1323 lines
37 KiB
C
1323 lines
37 KiB
C
/* FAudio - XAudio Reimplementation for FNA
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*
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* Copyright (c) 2011-2021 Ethan Lee, Luigi Auriemma, and the MonoGame Team
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
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*
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*/
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#ifndef FAUDIO_H
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#define FAUDIO_H
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#ifdef _WIN32
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#define FAUDIOAPI
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#define FAUDIOCALL
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#else
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#define FAUDIOAPI
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#define FAUDIOCALL
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#endif
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#ifdef _MSC_VER
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#define FAUDIODEPRECATED(msg) __declspec(deprecated(msg))
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#else
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#define FAUDIODEPRECATED(msg) __attribute__((deprecated(msg)))
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#endif
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/* -Wpedantic nameless union/struct silencing */
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#ifndef FAUDIONAMELESS
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#ifdef __GNUC__
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#define FAUDIONAMELESS __extension__
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#else
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#define FAUDIONAMELESS
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#endif /* __GNUC__ */
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#endif /* FAUDIONAMELESS */
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#include <stdint.h>
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Type Declarations */
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typedef struct FAudio FAudio;
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typedef struct FAudioVoice FAudioVoice;
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typedef FAudioVoice FAudioSourceVoice;
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typedef FAudioVoice FAudioSubmixVoice;
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typedef FAudioVoice FAudioMasteringVoice;
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typedef struct FAudioEngineCallback FAudioEngineCallback;
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typedef struct FAudioVoiceCallback FAudioVoiceCallback;
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/* Enumerations */
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typedef enum FAudioDeviceRole
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{
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FAudioNotDefaultDevice = 0x0,
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FAudioDefaultConsoleDevice = 0x1,
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FAudioDefaultMultimediaDevice = 0x2,
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FAudioDefaultCommunicationsDevice = 0x4,
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FAudioDefaultGameDevice = 0x8,
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FAudioGlobalDefaultDevice = 0xF,
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FAudioInvalidDeviceRole = ~FAudioGlobalDefaultDevice
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} FAudioDeviceRole;
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typedef enum FAudioFilterType
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{
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FAudioLowPassFilter,
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FAudioBandPassFilter,
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FAudioHighPassFilter,
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FAudioNotchFilter
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} FAudioFilterType;
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typedef enum FAudioStreamCategory
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{
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FAudioStreamCategory_Other,
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FAudioStreamCategory_ForegroundOnlyMedia,
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FAudioStreamCategory_BackgroundCapableMedia,
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FAudioStreamCategory_Communications,
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FAudioStreamCategory_Alerts,
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FAudioStreamCategory_SoundEffects,
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FAudioStreamCategory_GameEffects,
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FAudioStreamCategory_GameMedia,
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FAudioStreamCategory_GameChat,
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FAudioStreamCategory_Speech,
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FAudioStreamCategory_Movie,
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FAudioStreamCategory_Media
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} FAudioStreamCategory;
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/* FIXME: The original enum violates ISO C and is platform specific anyway... */
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typedef uint32_t FAudioProcessor;
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#define FAUDIO_DEFAULT_PROCESSOR 0xFFFFFFFF
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/* Structures */
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#pragma pack(push, 1)
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typedef struct FAudioGUID
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{
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uint32_t Data1;
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uint16_t Data2;
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uint16_t Data3;
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uint8_t Data4[8];
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} FAudioGUID;
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/* See MSDN:
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* https://msdn.microsoft.com/en-us/library/windows/desktop/dd390970%28v=vs.85%29.aspx
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*/
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typedef struct FAudioWaveFormatEx
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{
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uint16_t wFormatTag;
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uint16_t nChannels;
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uint32_t nSamplesPerSec;
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uint32_t nAvgBytesPerSec;
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uint16_t nBlockAlign;
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uint16_t wBitsPerSample;
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uint16_t cbSize;
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} FAudioWaveFormatEx;
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/* See MSDN:
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* https://msdn.microsoft.com/en-us/library/windows/desktop/dd390971(v=vs.85).aspx
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*/
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typedef struct FAudioWaveFormatExtensible
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{
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FAudioWaveFormatEx Format;
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union
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{
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uint16_t wValidBitsPerSample;
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uint16_t wSamplesPerBlock;
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uint16_t wReserved;
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} Samples;
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uint32_t dwChannelMask;
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FAudioGUID SubFormat;
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} FAudioWaveFormatExtensible;
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typedef struct FAudioADPCMCoefSet
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{
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int16_t iCoef1;
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int16_t iCoef2;
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} FAudioADPCMCoefSet;
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typedef struct FAudioADPCMWaveFormat
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{
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FAudioWaveFormatEx wfx;
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uint16_t wSamplesPerBlock;
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uint16_t wNumCoef;
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/* MSVC warns on empty arrays in structs */
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4200)
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#endif
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FAudioADPCMCoefSet aCoef[];
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/* MSADPCM has 7 coefficient pairs:
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* {
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* { 256, 0 },
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* { 512, -256 },
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* { 0, 0 },
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* { 192, 64 },
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* { 240, 0 },
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* { 460, -208 },
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* { 392, -232 }
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* }
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*/
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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} FAudioADPCMWaveFormat;
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typedef struct FAudioDeviceDetails
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{
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int16_t DeviceID[256]; /* Win32 wchar_t */
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int16_t DisplayName[256]; /* Win32 wchar_t */
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FAudioDeviceRole Role;
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FAudioWaveFormatExtensible OutputFormat;
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} FAudioDeviceDetails;
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typedef struct FAudioVoiceDetails
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{
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uint32_t CreationFlags;
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uint32_t ActiveFlags;
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uint32_t InputChannels;
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uint32_t InputSampleRate;
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} FAudioVoiceDetails;
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typedef struct FAudioSendDescriptor
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{
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uint32_t Flags; /* 0 or FAUDIO_SEND_USEFILTER */
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FAudioVoice *pOutputVoice;
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} FAudioSendDescriptor;
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typedef struct FAudioVoiceSends
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{
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uint32_t SendCount;
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FAudioSendDescriptor *pSends;
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} FAudioVoiceSends;
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#ifndef FAPO_DECL
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#define FAPO_DECL
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typedef struct FAPO FAPO;
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#endif /* FAPO_DECL */
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typedef struct FAudioEffectDescriptor
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{
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FAPO *pEffect;
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int32_t InitialState; /* 1 - Enabled, 0 - Disabled */
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uint32_t OutputChannels;
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} FAudioEffectDescriptor;
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typedef struct FAudioEffectChain
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{
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uint32_t EffectCount;
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FAudioEffectDescriptor *pEffectDescriptors;
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} FAudioEffectChain;
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typedef struct FAudioFilterParameters
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{
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FAudioFilterType Type;
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float Frequency; /* [0, FAUDIO_MAX_FILTER_FREQUENCY] */
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float OneOverQ; /* [0, FAUDIO_MAX_FILTER_ONEOVERQ] */
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} FAudioFilterParameters;
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typedef struct FAudioBuffer
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{
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/* Either 0 or FAUDIO_END_OF_STREAM */
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uint32_t Flags;
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/* Pointer to wave data, memory block size.
