..
Makefile.in
wined3d: Merge drawprim.c into context.c.
2018-02-26 16:40:22 +01:00
arb_program_shader.c
wined3d: Rename gen_planar_yuv_read() to gen_packed_yuv_read().
2018-04-30 20:41:59 +02:00
ati_fragment_shader.c
wined3d: Get rid of the dst_arg enum.
2018-03-23 14:02:53 +01:00
buffer.c
wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
2018-05-23 17:33:01 +02:00
context.c
d3d11: Implement depth clip control.
2018-05-21 10:51:29 +02:00
cs.c
d3d11: Implement depth clip control.
2018-05-21 10:51:29 +02:00
device.c
wined3d: Expose wined3d_shader_type enum and wined3d_device_*_constant_buffer methods.
2018-05-29 17:13:12 +02:00
directx.c
wined3d: Default to OpenGL 4.4 contexts.
2018-05-23 17:33:53 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
2018-05-21 20:34:36 +02:00
nvidia_texture_shader.c
wined3d: Implement support for 1D textures.
2018-04-03 09:38:45 +02:00
palette.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
query.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
resource.c
wined3d: Do not allocate system memory for resources by default.
2018-04-10 18:10:49 +02:00
sampler.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader.c
wined3d: Implement oMask register.
2018-05-18 01:43:36 +02:00
shader_sm1.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader_sm4.c
wined3d: Implement sampleinfo for render targets.
2018-05-15 17:29:22 +02:00
state.c
d3d11: Implement depth clip control.
2018-05-21 10:51:29 +02:00
stateblock.c
wined3d: Add support for setting multiple scissor rectangles.
2018-04-24 00:25:15 +02:00
surface.c
wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter.
2018-04-30 10:40:14 +02:00
swapchain.c
wined3d: Allow creating swapchains for windows with empty client rect.
2018-05-18 01:43:48 +02:00
texture.c
wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
2018-05-23 17:33:01 +02:00
utils.c
wined3d: Remove redundant entries from "formats" table.
2018-05-23 17:33:06 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
view.c
wined3d: Fix condition for FIXME() about unsupported depth slices.
2018-05-28 22:08:23 +02:00
wined3d.spec
wined3d: Expose wined3d_shader_type enum and wined3d_device_*_constant_buffer methods.
2018-05-29 17:13:12 +02:00
wined3d_gl.h
d3d11: Implement depth clip control.
2018-05-21 10:51:29 +02:00
wined3d_main.c
wined3d: Default to OpenGL 4.4 contexts.
2018-05-23 17:33:53 +02:00
wined3d_private.h
wined3d: Expose wined3d_shader_type enum and wined3d_device_*_constant_buffer methods.
2018-05-29 17:13:12 +02:00