tests[i].check_result)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
color = surface_desc.lpSurface;
ok(*color == tests[i].result, "Got clear result 0x%08x, expected 0x%08x, surface %s.\n",
*color, tests[i].result, tests[i].name);
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
}
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].depthfill_hr, tests[i].name);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
hr, tests[i].depthfill_hr, tests[i].name);
U5(fx).dwFillColor = 0xdeadbeef;
fx.dwROP = BLACKNESS;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n",
hr, tests[i].rop_success ? "success" : "failure", tests[i].name);
ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n",
U5(fx).dwFillColor, tests[i].name);
if (SUCCEEDED(hr) && tests[i].check_result)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
color = surface_desc.lpSurface;
ok(*color == 0, "Got clear result 0x%08x, expected 0x00000000, surface %s.\n",
*color, tests[i].name);
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
}
fx.dwROP = WHITENESS;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n",
hr, tests[i].rop_success ? "success" : "failure", tests[i].name);
ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n",
U5(fx).dwFillColor, tests[i].name);
if (SUCCEEDED(hr) && tests[i].check_result)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
color = surface_desc.lpSurface;
/* WHITENESS sets the alpha channel to 0x00. Ignore this for now. */
ok((*color & 0x00ffffff) == 0x00ffffff, "Got clear result 0x%08x, expected 0xffffffff, surface %s.\n",
*color, tests[i].name);
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
}
IDirectDrawSurface_Release(surface);
}
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xdeadbeef;
fx.dwROP = WHITENESS;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* No DDBLTFX. */
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Unused source rectangle. */
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Unused source surface. */
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Inverted destination or source rectangle. */
SetRect(&rect, 5, 7, 7, 5);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Negative rectangle. */
SetRect(&rect, -1, -1, 5, 5);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, &rect, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Out of bounds rectangle. */
SetRect(&rect, 0, 0, 65, 65);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Combine multiple flags. */
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < sizeof(rops) / sizeof(*rops); i++)
{
fx.dwROP = rops[i].rop;
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == rops[i].hr, "Got unexpected hr %#x for rop %s.\n", hr, rops[i].name);
}
IDirectDrawSurface_Release(surface2);
IDirectDrawSurface_Release(surface);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_ZBUFFERBITDEPTH;
surface_desc.dwWidth = 64;
surface_desc.dwHeight = 64;
U2(surface_desc).dwZBufferBitDepth = get_device_z_depth(device);
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* No DDBLTFX. */
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Unused source rectangle. */
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Unused source surface. */
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Inverted destination or source rectangle. */
SetRect(&rect, 5, 7, 7, 5);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Negative rectangle. */
SetRect(&rect, -1, -1, 5, 5);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(surface, &rect, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
/* Out of bounds rectangle. */
SetRect(&rect, 0, 0, 65, 65);
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Combine multiple flags. */
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(surface2);
IDirectDrawSurface_Release(surface);
done:
IDirect3DDevice_Release(device);
refcount = IDirectDraw_Release(ddraw);
ok(refcount == 0, "Ddraw object not properly released, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_colorkey_precision(void)
{
static D3DTLVERTEX quad[] =
{
{{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x00000000}, {0x00000000}, {0.0f}, {1.0f}},
{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0x00000000}, {0x00000000}, {0.0f}, {0.0f}},
{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x00000000}, {0x00000000}, {1.0f}, {1.0f}},
{{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0x00000000}, {0x00000000}, {1.0f}, {0.0f}},
};
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirect3DDevice *device;
IDirectDraw *ddraw;
IDirectDrawSurface *rt;
IDirect3DViewport *viewport;
IDirect3DExecuteBuffer *execute_buffer;
D3DEXECUTEBUFFERDESC exec_desc;
UINT inst_length;
void *ptr;
HWND window;
HRESULT hr;
IDirectDrawSurface *src, *dst, *texture;
D3DTEXTUREHANDLE handle;
IDirect3DTexture *d3d_texture;
IDirect3DMaterial *green;
DDSURFACEDESC surface_desc, lock_desc;
ULONG refcount;
D3DCOLOR color;
unsigned int t, c;
DDCOLORKEY ckey;
DDBLTFX fx;
DWORD data[4] = {0}, color_mask;
D3DDEVICEDESC device_desc, hel_desc;
BOOL warp;
static const struct
{
unsigned int max, shift, bpp, clear;
const char *name;
DDPIXELFORMAT fmt;
}
tests[] =
{
{
255, 0, 4, 0x00345678, "D3DFMT_X8R8G8B8",
{
sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
{32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000}
}
},
{
63, 5, 2, 0x5678, "D3DFMT_R5G6B5, G channel",
{
sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
{16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000}
}
},
{
31, 0, 2, 0x5678, "D3DFMT_R5G6B5, B channel",
{
sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
{16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000}
}
},
{
15, 0, 2, 0x0678, "D3DFMT_A4R4G4B4",
{
sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
{16}, {0x0f00}, {0x00f0}, {0x000f}, {0xf000}
}
},
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
IDirectDraw_Release(ddraw);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
/* The Windows 8 WARP driver has plenty of false negatives in X8R8G8B8
* (color key doesn't match although the values are equal), and a false
* positive when the color key is 0 and the texture contains the value 1.
