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Makefile.in
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
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wined3d: Indentation fix.
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2012-12-24 13:30:20 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
buffer.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
context.c
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |
device.c
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |
directx.c
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ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
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2013-01-14 11:01:53 +01:00 |
drawprim.c
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
palette.c
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…
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query.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
resource.c
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…
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sampler.c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
shader.c
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…
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shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Remove a redundant condition in the indexbuffer() state handler.
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2013-01-07 11:12:19 +01:00 |
stateblock.c
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
surface.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
swapchain.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
texture.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
utils.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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…
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volume.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
wined3d.spec
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wined3d: Remove draw_*_primitive_up.
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2012-12-19 12:53:28 +01:00 |
wined3d_gl.h
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wined3d: Add support for ARB_instanced_arrays.
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2012-12-03 12:37:49 +01:00 |
wined3d_main.c
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…
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wined3d_private.h
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |