1037 lines
32 KiB
C
1037 lines
32 KiB
C
/*
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* Plug and Play support for hid devices found through SDL2
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*
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* Copyright 2017 CodeWeavers, Aric Stewart
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <errno.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_SDL_H
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# include <SDL.h>
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#endif
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#include "ntstatus.h"
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#define WIN32_NO_STATUS
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#include "windef.h"
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#include "winbase.h"
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#include "winnls.h"
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#include "winreg.h"
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#include "winternl.h"
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#include "ddk/wdm.h"
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#include "ddk/hidtypes.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "hidusage.h"
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#ifdef WORDS_BIGENDIAN
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# define LE_WORD(x) RtlUshortByteSwap(x)
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#else
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# define LE_WORD(x) (x)
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#endif
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#include "bus.h"
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#include "unix_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(plugplay);
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#ifdef SONAME_LIBSDL2
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WINE_DECLARE_DEBUG_CHANNEL(hid_report);
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static const WCHAR sdl_busidW[] = {'S','D','L','J','O','Y',0};
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static struct sdl_bus_options options;
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static void *sdl_handle = NULL;
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static UINT quit_event = -1;
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#define MAKE_FUNCPTR(f) static typeof(f) * p##f = NULL
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MAKE_FUNCPTR(SDL_GetError);
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MAKE_FUNCPTR(SDL_Init);
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MAKE_FUNCPTR(SDL_JoystickClose);
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MAKE_FUNCPTR(SDL_JoystickEventState);
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MAKE_FUNCPTR(SDL_JoystickGetGUID);
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MAKE_FUNCPTR(SDL_JoystickGetGUIDString);
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MAKE_FUNCPTR(SDL_JoystickInstanceID);
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MAKE_FUNCPTR(SDL_JoystickName);
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MAKE_FUNCPTR(SDL_JoystickNumAxes);
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MAKE_FUNCPTR(SDL_JoystickOpen);
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MAKE_FUNCPTR(SDL_WaitEvent);
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MAKE_FUNCPTR(SDL_JoystickNumButtons);
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MAKE_FUNCPTR(SDL_JoystickNumBalls);
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MAKE_FUNCPTR(SDL_JoystickNumHats);
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MAKE_FUNCPTR(SDL_JoystickGetAxis);
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MAKE_FUNCPTR(SDL_JoystickGetHat);
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MAKE_FUNCPTR(SDL_IsGameController);
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MAKE_FUNCPTR(SDL_GameControllerClose);
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MAKE_FUNCPTR(SDL_GameControllerGetAxis);
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MAKE_FUNCPTR(SDL_GameControllerGetButton);
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MAKE_FUNCPTR(SDL_GameControllerName);
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MAKE_FUNCPTR(SDL_GameControllerOpen);
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MAKE_FUNCPTR(SDL_GameControllerEventState);
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MAKE_FUNCPTR(SDL_HapticClose);
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MAKE_FUNCPTR(SDL_HapticDestroyEffect);
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MAKE_FUNCPTR(SDL_HapticNewEffect);
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MAKE_FUNCPTR(SDL_HapticOpenFromJoystick);
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MAKE_FUNCPTR(SDL_HapticQuery);
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MAKE_FUNCPTR(SDL_HapticRumbleInit);
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MAKE_FUNCPTR(SDL_HapticRumblePlay);
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MAKE_FUNCPTR(SDL_HapticRumbleSupported);
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MAKE_FUNCPTR(SDL_HapticRunEffect);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_memset);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_RegisterEvents);
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MAKE_FUNCPTR(SDL_PushEvent);
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static Uint16 (*pSDL_JoystickGetProduct)(SDL_Joystick * joystick);
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static Uint16 (*pSDL_JoystickGetProductVersion)(SDL_Joystick * joystick);
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static Uint16 (*pSDL_JoystickGetVendor)(SDL_Joystick * joystick);
