876 lines
28 KiB
C
876 lines
28 KiB
C
/*
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* Direct3D wine internal interface main
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Jason Edmeades
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "initguid.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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struct wined3d_wndproc
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{
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struct wined3d *wined3d;
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HWND window;
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BOOL unicode;
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BOOL filter;
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WNDPROC proc;
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struct wined3d_device *device;
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uint32_t flags;
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};
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struct wined3d_wndproc_table
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{
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struct wined3d_wndproc *entries;
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SIZE_T count;
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SIZE_T size;
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};
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struct wined3d_window_hook
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{
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HHOOK hook;
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DWORD thread_id;
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unsigned int count;
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};
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struct wined3d_registered_swapchain_state
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{
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struct wined3d_swapchain_state *state;
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DWORD thread_id;
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};
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struct wined3d_swapchain_state_table
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{
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struct wined3d_window_hook *hooks;
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SIZE_T hooks_size;
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SIZE_T hook_count;
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struct wined3d_registered_swapchain_state *states;
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SIZE_T states_size;
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SIZE_T state_count;
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};
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static struct wined3d_wndproc_table wndproc_table;
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static struct wined3d_swapchain_state_table swapchain_state_table;
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static CRITICAL_SECTION wined3d_cs;
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static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
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{
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0, 0, &wined3d_cs,
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{&wined3d_cs_debug.ProcessLocksList,
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&wined3d_cs_debug.ProcessLocksList},
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0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
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};
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static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
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static CRITICAL_SECTION wined3d_wndproc_cs;
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static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
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{
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0, 0, &wined3d_wndproc_cs,
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{&wined3d_wndproc_cs_debug.ProcessLocksList,
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&wined3d_wndproc_cs_debug.ProcessLocksList},
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0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
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};
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static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
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/* When updating default value here, make sure to update winecfg as well,
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* where appropriate. */
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struct wined3d_settings wined3d_settings =
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{
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TRUE, /* Multithreaded CS by default. */
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MAKEDWORD_VERSION(4, 4), /* Default to OpenGL 4.4 */
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ORM_FBO, /* Use FBOs to do offscreen rendering */
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PCI_VENDOR_NONE,/* PCI Vendor ID */
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PCI_DEVICE_NONE,/* PCI Device ID */
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0, /* The default of memory is set in init_driver_info */
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NULL, /* No wine logo by default */
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TRUE, /* Prefer multisample textures to multisample renderbuffers. */
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~0u, /* Don't force a specific sample count by default. */
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FALSE, /* Don't range check relative addressing indices in float constants. */
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FALSE, /* No strict shader math by default. */
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~0U, /* No VS shader model limit by default. */
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~0U, /* No HS shader model limit by default. */
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~0U, /* No DS shader model limit by default. */
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~0U, /* No GS shader model limit by default. */
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~0U, /* No PS shader model limit by default. */
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~0u, /* No CS shader model limit by default. */
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WINED3D_RENDERER_AUTO,
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WINED3D_SHADER_BACKEND_AUTO,
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};
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struct wined3d * CDECL wined3d_create(DWORD flags)
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{
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struct wined3d *object;
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HRESULT hr;
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if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1]))))
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{
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ERR("Failed to allocate wined3d object memory.\n");
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return NULL;
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}
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if (wined3d_settings.renderer == WINED3D_RENDERER_NO3D)
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flags |= WINED3D_NO3D;
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if (FAILED(hr = wined3d_init(object, flags)))
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{
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WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
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heap_free(object);
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return NULL;
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}
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TRACE("Created wined3d object %p.\n", object);
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return object;
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}
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static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
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{
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if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
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if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
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return ERROR_FILE_NOT_FOUND;
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}
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static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value)
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{
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DWORD type, data, size;
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size = sizeof(data);
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if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
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size = sizeof(data);
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if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
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return ERROR_FILE_NOT_FOUND;
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success:
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*value = data;
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return 0;
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}
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BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size)
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{
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char buffer[MAX_PATH];
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unsigned int len;
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char *p, *name;
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len = GetModuleFileNameA(0, buffer, ARRAY_SIZE(buffer));
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if (!(len && len < MAX_PATH))
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return FALSE;
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name = buffer;
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if ((p = strrchr(name, '/' )))
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name = p + 1;
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if ((p = strrchr(name, '\\')))
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name = p + 1;
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len = strlen(name) + 1;
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if (app_name_size < len)
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return FALSE;
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memcpy(app_name, name, len);
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return TRUE;
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}
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static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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{
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DWORD wined3d_context_tls_idx;
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char buffer[MAX_PATH+10];
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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HKEY appkey = 0;
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DWORD tmpvalue;
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WNDCLASSA wc;
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wined3d_context_tls_idx = TlsAlloc();
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if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
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{
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DWORD err = GetLastError();
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ERR("Failed to allocate context TLS index, err %#x.\n", err);
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return FALSE;
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}
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context_set_tls_idx(wined3d_context_tls_idx);
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/* We need our own window class for a fake window which we use to retrieve GL capabilities */
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/* We might need CS_OWNDC in the future if we notice strange things on Windows.
