1576 lines
61 KiB
Plaintext
1576 lines
61 KiB
Plaintext
/*
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* Copyright 2007 Andras Kovacs
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "oaidl.idl";
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import "ocidl.idl";
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import "dxgi.idl";
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import "d3dcommon.idl";
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cpp_quote("#ifndef _D3D10_CONSTANTS")
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cpp_quote("#define _D3D10_CONSTANTS")
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const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
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const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
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const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
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const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
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const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
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const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
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const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
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const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
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const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
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const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
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const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
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const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
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const float D3D10_FLOAT32_MAX = 3.402823466e+38;
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const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
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const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
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const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
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const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
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const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
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const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
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const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
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const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
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const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
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const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
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const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
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const float D3D10_LINEAR_GAMMA = 1.0;
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const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
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const float D3D10_MAX_DEPTH = 1.0;
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const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
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const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
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const float D3D10_MIN_DEPTH = 0.0;
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const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
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const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
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const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
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const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
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const float D3D10_SRGB_GAMMA = 2.2;
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const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
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const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
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const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
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const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
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const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
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const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
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const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
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const float D3D_SPEC_VERSION = 1.050005;
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const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
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const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
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const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
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const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
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const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
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const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
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const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
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const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
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const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
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const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
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const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
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const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
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const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
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const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
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const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
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const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
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const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
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const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
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const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
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const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
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const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
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const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
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const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
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const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
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const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
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const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
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const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
