Sweden-Number/dlls/d3dx9_36/tests/mesh.c

1423 lines
55 KiB
C

/*
* Copyright 2008 David Adam
* Copyright 2008 Luis Busquets
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdio.h>
#include "wine/test.h"
#include "d3dx9.h"
#define admitted_error 0.0001f
#define compare_vertex_sizes(type, exp) \
got=D3DXGetFVFVertexSize(type); \
ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
static BOOL compare(FLOAT u, FLOAT v)
{
return (fabs(u-v) < admitted_error);
}
static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
{
return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
}
struct vertex
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
typedef WORD face[3];
static BOOL compare_face(face a, face b)
{
return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
}
struct mesh
{
DWORD number_of_vertices;
struct vertex *vertices;
DWORD number_of_faces;
face *faces;
};
static void free_mesh(struct mesh *mesh)
{
HeapFree(GetProcessHeap(), 0, mesh->faces);
HeapFree(GetProcessHeap(), 0, mesh->vertices);
}
static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
{
mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
if (!mesh->vertices)
{
return FALSE;
}
mesh->number_of_vertices = number_of_vertices;
mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
if (!mesh->faces)
{
HeapFree(GetProcessHeap(), 0, mesh->vertices);
return FALSE;
}
mesh->number_of_faces = number_of_faces;
return TRUE;
}
static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
{
HRESULT hr;
DWORD number_of_vertices, number_of_faces;
IDirect3DVertexBuffer9 *vertex_buffer;
IDirect3DIndexBuffer9 *index_buffer;
D3DVERTEXBUFFER_DESC vertex_buffer_description;
D3DINDEXBUFFER_DESC index_buffer_description;
struct vertex *vertices;
face *faces;
int expected, i;
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
name, number_of_vertices, mesh->number_of_vertices);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
name, number_of_faces, mesh->number_of_faces);
/* vertex buffer */
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer\n");
}
else
{
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer description\n");
}
else
{
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
expected = number_of_vertices * sizeof(D3DXVECTOR3) * 2;
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.Size, expected);
ok(vertex_buffer_description.FVF == (D3DFVF_XYZ | D3DFVF_NORMAL), "Test %s, result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n",
name, vertex_buffer_description.FVF, D3DFVF_XYZ | D3DFVF_NORMAL);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
(LPVOID *)&vertices, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock vertex buffer\n");
}
else
{
for (i = 0; i < number_of_vertices; i++)
{
ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
"Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
"Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
}
IDirect3DVertexBuffer9_Unlock(vertex_buffer);
}
IDirect3DVertexBuffer9_Release(vertex_buffer);
}
/* index buffer */
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (!index_buffer)
{
skip("Couldn't get index buffer\n");
}
else
{
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer description\n");
}
else
{
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
name, index_buffer_description.Format, D3DFMT_INDEX16);
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
expected = number_of_faces * sizeof(WORD) * 3;
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, index_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
(LPVOID *)&faces, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock index buffer\n");
}
else
{
for (i = 0; i < number_of_faces; i++)
{
ok(compare_face(faces[i], mesh->faces[i]),
"Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
faces[i][0], faces[i][1], faces[i][2],
mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
}
IDirect3DIndexBuffer9_Unlock(index_buffer);
}
IDirect3DIndexBuffer9_Release(index_buffer);
}
}
static void D3DXBoundProbeTest(void)
{
BOOL result;
D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
FLOAT radius;
/*____________Test the Box case___________________________*/
bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
/*____________Test the Sphere case________________________*/
radius = sqrt(77.0f);
center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
}
static void D3DXComputeBoundingBoxTest(void)
{
D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
HRESULT hr;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}
static void D3DXComputeBoundingSphereTest(void)
{
D3DXVECTOR3 exp_cen, got_cen, vertex[5];
FLOAT exp_rad, got_rad;
HRESULT hr;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
exp_rad = 6.928203f;
exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_rad = 13.707883f;
exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
/*________________________*/
hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}
static void print_elements(const D3DVERTEXELEMENT9 *elements)
{
D3DVERTEXELEMENT9 last = D3DDECL_END();
const D3DVERTEXELEMENT9 *ptr = elements;
int count = 0;
while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
{
trace(
"[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
ptr++;
count++;
}
}
static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
unsigned int line, unsigned int test_id)
{
D3DVERTEXELEMENT9 last = D3DDECL_END();
unsigned int i;
for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
{
int end1 = memcmp(&elements[i], &last, sizeof(last));
int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
int status;
if (!end1 && !end2) break;
status = !end1 ^ !end2;
ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
line, test_id, end1 ? "shorter" : "longer");
if (status)
{
print_elements(elements);
break;
}
status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
if (status)
{
print_elements(elements);