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* Various articles/posts about OpenGL problems on Windows recommend this. */
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = DefWindowProcA;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstDLL;
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wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
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wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
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if (!RegisterClassA(&wc))
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{
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ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
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if (!TlsFree(wined3d_context_tls_idx))
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{
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DWORD err = GetLastError();
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ERR("Failed to free context TLS index, err %#x.\n", err);
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}
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return FALSE;
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}
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DisableThreadLibraryCalls(hInstDLL);
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/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
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if (wined3d_get_app_name(buffer, ARRAY_SIZE(buffer)))
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{
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HKEY tmpkey;
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/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
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if (!RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey))
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{
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strcat(buffer, "\\Direct3D");
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TRACE("Application name %s.\n", buffer);
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if (RegOpenKeyA(tmpkey, buffer, &appkey)) appkey = 0;
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RegCloseKey(tmpkey);
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}
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}
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if (hkey || appkey)
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{
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if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded))
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ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
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if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
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{
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ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
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tmpvalue >> 16, tmpvalue & 0xffff);
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wined3d_settings.max_gl_version = tmpvalue;
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}
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if (!get_config_key(hkey, appkey, "shader_backend", buffer, size))
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{
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if (!_strnicmp(buffer, "glsl", -1))
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{
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ERR_(winediag)("Using the GLSL shader backend.\n");
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_GLSL;
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}
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else if (!_strnicmp(buffer, "arb", -1))
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{
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ERR_(winediag)("Using the ARB shader backend.\n");
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB;
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}
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else if (!_strnicmp(buffer, "none", -1))
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{
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ERR_(winediag)("Disabling shader backends.\n");
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE;
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}
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}
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else if (!get_config_key(hkey, appkey, "UseGLSL", buffer, size) && !strcmp(buffer, "disabled"))
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{
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB;
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}
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if (wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_ARB
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|| wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_NONE)
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{
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ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
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TRACE("Use of GL Shading Language disabled.\n");
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}
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if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size)
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&& !strcmp(buffer,"backbuffer"))