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struct platform_private
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{
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struct unix_device unix_device;
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SDL_Joystick *sdl_joystick;
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SDL_GameController *sdl_controller;
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SDL_JoystickID id;
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int button_start;
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int axis_start;
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int ball_start;
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int hat_bit_offs; /* hatswitches are reported in the same bytes as buttons */
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struct hid_descriptor desc;
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int buffer_length;
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BYTE *report_buffer;
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SDL_Haptic *sdl_haptic;
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int haptic_effect_id;
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};
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static inline struct platform_private *impl_from_unix_device(struct unix_device *iface)
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{
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return CONTAINING_RECORD(iface, struct platform_private, unix_device);
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}
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static inline struct platform_private *impl_from_DEVICE_OBJECT(DEVICE_OBJECT *device)
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{
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return impl_from_unix_device(get_unix_device(device));
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}
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#define CONTROLLER_NUM_BUTTONS 11
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#define CONTROLLER_NUM_AXES 6
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#define CONTROLLER_NUM_HATSWITCHES 1
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static void set_button_value(struct platform_private *ext, int index, int value)
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{
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int byte_index = ext->button_start + index / 8;
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int bit_index = index % 8;
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BYTE mask = 1 << bit_index;
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if (value)
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{
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ext->report_buffer[byte_index] = ext->report_buffer[byte_index] | mask;
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}
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else
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{
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mask = ~mask;
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ext->report_buffer[byte_index] = ext->report_buffer[byte_index] & mask;
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}
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}
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static void set_axis_value(struct platform_private *ext, int index, short value, BOOL controller)
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{
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WORD *report = (WORD *)(ext->report_buffer + ext->axis_start);
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if (controller && (index == SDL_CONTROLLER_AXIS_TRIGGERLEFT || index == SDL_CONTROLLER_AXIS_TRIGGERRIGHT))
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report[index] = LE_WORD(value);
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else
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report[index] = LE_WORD(value) + 32768;
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}
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static void set_ball_value(struct platform_private *ext, int index, int value1, int value2)
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{
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int offset;
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offset = ext->ball_start + (index * sizeof(WORD));
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if (value1 > 127) value1 = 127;
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if (value1 < -127) value1 = -127;
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if (value2 > 127) value2 = 127;
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if (value2 < -127) value2 = -127;
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*((WORD*)&ext->report_buffer[offset]) = LE_WORD(value1);
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*((WORD*)&ext->report_buffer[offset + sizeof(WORD)]) = LE_WORD(value2);
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}
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static void set_hat_value(struct platform_private *ext, int index, int value)
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{
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int byte = ext->button_start + (ext->hat_bit_offs + 4 * index) / 8;
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int bit_offs = (ext->hat_bit_offs + 4 * index) % 8;
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int num_low_bits, num_high_bits;
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unsigned char val, low_mask, high_mask;
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/* 4-bit hatswitch value is packed into button bytes */
