abbffd2ee2
Calling d2d_outline_vertex_set(x, y, 0, 0, 0, 0) causes a normalize() to be invoked with a zero vector in the vertex shader vs_code_bezier_outline. This gives rise to an undefinite result, that in some cases causes the join triangles to be dropped. Tested on Debian unstable. Signed-off-by: Giovanni Mascellani <g.mascellani@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
||
---|---|---|
.. | ||
tests | ||
Makefile.in | ||
bitmap.c | ||
bitmap_render_target.c | ||
brush.c | ||
d2d1.spec | ||
d2d1_private.h | ||
dc_render_target.c | ||
factory.c | ||
geometry.c | ||
hwnd_render_target.c | ||
layer.c | ||
mesh.c | ||
render_target.c | ||
state_block.c | ||
stroke.c | ||
version.rc | ||
wic_render_target.c |