155 lines
6.7 KiB
C
155 lines
6.7 KiB
C
/*
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* IDirect3DVertexBuffer9 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DVertexBuffer9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
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IDirect3DVertexBuffer9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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}
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
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}
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DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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}
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DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
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}
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void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
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return ;
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}
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D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
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}
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/* IDirect3DVertexBuffer9 Interface follow: */
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
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}
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
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}
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, pDesc);
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}
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IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
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{
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IDirect3DVertexBuffer9Impl_QueryInterface,
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IDirect3DVertexBuffer9Impl_AddRef,
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IDirect3DVertexBuffer9Impl_Release,
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IDirect3DVertexBuffer9Impl_GetDevice,
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IDirect3DVertexBuffer9Impl_SetPrivateData,
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IDirect3DVertexBuffer9Impl_GetPrivateData,
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IDirect3DVertexBuffer9Impl_FreePrivateData,
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IDirect3DVertexBuffer9Impl_SetPriority,
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IDirect3DVertexBuffer9Impl_GetPriority,
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IDirect3DVertexBuffer9Impl_PreLoad,
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IDirect3DVertexBuffer9Impl_GetType,
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IDirect3DVertexBuffer9Impl_Lock,
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IDirect3DVertexBuffer9Impl_Unlock,
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IDirect3DVertexBuffer9Impl_GetDesc
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};
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/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
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UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
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IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
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IDirect3DVertexBuffer9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
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object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
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object->ref = 1;
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object->device = This;
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IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle);
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*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
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return D3D_OK;
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}
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