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if (bit_offs <= 4)
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{
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num_low_bits = 4;
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num_high_bits = 0;
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low_mask = 0xf;
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high_mask = 0;
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}
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else
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{
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num_low_bits = 8 - bit_offs;
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num_high_bits = 4 - num_low_bits;
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low_mask = (1 << num_low_bits) - 1;
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high_mask = (1 << num_high_bits) - 1;
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}
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switch (value)
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{
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/* 8 1 2
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* 7 0 3
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* 6 5 4 */
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case SDL_HAT_CENTERED: val = 0; break;
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case SDL_HAT_UP: val = 1; break;
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case SDL_HAT_RIGHTUP: val = 2; break;
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case SDL_HAT_RIGHT: val = 3; break;
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case SDL_HAT_RIGHTDOWN: val = 4; break;
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case SDL_HAT_DOWN: val = 5; break;
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case SDL_HAT_LEFTDOWN: val = 6; break;
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case SDL_HAT_LEFT: val = 7; break;
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case SDL_HAT_LEFTUP: val = 8; break;
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default: return;
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}
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ext->report_buffer[byte] &= ~(low_mask << bit_offs);
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ext->report_buffer[byte] |= (val & low_mask) << bit_offs;
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if (high_mask)
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{
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ext->report_buffer[byte + 1] &= ~high_mask;
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ext->report_buffer[byte + 1] |= val & high_mask;
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}
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}
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static BOOL descriptor_add_haptic(struct platform_private *ext)
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{
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if (pSDL_JoystickIsHaptic(ext->sdl_joystick))
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{
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ext->sdl_haptic = pSDL_HapticOpenFromJoystick(ext->sdl_joystick);
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if (ext->sdl_haptic &&
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((pSDL_HapticQuery(ext->sdl_haptic) & SDL_HAPTIC_LEFTRIGHT) != 0 ||
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pSDL_HapticRumbleSupported(ext->sdl_haptic)))
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{
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pSDL_HapticStopAll(ext->sdl_haptic);
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pSDL_HapticRumbleInit(ext->sdl_haptic);
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if (!hid_descriptor_add_haptics(&ext->desc))
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return FALSE;
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ext->haptic_effect_id = -1;
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}
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else
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{
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pSDL_HapticClose(ext->sdl_haptic);
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ext->sdl_haptic = NULL;
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}
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}
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return TRUE;
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}
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static NTSTATUS build_report_descriptor(struct platform_private *ext)
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{
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INT i;
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INT report_size;
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INT button_count, axis_count, ball_count, hat_count;
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static const USAGE device_usage[2] = {HID_USAGE_PAGE_GENERIC, HID_USAGE_GENERIC_GAMEPAD};
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static const USAGE controller_usages[] = {
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HID_USAGE_GENERIC_X,
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HID_USAGE_GENERIC_Y,
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HID_USAGE_GENERIC_Z,
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HID_USAGE_GENERIC_RX,
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HID_USAGE_GENERIC_RY,
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HID_USAGE_GENERIC_RZ,
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HID_USAGE_GENERIC_SLIDER,