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wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
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{
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int pci_device_id = tmpvalue;
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/* A pci device id is 16-bit */
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if(pci_device_id > 0xffff)
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{
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ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
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}
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else
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{
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TRACE("Using PCI Device ID %04x\n", pci_device_id);
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wined3d_settings.pci_device_id = pci_device_id;
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}
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}
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if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
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{
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int pci_vendor_id = tmpvalue;
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/* A pci device id is 16-bit */
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if(pci_vendor_id > 0xffff)
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{
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ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
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}
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else
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{
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TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
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wined3d_settings.pci_vendor_id = pci_vendor_id;
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}
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}
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if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
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{
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int TmpVideoMemorySize = atoi(buffer);
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if(TmpVideoMemorySize > 0)
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{
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wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
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TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
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TmpVideoMemorySize,
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wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
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}
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else
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ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
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}
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if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
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{
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size_t len = strlen(buffer) + 1;
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if (!(wined3d_settings.logo = heap_alloc(len)))
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ERR("Failed to allocate logo path memory.\n");
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else
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memcpy(wined3d_settings.logo, buffer, len);
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}
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if (!get_config_key_dword(hkey, appkey, "MultisampleTextures", &wined3d_settings.multisample_textures))
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ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures);
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if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count))
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ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
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wined3d_settings.sample_count);
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if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size)
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&& !strcmp(buffer, "enabled"))
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{
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TRACE("Checking relative addressing indices in float constants.\n");
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wined3d_settings.check_float_constants = TRUE;
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}
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if (!get_config_key_dword(hkey, appkey, "strict_shader_math", &wined3d_settings.strict_shader_math))
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ERR_(winediag)("Setting strict shader math to %#x.\n", wined3d_settings.strict_shader_math);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
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TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
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TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
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TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