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* Note that pAudioData is not copied; FAudio reads directly from your
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* pointer! This pointer must be valid until FAudio has finished using
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* it, at which point an OnBufferEnd callback will be generated.
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*/
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uint32_t AudioBytes;
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const uint8_t *pAudioData;
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/* Play region, in sample frames. */
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uint32_t PlayBegin;
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uint32_t PlayLength;
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/* Loop region, in sample frames.
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* This can be used to loop a subregion of the wave instead of looping
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* the whole thing, i.e. if you have an intro/outro you can set these
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* to loop the middle sections instead. If you don't need this, set both
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* values to 0.
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*/
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uint32_t LoopBegin;
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uint32_t LoopLength;
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/* [0, FAUDIO_LOOP_INFINITE] */
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uint32_t LoopCount;
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/* This is sent to callbacks as pBufferContext */
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void *pContext;
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} FAudioBuffer;
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typedef struct FAudioBufferWMA
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{
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const uint32_t *pDecodedPacketCumulativeBytes;
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uint32_t PacketCount;
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} FAudioBufferWMA;
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typedef struct FAudioVoiceState
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{
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void *pCurrentBufferContext;
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uint32_t BuffersQueued;
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uint64_t SamplesPlayed;
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} FAudioVoiceState;
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typedef struct FAudioPerformanceData
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{
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uint64_t AudioCyclesSinceLastQuery;
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uint64_t TotalCyclesSinceLastQuery;
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uint32_t MinimumCyclesPerQuantum;
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uint32_t MaximumCyclesPerQuantum;
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uint32_t MemoryUsageInBytes;
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uint32_t CurrentLatencyInSamples;
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uint32_t GlitchesSinceEngineStarted;
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uint32_t ActiveSourceVoiceCount;
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uint32_t TotalSourceVoiceCount;
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uint32_t ActiveSubmixVoiceCount;
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uint32_t ActiveResamplerCount;
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uint32_t ActiveMatrixMixCount;
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uint32_t ActiveXmaSourceVoices;
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uint32_t ActiveXmaStreams;
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} FAudioPerformanceData;
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typedef struct FAudioDebugConfiguration
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{
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/* See FAUDIO_LOG_* */
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uint32_t TraceMask;
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uint32_t BreakMask;
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/* 0 or 1 */
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int32_t LogThreadID;
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int32_t LogFileline;
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int32_t LogFunctionName;
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int32_t LogTiming;
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} FAudioDebugConfiguration;
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#pragma pack(pop)
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/* This ISN'T packed. Strictly speaking it wouldn't have mattered anyway but eh.
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* See https://github.com/microsoft/DirectXTK/issues/256
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*/
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typedef struct FAudioXMA2WaveFormatEx
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{
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FAudioWaveFormatEx wfx;
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uint16_t wNumStreams;
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uint32_t dwChannelMask;
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uint32_t dwSamplesEncoded;
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uint32_t dwBytesPerBlock;
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uint32_t dwPlayBegin;
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uint32_t dwPlayLength;
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uint32_t dwLoopBegin;
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uint32_t dwLoopLength;
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uint8_t bLoopCount;
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uint8_t bEncoderVersion;
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uint16_t wBlockCount;
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} FAudioXMA2WaveFormat;
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/* Constants */
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#define FAUDIO_E_OUT_OF_MEMORY 0x8007000e
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#define FAUDIO_E_INVALID_ARG 0x80070057
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#define FAUDIO_E_UNSUPPORTED_FORMAT 0x88890008
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#define FAUDIO_E_INVALID_CALL 0x88960001
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#define FAUDIO_E_DEVICE_INVALIDATED 0x88960004
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#define FAPO_E_FORMAT_UNSUPPORTED 0x88970001
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#define FAUDIO_MAX_BUFFER_BYTES 0x80000000
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#define FAUDIO_MAX_QUEUED_BUFFERS 64
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#define FAUDIO_MAX_AUDIO_CHANNELS 64
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#define FAUDIO_MIN_SAMPLE_RATE 1000
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#define FAUDIO_MAX_SAMPLE_RATE 200000
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#define FAUDIO_MAX_VOLUME_LEVEL 16777216.0f
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#define FAUDIO_MIN_FREQ_RATIO (1.0f / 1024.0f)
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#define FAUDIO_MAX_FREQ_RATIO 1024.0f
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#define FAUDIO_DEFAULT_FREQ_RATIO 2.0f
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#define FAUDIO_MAX_FILTER_ONEOVERQ 1.5f
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#define FAUDIO_MAX_FILTER_FREQUENCY 1.0f
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#define FAUDIO_MAX_LOOP_COUNT 254
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#define FAUDIO_COMMIT_NOW 0
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#define FAUDIO_COMMIT_ALL 0
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#define FAUDIO_INVALID_OPSET (uint32_t) (-1)
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#define FAUDIO_NO_LOOP_REGION 0
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#define FAUDIO_LOOP_INFINITE 255
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#define FAUDIO_DEFAULT_CHANNELS 0
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#define FAUDIO_DEFAULT_SAMPLERATE 0