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HID_USAGE_GENERIC_DIAL,
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HID_USAGE_GENERIC_WHEEL};
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static const USAGE joystick_usages[] = {
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HID_USAGE_GENERIC_X,
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HID_USAGE_GENERIC_Y,
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HID_USAGE_GENERIC_Z,
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HID_USAGE_GENERIC_RZ,
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HID_USAGE_GENERIC_RX,
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HID_USAGE_GENERIC_RY,
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HID_USAGE_GENERIC_SLIDER,
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HID_USAGE_GENERIC_DIAL,
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HID_USAGE_GENERIC_WHEEL};
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report_size = 0;
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axis_count = pSDL_JoystickNumAxes(ext->sdl_joystick);
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if (axis_count > 6)
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{
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FIXME("Clamping joystick to 6 axis\n");
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axis_count = 6;
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}
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ext->axis_start = report_size;
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if (axis_count)
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{
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report_size += (sizeof(WORD) * axis_count);
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}
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ball_count = pSDL_JoystickNumBalls(ext->sdl_joystick);
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ext->ball_start = report_size;
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if (ball_count)
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{
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if ((ball_count*2) + axis_count > 9)
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{
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FIXME("Capping ball + axis at 9\n");
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ball_count = (9-axis_count)/2;
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}
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report_size += (sizeof(WORD) * 2 * ball_count);
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}
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/* For now lump all buttons just into incremental usages, Ignore Keys */
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button_count = pSDL_JoystickNumButtons(ext->sdl_joystick);
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ext->button_start = report_size;
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hat_count = pSDL_JoystickNumHats(ext->sdl_joystick);
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ext->hat_bit_offs = button_count;
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report_size += (button_count + hat_count * 4 + 7) / 8;
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TRACE("Report will be %i bytes\n", report_size);
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if (!hid_descriptor_begin(&ext->desc, device_usage[0], device_usage[1]))
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return STATUS_NO_MEMORY;
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if (axis_count == 6 && button_count >= 14)
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{
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if (!hid_descriptor_add_axes(&ext->desc, axis_count, HID_USAGE_PAGE_GENERIC,
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controller_usages, FALSE, 16, 0, 0xffff))
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return STATUS_NO_MEMORY;
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}
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else if (axis_count)
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{
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if (!hid_descriptor_add_axes(&ext->desc, axis_count, HID_USAGE_PAGE_GENERIC,
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joystick_usages, FALSE, 16, 0, 0xffff))
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return STATUS_NO_MEMORY;
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}
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if (ball_count && !hid_descriptor_add_axes(&ext->desc, ball_count * 2, HID_USAGE_PAGE_GENERIC,
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&joystick_usages[axis_count], TRUE, 8, 0x81, 0x7f))
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return STATUS_NO_MEMORY;
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if (button_count && !hid_descriptor_add_buttons(&ext->desc, HID_USAGE_PAGE_BUTTON, 1, button_count))
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return STATUS_NO_MEMORY;
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if (hat_count && !hid_descriptor_add_hatswitch(&ext->desc, hat_count))
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return STATUS_NO_MEMORY;
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if (!descriptor_add_haptic(ext))
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return STATUS_NO_MEMORY;
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if (!hid_descriptor_end(&ext->desc))
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return STATUS_NO_MEMORY;
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ext->buffer_length = report_size;
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if (!(ext->report_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, report_size)))