break;
}
}
}
static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
HRESULT expected_hr, unsigned int line, unsigned int test_id)
{
HRESULT hr;
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
hr = D3DXDeclaratorFromFVF(test_fvf, decl);
ok(hr == expected_hr,
"Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
line, test_id, hr, expected_hr);
if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
}
static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
HRESULT expected_hr, unsigned int line, unsigned int test_id)
{
HRESULT hr;
DWORD result_fvf = 0xdeadbeef;
hr = D3DXFVFFromDeclarator(decl, &result_fvf);
todo_wine ok(hr == expected_hr,
"Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
line, test_id, hr, expected_hr);
if (SUCCEEDED(hr))
{
ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
line, test_id, result_fvf, expected_fvf);
}
}
static void test_fvf_decl_conversion(void)
{
static const struct
{
D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
DWORD fvf;
}
test_data[] =
{
{{
D3DDECL_END(),
}, 0},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
}, D3DFVF_XYZ},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
D3DDECL_END(),
}, D3DFVF_XYZRHW},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
}, D3DFVF_NORMAL},
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
D3DDECL_END(),
}, D3DFVF_PSIZE},
{{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
}, D3DFVF_DIFFUSE},
{{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
D3DDECL_END(),
}, D3DFVF_SPECULAR},
/* Make sure textures of different sizes work. */
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
/* Make sure the TEXCOORD index works correctly - try several textures. */
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
{0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
{0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
D3DDECL_END(),
}, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
| D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
/* Now try some combination tests. */
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
}, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
};
unsigned int i;
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
{
test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
}
/* Usage indices for position and normal are apparently ignored. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
}
/* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
* there are no blend matrices. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0);
}
/* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4,
decl, D3D_OK, __LINE__, 0);
}
/* These are supposed to fail, both ways. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
{0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Test a declaration that can't be converted to an FVF. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
/* 8 bytes padding */
{0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
}
static void D3DXGetFVFVertexSizeTest(void)
{
UINT got;
compare_vertex_sizes (D3DFVF_XYZ, 12);
compare_vertex_sizes (D3DFVF_XYZB3, 24);
compare_vertex_sizes (D3DFVF_XYZB5, 32);
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE1(0), 16);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE1(0) |
D3DFVF_TEXCOORDSIZE1(1), 20);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE2(0), 20);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1), 28);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX6 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1) |
D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE2(3) |
D3DFVF_TEXCOORDSIZE2(4) |
D3DFVF_TEXCOORDSIZE2(5), 60);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX8 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1) |
D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE2(3) |
D3DFVF_TEXCOORDSIZE2(4) |
D3DFVF_TEXCOORDSIZE2(5) |
D3DFVF_TEXCOORDSIZE2(6) |
D3DFVF_TEXCOORDSIZE2(7), 76);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE3(0), 24);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX4 |
D3DFVF_TEXCOORDSIZE3(0) |
D3DFVF_TEXCOORDSIZE3(1) |
D3DFVF_TEXCOORDSIZE3(2) |
D3DFVF_TEXCOORDSIZE3(3), 60);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE4(0), 28);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1), 44);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX3 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1) |
D3DFVF_TEXCOORDSIZE4(2), 60);
compare_vertex_sizes (
D3DFVF_XYZB5 |
D3DFVF_NORMAL |
D3DFVF_DIFFUSE |
D3DFVF_SPECULAR |
D3DFVF_TEX8 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1) |
D3DFVF_TEXCOORDSIZE4(2) |
D3DFVF_TEXCOORDSIZE4(3) |
D3DFVF_TEXCOORDSIZE4(4) |
D3DFVF_TEXCOORDSIZE4(5) |
D3DFVF_TEXCOORDSIZE4(6) |
D3DFVF_TEXCOORDSIZE4(7), 180);
}
static void D3DXIntersectTriTest(void)
{
BOOL exp_res, got_res;
D3DXVECTOR3 position, ray, vertex[3];
FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
/*Only positive ray is taken in account*/
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
/*Intersection between ray and triangle in a same plane is considered as empty*/
vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
}
static void D3DXCreateMeshTest(void)
{
HRESULT hr;
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device, *test_device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh *d3dxmesh;
int i, size;
D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
DWORD fvf, options;
struct mesh mesh;
static const D3DVERTEXELEMENT9 decl[3] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(), };
hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, NULL, &d3dxmesh);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, 0, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
todo_wine ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (hr == D3D_OK)
{