* I don't want to mark this broken unconditionally since this would
* essentially disable the test on Windows. Try to detect WARP (and I
* guess mismatch other SW renderers) by its ability to texture from
* system memory. Also on random occasions 254 == 255 and 255 != 255.*/
memset(&device_desc, 0, sizeof(device_desc));
device_desc.dwSize = sizeof(device_desc);
memset(&hel_desc, 0, sizeof(hel_desc));
hel_desc.dwSize = sizeof(hel_desc);
hr = IDirect3DDevice_GetCaps(device, &device_desc, &hel_desc);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
warp = !!(device_desc.dwDevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY);
green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, green);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
memset(&lock_desc, 0, sizeof(lock_desc));
lock_desc.dwSize = sizeof(lock_desc);
for (t = 0; t < sizeof(tests) / sizeof(*tests); ++t)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 4;
surface_desc.dwHeight = 1;
surface_desc.ddpfPixelFormat = tests[t].fmt;
/* Windows XP (at least with the r200 driver, other drivers untested) produces
* garbage when doing color keyed texture->texture blits. */
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
fx.dwFillColor = tests[t].clear;
/* On the w8 testbot (WARP driver) the blit result has different values in the
* X channel. */
color_mask = U2(tests[t].fmt).dwRBitMask
| U3(tests[t].fmt).dwGBitMask
| U4(tests[t].fmt).dwBBitMask;
for (c = 0; c <= tests[t].max; ++c)
{
/* The idiotic Nvidia Windows driver can't change the color key on a d3d
* texture after it has been set once... */
surface_desc.dwFlags |= DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = c << tests[t].shift;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = c << tests[t].shift;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(texture, &IID_IDirect3DTexture, (void **)&d3d_texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture_GetHandle(d3d_texture, device, &handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
IDirect3DTexture_Release(d3d_texture);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, quad, sizeof(quad));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, handle);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATEALPHA);
/* D3DRENDERSTATE_COLORKEYENABLE is supposed to be on by default on version
* 1 devices, but for some reason it randomly defaults to FALSE on the W8
* testbot. This is either the fault of Windows 8 or the WARP driver.
* Also D3DRENDERSTATE_COLORKEYENABLE was introduced in D3D 5 aka version 2
* devices only, which might imply this doesn't actually do anything on
* WARP. */
emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
emit_tquad(&ptr, 0);
emit_tquad(&ptr, 4);
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(quad);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(quad), inst_length);
hr = IDirectDrawSurface_Blt(dst, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Lock(src, NULL, &lock_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
switch (tests[t].bpp)
{
case 4:
((DWORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift;
((DWORD *)lock_desc.lpSurface)[1] = c << tests[t].shift;
((DWORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift;
((DWORD *)lock_desc.lpSurface)[3] = 0xffffffff;
break;
case 2:
((WORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift;
((WORD *)lock_desc.lpSurface)[1] = c << tests[t].shift;
((WORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift;
((WORD *)lock_desc.lpSurface)[3] = 0xffff;
break;
}
hr = IDirectDrawSurface_Unlock(src, 0);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(texture, NULL, src, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = c << tests[t].shift;
ckey.dwColorSpaceHighValue = c << tests[t].shift;
hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
/* Don't make this read only, it somehow breaks the detection of the Nvidia bug below. */
hr = IDirectDrawSurface_Lock(dst, NULL, &lock_desc, DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
switch (tests[t].bpp)
{
case 4:
data[0] = ((DWORD *)lock_desc.lpSurface)[0] & color_mask;
data[1] = ((DWORD *)lock_desc.lpSurface)[1] & color_mask;
data[2] = ((DWORD *)lock_desc.lpSurface)[2] & color_mask;
data[3] = ((DWORD *)lock_desc.lpSurface)[3] & color_mask;
break;
case 2:
data[0] = ((WORD *)lock_desc.lpSurface)[0] & color_mask;
data[1] = ((WORD *)lock_desc.lpSurface)[1] & color_mask;
data[2] = ((WORD *)lock_desc.lpSurface)[2] & color_mask;
data[3] = ((WORD *)lock_desc.lpSurface)[3] & color_mask;
break;
}
hr = IDirectDrawSurface_Unlock(dst, 0);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
if (!c)
{
ok(data[0] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
tests[t].clear, data[0], tests[t].name, c);
if (data[3] == tests[t].clear)
{
/* My Geforce GTX 460 on Windows 7 misbehaves when A4R4G4B4 is blitted with color
* keying: The blit takes ~0.5 seconds, and subsequent color keying draws are broken,
* even when a different surface is used. The blit itself doesn't draw anything,
* so we can detect the bug by looking at the otherwise unused 4th texel. It should
* never be masked out by the key.
