94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
/*
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* Copyright 2014 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D2D1_PRIVATE_H
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#define __WINE_D2D1_PRIVATE_H
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#include "wine/debug.h"
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#include <limits.h>
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#define COBJMACROS
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#include "d2d1.h"
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struct d2d_clip_stack
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{
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D2D1_RECT_F *stack;
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unsigned int stack_size;
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unsigned int current;
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D2D1_RECT_F clip_rect;
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};
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struct d2d_d3d_render_target
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{
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ID2D1RenderTarget ID2D1RenderTarget_iface;
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LONG refcount;
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ID3D10Device *device;
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ID3D10RenderTargetView *view;
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ID3D10StateBlock *stateblock;
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ID3D10InputLayout *clear_il;
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unsigned int clear_vb_stride;
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ID3D10Buffer *clear_vb;
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ID3D10VertexShader *clear_vs;
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ID3D10PixelShader *clear_ps;
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ID3D10RasterizerState *clear_rs;
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D2D1_SIZE_U pixel_size;
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D2D1_MATRIX_3X2_F transform;
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struct d2d_clip_stack clip_stack;
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float dpi_x;
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float dpi_y;
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};
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HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
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IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
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struct d2d_gradient
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{
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ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
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LONG refcount;
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};
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void d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target,
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const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma,
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D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN;
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struct d2d_brush
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{
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ID2D1Brush ID2D1Brush_iface;
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LONG refcount;
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};
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void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
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const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN;
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void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
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const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
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ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN;
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struct d2d_stroke_style
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{
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ID2D1StrokeStyle ID2D1StrokeStyle_iface;
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LONG refcount;
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};
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void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
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const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
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#endif /* __WINE_D2D1_PRIVATE_H */
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