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#define FAUDIO_DEBUG_ENGINE 0x0001
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#define FAUDIO_VOICE_NOPITCH 0x0002
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#define FAUDIO_VOICE_NOSRC 0x0004
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#define FAUDIO_VOICE_USEFILTER 0x0008
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#define FAUDIO_VOICE_MUSIC 0x0010
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#define FAUDIO_PLAY_TAILS 0x0020
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#define FAUDIO_END_OF_STREAM 0x0040
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#define FAUDIO_SEND_USEFILTER 0x0080
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#define FAUDIO_VOICE_NOSAMPLESPLAYED 0x0100
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#define FAUDIO_1024_QUANTUM 0x8000
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#define FAUDIO_DEFAULT_FILTER_TYPE FAudioLowPassFilter
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#define FAUDIO_DEFAULT_FILTER_FREQUENCY FAUDIO_MAX_FILTER_FREQUENCY
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#define FAUDIO_DEFAULT_FILTER_ONEOVERQ 1.0f
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#define FAUDIO_LOG_ERRORS 0x0001
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#define FAUDIO_LOG_WARNINGS 0x0002
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#define FAUDIO_LOG_INFO 0x0004
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#define FAUDIO_LOG_DETAIL 0x0008
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#define FAUDIO_LOG_API_CALLS 0x0010
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#define FAUDIO_LOG_FUNC_CALLS 0x0020
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#define FAUDIO_LOG_TIMING 0x0040
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#define FAUDIO_LOG_LOCKS 0x0080
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#define FAUDIO_LOG_MEMORY 0x0100
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#define FAUDIO_LOG_STREAMING 0x1000
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#ifndef _SPEAKER_POSITIONS_
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#define SPEAKER_FRONT_LEFT 0x00000001
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#define SPEAKER_FRONT_RIGHT 0x00000002
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#define SPEAKER_FRONT_CENTER 0x00000004
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#define SPEAKER_LOW_FREQUENCY 0x00000008
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#define SPEAKER_BACK_LEFT 0x00000010
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#define SPEAKER_BACK_RIGHT 0x00000020
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#define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040
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#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080
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#define SPEAKER_BACK_CENTER 0x00000100
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#define SPEAKER_SIDE_LEFT 0x00000200
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#define SPEAKER_SIDE_RIGHT 0x00000400
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#define SPEAKER_TOP_CENTER 0x00000800
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#define SPEAKER_TOP_FRONT_LEFT 0x00001000
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#define SPEAKER_TOP_FRONT_CENTER 0x00002000
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#define SPEAKER_TOP_FRONT_RIGHT 0x00004000
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#define SPEAKER_TOP_BACK_LEFT 0x00008000
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#define SPEAKER_TOP_BACK_CENTER 0x00010000
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#define SPEAKER_TOP_BACK_RIGHT 0x00020000
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#define _SPEAKER_POSITIONS_
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#endif
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#ifndef SPEAKER_MONO
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#define SPEAKER_MONO SPEAKER_FRONT_CENTER
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#define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
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#define SPEAKER_2POINT1 \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_LOW_FREQUENCY )
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#define SPEAKER_SURROUND \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | \
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SPEAKER_BACK_CENTER )
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#define SPEAKER_QUAD \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_BACK_LEFT | \
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SPEAKER_BACK_RIGHT )
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#define SPEAKER_4POINT1 \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | \
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SPEAKER_BACK_RIGHT )
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#define SPEAKER_5POINT1 \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | \
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SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | \
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SPEAKER_BACK_RIGHT )
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#define SPEAKER_7POINT1 \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | \
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SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | \
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SPEAKER_BACK_RIGHT | \
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SPEAKER_FRONT_LEFT_OF_CENTER | \
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SPEAKER_FRONT_RIGHT_OF_CENTER )
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#define SPEAKER_5POINT1_SURROUND \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | \
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SPEAKER_LOW_FREQUENCY | \
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SPEAKER_SIDE_LEFT | \
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SPEAKER_SIDE_RIGHT )
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#define SPEAKER_7POINT1_SURROUND \
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( SPEAKER_FRONT_LEFT | \
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SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | \
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SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | \
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SPEAKER_BACK_RIGHT | \
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SPEAKER_SIDE_LEFT | \
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SPEAKER_SIDE_RIGHT )
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#define SPEAKER_XBOX SPEAKER_5POINT1
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#endif
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#define FAUDIO_FORMAT_PCM 1
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#define FAUDIO_FORMAT_MSADPCM 2
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#define FAUDIO_FORMAT_IEEE_FLOAT 3
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#define FAUDIO_FORMAT_WMAUDIO2 0x0161
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#define FAUDIO_FORMAT_WMAUDIO3 0x0162
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#define FAUDIO_FORMAT_WMAUDIO_LOSSLESS 0x0163
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#define FAUDIO_FORMAT_XMAUDIO2 0x0166
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#define FAUDIO_FORMAT_EXTENSIBLE 0xFFFE
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extern FAudioGUID DATAFORMAT_SUBTYPE_PCM;
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extern FAudioGUID DATAFORMAT_SUBTYPE_IEEE_FLOAT;
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/* FAudio Version API */
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#define FAUDIO_TARGET_VERSION 8 /* Targeting compatibility with XAudio 2.8 */
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#define FAUDIO_ABI_VERSION 0
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#define FAUDIO_MAJOR_VERSION 21
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#define FAUDIO_MINOR_VERSION 10
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#define FAUDIO_PATCH_VERSION 0
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#define FAUDIO_COMPILED_VERSION ( \
|
|
(FAUDIO_ABI_VERSION * 100 * 100 * 100) + \
|
|
(FAUDIO_MAJOR_VERSION * 100 * 100) + \
|
|
(FAUDIO_MINOR_VERSION * 100) + \
|
|
(FAUDIO_PATCH_VERSION) \
|
|
)
|
|
|
|
FAUDIOAPI uint32_t FAudioLinkedVersion(void);
|
|
|
|
/* FAudio Interface */
|
|
|
|
/* This should be your first FAudio call.