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TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
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TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
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TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
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if (!get_config_key(hkey, appkey, "renderer", buffer, size))
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{
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if (!strcmp(buffer, "vulkan"))
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{
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ERR_(winediag)("Using the Vulkan renderer.\n");
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wined3d_settings.renderer = WINED3D_RENDERER_VULKAN;
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}
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else if (!strcmp(buffer, "gl"))
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{
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ERR_(winediag)("Using the OpenGL renderer.\n");
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wined3d_settings.renderer = WINED3D_RENDERER_OPENGL;
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}
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else if (!strcmp(buffer, "gdi") || !strcmp(buffer, "no3d"))
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{
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ERR_(winediag)("Disabling 3D support.\n");
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wined3d_settings.renderer = WINED3D_RENDERER_NO3D;
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}
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}
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}
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if (appkey) RegCloseKey( appkey );
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if (hkey) RegCloseKey( hkey );
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return TRUE;
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}
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static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
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{
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DWORD wined3d_context_tls_idx = context_get_tls_idx();
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unsigned int i;
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wined3d_spirv_shader_backend_cleanup();
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if (!TlsFree(wined3d_context_tls_idx))
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{
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DWORD err = GetLastError();
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ERR("Failed to free context TLS index, err %#x.\n", err);
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}
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for (i = 0; i < wndproc_table.count; ++i)
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{
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/* Trying to unregister these would be futile. These entries can only
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* exist if either we skipped them in wined3d_unregister_window() due
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* to the application replacing the wndproc after the entry was
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* registered, or if the application still has an active wined3d
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* device. In the latter case the application has bigger problems than
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* these entries. */
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WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
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}
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heap_free(wndproc_table.entries);
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heap_free(swapchain_state_table.states);
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for (i = 0; i < swapchain_state_table.hook_count; ++i)
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{
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WARN("Leftover swapchain state hook %p.\n", &swapchain_state_table.hooks[i]);
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UnhookWindowsHookEx(swapchain_state_table.hooks[i].hook);
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}
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heap_free(swapchain_state_table.hooks);
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heap_free(wined3d_settings.logo);
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UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
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DeleteCriticalSection(&wined3d_wndproc_cs);
|
|
DeleteCriticalSection(&wined3d_cs);
|
|
return TRUE;
|
|
}
|
|
|
|
void WINAPI wined3d_mutex_lock(void)
|
|
{
|
|
EnterCriticalSection(&wined3d_cs);
|
|
}
|
|
|
|
void WINAPI wined3d_mutex_unlock(void)
|
|
{
|
|
LeaveCriticalSection(&wined3d_cs);
|
|
}
|
|
|
|
static void wined3d_wndproc_mutex_lock(void)
|
|
{
|
|
EnterCriticalSection(&wined3d_wndproc_cs);
|
|
}
|
|
|
|
static void wined3d_wndproc_mutex_unlock(void)
|
|
{
|
|
LeaveCriticalSection(&wined3d_wndproc_cs);
|
|
}
|
|
|
|
static struct wined3d_output * wined3d_get_output_from_window(const struct wined3d *wined3d,
|
|
HWND hwnd)
|
|
{
|
|
unsigned int adapter_idx, output_idx;
|
|