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goto failed;
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/* Initialize axis in the report */
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for (i = 0; i < axis_count; i++)
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set_axis_value(ext, i, pSDL_JoystickGetAxis(ext->sdl_joystick, i), FALSE);
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for (i = 0; i < hat_count; i++)
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set_hat_value(ext, i, pSDL_JoystickGetHat(ext->sdl_joystick, i));
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return STATUS_SUCCESS;
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failed:
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HeapFree(GetProcessHeap(), 0, ext->report_buffer);
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hid_descriptor_free(&ext->desc);
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return STATUS_NO_MEMORY;
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}
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static SHORT compose_dpad_value(SDL_GameController *joystick)
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{
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP))
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{
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
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return SDL_HAT_RIGHTUP;
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
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return SDL_HAT_LEFTUP;
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return SDL_HAT_UP;
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}
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|
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN))
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{
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
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return SDL_HAT_RIGHTDOWN;
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
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return SDL_HAT_LEFTDOWN;
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return SDL_HAT_DOWN;
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}
|
|
|
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
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return SDL_HAT_RIGHT;
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if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
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return SDL_HAT_LEFT;
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return SDL_HAT_CENTERED;
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}
|
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|
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static NTSTATUS build_mapped_report_descriptor(struct platform_private *ext)
|
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{
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static const USAGE left_axis_usages[] = {HID_USAGE_GENERIC_X, HID_USAGE_GENERIC_Y};
|
|
static const USAGE right_axis_usages[] = {HID_USAGE_GENERIC_RX, HID_USAGE_GENERIC_RY};
|
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static const USAGE trigger_axis_usages[] = {HID_USAGE_GENERIC_Z, HID_USAGE_GENERIC_RZ};
|
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INT i;
|
|
|
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static const int BUTTON_BIT_COUNT = CONTROLLER_NUM_BUTTONS + CONTROLLER_NUM_HATSWITCHES * 4;
|
|
|
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ext->axis_start = 0;
|
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ext->button_start = CONTROLLER_NUM_AXES * sizeof(WORD);
|
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ext->hat_bit_offs = CONTROLLER_NUM_BUTTONS;
|
|
|
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ext->buffer_length = (BUTTON_BIT_COUNT + 7) / 8
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+ CONTROLLER_NUM_AXES * sizeof(WORD)
|
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+ 2/* unknown constant*/;
|
|
|
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TRACE("Report will be %i bytes\n", ext->buffer_length);
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|
|
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if (!hid_descriptor_begin(&ext->desc, HID_USAGE_PAGE_GENERIC, HID_USAGE_GENERIC_GAMEPAD))
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return STATUS_NO_MEMORY;
|
|
|
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if (!hid_descriptor_add_axes(&ext->desc, 2, HID_USAGE_PAGE_GENERIC, left_axis_usages,
|
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FALSE, 16, 0, 0xffff))
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return STATUS_NO_MEMORY;
|
|
|
|
if (!hid_descriptor_add_axes(&ext->desc, 2, HID_USAGE_PAGE_GENERIC, right_axis_usages,
|
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FALSE, 16, 0, 0xffff))
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return STATUS_NO_MEMORY;
|
|
|
|
if (!hid_descriptor_add_axes(&ext->desc, 2, HID_USAGE_PAGE_GENERIC, trigger_axis_usages,
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FALSE, 16, 0, 0x7fff))
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return STATUS_NO_MEMORY;
|
|
|
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if (!hid_descriptor_add_buttons(&ext->desc, HID_USAGE_PAGE_BUTTON, 1, CONTROLLER_NUM_BUTTONS))
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return STATUS_NO_MEMORY;
|
|
|
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if (!hid_descriptor_add_hatswitch(&ext->desc, 1))
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return STATUS_NO_MEMORY;
|
|
|
|
if (BUTTON_BIT_COUNT % 8 != 0)
|
|
{
|
|
/* unused bits between hatswitch and following constant */
|
|