|
|
*
|
|
* ppFAudio: Filled with the FAudio core context.
|
|
* Flags: Can be 0 or FAUDIO_DEBUG_ENGINE.
|
|
* XAudio2Processor: Set this to FAUDIO_DEFAULT_PROCESSOR.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioCreate(
|
|
FAudio **ppFAudio,
|
|
uint32_t Flags,
|
|
FAudioProcessor XAudio2Processor
|
|
);
|
|
|
|
/* See "extensions/COMConstructEXT.txt" for more details */
|
|
FAUDIOAPI uint32_t FAudioCOMConstructEXT(FAudio **ppFAudio, uint8_t version);
|
|
|
|
/* Increments a reference counter. When counter is 0, audio is freed.
|
|
* Returns the reference count after incrementing.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_AddRef(FAudio *audio);
|
|
|
|
/* Decrements a reference counter. When counter is 0, audio is freed.
|
|
* Returns the reference count after decrementing.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_Release(FAudio *audio);
|
|
|
|
/* Queries the number of sound devices available for use.
|
|
*
|
|
* pCount: Filled with the number of available sound devices.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_GetDeviceCount(FAudio *audio, uint32_t *pCount);
|
|
|
|
/* Gets basic information about a sound device.
|
|
*
|
|
* Index: Can be between 0 and the result of GetDeviceCount.
|
|
* pDeviceDetails: Filled with the device information.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_GetDeviceDetails(
|
|
FAudio *audio,
|
|
uint32_t Index,
|
|
FAudioDeviceDetails *pDeviceDetails
|
|
);
|
|
|
|
/* You don't actually have to call this, unless you're using the COM APIs.
|
|
* See the FAudioCreate API for parameter information.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_Initialize(
|
|
FAudio *audio,
|
|
uint32_t Flags,
|
|
FAudioProcessor XAudio2Processor
|
|
);
|
|
|
|
/* Register a new set of engine callbacks.
|
|
* There is no limit to the number of sets, but expect performance to degrade
|
|
* if you have a whole bunch of these. You most likely only need one.
|
|
*
|
|
* pCallback: The completely-initialized FAudioEngineCallback structure.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_RegisterForCallbacks(
|
|
FAudio *audio,
|
|
FAudioEngineCallback *pCallback
|
|
);
|
|
|
|
/* Remove an active set of engine callbacks.
|
|
* This checks the pointer value, NOT the callback values!
|
|
*
|
|
* pCallback: An FAudioEngineCallback structure previously sent to Register.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI void FAudio_UnregisterForCallbacks(
|
|
FAudio *audio,
|
|
FAudioEngineCallback *pCallback
|
|
);
|
|
|
|
/* Creates a "source" voice, used to play back wavedata.
|
|
*
|
|
* ppSourceVoice: Filled with the source voice pointer.
|
|
* pSourceFormat: The input wavedata format, see the documentation for
|
|
* FAudioWaveFormatEx.
|
|
* Flags: Can be 0 or a mix of the following FAUDIO_VOICE_* flags:
|
|
* NOPITCH/NOSRC: Resampling is disabled. If you set this,
|
|
* the source format sample rate MUST match
|
|
* the output voices' input sample rates.
|
|
* Also, SetFrequencyRatio will fail.
|
|
* USEFILTER: Enables the use of SetFilterParameters.
|
|
* MUSIC: Unsupported.
|
|
* MaxFrequencyRatio: AKA your max pitch. This allows us to optimize the size
|
|
* of the decode/resample cache sizes. For example, if you
|
|
* only expect to raise pitch by a single octave, you can
|
|
* set this value to 2.0f. 2.0f is the default value.
|
|
* Bounds: [FAUDIO_MIN_FREQ_RATIO, FAUDIO_MAX_FREQ_RATIO].
|
|
* pCallback: Voice callbacks, see FAudioVoiceCallback documentation.
|
|
* pSendList: List of output voices. If NULL, defaults to master.
|
|
* All output voices must have the same sample rate!
|
|
* pEffectChain: List of FAPO effects. This value can be NULL.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_CreateSourceVoice(
|
|
FAudio *audio,
|
|
FAudioSourceVoice **ppSourceVoice,
|
|
const FAudioWaveFormatEx *pSourceFormat,
|
|
uint32_t Flags,
|
|
float MaxFrequencyRatio,
|
|
FAudioVoiceCallback *pCallback,
|
|
const FAudioVoiceSends *pSendList,
|
|
const FAudioEffectChain *pEffectChain
|
|
);
|
|
|
|
/* Creates a "submix" voice, used to mix/process input voices.
|
|
* The typical use case for this is to perform CPU-intensive tasks on large
|
|
* groups of voices all at once. Examples include resampling and FAPO effects.
|
|
*
|
|
* ppSubmixVoice: Filled with the submix voice pointer.
|
|
* InputChannels: Input voices will convert to this channel count.
|
|
* InputSampleRate: Input voices will convert to this sample rate.
|
|
* Flags: Can be 0 or FAUDIO_VOICE_USEFILTER.
|
|
* ProcessingStage: If you have multiple submixes that depend on a specific
|
|
* order of processing, you can sort them by setting this
|
|
* value to prioritize them. For example, submixes with
|
|
* stage 0 will process first, then stage 1, 2, and so on.
|
|
* pSendList: List of output voices. If NULL, defaults to master.
|
|
* All output voices must have the same sample rate!
|
|
* pEffectChain: List of FAPO effects. This value can be NULL.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_CreateSubmixVoice(
|
|
FAudio *audio,
|
|
FAudioSubmixVoice **ppSubmixVoice,
|
|
uint32_t InputChannels,
|
|
uint32_t InputSampleRate,
|
|
uint32_t Flags,
|
|
uint32_t ProcessingStage,
|
|
const FAudioVoiceSends *pSendList,
|
|
const FAudioEffectChain *pEffectChain
|
|
);
|
|
|
|
/* This should be your second FAudio call, unless you care about which device
|
|
* you want to use. In that case, see GetDeviceDetails.
|
|
*
|
|
* ppMasteringVoice: Filled with the mastering voice pointer.