struct wined3d_adapter *adapter;
|
|
MONITORINFOEXW monitor_info;
|
|
HMONITOR monitor;
|
|
|
|
TRACE("wined3d %p, hwnd %p.\n", wined3d, hwnd);
|
|
|
|
monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
|
|
monitor_info.cbSize = sizeof(monitor_info);
|
|
if (!GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info))
|
|
{
|
|
ERR("GetMonitorInfoW failed, error %#x.\n", GetLastError());
|
|
return NULL;
|
|
}
|
|
|
|
for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
|
|
{
|
|
adapter = wined3d->adapters[adapter_idx];
|
|
for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
|
|
{
|
|
if (!lstrcmpiW(adapter->outputs[output_idx].device_name, monitor_info.szDevice))
|
|
return &adapter->outputs[output_idx];
|
|
}
|
|
}
|
|
|
|
/* Because wined3d only supports one output right now. A window can be on non-primary outputs
|
|
* and thus fails to get its correct output. In this case, return the primary output for now */
|
|
return &wined3d->adapters[0]->outputs[0];
|
|
}
|
|
|
|
static struct wined3d_wndproc *wined3d_find_wndproc(HWND window, struct wined3d *wined3d)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < wndproc_table.count; ++i)
|
|
{
|
|
struct wined3d_wndproc *entry = &wndproc_table.entries[i];
|
|
|
|
if (entry->window == window && entry->wined3d == wined3d)
|
|
return entry;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
BOOL wined3d_filter_messages(HWND window, BOOL filter)
|
|
{
|
|
struct wined3d_wndproc *entry;
|
|
BOOL ret;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
if (!(entry = wined3d_find_wndproc(window, NULL)))
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
return FALSE;
|
|
}
|
|
|
|
ret = entry->filter;
|
|
entry->filter = filter;
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
struct wined3d_wndproc *entry;
|
|
struct wined3d_device *device;
|
|
BOOL unicode, filter;
|
|
WNDPROC proc;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
if (!(entry = wined3d_find_wndproc(window, NULL)))
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
ERR("Window %p is not registered with wined3d.\n", window);
|
|
return DefWindowProcW(window, message, wparam, lparam);
|
|
}
|
|
|
|
device = entry->device;
|
|
unicode = entry->unicode;
|
|
filter = entry->filter;
|
|
proc = entry->proc;
|
|
wined3d_wndproc_mutex_unlock();
|
|
|
|
if (device)
|
|
{
|
|
if (filter && message != WM_DISPLAYCHANGE)
|
|
{
|
|
TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
|
|
window, message, wparam, lparam);
|
|
|
|
if (unicode)
|
|
return DefWindowProcW(window, message, wparam, lparam);
|
|
return DefWindowProcA(window, message, wparam, lparam);
|
|
}
|
|
|
|
return device_process_message(device, window, unicode, message, wparam, lparam, proc);
|
|
}
|
|
if (unicode)
|
|
return CallWindowProcW(proc, window, message, wparam, lparam);
|
|
return CallWindowProcA(proc, window, message, wparam, lparam);
|
|
}
|
|
|
|
static LRESULT CALLBACK wined3d_hook_proc(int code, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
struct wined3d_swapchain_desc swapchain_desc;
|
|
struct wined3d_swapchain_state *state;
|
|
struct wined3d_wndproc *entry;
|
|
struct wined3d_output *output;
|
|
MSG *msg = (MSG *)lparam;
|
|
unsigned int i;
|
|
|
|
/* Handle Alt+Enter. */
|
|
if (code == HC_ACTION && msg->message == WM_SYSKEYDOWN
|
|
&& msg->wParam == VK_RETURN && (msg->lParam & (KF_ALTDOWN << 16)))
|
|
{
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
for (i = 0; i < swapchain_state_table.state_count; ++i)
|
|
{
|
|
state = swapchain_state_table.states[i].state;
|
|
|
|
if (state->device_window != msg->hwnd)
|
|
continue;
|
|
|
|
if ((entry = wined3d_find_wndproc(msg->hwnd, state->wined3d))
|
|
&& (entry->flags & (WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES
|
|
| WINED3D_REGISTER_WINDOW_NO_ALT_ENTER)))
|
|
continue;
|
|
|
|
swapchain_desc = state->desc;
|
|
swapchain_desc.windowed = !swapchain_desc.windowed;
|
|
if (!(output = wined3d_get_output_from_window(state->wined3d, state->device_window)))
|
|
{
|
|
ERR("Failed to get output from window %p.\n", state->device_window);
|
|
break;
|
|
}
|
|
swapchain_desc.output = output;
|
|
wined3d_swapchain_state_set_fullscreen(state, &swapchain_desc, NULL);
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
|
|
return 1;
|
|
}
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
}
|
|
|
|
return CallNextHookEx(0, code, wparam, lparam);
|
|
}
|
|
|
|
BOOL CDECL wined3d_register_window(struct wined3d *wined3d, HWND window,
|
|
struct wined3d_device *device, unsigned int flags)
|
|
{
|
|
struct wined3d_wndproc *entry;
|
|
|
|
TRACE("wined3d %p, window %p, device %p, flags %#x.\n", wined3d, window, device, flags);
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
if ((entry = wined3d_find_wndproc(window, wined3d)))
|
|
{
|
|
if (!wined3d)
|
|
WARN("Window %p is already registered with wined3d.\n", window);
|
|
entry->flags = flags;
|
|
wined3d_wndproc_mutex_unlock();
|
|
return TRUE;
|
|
}
|
|
|
|
if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size,
|
|
wndproc_table.count + 1, sizeof(*entry)))
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
ERR("Failed to grow table.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
entry = &wndproc_table.entries[wndproc_table.count++];
|
|
entry->window = window;
|
|
entry->unicode = IsWindowUnicode(window);
|
|
if (!wined3d)
|
|
{
|
|
/* Set a window proc that matches the window. Some applications (e.g.
|
|
* NoX) replace the window proc after we've set ours, and expect to be
|
|
* able to call the previous one (ours) directly, without using
|
|
* CallWindowProc(). */
|
|
if (entry->unicode)