*
* Also appears to affect the testbot in some way with R5G6B5. Color keying is
* terrible on WARP. */
skip("Nvidia A4R4G4B4 color keying blit bug detected, skipping.\n");
IDirectDrawSurface_Release(texture);
IDirectDrawSurface_Release(src);
IDirectDrawSurface_Release(dst);
goto done;
}
}
else
ok(data[0] == (c - 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
(c - 1) << tests[t].shift, data[0], tests[t].name, c);
ok(data[1] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
tests[t].clear, data[1], tests[t].name, c);
if (c == tests[t].max)
ok(data[2] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
tests[t].clear, data[2], tests[t].name, c);
else
ok(data[2] == (c + 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
(c + 1) << tests[t].shift, data[2], tests[t].name, c);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 80, 240);
if (!c)
ok(compare_color(color, 0x0000ff00, 1) || broken(warp && compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
else
ok(compare_color(color, 0x00000000, 1) || broken(warp && compare_color(color, 0x0000ff00, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
color = get_surface_color(rt, 240, 240);
ok(compare_color(color, 0x0000ff00, 1) || broken(warp && compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
color = get_surface_color(rt, 400, 240);
if (c == tests[t].max)
ok(compare_color(color, 0x0000ff00, 1) || broken(warp && compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
else
ok(compare_color(color, 0x00000000, 1) || broken(warp && compare_color(color, 0x0000ff00, 1)),
"Got unexpected color 0x%08x, format %s, c=%u.\n",
color, tests[t].name, c);
IDirectDrawSurface_Release(texture);
}
IDirectDrawSurface_Release(src);
IDirectDrawSurface_Release(dst);
}
done:
destroy_viewport(device, viewport);
destroy_material(green);
IDirectDrawSurface_Release(rt);
IDirect3DExecuteBuffer_Release(execute_buffer);
IDirect3DDevice_Release(device);
refcount = IDirectDraw_Release(ddraw);
ok(refcount == 0, "Ddraw object not properly released, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_range_colorkey(void)
{
IDirectDraw *ddraw;
HWND window;
HRESULT hr;
IDirectDrawSurface *surface;
DDSURFACEDESC surface_desc;
ULONG refcount;
DDCOLORKEY ckey;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 1;
surface_desc.dwHeight = 1;
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0x00000000;
/* Creating a surface with a range color key fails with DDERR_NOCOLORKEY. */
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* Same for DDSCAPS_OFFSCREENPLAIN. */
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Setting a range color key without DDCKEY_COLORSPACE collapses the key. */
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
ckey.dwColorSpaceLowValue = 0x00000001;
ckey.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
/* DDCKEY_COLORSPACE is ignored if the key is a single value. */
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
/* Using it with a range key results in DDERR_NOCOLORKEYHW. */
ckey.dwColorSpaceLowValue = 0x00000001;
ckey.dwColorSpaceHighValue = 0x00000000;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x00000001;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* Range destination keys don't work either. */
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_DESTBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* Just to show it's not because of A, R, and G having equal values. */
ckey.dwColorSpaceLowValue = 0x00000000;
ckey.dwColorSpaceHighValue = 0x01010101;
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
/* None of these operations modified the key. */
hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
IDirectDrawSurface_Release(surface),
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_shademode(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirect3DExecuteBuffer *execute_buffer;
D3DEXECUTEBUFFERDESC exec_desc;
IDirect3DMaterial *background;
IDirect3DViewport *viewport;
IDirect3DDevice *device;
IDirectDrawSurface *rt;
const D3DLVERTEX *quad;
DWORD color0, color1;
UINT i, inst_length;
IDirectDraw *ddraw;
IDirect3D *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
void *ptr;
static const D3DLVERTEX quad_strip[] =
{
{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}},
{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff00ff00}},
{{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff0000ff}},