|
|
* InputChannels: Device channel count. Can be FAUDIO_DEFAULT_CHANNELS.
|
|
* InputSampleRate: Device sample rate. Can be FAUDIO_DEFAULT_SAMPLERATE.
|
|
* Flags: This value must be 0.
|
|
* DeviceIndex: 0 for the default device. See GetDeviceCount.
|
|
* pEffectChain: List of FAPO effects. This value can be NULL.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_CreateMasteringVoice(
|
|
FAudio *audio,
|
|
FAudioMasteringVoice **ppMasteringVoice,
|
|
uint32_t InputChannels,
|
|
uint32_t InputSampleRate,
|
|
uint32_t Flags,
|
|
uint32_t DeviceIndex,
|
|
const FAudioEffectChain *pEffectChain
|
|
);
|
|
|
|
/* This is the XAudio 2.8+ version of CreateMasteringVoice.
|
|
* Right now this doesn't do anything. Don't use this function.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_CreateMasteringVoice8(
|
|
FAudio *audio,
|
|
FAudioMasteringVoice **ppMasteringVoice,
|
|
uint32_t InputChannels,
|
|
uint32_t InputSampleRate,
|
|
uint32_t Flags,
|
|
uint16_t *szDeviceId,
|
|
const FAudioEffectChain *pEffectChain,
|
|
FAudioStreamCategory StreamCategory
|
|
);
|
|
|
|
/* Starts the engine, begins processing the audio graph.
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_StartEngine(FAudio *audio);
|
|
|
|
/* Stops the engine and halts all processing.
|
|
* The audio device will continue to run, but will produce silence.
|
|
* The graph will be frozen until you call StartEngine, where it will then
|
|
* resume all processing exactly as it would have had this never been called.
|
|
*/
|
|
FAUDIOAPI void FAudio_StopEngine(FAudio *audio);
|
|
|
|
/* Flushes a batch of FAudio calls compiled with a given "OperationSet" tag.
|
|
* This function is based on IXAudio2::CommitChanges from the XAudio2 spec.
|
|
* This is useful for pushing calls that need to be done perfectly in sync. For
|
|
* example, if you want to play two separate sources at the exact same time, you
|
|
* can call FAudioSourceVoice_Start with an OperationSet value of your choice,
|
|
* then call CommitChanges with that same value to start the sources together.
|
|
*
|
|
* OperationSet: Either a value known by you or FAUDIO_COMMIT_ALL
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudio_CommitOperationSet(
|
|
FAudio *audio,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* DO NOT USE THIS FUNCTION OR I SWEAR TO GOD */
|
|
FAUDIODEPRECATED("This function will break your program! Use FAudio_CommitOperationSet instead!")
|
|
FAUDIOAPI uint32_t FAudio_CommitChanges(FAudio *audio);
|
|
|
|
/* Requests various bits of performance information from the engine.
|
|
*
|
|
* pPerfData: Filled with the data. See FAudioPerformanceData for details.
|
|
*/
|
|
FAUDIOAPI void FAudio_GetPerformanceData(
|
|
FAudio *audio,
|
|
FAudioPerformanceData *pPerfData
|
|
);
|
|
|
|
/* When using a Debug binary, this lets you configure what information gets
|
|
* logged to output. Be careful, this can spit out a LOT of text.
|
|
*
|
|
* pDebugConfiguration: See FAudioDebugConfiguration for details.
|
|
* pReserved: Set this to NULL.
|
|
*/
|
|
FAUDIOAPI void FAudio_SetDebugConfiguration(
|
|
FAudio *audio,
|
|
FAudioDebugConfiguration *pDebugConfiguration,
|
|
void* pReserved
|
|
);
|
|
|
|
/* Requests the values that determine's the engine's update size.
|
|
* For example, a 48KHz engine with a 1024-sample update period would return
|
|
* 1024 for the numerator and 48000 for the denominator. With this information,
|
|
* you can determine the precise update size in milliseconds.
|
|
*
|
|
* quantumNumerator - The engine's update size, in sample frames.
|
|
* quantumDenominator - The engine's sample rate, in Hz
|
|
*/
|
|
FAUDIOAPI void FAudio_GetProcessingQuantum(
|
|
FAudio *audio,
|
|
uint32_t *quantumNumerator,
|
|
uint32_t *quantumDenominator
|
|
);
|
|
|
|
/* FAudioVoice Interface */
|
|
|
|
/* Requests basic information about a voice.
|
|
*
|
|
* pVoiceDetails: See FAudioVoiceDetails for details.
|
|
*/
|
|
FAUDIOAPI void FAudioVoice_GetVoiceDetails(
|
|
FAudioVoice *voice,
|
|
FAudioVoiceDetails *pVoiceDetails
|
|
);
|
|
|
|
/* Change the output voices for this voice.
|
|
* This function is invalid for mastering voices.
|
|
*
|
|
* pSendList: List of output voices. If NULL, defaults to master.
|
|
* All output voices must have the same sample rate!
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetOutputVoices(
|
|
FAudioVoice *voice,
|
|
const FAudioVoiceSends *pSendList
|
|
);
|
|
|
|
/* Change/Remove the effect chain for this voice.
|
|
*
|
|
* pEffectChain: List of FAPO effects. This value can be NULL.
|
|
* Note that the final channel counts for this chain MUST
|
|
* match the input/output channel count that was
|
|
* determined at voice creation time!
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetEffectChain(
|
|
FAudioVoice *voice,
|
|
const FAudioEffectChain *pEffectChain
|
|
);
|
|
|
|
/* Enables an effect in the effect chain.
|
|
*
|
|
* EffectIndex: The index of the effect (based on the chain order).
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_EnableEffect(
|
|
FAudioVoice *voice,
|
|
uint32_t EffectIndex,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Disables an effect in the effect chain.
|
|
*
|
|
* EffectIndex: The index of the effect (based on the chain order).
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_DisableEffect(
|
|
FAudioVoice *voice,
|
|
uint32_t EffectIndex,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Queries the enabled/disabled state of an effect in the effect chain.
|
|
*
|
|
* EffectIndex: The index of the effect (based on the chain order).
|
|
* pEnabled: Filled with either 1 (Enabled) or 0 (Disabled).