|
|
entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
|
|
else
|
|
entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
|
|
}
|
|
else
|
|
{
|
|
entry->proc = NULL;
|
|
}
|
|
entry->device = device;
|
|
entry->wined3d = wined3d;
|
|
entry->flags = flags;
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL restore_wndproc(struct wined3d_wndproc *entry)
|
|
{
|
|
LONG_PTR proc;
|
|
|
|
if (entry->unicode)
|
|
{
|
|
proc = GetWindowLongPtrW(entry->window, GWLP_WNDPROC);
|
|
if (proc != (LONG_PTR)wined3d_wndproc)
|
|
return FALSE;
|
|
SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
|
|
}
|
|
else
|
|
{
|
|
proc = GetWindowLongPtrA(entry->window, GWLP_WNDPROC);
|
|
if (proc != (LONG_PTR)wined3d_wndproc)
|
|
return FALSE;
|
|
SetWindowLongPtrA(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wined3d_unregister_window(HWND window)
|
|
{
|
|
struct wined3d_wndproc *entry, *last;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
if (!(entry = wined3d_find_wndproc(window, NULL)))
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
ERR("Window %p is not registered with wined3d.\n", window);
|
|
return;
|
|
}
|
|
|
|
if (entry->proc && !restore_wndproc(entry))
|
|
{
|
|
entry->device = NULL;
|
|
WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n", window);
|
|
wined3d_wndproc_mutex_unlock();
|
|
return;
|
|
}
|
|
|
|
last = &wndproc_table.entries[--wndproc_table.count];
|
|
if (entry != last) *entry = *last;
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
}
|
|
|
|
void CDECL wined3d_unregister_windows(struct wined3d *wined3d)
|
|
{
|
|
struct wined3d_wndproc *entry, *last;
|
|
unsigned int i = 0;
|
|
|
|
TRACE("wined3d %p.\n", wined3d);
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
while (i < wndproc_table.count)
|
|
{
|
|
entry = &wndproc_table.entries[i];
|
|
|
|
if (entry->wined3d != wined3d)
|
|
{
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
if (entry->proc && !restore_wndproc(entry))
|
|
{
|
|
entry->device = NULL;
|
|
WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n",
|
|
entry->window);
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
last = &wndproc_table.entries[--wndproc_table.count];
|
|
if (entry != last)
|
|
*entry = *last;
|
|
else
|
|
++i;
|
|
}
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
}
|
|
|
|
static struct wined3d_window_hook *wined3d_find_hook(DWORD thread_id)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < swapchain_state_table.hook_count; ++i)
|
|
{
|
|
if (swapchain_state_table.hooks[i].thread_id == thread_id)
|
|
return &swapchain_state_table.hooks[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void wined3d_swapchain_state_register(struct wined3d_swapchain_state *state)
|
|
{
|
|
struct wined3d_registered_swapchain_state *state_entry;
|
|
struct wined3d_window_hook *hook;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
if (!wined3d_array_reserve((void **)&swapchain_state_table.states, &swapchain_state_table.states_size,
|
|
swapchain_state_table.state_count + 1, sizeof(*state_entry)))
|
|
{
|
|
wined3d_wndproc_mutex_unlock();
|
|
return;
|
|
}
|
|
|
|
state_entry = &swapchain_state_table.states[swapchain_state_table.state_count++];
|
|
state_entry->state = state;
|
|
state_entry->thread_id = GetWindowThreadProcessId(state->device_window, NULL);
|
|
|
|
if ((hook = wined3d_find_hook(state_entry->thread_id)))
|
|
{
|
|
++hook->count;
|
|
wined3d_wndproc_mutex_unlock();
|
|
return;
|
|
}
|
|
|
|
if (!wined3d_array_reserve((void **)&swapchain_state_table.hooks, &swapchain_state_table.hooks_size,
|
|
swapchain_state_table.hook_count + 1, sizeof(*hook)))
|
|
{
|
|
--swapchain_state_table.state_count;
|
|
wined3d_wndproc_mutex_unlock();
|
|
return;
|
|
}
|
|
|
|
hook = &swapchain_state_table.hooks[swapchain_state_table.hook_count++];
|
|
hook->thread_id = state_entry->thread_id;
|
|
hook->hook = SetWindowsHookExW(WH_GETMESSAGE, wined3d_hook_proc, 0, hook->thread_id);
|
|
hook->count = 1;
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
}
|
|
|
|
static void wined3d_swapchain_state_unregister(struct wined3d_swapchain_state *state)
|
|
{
|
|
struct wined3d_registered_swapchain_state *state_entry, *last_state_entry;
|
|
struct wined3d_window_hook *hook, *last_hook;
|
|
unsigned int i;
|
|
|
|
wined3d_wndproc_mutex_lock();
|
|
|
|
for (i = 0; i < swapchain_state_table.state_count; ++i)
|
|
{
|
|
state_entry = &swapchain_state_table.states[i];
|
|
|
|
if (state_entry->state != state)
|
|
continue;
|
|
|
|
if ((hook = wined3d_find_hook(state_entry->thread_id)) && !--hook->count)
|
|
{
|
|
UnhookWindowsHookEx(hook->hook);
|
|
last_hook = &swapchain_state_table.hooks[--swapchain_state_table.hook_count];
|
|
if (hook != last_hook)
|
|
*hook = *last_hook;
|
|
}
|
|
|
|
last_state_entry = &swapchain_state_table.states[--swapchain_state_table.state_count];
|
|
if (state_entry != last_state_entry)
|
|
*state_entry = *last_state_entry;
|
|
|
|
break;
|
|
}
|
|
|
|
wined3d_wndproc_mutex_unlock();
|
|
}
|
|
|
|
void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state *state)
|
|
{
|
|
wined3d_swapchain_state_unregister(state);
|
|
}
|
|
|
|
/* At process attach */
|
|
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
|
|
{
|
|
switch (reason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
return wined3d_dll_init(inst);
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
if (!reserved)
|
|
return wined3d_dll_destroy(inst);
|
|
break;
|
|
|
|
case DLL_THREAD_DETACH:
|
|
if (!wined3d_context_gl_set_current(NULL))
|
|
{
|
|
ERR("Failed to clear current context.\n");
|
|
}
|
|
return TRUE;
|
|
}
|
|
return TRUE;
|
|
}
|