Sweden-Number/dlls/wined3d
Jan Sikorski 81dfece45c wined3d: Align vertex attribute offsets to their size, if smaller than 4.
This should not change behaviour for d3d9 and earlier, where all formats
have sizes that are multiples of 4.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43422
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:12 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add AMD Radeon RX 5500M. 2021-02-05 22:53:46 +01:00
adapter_vk.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Check for stencil reference change in vulkan backend. 2021-02-03 21:01:29 +01:00
cs.c wined3d: Invalidate STATE_STENCIL_REF when switching between NULL and non-NULL depth/stencil views. 2021-02-05 22:53:46 +01:00
device.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
directx.c wined3d: Add AMD Radeon RX 5500M. 2021-02-05 22:53:46 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Store stencil reference value in wined3d_state. 2021-02-03 21:01:26 +01:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Added missing states to debug_d3dstate(). 2021-02-03 21:01:32 +01:00
version.rc
vertexdeclaration.c wined3d: Align vertex attribute offsets to their size, if smaller than 4. 2021-02-08 20:10:12 +01:00
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add AMD Radeon RX 5500M. 2021-02-05 22:53:46 +01:00
wined3d_vk.h