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI void FAudioVoice_GetEffectState(
|
|
FAudioVoice *voice,
|
|
uint32_t EffectIndex,
|
|
int32_t *pEnabled
|
|
);
|
|
|
|
/* Submits a block of memory to be sent to FAPO::SetParameters.
|
|
*
|
|
* EffectIndex: The index of the effect (based on the chain order).
|
|
* pParameters: The values to be copied and submitted to the FAPO.
|
|
* ParametersByteSize: This should match what the FAPO expects!
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetEffectParameters(
|
|
FAudioVoice *voice,
|
|
uint32_t EffectIndex,
|
|
const void *pParameters,
|
|
uint32_t ParametersByteSize,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Requests the latest parameters from FAPO::GetParameters.
|
|
*
|
|
* EffectIndex: The index of the effect (based on the chain order).
|
|
* pParameters: Filled with the latest parameter values from the FAPO.
|
|
* ParametersByteSize: This should match what the FAPO expects!
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_GetEffectParameters(
|
|
FAudioVoice *voice,
|
|
uint32_t EffectIndex,
|
|
void *pParameters,
|
|
uint32_t ParametersByteSize
|
|
);
|
|
|
|
/* Sets the filter variables for a voice.
|
|
* This is only valid on voices with the USEFILTER flag.
|
|
*
|
|
* pParameters: See FAudioFilterParameters for details.
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetFilterParameters(
|
|
FAudioVoice *voice,
|
|
const FAudioFilterParameters *pParameters,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Requests the filter variables for a voice.
|
|
* This is only valid on voices with the USEFILTER flag.
|
|
*
|
|
* pParameters: See FAudioFilterParameters for details.
|
|
*/
|
|
FAUDIOAPI void FAudioVoice_GetFilterParameters(
|
|
FAudioVoice *voice,
|
|
FAudioFilterParameters *pParameters
|
|
);
|
|
|
|
/* Sets the filter variables for a voice's output voice.
|
|
* This is only valid on sends with the USEFILTER flag.
|
|
*
|
|
* pDestinationVoice: An output voice from the voice's send list.
|
|
* pParameters: See FAudioFilterParameters for details.
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetOutputFilterParameters(
|
|
FAudioVoice *voice,
|
|
FAudioVoice *pDestinationVoice,
|
|
const FAudioFilterParameters *pParameters,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Requests the filter variables for a voice's output voice.
|
|
* This is only valid on sends with the USEFILTER flag.
|
|
*
|
|
* pDestinationVoice: An output voice from the voice's send list.
|
|
* pParameters: See FAudioFilterParameters for details.
|
|
*/
|
|
FAUDIOAPI void FAudioVoice_GetOutputFilterParameters(
|
|
FAudioVoice *voice,
|
|
FAudioVoice *pDestinationVoice,
|
|
FAudioFilterParameters *pParameters
|
|
);
|
|
|
|
/* Sets the global volume of a voice.
|
|
*
|
|
* Volume: Amplitude ratio. 1.0f is default, 0.0f is silence.
|
|
* Note that you can actually set volume < 0.0f!
|
|
* Bounds: [-FAUDIO_MAX_VOLUME_LEVEL, FAUDIO_MAX_VOLUME_LEVEL]
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetVolume(
|
|
FAudioVoice *voice,
|
|
float Volume,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Requests the global volume of a voice.
|
|
*
|
|
* pVolume: Filled with the current voice amplitude ratio.
|
|
*/
|
|
FAUDIOAPI void FAudioVoice_GetVolume(
|
|
FAudioVoice *voice,
|
|
float *pVolume
|
|
);
|
|
|
|
/* Sets the per-channel volumes of a voice.
|
|
*
|
|
* Channels: Must match the channel count of this voice!
|
|
* pVolumes: Amplitude ratios for each channel. Same as SetVolume.
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetChannelVolumes(
|
|
FAudioVoice *voice,
|
|
uint32_t Channels,
|
|
const float *pVolumes,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Requests the per-channel volumes of a voice.
|
|
*
|
|
* Channels: Must match the channel count of this voice!
|
|
* pVolumes: Filled with the current channel amplitude ratios.
|
|
*/
|
|
FAUDIOAPI void FAudioVoice_GetChannelVolumes(
|
|
FAudioVoice *voice,
|
|
uint32_t Channels,
|
|
float *pVolumes
|
|
);
|
|
|
|
/* Sets the volumes of a send's output channels. The matrix is based on the
|
|
* voice's input channels. For example, the default matrix for a 2-channel
|
|
* source and a 2-channel output voice is as follows:
|
|
* [0] = 1.0f; <- Left input, left output
|
|
* [1] = 0.0f; <- Right input, left output
|
|
* [2] = 0.0f; <- Left input, right output
|
|
* [3] = 1.0f; <- Right input, right output
|
|
* This is typically only used for panning or 3D sound (via F3DAudio).
|
|
*
|
|
* pDestinationVoice: An output voice from the voice's send list.
|
|
* SourceChannels: Must match the voice's input channel count!
|
|
* DestinationChannels: Must match the destination's input channel count!
|
|
* pLevelMatrix: A float[SourceChannels * DestinationChannels].
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioVoice_SetOutputMatrix(
|
|
FAudioVoice *voice,
|
|
FAudioVoice *pDestinationVoice,
|
|
uint32_t SourceChannels,
|
|
uint32_t DestinationChannels,
|
|
const float *pLevelMatrix,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Gets the volumes of a send's output channels. See SetOutputMatrix.
|
|
*
|
|
* pDestinationVoice: An output voice from the voice's send list.
|
|
* SourceChannels: Must match the voice's input channel count!
|
|
* DestinationChannels: Must match the voice's output channel count!
|
|
* pLevelMatrix: A float[SourceChannels * DestinationChannels].
|
|
*/
|
|
FAUDIOAPI void FAudioVoice_GetOutputMatrix(
|
|
FAudioVoice *voice,
|
|
FAudioVoice *pDestinationVoice,
|
|
uint32_t SourceChannels,
|
|
uint32_t DestinationChannels,
|
|
float *pLevelMatrix
|
|
);
|
|
|
|
/* Removes this voice from the audio graph and frees memory. */
|
|
FAUDIOAPI void FAudioVoice_DestroyVoice(FAudioVoice *voice);
|
|
|
|
/* FAudioSourceVoice Interface */
|
|
|
|
/* Starts processing for a source voice.
|
|
*
|
|
* Flags: Must be 0.