if (!hid_descriptor_add_padding(&ext->desc, 8 - (BUTTON_BIT_COUNT % 8)))
|
|
return STATUS_NO_MEMORY;
|
|
}
|
|
|
|
/* unknown constant */
|
|
if (!hid_descriptor_add_padding(&ext->desc, 16))
|
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return STATUS_NO_MEMORY;
|
|
|
|
if (!descriptor_add_haptic(ext))
|
|
return STATUS_NO_MEMORY;
|
|
|
|
if (!hid_descriptor_end(&ext->desc))
|
|
return STATUS_NO_MEMORY;
|
|
|
|
if (!(ext->report_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ext->buffer_length)))
|
|
goto failed;
|
|
|
|
/* Initialize axis in the report */
|
|
for (i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++)
|
|
set_axis_value(ext, i, pSDL_GameControllerGetAxis(ext->sdl_controller, i), TRUE);
|
|
|
|
set_hat_value(ext, 0, compose_dpad_value(ext->sdl_controller));
|
|
|
|
/* unknown constant */
|
|
ext->report_buffer[14] = 0x89;
|
|
ext->report_buffer[15] = 0xc5;
|
|
|
|
return STATUS_SUCCESS;
|
|
|
|
failed:
|
|
HeapFree(GetProcessHeap(), 0, ext->report_buffer);
|
|
hid_descriptor_free(&ext->desc);
|
|
return STATUS_NO_MEMORY;
|
|
}
|
|
|
|
static void free_device(DEVICE_OBJECT *device)
|
|
{
|
|
struct platform_private *ext = impl_from_DEVICE_OBJECT(device);
|
|
|
|
pSDL_JoystickClose(ext->sdl_joystick);
|
|
if (ext->sdl_controller)
|
|
pSDL_GameControllerClose(ext->sdl_controller);
|
|
if (ext->sdl_haptic)
|
|
pSDL_HapticClose(ext->sdl_haptic);
|
|
|
|
HeapFree(GetProcessHeap(), 0, ext);
|
|
}
|
|
|
|
static int compare_platform_device(DEVICE_OBJECT *device, void *context)
|
|
{
|
|
return impl_from_DEVICE_OBJECT(device)->id - PtrToUlong(context);
|
|
}
|
|
|
|
static NTSTATUS start_device(DEVICE_OBJECT *device)
|
|
{
|
|
struct platform_private *ext = impl_from_DEVICE_OBJECT(device);
|
|
if (ext->sdl_controller) return build_mapped_report_descriptor(ext);
|
|
return build_report_descriptor(ext);
|
|
}
|
|
|
|
static NTSTATUS get_reportdescriptor(DEVICE_OBJECT *device, BYTE *buffer, DWORD length, DWORD *out_length)
|
|
{
|
|
struct platform_private *ext = impl_from_DEVICE_OBJECT(device);
|
|
|
|
*out_length = ext->desc.size;
|
|
if (length < ext->desc.size) return STATUS_BUFFER_TOO_SMALL;
|
|
|
|
memcpy(buffer, ext->desc.data, ext->desc.size);
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
static NTSTATUS get_string(DEVICE_OBJECT *device, DWORD index, WCHAR *buffer, DWORD length)
|
|
{
|
|
struct platform_private *ext = impl_from_DEVICE_OBJECT(device);
|
|
const char* str = NULL;
|
|
|
|
switch (index)
|
|
{
|
|
case HID_STRING_ID_IPRODUCT:
|
|
if (ext->sdl_controller)
|
|
str = pSDL_GameControllerName(ext->sdl_controller);
|
|
else
|
|
str = pSDL_JoystickName(ext->sdl_joystick);
|
|
break;
|
|
case HID_STRING_ID_IMANUFACTURER:
|
|
str = "SDL";
|
|
break;
|
|
case HID_STRING_ID_ISERIALNUMBER:
|
|
str = "000000";
|
|
break;
|
|
default:
|
|
ERR("Unhandled string index %i\n", index);
|
|
}
|
|
|
|
if (str && str[0])
|
|
MultiByteToWideChar(CP_ACP, 0, str, -1, buffer, length);
|
|
else
|
|
buffer[0] = 0;
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
static void set_output_report(DEVICE_OBJECT *device, HID_XFER_PACKET *packet, IO_STATUS_BLOCK *io)
|
|
{
|
|
struct platform_private *ext = impl_from_DEVICE_OBJECT(device);
|
|
|
|
if (ext->sdl_haptic && packet->reportId == 0)
|
|
{
|
|
WORD left = packet->reportBuffer[2] * 128;
|
|
WORD right = packet->reportBuffer[3] * 128;
|
|
|
|
if (ext->haptic_effect_id >= 0)
|
|
{
|
|
pSDL_HapticDestroyEffect(ext->sdl_haptic, ext->haptic_effect_id);
|
|
ext->haptic_effect_id = -1;
|
|
}
|
|
pSDL_HapticStopAll(ext->sdl_haptic);
|
|
if (left != 0 || right != 0)
|
|
{
|
|
SDL_HapticEffect effect;
|
|
|
|
pSDL_memset( &effect, 0, sizeof(SDL_HapticEffect) );
|
|
effect.type = SDL_HAPTIC_LEFTRIGHT;
|
|
effect.leftright.length = -1;
|
|
effect.leftright.large_magnitude = left;
|
|
effect.leftright.small_magnitude = right;
|
|
|
|
ext->haptic_effect_id = pSDL_HapticNewEffect(ext->sdl_haptic, &effect);
|
|
if (ext->haptic_effect_id >= 0)
|
|
{
|
|
pSDL_HapticRunEffect(ext->sdl_haptic, ext->haptic_effect_id, 1);
|
|
}
|
|
else
|
|
{
|
|
float i = (float)((left + right)/2.0) / 32767.0;
|
|
pSDL_HapticRumblePlay(ext->sdl_haptic, i, -1);
|
|
}
|
|
}
|
|
|
|
io->Information = packet->reportBufferLen;
|
|
io->Status = STATUS_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
io->Information = 0;
|
|
io->Status = STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
}
|
|
|
|
static void get_feature_report(DEVICE_OBJECT *device, HID_XFER_PACKET *packet, IO_STATUS_BLOCK *io)
|
|
{
|
|
io->Information = 0;
|
|
io->Status = STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
static void set_feature_report(DEVICE_OBJECT *device, HID_XFER_PACKET *packet, IO_STATUS_BLOCK *io)
|
|
{
|
|
io->Information = 0;
|
|
io->Status = STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
static const platform_vtbl sdl_vtbl =
|
|
{
|
|
free_device,
|
|
compare_platform_device,
|
|
start_device,
|
|
get_reportdescriptor,
|
|
get_string,
|
|
set_output_report,
|
|
get_feature_report,
|
|
set_feature_report,
|
|
};
|
|
|
|
static BOOL set_report_from_event(DEVICE_OBJECT *device, SDL_Event *event)
|
|
{
|
|
struct platform_private *private;
|
|
private = impl_from_DEVICE_OBJECT(device);
|
|
if (private->sdl_controller)
|
|
{
|
|
/* We want mapped events */
|
|
return TRUE;
|
|
}
|
|
|
|
switch(event->type)
|
|
{
|
|
case SDL_JOYBUTTONDOWN:
|
|
case SDL_JOYBUTTONUP:
|
|
{
|
|
SDL_JoyButtonEvent *ie = &event->jbutton;
|
|
|
|
set_button_value(private, ie->button, ie->state);
|
|
|
|
process_hid_report(device, private->report_buffer, private->buffer_length);
|
|
break;
|
|
}
|
|
case SDL_JOYAXISMOTION:
|
|
{
|
|
SDL_JoyAxisEvent *ie = &event->jaxis;
|
|
|
|
if (ie->axis < 6)
|
|
{
|
|
set_axis_value(private, ie->axis, ie->value, FALSE);
|
|
process_hid_report(device, private->report_buffer, private->buffer_length);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_JOYBALLMOTION:
|
|
{
|
|
SDL_JoyBallEvent *ie = &event->jball;
|
|
|
|
set_ball_value(private, ie->ball, ie->xrel, ie->yrel);
|
|
process_hid_report(device, private->report_buffer, private->buffer_length);
|
|
break;
|
|
}
|
|
case SDL_JOYHATMOTION:
|
|
{
|
|
SDL_JoyHatEvent *ie = &event->jhat;
|
|
|
|
set_hat_value(private, ie->hat, ie->value);
|
|
process_hid_report(device, private->report_buffer, private->buffer_length);
|
|
break;
|
|
}
|
|
default:
|
|
ERR("TODO: Process Report (0x%x)\n",event->type);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL set_mapped_report_from_event(DEVICE_OBJECT *device, SDL_Event *event)
|
|
{
|
|
struct platform_private *private;
|
|
private = impl_from_DEVICE_OBJECT(device);
|
|
|
|
switch(event->type)
|
|
{
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
{
|
|
int usage = -1;
|
|
SDL_ControllerButtonEvent *ie = &event->cbutton;
|
|
|
|
switch (ie->button)
|
|
{
|
|
case SDL_CONTROLLER_BUTTON_A: usage = 0; break;
|
|
case SDL_CONTROLLER_BUTTON_B: usage = 1; break;
|
|
case SDL_CONTROLLER_BUTTON_X: usage = 2; break;
|
|
case SDL_CONTROLLER_BUTTON_Y: usage = 3; break;
|
|
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: usage = 4; break;
|
|
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: usage = 5; break;
|
|
case SDL_CONTROLLER_BUTTON_BACK: usage = 6; break;
|
|
case SDL_CONTROLLER_BUTTON_START: usage = 7; break;
|
|
case SDL_CONTROLLER_BUTTON_LEFTSTICK: usage = 8; break;
|
|
case SDL_CONTROLLER_BUTTON_RIGHTSTICK: usage = 9; break;
|
|
case SDL_CONTROLLER_BUTTON_GUIDE: usage = 10; break;
|
|
|
|
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
|
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
|
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
|
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
|
set_hat_value(private, 0, compose_dpad_value(private->sdl_controller));
|
|
process_hid_report(device, private->report_buffer, private->buffer_length);
|
|
break;
|
|
|
|
default:
|
|
ERR("Unknown Button %i\n",ie->button);
|
|
}
|
|
|
|
if (usage >= 0)
|
|
{
|
|
set_button_value(private, usage, ie->state);
|
|
process_hid_report(device, private->report_buffer, private->buffer_length);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
{
|
|
SDL_ControllerAxisEvent *ie = &event->caxis;
|
|
|
|
set_axis_value(private, ie->axis, ie->value, TRUE);
|
|
process_hid_report(device, private->report_buffer, private->buffer_length);
|
|
break;
|
|
}
|
|
default:
|
|
ERR("TODO: Process Report (%x)\n",event->type);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void try_remove_device(DEVICE_OBJECT *device)
|
|
{
|
|
bus_unlink_hid_device(device);
|
|
IoInvalidateDeviceRelations(bus_pdo, BusRelations);
|
|
}
|
|
|
|
static void try_add_device(unsigned int index)
|
|
{
|
|
DWORD vid = 0, pid = 0, version = 0;
|
|
struct platform_private *private;
|
|
DEVICE_OBJECT *device = NULL;
|
|
WCHAR serial[34] = {0};
|
|
char guid_str[34];
|
|
BOOL is_xbox_gamepad;
|
|
WORD input = -1;
|
|
|
|
SDL_Joystick* joystick;
|
|
SDL_JoystickID id;
|
|
SDL_JoystickGUID guid;
|
|
SDL_GameController *controller = NULL;
|
|
|
|
if ((joystick = pSDL_JoystickOpen(index)) == NULL)
|
|
{
|
|
WARN("Unable to open sdl device %i: %s\n", index, pSDL_GetError());
|
|
return;
|
|
}
|
|
|
|
if (options.map_controllers && pSDL_IsGameController(index))
|
|
controller = pSDL_GameControllerOpen(index);
|
|
|
|
id = pSDL_JoystickInstanceID(joystick);
|
|
|
|
if (pSDL_JoystickGetProductVersion != NULL) {
|
|
vid = pSDL_JoystickGetVendor(joystick);
|
|
pid = pSDL_JoystickGetProduct(joystick);
|
|
version = pSDL_JoystickGetProductVersion(joystick);
|
|
}
|
|
else
|
|
{
|
|
vid = 0x01;
|
|
pid = pSDL_JoystickInstanceID(joystick) + 1;
|
|
version = 0;
|
|
}
|
|
|
|
guid = pSDL_JoystickGetGUID(joystick);
|
|
pSDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
|
MultiByteToWideChar(CP_ACP, 0, guid_str, -1, serial, sizeof(guid_str));
|
|
|
|
if (controller)
|
|
{
|
|
TRACE("Found sdl game controller %i (vid %04x, pid %04x, version %u, serial %s)\n",
|
|
id, vid, pid, version, debugstr_w(serial));
|
|
is_xbox_gamepad = TRUE;
|
|
}
|
|
else
|
|
{
|
|
int button_count, axis_count;
|
|
|
|
TRACE("Found sdl device %i (vid %04x, pid %04x, version %u, serial %s)\n",
|
|
id, vid, pid, version, debugstr_w(serial));
|
|
|
|
axis_count = pSDL_JoystickNumAxes(joystick);
|
|
button_count = pSDL_JoystickNumButtons(joystick);
|
|
is_xbox_gamepad = (axis_count == 6 && button_count >= 14);
|
|
}
|
|
if (is_xbox_gamepad)
|
|
input = 0;
|
|
|
|
if (!(private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*private)))) return;
|
|
|
|
device = bus_create_hid_device(sdl_busidW, vid, pid, input, version, index, serial, is_xbox_gamepad,
|
|
&sdl_vtbl, &private->unix_device);
|
|
if (!device) HeapFree(GetProcessHeap(), 0, private);
|
|
else
|
|
{
|
|
private->sdl_joystick = joystick;
|
|
private->sdl_controller = controller;
|
|
private->id = id;
|
|
IoInvalidateDeviceRelations(bus_pdo, BusRelations);
|
|
}
|
|
}
|
|
|
|
static void process_device_event(SDL_Event *event)
|
|
{
|
|
DEVICE_OBJECT *device;
|
|
SDL_JoystickID id;
|
|
|
|
TRACE_(hid_report)("Received action %x\n", event->type);
|
|
|
|
if (event->type == SDL_JOYDEVICEADDED)
|
|
try_add_device(((SDL_JoyDeviceEvent*)event)->which);
|
|
else if (event->type == SDL_JOYDEVICEREMOVED)
|
|
{
|
|
id = ((SDL_JoyDeviceEvent *)event)->which;
|
|
device = bus_find_hid_device(sdl_busidW, ULongToPtr(id));
|
|
if (device) try_remove_device(device);
|
|
else WARN("failed to find device with id %d\n", id);
|
|
}
|
|
else if (event->type >= SDL_JOYAXISMOTION && event->type <= SDL_JOYBUTTONUP)
|
|
{
|
|
id = ((SDL_JoyButtonEvent *)event)->which;
|
|
device = bus_find_hid_device(sdl_busidW, ULongToPtr(id));
|
|
if (device) set_report_from_event(device, event);
|
|
else WARN("failed to find device with id %d\n", id);
