Sweden-Number/include/wincon.h

259 lines
10 KiB
C

#ifndef __WINE_WINCON_H
#define __WINE_WINCON_H
#ifdef __cplusplus
extern "C" {
#endif
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x01
#define ENABLE_LINE_INPUT 0x02
#define ENABLE_ECHO_INPUT 0x04
#define ENABLE_WINDOW_INPUT 0x08
#define ENABLE_MOUSE_INPUT 0x10
/* Wine only code (extension) */
#define WINE_ENABLE_LINE_INPUT_EMACS 0x80
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
/* Attributes flags: */
#define FOREGROUND_BLUE 0x0001 /* text color contains blue. */
#define FOREGROUND_GREEN 0x0002 /* text color contains green. */
#define FOREGROUND_RED 0x0004 /* text color contains red. */
#define FOREGROUND_INTENSITY 0x0008 /* text color is intensified. */
#define BACKGROUND_BLUE 0x0010 /* background color contains blue. */
#define BACKGROUND_GREEN 0x0020 /* background color contains green. */
#define BACKGROUND_RED 0x0040 /* background color contains red. */
#define BACKGROUND_INTENSITY 0x0080 /* background color is intensified. */
typedef struct _CONSOLE_CURSOR_INFO {
DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
BOOL bVisible; /* Visibility of cursor */
} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
typedef struct tagCOORD
{
SHORT X;
SHORT Y;
} COORD, *LPCOORD;
typedef struct tagSMALL_RECT
{
SHORT Left;
SHORT Top;
SHORT Right;
SHORT Bottom;
} SMALL_RECT,*LPSMALL_RECT;
typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
{
COORD dwSize;
COORD dwCursorPosition;
WORD wAttributes;
SMALL_RECT srWindow;
COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO;
typedef struct tagCHAR_INFO
{
union
{
WCHAR UnicodeChar;
CHAR AsciiChar;
} Char;
WORD Attributes;
} CHAR_INFO,*LPCHAR_INFO;
typedef struct tagKEY_EVENT_RECORD
{
BOOL bKeyDown; /* 04 */
WORD wRepeatCount; /* 08 */
WORD wVirtualKeyCode; /* 0A */
WORD wVirtualScanCode; /* 0C */
union /* 0E */
{
WCHAR UnicodeChar; /* 0E */
CHAR AsciiChar; /* 0E */
} uChar;
DWORD dwControlKeyState; /* 10 */
} KEY_EVENT_RECORD,*LPKEY_EVENT_RECORD;
/* dwControlKeyState bitmask */
#define RIGHT_ALT_PRESSED 0x0001
#define LEFT_ALT_PRESSED 0x0002
#define RIGHT_CTRL_PRESSED 0x0004
#define LEFT_CTRL_PRESSED 0x0008
#define SHIFT_PRESSED 0x0010
#define NUMLOCK_ON 0x0020
#define SCROLLLOCK_ON 0x0040
#define CAPSLOCK_ON 0x0080
#define ENHANCED_KEY 0x0100
typedef struct tagMOUSE_EVENT_RECORD
{
COORD dwMousePosition;
DWORD dwButtonState;
DWORD dwControlKeyState;
DWORD dwEventFlags;
} MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD;
#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
#define RIGHTMOST_BUTTON_PRESSED 0x0002
#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
#define MOUSE_MOVED 0x0001
#define DOUBLE_CLICK 0x0002
#define MOUSE_WHEELED 0x0004
typedef struct tagWINDOW_BUFFER_SIZE_RECORD
{
COORD dwSize;
} WINDOW_BUFFER_SIZE_RECORD,*LPWINDOW_BUFFER_SIZE_RECORD;
typedef struct tagMENU_EVENT_RECORD
{
UINT dwCommandId; /* perhaps UINT16 ??? */
} MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD;
typedef struct tagFOCUS_EVENT_RECORD
{
BOOL bSetFocus; /* perhaps BOOL16 ??? */
} FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD;
typedef struct tagINPUT_RECORD
{
WORD EventType; /* 00 */
union
{
KEY_EVENT_RECORD KeyEvent;
MOUSE_EVENT_RECORD MouseEvent;
WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
} Event;
} INPUT_RECORD,*LPINPUT_RECORD;
/* INPUT_RECORD.wEventType */
#define KEY_EVENT 0x01
#define MOUSE_EVENT 0x02
#define WINDOW_BUFFER_SIZE_EVENT 0x04
#define MENU_EVENT 0x08
#define FOCUS_EVENT 0x10
#define CONSOLE_TEXTMODE_BUFFER 1
#ifdef __i386__
/* Note: this should return a COORD, but calling convention for returning
* structures is different between Windows and gcc on i386. */
DWORD WINAPI GetLargestConsoleWindowSize(HANDLE);
inline static COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
{
DWORD dw = GetLargestConsoleWindowSize(h);
return *(COORD *)&dw;
}
#define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h)
#else /* __i386__ */
COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
#endif /* __i386__ */
BOOL WINAPI AllocConsole(VOID);
HANDLE WINAPI CreateConsoleScreenBuffer( DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES sa, DWORD dwFlags,
LPVOID lpScreenBufferData);
BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput, WORD wAttribute, DWORD nLength,
COORD dwCoord, LPDWORD lpNumAttrsWritten);
BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD);
BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle);
BOOL WINAPI FreeConsole(VOID);
BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent, DWORD dwProcessGroupID);
UINT WINAPI GetConsoleCP(VOID);
BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
BOOL WINAPI GetConsoleMode( HANDLE hcon,LPDWORD mode);
UINT WINAPI GetConsoleOutputCP(VOID);
BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput,
LPCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo);
DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size);
DWORD WINAPI GetConsoleTitleW(LPWSTR title, DWORD size);
#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE hcon,LPDWORD nrofevents);
BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons);
BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
BOOL WINAPI PeekConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
BOOL WINAPI ReadConsoleA(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
BOOL WINAPI ReadConsoleW(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
LPDWORD lpNumberOfEventsRead);
BOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
LPDWORD lpNumberOfEventsRead);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
BOOL WINAPI ReadConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
BOOL WINAPI ReadConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
BOOL WINAPI ReadConsoleOutputAttribute( HANDLE hConsoleOutput, LPWORD lpAttribute, DWORD nLength,
COORD dwReadCoord, LPDWORD lpNumberOfAttrsRead);
BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
LPCHAR_INFO lpFill);
BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
LPCHAR_INFO lpFill);
#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput);
BOOL WINAPI SetConsoleCP(UINT cp);
BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE func, BOOL add);
BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode);
BOOL WINAPI SetConsoleOutputCP(UINT cp);
BOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput, COORD dwSize);
BOOL WINAPI SetConsoleTextAttribute( HANDLE hConsoleOutput,WORD wAttr);
BOOL WINAPI SetConsoleTitleA(LPCSTR title);
BOOL WINAPI SetConsoleTitleW(LPCWSTR title);
#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, BOOL bAbsolute, LPSMALL_RECT window);
BOOL WINAPI WriteConsoleA(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
BOOL WINAPI WriteConsoleW(HANDLE, CONST VOID *lpBuffer, DWORD,LPDWORD,LPVOID);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,CONST WORD *,DWORD,COORD,LPDWORD);
BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
#ifdef __cplusplus
}
#endif
#endif /* __WINE_WINCON_H */