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_Start(
|
|
FAudioSourceVoice *voice,
|
|
uint32_t Flags,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Pauses processing for a source voice. Yes, I said pausing.
|
|
* If you want to _actually_ stop, call FlushSourceBuffers next.
|
|
*
|
|
* Flags: Can be 0 or FAUDIO_PLAY_TAILS, which allows effects to
|
|
* keep emitting output even after processing has stopped.
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_Stop(
|
|
FAudioSourceVoice *voice,
|
|
uint32_t Flags,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Submits a block of wavedata for the source to process.
|
|
*
|
|
* pBuffer: See FAudioBuffer for details.
|
|
* pBufferWMA: See FAudioBufferWMA for details. (Also, don't use WMA.)
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_SubmitSourceBuffer(
|
|
FAudioSourceVoice *voice,
|
|
const FAudioBuffer *pBuffer,
|
|
const FAudioBufferWMA *pBufferWMA
|
|
);
|
|
|
|
/* Removes all buffers from a source, with a minor exception.
|
|
* If the voice is still playing, the active buffer is left alone.
|
|
* All buffers that are removed will spawn an OnBufferEnd callback.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_FlushSourceBuffers(
|
|
FAudioSourceVoice *voice
|
|
);
|
|
|
|
/* Takes the last buffer currently queued and sets the END_OF_STREAM flag.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_Discontinuity(
|
|
FAudioSourceVoice *voice
|
|
);
|
|
|
|
/* Sets the loop count of the active buffer to 0.
|
|
*
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_ExitLoop(
|
|
FAudioSourceVoice *voice,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Requests the state and some basic statistics for this source.
|
|
*
|
|
* pVoiceState: See FAudioVoiceState for details.
|
|
* Flags: Can be 0 or FAUDIO_VOICE_NOSAMPLESPLAYED.
|
|
*/
|
|
FAUDIOAPI void FAudioSourceVoice_GetState(
|
|
FAudioSourceVoice *voice,
|
|
FAudioVoiceState *pVoiceState,
|
|
uint32_t Flags
|
|
);
|
|
|
|
/* Sets the frequency ratio (fancy phrase for pitch) of this source.
|
|
*
|
|
* Ratio: The frequency ratio, must be <= MaxFrequencyRatio.
|
|
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_SetFrequencyRatio(
|
|
FAudioSourceVoice *voice,
|
|
float Ratio,
|
|
uint32_t OperationSet
|
|
);
|
|
|
|
/* Requests the frequency ratio (fancy phrase for pitch) of this source.
|
|
*
|
|
* pRatio: Filled with the frequency ratio.
|
|
*/
|
|
FAUDIOAPI void FAudioSourceVoice_GetFrequencyRatio(
|
|
FAudioSourceVoice *voice,
|
|
float *pRatio
|
|
);
|
|
|
|
/* Resets the core sample rate of this source.
|
|
* You probably don't want this, it's more likely you want SetFrequencyRatio.
|
|
* This is used to recycle voices without having to constantly reallocate them.
|
|
* For example, if you have wavedata that's all float32 mono, but the sample
|
|
* rates are different, you can take a source that was being used for a 48KHz
|
|
* wave and call this so it can be used for a 44.1KHz wave.
|
|
*
|
|
* NewSourceSampleRate: The new sample rate for this source.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioSourceVoice_SetSourceSampleRate(
|
|
FAudioSourceVoice *voice,
|
|
uint32_t NewSourceSampleRate
|
|
);
|
|
|
|
/* FAudioMasteringVoice Interface */
|
|
|
|
/* Requests the channel mask for the mastering voice.
|
|
* This is typically used with F3DAudioInitialize, but you may find it
|
|
* interesting if you want to see the user's basic speaker layout.
|
|
*
|
|
* pChannelMask: Filled with the channel mask.
|
|
*
|
|
* Returns 0 on success.
|
|
*/
|
|
FAUDIOAPI uint32_t FAudioMasteringVoice_GetChannelMask(
|
|
FAudioMasteringVoice *voice,
|
|
uint32_t *pChannelMask
|
|
);
|
|
|
|
/* FAudioEngineCallback Interface */
|
|
|
|
/* If something horrible happens, this will be called.
|
|
*
|
|
* Error: The error code that spawned this callback.
|
|
*/
|
|
typedef void (FAUDIOCALL * OnCriticalErrorFunc)(
|
|
FAudioEngineCallback *callback,
|
|
uint32_t Error
|
|
);
|
|
|
|
/* This is called at the end of a processing update. */
|
|
typedef void (FAUDIOCALL * OnProcessingPassEndFunc)(
|
|
FAudioEngineCallback *callback
|
|
);
|
|
|
|
/* This is called at the beginning of a processing update. */
|
|
typedef void (FAUDIOCALL * OnProcessingPassStartFunc)(
|
|
FAudioEngineCallback *callback
|
|
);
|
|
|
|
struct FAudioEngineCallback
|
|
{
|
|
OnCriticalErrorFunc OnCriticalError;
|
|
OnProcessingPassEndFunc OnProcessingPassEnd;
|
|
OnProcessingPassStartFunc OnProcessingPassStart;
|
|
};
|
|
|
|
/* FAudioVoiceCallback Interface */
|
|
|
|
/* When a buffer is no longer in use, this is called.
|
|
*
|
|
* pBufferContext: The pContext for the FAudioBuffer in question.
|
|
*/
|
|
typedef void (FAUDIOCALL * OnBufferEndFunc)(
|
|
FAudioVoiceCallback *callback,
|
|
void *pBufferContext
|
|
);
|
|
|
|
/* When a buffer is now being used, this is called.