|
|
}
|
|
else if (event->type >= SDL_CONTROLLERAXISMOTION && event->type <= SDL_CONTROLLERBUTTONUP)
|
|
{
|
|
id = ((SDL_ControllerButtonEvent *)event)->which;
|
|
device = bus_find_hid_device(sdl_busidW, ULongToPtr(id));
|
|
if (device) set_mapped_report_from_event(device, event);
|
|
else WARN("failed to find device with id %d\n", id);
|
|
}
|
|
}
|
|
|
|
static void sdl_load_mappings(void)
|
|
{
|
|
HKEY key;
|
|
static const WCHAR szPath[] = {'m','a','p',0};
|
|
const char *mapping;
|
|
|
|
if ((mapping = getenv("SDL_GAMECONTROLLERCONFIG")))
|
|
{
|
|
TRACE("Setting environment mapping %s\n", debugstr_a(mapping));
|
|
if (pSDL_GameControllerAddMapping(mapping) < 0)
|
|
WARN("Failed to add environment mapping %s\n", pSDL_GetError());
|
|
}
|
|
else if (!RegOpenKeyExW(driver_key, szPath, 0, KEY_QUERY_VALUE, &key))
|
|
{
|
|
DWORD index = 0;
|
|
CHAR *buffer = NULL;
|
|
DWORD buffer_len = 0;
|
|
LSTATUS rc;
|
|
|
|
do
|
|
{
|
|
CHAR name[255];
|
|
DWORD name_len;
|
|
DWORD type;
|
|
DWORD data_len = buffer_len;
|
|
|
|
name_len = sizeof(name);
|
|
rc = RegEnumValueA(key, index, name, &name_len, NULL, &type, (LPBYTE)buffer, &data_len);
|
|
if (rc == ERROR_MORE_DATA || buffer == NULL)
|
|
{
|
|
if (buffer) buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, data_len);
|
|
else buffer = HeapAlloc(GetProcessHeap(), 0, data_len);
|
|
buffer_len = data_len;
|
|
|
|
name_len = sizeof(name);
|
|
rc = RegEnumValueA(key, index, name, &name_len, NULL, &type, (LPBYTE)buffer, &data_len);
|
|
}
|
|
|
|
if (rc == STATUS_SUCCESS)
|
|
{
|
|
TRACE("Setting registry mapping %s\n", debugstr_a(buffer));
|
|
if (pSDL_GameControllerAddMapping(buffer) < 0)
|
|
WARN("Failed to add registry mapping %s\n", pSDL_GetError());
|
|
index++;
|
|
}
|
|
} while (rc == STATUS_SUCCESS);
|
|
HeapFree(GetProcessHeap(), 0, buffer);
|
|
NtClose(key);
|
|
}
|
|
}
|
|
|
|
NTSTATUS sdl_bus_init(void *args)
|
|
{
|
|
TRACE("args %p\n", args);
|
|
|
|
options = *(struct sdl_bus_options *)args;
|
|
|
|
if (!(sdl_handle = dlopen(SONAME_LIBSDL2, RTLD_NOW)))
|
|
{
|
|
WARN("could not load %s\n", SONAME_LIBSDL2);
|
|
return STATUS_UNSUCCESSFUL;
|
|
}
|
|
#define LOAD_FUNCPTR(f) \
|
|
if ((p##f = dlsym(sdl_handle, #f)) == NULL) \
|
|
{ \
|
|
WARN("could not find symbol %s\n", #f); \
|
|
goto failed; \
|
|
}
|
|
LOAD_FUNCPTR(SDL_GetError);
|
|
LOAD_FUNCPTR(SDL_Init);
|
|
LOAD_FUNCPTR(SDL_JoystickClose);
|
|
LOAD_FUNCPTR(SDL_JoystickEventState);
|
|
LOAD_FUNCPTR(SDL_JoystickGetGUID);
|
|
LOAD_FUNCPTR(SDL_JoystickGetGUIDString);
|
|
LOAD_FUNCPTR(SDL_JoystickInstanceID);
|
|
LOAD_FUNCPTR(SDL_JoystickName);
|
|
LOAD_FUNCPTR(SDL_JoystickNumAxes);
|
|
LOAD_FUNCPTR(SDL_JoystickOpen);
|
|
LOAD_FUNCPTR(SDL_WaitEvent);
|
|
LOAD_FUNCPTR(SDL_JoystickNumButtons);
|
|
LOAD_FUNCPTR(SDL_JoystickNumBalls);
|
|
LOAD_FUNCPTR(SDL_JoystickNumHats);
|
|
LOAD_FUNCPTR(SDL_JoystickGetAxis);
|
|
LOAD_FUNCPTR(SDL_JoystickGetHat);
|
|
LOAD_FUNCPTR(SDL_IsGameController);
|
|
LOAD_FUNCPTR(SDL_GameControllerClose);
|
|
LOAD_FUNCPTR(SDL_GameControllerGetAxis);
|
|
LOAD_FUNCPTR(SDL_GameControllerGetButton);
|
|
LOAD_FUNCPTR(SDL_GameControllerName);
|
|
LOAD_FUNCPTR(SDL_GameControllerOpen);
|
|
LOAD_FUNCPTR(SDL_GameControllerEventState);
|
|
LOAD_FUNCPTR(SDL_HapticClose);
|
|
LOAD_FUNCPTR(SDL_HapticDestroyEffect);
|
|
LOAD_FUNCPTR(SDL_HapticNewEffect);
|
|
LOAD_FUNCPTR(SDL_HapticOpenFromJoystick);
|
|
LOAD_FUNCPTR(SDL_HapticQuery);
|
|
LOAD_FUNCPTR(SDL_HapticRumbleInit);
|
|
LOAD_FUNCPTR(SDL_HapticRumblePlay);
|
|
LOAD_FUNCPTR(SDL_HapticRumbleSupported);
|
|
LOAD_FUNCPTR(SDL_HapticRunEffect);
|
|
LOAD_FUNCPTR(SDL_HapticStopAll);
|
|
LOAD_FUNCPTR(SDL_JoystickIsHaptic);
|
|
LOAD_FUNCPTR(SDL_memset);
|
|
LOAD_FUNCPTR(SDL_GameControllerAddMapping);
|
|
LOAD_FUNCPTR(SDL_RegisterEvents);
|
|
LOAD_FUNCPTR(SDL_PushEvent);
|
|
#undef LOAD_FUNCPTR
|
|
pSDL_JoystickGetProduct = dlsym(sdl_handle, "SDL_JoystickGetProduct");
|
|
pSDL_JoystickGetProductVersion = dlsym(sdl_handle, "SDL_JoystickGetProductVersion");
|
|
pSDL_JoystickGetVendor = dlsym(sdl_handle, "SDL_JoystickGetVendor");
|
|
|
|
if (pSDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
|
|
{
|
|
ERR("could not init SDL: %s\n", pSDL_GetError());
|
|
goto failed;
|
|
}
|
|
|
|
if ((quit_event = pSDL_RegisterEvents(1)) == -1)
|
|
{
|
|
ERR("error registering quit event\n");
|
|
goto failed;
|
|
}
|
|
|
|
pSDL_JoystickEventState(SDL_ENABLE);
|
|
pSDL_GameControllerEventState(SDL_ENABLE);
|
|
|
|
/* Process mappings */
|
|
if (pSDL_GameControllerAddMapping != NULL) sdl_load_mappings();
|
|
|
|
return STATUS_SUCCESS;
|
|
|
|
failed:
|
|
dlclose(sdl_handle);
|
|
sdl_handle = NULL;
|
|
return STATUS_UNSUCCESSFUL;
|
|
}
|
|
|
|
NTSTATUS sdl_bus_wait(void *args)
|
|
{
|
|
SDL_Event event;
|
|
|
|
do
|
|
{
|
|
if (pSDL_WaitEvent(&event) != 0) process_device_event(&event);
|
|
else WARN("SDL_WaitEvent failed: %s\n", pSDL_GetError());
|
|
} while (event.type != quit_event);
|
|
|
|
TRACE("SDL main loop exiting\n");
|
|
dlclose(sdl_handle);
|
|
sdl_handle = NULL;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS sdl_bus_stop(void *args)
|
|
{
|
|
SDL_Event event;
|
|
|
|
if (!sdl_handle) return STATUS_SUCCESS;
|
|
|
|
event.type = quit_event;
|
|
if (pSDL_PushEvent(&event) != 1)
|
|
{
|
|
ERR("error pushing quit event\n");
|
|
return STATUS_UNSUCCESSFUL;
|
|
}
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
#else
|
|
|
|
NTSTATUS sdl_bus_init(void *args)
|
|
{
|
|
WARN("SDL support not compiled in!\n");
|
|
return STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
NTSTATUS sdl_bus_wait(void *args)
|
|
{
|
|
WARN("SDL support not compiled in!\n");
|
|
return STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
NTSTATUS sdl_bus_stop(void *args)
|
|
{
|
|
WARN("SDL support not compiled in!\n");
|
|
return STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
#endif /* SONAME_LIBSDL2 */
|