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl) / sizeof(decl[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl[i].UsageIndex);
ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, decl[i].Offset);
}
ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* FVF */
fvf = d3dxmesh->lpVtbl->GetFVF(d3dxmesh);
ok(fvf == (D3DFVF_XYZ | D3DFVF_NORMAL), "Got result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n", fvf, D3DFVF_XYZ | D3DFVF_NORMAL);
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
compare_mesh("createmeshfvf", d3dxmesh, &mesh);
free_mesh(&mesh);
}
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
struct sincos_table
{
float *sin;
float *cos;
};
static void free_sincos_table(struct sincos_table *sincos_table)
{
HeapFree(GetProcessHeap(), 0, sincos_table->cos);
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
}
/* pre compute sine and cosine tables; caller must free */
static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
{
float angle;
int i;
sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
if (!sincos_table->sin)
{
return FALSE;
}
sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
if (!sincos_table->cos)
{
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
return FALSE;
}
angle = angle_start;
for (i = 0; i < n; i++)
{
sincos_table->sin[i] = sin(angle);
sincos_table->cos[i] = cos(angle);
angle += angle_step;
}
return TRUE;
}
static WORD sphere_vertex(UINT slices, int slice, int stack)
{
return stack*slices+slice+1;
}
/* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
{
float theta_step, theta_start;
struct sincos_table theta;
float phi_step, phi_start;
struct sincos_table phi;
DWORD number_of_vertices, number_of_faces;
DWORD vertex, face;
int slice, stack;
/* theta = angle on xy plane wrt x axis */
theta_step = M_PI / stacks;
theta_start = theta_step;
/* phi = angle on xz plane wrt z axis */
phi_step = -2 * M_PI / slices;
phi_start = M_PI / 2;
if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
{
return FALSE;
}
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
{
free_sincos_table(&theta);
return FALSE;
}
number_of_vertices = 2 + slices * (stacks-1);
number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
if (!new_mesh(mesh, number_of_vertices, number_of_faces))
{
free_sincos_table(&phi);
free_sincos_table(&theta);
return FALSE;
}
vertex = 0;
face = 0;
stack = 0;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = radius;
vertex++;
for (stack = 0; stack < stacks - 1; stack++)
{
for (slice = 0; slice < slices; slice++)
{
mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].normal.z = theta.cos[stack];
mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].position.z = radius * theta.cos[stack];
vertex++;
if (slice > 0)
{
if (stack == 0)
{
/* top stack is triangle fan */
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice + 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
/* stacks in between top and bottom are quad strips */
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
mesh->faces[face][0] = sphere_vertex(slices, slice, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, slice, stack);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
}
}
}
if (stack == 0)
{
mesh->faces[face][0] = 0;
mesh->faces[face][1] = 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
mesh->faces[face][0] = sphere_vertex(slices, 0, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, 0, stack);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
}
}
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = -radius;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
/* bottom stack is triangle fan */
for (slice = 1; slice < slices; slice++)
{
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
mesh->faces[face][2] = vertex;
face++;
}
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
mesh->faces[face][2] = vertex;
free_sincos_table(&phi);
free_sincos_table(&theta);
return TRUE;
}
static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
{
HRESULT hr;
ID3DXMesh *sphere;
struct mesh mesh;
char name[256];
hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create sphere\n");
return;
}
if (!compute_sphere(&mesh, radius, slices, stacks))
{
skip("Couldn't create mesh\n");
sphere->lpVtbl->Release(sphere);
return;
}
sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
compare_mesh(name, sphere, &mesh);
free_mesh(&mesh);
sphere->lpVtbl->Release(sphere);
}
static void D3DXCreateSphereTest(void)
{
HRESULT hr;
HWND wnd;
IDirect3D9* d3d;
IDirect3DDevice9* device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh* sphere = NULL;
hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
test_sphere(device, 0.0f, 2, 2);
test_sphere(device, 1.0f, 2, 2);
test_sphere(device, 1.0f, 3, 2);
test_sphere(device, 1.0f, 4, 4);
test_sphere(device, 1.0f, 3, 4);
test_sphere(device, 5.0f, 6, 7);
test_sphere(device, 10.0f, 11, 12);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
static void test_get_decl_vertex_size(void)
{
static const D3DVERTEXELEMENT9 declaration1[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 declaration2[] =
{
{0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const UINT sizes1[] =
{
4, 8, 12, 16,
4, 4, 4, 8,
4, 4, 8, 4,
4, 4, 8, 0,
};
static const UINT sizes2[] =
{
12, 16, 20, 24,
12, 12, 16, 16,
};
unsigned int i;
UINT size;
size = D3DXGetDeclVertexSize(NULL, 0);
ok(size == 0, "Got size %#x, expected 0.\n", size);
for (i = 0; i < 16; ++i)
{
size = D3DXGetDeclVertexSize(declaration1, i);
ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
}
for (i = 0; i < 8; ++i)
{
size = D3DXGetDeclVertexSize(declaration2, i);
ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
}
}
START_TEST(mesh)
{
D3DXBoundProbeTest();
D3DXComputeBoundingBoxTest();
D3DXComputeBoundingSphereTest();
D3DXGetFVFVertexSizeTest();
D3DXIntersectTriTest();
D3DXCreateMeshTest();
D3DXCreateSphereTest();
test_get_decl_vertex_size();
test_fvf_decl_conversion();
}