|
|
*
|
|
* pBufferContext: The pContext for the FAudioBuffer in question.
|
|
*/
|
|
typedef void (FAUDIOCALL * OnBufferStartFunc)(
|
|
FAudioVoiceCallback *callback,
|
|
void *pBufferContext
|
|
);
|
|
|
|
/* When a buffer completes a loop, this is called.
|
|
*
|
|
* pBufferContext: The pContext for the FAudioBuffer in question.
|
|
*/
|
|
typedef void (FAUDIOCALL * OnLoopEndFunc)(
|
|
FAudioVoiceCallback *callback,
|
|
void *pBufferContext
|
|
);
|
|
|
|
/* When a buffer that has the END_OF_STREAM flag is finished, this is called. */
|
|
typedef void (FAUDIOCALL * OnStreamEndFunc)(
|
|
FAudioVoiceCallback *callback
|
|
);
|
|
|
|
/* If something horrible happens to a voice, this is called.
|
|
*
|
|
* pBufferContext: The pContext for the FAudioBuffer in question.
|
|
* Error: The error code that spawned this callback.
|
|
*/
|
|
typedef void (FAUDIOCALL * OnVoiceErrorFunc)(
|
|
FAudioVoiceCallback *callback,
|
|
void *pBufferContext,
|
|
uint32_t Error
|
|
);
|
|
|
|
/* When this voice is done being processed, this is called. */
|
|
typedef void (FAUDIOCALL * OnVoiceProcessingPassEndFunc)(
|
|
FAudioVoiceCallback *callback
|
|
);
|
|
|
|
/* When a voice is about to start being processed, this is called.
|
|
*
|
|
* BytesRequested: The number of bytes needed from the application to
|
|
* complete a full update. For example, if we need 512
|
|
* frames for a whole update, and the voice is a float32
|
|
* stereo source, BytesRequired will be 4096.
|
|
*/
|
|
typedef void (FAUDIOCALL * OnVoiceProcessingPassStartFunc)(
|
|
FAudioVoiceCallback *callback,
|
|
uint32_t BytesRequired
|
|
);
|
|
|
|
struct FAudioVoiceCallback
|
|
{
|
|
OnBufferEndFunc OnBufferEnd;
|
|
OnBufferStartFunc OnBufferStart;
|
|
OnLoopEndFunc OnLoopEnd;
|
|
OnStreamEndFunc OnStreamEnd;
|
|
OnVoiceErrorFunc OnVoiceError;
|
|
OnVoiceProcessingPassEndFunc OnVoiceProcessingPassEnd;
|
|
OnVoiceProcessingPassStartFunc OnVoiceProcessingPassStart;
|
|
};
|
|
|
|
/* FAudio Custom Allocator API
|
|
* See "extensions/CustomAllocatorEXT.txt" for more information.
|
|
*/
|
|
|
|
typedef void* (FAUDIOCALL * FAudioMallocFunc)(size_t size);
|
|
typedef void (FAUDIOCALL * FAudioFreeFunc)(void* ptr);
|
|
typedef void* (FAUDIOCALL * FAudioReallocFunc)(void* ptr, size_t size);
|
|
|
|
FAUDIOAPI uint32_t FAudioCreateWithCustomAllocatorEXT(
|
|
FAudio **ppFAudio,
|
|
uint32_t Flags,
|
|
FAudioProcessor XAudio2Processor,
|
|
FAudioMallocFunc customMalloc,
|
|
FAudioFreeFunc customFree,
|
|
FAudioReallocFunc customRealloc
|
|
);
|
|
FAUDIOAPI uint32_t FAudioCOMConstructWithCustomAllocatorEXT(
|
|
FAudio **ppFAudio,
|
|
uint8_t version,
|
|
FAudioMallocFunc customMalloc,
|
|
FAudioFreeFunc customFree,
|
|
FAudioReallocFunc customRealloc
|
|
);
|
|
|
|
/* FAudio Engine Procedure API
|
|
* See "extensions/EngineProcedureEXT.txt" for more information.
|
|
*/
|
|
typedef void (FAUDIOCALL *FAudioEngineCallEXT)(FAudio *audio, float *output);
|
|
typedef void (FAUDIOCALL *FAudioEngineProcedureEXT)(FAudioEngineCallEXT defaultEngineProc, FAudio *audio, float *output, void *user);
|
|
|
|
FAUDIOAPI void FAudio_SetEngineProcedureEXT(
|
|
FAudio *audio,
|
|
FAudioEngineProcedureEXT clientEngineProc,
|
|
void *user
|
|
);
|
|
|
|
|
|
/* FAudio I/O API */
|
|
|
|
#define FAUDIO_SEEK_SET 0
|
|
#define FAUDIO_SEEK_CUR 1
|
|
#define FAUDIO_SEEK_END 2
|
|
#define FAUDIO_EOF -1
|
|
|
|
typedef size_t (FAUDIOCALL * FAudio_readfunc)(
|
|
void *data,
|
|
void *dst,
|
|
size_t size,
|
|
size_t count
|
|
);
|
|
typedef int64_t (FAUDIOCALL * FAudio_seekfunc)(
|
|
void *data,
|
|
int64_t offset,
|
|
int whence
|
|
);
|
|
typedef int (FAUDIOCALL * FAudio_closefunc)(
|
|
void *data
|
|
);
|
|
|
|
typedef struct FAudioIOStream
|
|
{
|
|
void *data;
|
|
FAudio_readfunc read;
|
|
FAudio_seekfunc seek;
|
|
FAudio_closefunc close;
|
|
void *lock;
|
|
} FAudioIOStream;
|
|
|
|
FAUDIOAPI FAudioIOStream* FAudio_fopen(const char *path);
|
|
FAUDIOAPI FAudioIOStream* FAudio_memopen(void *mem, int len);
|
|
FAUDIOAPI uint8_t* FAudio_memptr(FAudioIOStream *io, size_t offset);
|
|
FAUDIOAPI void FAudio_close(FAudioIOStream *io);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* FAUDIO_H */
|
|
|
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|