{{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}},
},
quad_list[] =
{
{{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff0000ff}},
{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}},
{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff00ff00}},
{{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}},
};
static const struct
{
DWORD primtype;
DWORD shademode;
DWORD color0, color1;
}
tests[] =
{
{D3DPT_TRIANGLESTRIP, D3DSHADE_FLAT, 0x00ff0000, 0x000000ff},
{D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7},
{D3DPT_TRIANGLESTRIP, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
{D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7},
{D3DPT_TRIANGLELIST, D3DSHADE_FLAT, 0x000000ff, 0x0000ff00},
{D3DPT_TRIANGLELIST, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
background = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f);
viewport = create_viewport(device, 0, 0, 640, 480);
viewport_set_background(device, viewport, background);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
/* Try it first with a TRIANGLESTRIP. Do it with different geometry because
* the color fixups we have to do for FLAT shading will be dependent on that. */
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
{
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
quad = tests[i].primtype == D3DPT_TRIANGLESTRIP ? quad_strip : quad_list;
memcpy(exec_desc.lpData, quad, sizeof(quad_strip));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad_strip);
emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
emit_set_rs(&ptr, D3DRENDERSTATE_SHADEMODE, tests[i].shademode);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
if (tests[i].primtype == D3DPT_TRIANGLESTRIP)
emit_tquad(&ptr, 0);
else
emit_tquad_tlist(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(quad_strip);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
hr = IDirect3DDevice2_BeginScene(device);
set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color0 = get_surface_color(rt, 100, 100); /* Inside first triangle */
color1 = get_surface_color(rt, 500, 350); /* Inside second triangle */
/* For D3DSHADE_FLAT it should take the color of the first vertex of
* each triangle. This requires EXT_provoking_vertex or similar
* functionality being available. */
/* PHONG should be the same as GOURAUD, since no hardware implements
* this. */
ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
}
IDirect3DExecuteBuffer_Release(execute_buffer);
destroy_viewport(device, viewport);
destroy_material(background);
IDirectDrawSurface_Release(rt);
IDirect3D_Release(d3d);
refcount = IDirect3DDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
START_TEST(ddraw1)
{
IDirectDraw *ddraw;
DEVMODEW current_mode;
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping tests.\n");
return;
}
IDirectDraw_Release(ddraw);
memset(&current_mode, 0, sizeof(current_mode));
current_mode.dmSize = sizeof(current_mode);
ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
registry_mode.dmSize = sizeof(registry_mode);
ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
if (registry_mode.dmPelsWidth != current_mode.dmPelsWidth
|| registry_mode.dmPelsHeight != current_mode.dmPelsHeight)
{
skip("Current mode does not match registry mode, skipping test.\n");
return;
}
test_coop_level_create_device_window();
test_clipper_blt();
test_coop_level_d3d_state();
test_surface_interface_mismatch();
test_coop_level_threaded();
test_viewport();
test_zenable();
test_ck_rgba();
test_ck_default();
test_ck_complex();
test_surface_qi();
test_device_qi();
test_wndproc();
test_window_style();
test_redundant_mode_set();
test_coop_level_mode_set();
test_coop_level_mode_set_multi();
test_initialize();
test_coop_level_surf_create();
test_coop_level_multi_window();
test_clear_rect_count();
test_coop_level_activateapp();
test_unsupported_formats();
test_rt_caps();
test_primary_caps();
test_surface_lock();
test_surface_discard();
test_flip();
test_sysmem_overlay();
test_primary_palette();
test_surface_attachment();
test_pixel_format();
test_create_surface_pitch();
test_mipmap_lock();
test_palette_complex();
test_p8_rgb_blit();
test_material();
test_lighting();
test_palette_gdi();
test_palette_alpha();
test_lost_device();
test_surface_desc_lock();
test_texturemapblend();
test_viewport_clear_rect();
test_color_fill();
test_colorkey_precision();
test_range_colorkey();
test_shademode();
}