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const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
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const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
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const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
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const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
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const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
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const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
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const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
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const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
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const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
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const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
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const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
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const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
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const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
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const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
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const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
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const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
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const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
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const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
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const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
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const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
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const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
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const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
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const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
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const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
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const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
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const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
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const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
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const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
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const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
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const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
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const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
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const unsigned int D3D10_REQ_MIP_LEVELS = 14;
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const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
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const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
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const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
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const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
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const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
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const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
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const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
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const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
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const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
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const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
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const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
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const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
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const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
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const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
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const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
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const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
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const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
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const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
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const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
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const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
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const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
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const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
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const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
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const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
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const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
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const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
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const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
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const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
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const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
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const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
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const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
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const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
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const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
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const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
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const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
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const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
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const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
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const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
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const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
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const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
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const unsigned int D3D_MAJOR_VERSION = 10;
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const unsigned int D3D_MINOR_VERSION = 0;
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const unsigned int D3D_SPEC_DATE_DAY = 8;
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const unsigned int D3D_SPEC_DATE_MONTH = 8;
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const unsigned int D3D_SPEC_DATE_YEAR = 2006;
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cpp_quote("#endif")
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const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
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const unsigned int _FACD3D10 = 0x87;
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const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
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const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
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const unsigned int D3D10_SDK_VERSION = 29;
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cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
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cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
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cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
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cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
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typedef enum D3D10_BLEND {
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D3D10_BLEND_ZERO = 1,
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D3D10_BLEND_ONE = 2,
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D3D10_BLEND_SRC_COLOR = 3,
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D3D10_BLEND_INV_SRC_COLOR = 4,
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D3D10_BLEND_SRC_ALPHA = 5,
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D3D10_BLEND_INV_SRC_ALPHA = 6,
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D3D10_BLEND_DEST_ALPHA = 7,
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D3D10_BLEND_INV_DEST_ALPHA = 8,
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D3D10_BLEND_DEST_COLOR = 9,
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D3D10_BLEND_INV_DEST_COLOR = 10,
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D3D10_BLEND_SRC_ALPHA_SAT = 11,
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D3D10_BLEND_BLEND_FACTOR = 14,
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D3D10_BLEND_INV_BLEND_FACTOR = 15,
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D3D10_BLEND_SRC1_COLOR = 16,
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D3D10_BLEND_INV_SRC1_COLOR = 17,
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D3D10_BLEND_SRC1_ALPHA = 18,
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D3D10_BLEND_INV_SRC1_ALPHA = 19
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} D3D10_BLEND;
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typedef enum D3D10_BLEND_OP {
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D3D10_BLEND_OP_ADD = 1,
|
|
D3D10_BLEND_OP_SUBTRACT,
|
|
D3D10_BLEND_OP_REV_SUBTRACT,
|
|
D3D10_BLEND_OP_MIN,
|
|
D3D10_BLEND_OP_MAX,
|
|
} D3D10_BLEND_OP;
|
|
|
|
typedef struct D3D10_BLEND_DESC {
|
|
BOOL AlphaToCoverageEnable;
|
|
BOOL BlendEnable[8];
|
|
D3D10_BLEND SrcBlend;
|
|
D3D10_BLEND DestBlend;
|
|
D3D10_BLEND_OP BlendOp;
|
|
D3D10_BLEND SrcBlendAlpha;
|
|
D3D10_BLEND DestBlendAlpha;
|
|
D3D10_BLEND_OP BlendOpAlpha;
|
|
UINT8 RenderTargetWriteMask[8];
|
|
} D3D10_BLEND_DESC;
|
|
|
|
typedef enum D3D10_DEPTH_WRITE_MASK {
|
|
D3D10_DEPTH_WRITE_MASK_ZERO,
|
|
D3D10_DEPTH_WRITE_MASK_ALL,
|
|
} D3D10_DEPTH_WRITE_MASK;
|
|
|
|
typedef enum D3D10_COMPARISON_FUNC {
|
|
D3D10_COMPARISON_NEVER = 1,
|
|
D3D10_COMPARISON_LESS,
|
|
D3D10_COMPARISON_EQUAL,
|
|
D3D10_COMPARISON_LESS_EQUAL,
|
|
D3D10_COMPARISON_GREATER,
|
|
D3D10_COMPARISON_NOT_EQUAL,
|
|
D3D10_COMPARISON_GREATER_EQUAL,
|
|
D3D10_COMPARISON_ALWAYS,
|
|
} D3D10_COMPARISON_FUNC;
|
|
|
|
typedef enum D3D10_STENCIL_OP {
|
|
D3D10_STENCIL_OP_KEEP = 1,
|
|
D3D10_STENCIL_OP_ZERO,
|
|
D3D10_STENCIL_OP_REPLACE,
|
|
D3D10_STENCIL_OP_INCR_SAT,
|
|
D3D10_STENCIL_OP_DECR_SAT,
|
|
D3D10_STENCIL_OP_INVERT,
|
|
D3D10_STENCIL_OP_INCR,
|
|
D3D10_STENCIL_OP_DECR,
|
|
} D3D10_STENCIL_OP;
|
|
|
|
typedef struct D3D10_DEPTH_STENCILOP_DESC {
|
|
D3D10_STENCIL_OP StencilFailOp;
|
|
D3D10_STENCIL_OP StencilDepthFailOp;
|
|
D3D10_STENCIL_OP StencilPassOp;
|
|
D3D10_COMPARISON_FUNC StencilFunc;
|
|
} D3D10_DEPTH_STENCILOP_DESC;
|
|
|
|
typedef struct D3D10_DEPTH_STENCIL_DESC {
|
|
BOOL DepthEnable;
|
|
D3D10_DEPTH_WRITE_MASK DepthWriteMask;
|
|
D3D10_COMPARISON_FUNC DepthFunc;
|
|
BOOL StencilEnable;
|
|
UINT8 StencilReadMask;
|
|
UINT8 StencilWriteMask;
|
|
D3D10_DEPTH_STENCILOP_DESC FrontFace;
|
|
D3D10_DEPTH_STENCILOP_DESC BackFace;
|
|
} D3D10_DEPTH_STENCIL_DESC;
|
|
|
|
typedef enum D3D10_FILL_MODE {
|
|
D3D10_FILL_WIREFRAME = 2,
|
|
D3D10_FILL_SOLID,
|
|
} D3D10_FILL_MODE;
|
|
|
|
typedef enum D3D10_CULL_MODE {
|
|
D3D10_CULL_NONE = 1,
|
|
D3D10_CULL_FRONT,
|
|
D3D10_CULL_BACK,
|
|
} D3D10_CULL_MODE;
|
|
|
|
typedef struct D3D10_RASTERIZER_DESC {
|
|
D3D10_FILL_MODE FillMode;
|
|
D3D10_CULL_MODE CullMode;
|
|
BOOL FrontCounterClockwise;
|
|
INT DepthBias;
|
|
FLOAT DepthBiasClamp;
|
|
FLOAT SlopeScaledDepthBias;
|
|
BOOL DepthClipEnable;
|
|
BOOL ScissorEnable;
|
|
BOOL MultisampleEnable;
|
|
BOOL AntialiasedLineEnable;
|
|
} D3D10_RASTERIZER_DESC;
|
|
|
|
typedef enum D3D10_FILTER {
|
|
D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
|
|
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
|
|
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
|
|
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
|
|
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
|
|
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
|
|
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
|
|
D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
|
|
D3D10_FILTER_ANISOTROPIC = 0x55,
|
|
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
|
|
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
|
|
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
|
|
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
|
|
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
|
|
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
|
|
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
|
|
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
|
|
D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
|
|
D3D10_FILTER_TEXT_1BIT = 0x80000000
|
|
} D3D10_FILTER;
|
|
|
|
typedef enum D3D10_TEXTURE_ADDRESS_MODE {
|
|
D3D10_TEXTURE_ADDRESS_WRAP = 1,
|
|
D3D10_TEXTURE_ADDRESS_MIRROR,
|
|
D3D10_TEXTURE_ADDRESS_CLAMP,
|
|
D3D10_TEXTURE_ADDRESS_BORDER,
|
|
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
|
|
} D3D10_TEXTURE_ADDRESS_MODE;
|
|
|
|
typedef struct D3D10_SAMPLER_DESC {
|
|
D3D10_FILTER Filter;
|
|
D3D10_TEXTURE_ADDRESS_MODE AddressU;
|
|
D3D10_TEXTURE_ADDRESS_MODE AddressV;
|
|
D3D10_TEXTURE_ADDRESS_MODE AddressW;
|
|
FLOAT MipLODBias;
|
|
UINT MaxAnisotropy;
|
|
D3D10_COMPARISON_FUNC ComparisonFunc;
|
|
FLOAT BorderColor[4];
|
|
FLOAT MinLOD;
|
|
FLOAT MaxLOD;
|
|
} D3D10_SAMPLER_DESC;
|
|
|
|
typedef enum D3D10_COUNTER {
|
|
D3D10_COUNTER_GPU_IDLE,
|
|
D3D10_COUNTER_VERTEX_PROCESSING,
|
|
D3D10_COUNTER_GEOMETRY_PROCESSING,
|
|
D3D10_COUNTER_PIXEL_PROCESSING,
|
|
D3D10_COUNTER_OTHER_GPU_PROCESSING,
|
|
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
|
|
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
|
|
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
|
|
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
|
|
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
|
|
D3D10_COUNTER_VS_MEMORY_LIMITED,
|
|
D3D10_COUNTER_VS_COMPUTATION_LIMITED,
|
|
D3D10_COUNTER_GS_MEMORY_LIMITED,
|
|
D3D10_COUNTER_GS_COMPUTATION_LIMITED,
|
|
D3D10_COUNTER_PS_MEMORY_LIMITED,
|
|
D3D10_COUNTER_PS_COMPUTATION_LIMITED,
|
|
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
|
|
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
|
|
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
|
|
} D3D10_COUNTER;
|
|
|
|
typedef struct D3D10_COUNTER_DESC {
|
|
D3D10_COUNTER Counter;
|
|
UINT MiscFlags;
|
|
} D3D10_COUNTER_DESC;
|
|
|
|
typedef enum D3D10_COUNTER_TYPE {
|
|
D3D10_COUNTER_TYPE_FLOAT32,
|
|
D3D10_COUNTER_TYPE_UINT16,
|
|
D3D10_COUNTER_TYPE_UINT32,
|
|
D3D10_COUNTER_TYPE_UINT64,
|
|
} D3D10_COUNTER_TYPE;
|
|
|
|
typedef struct D3D10_COUNTER_INFO {
|
|
D3D10_COUNTER LastDeviceDependentCounter;
|
|
UINT NumSimultaneousCounters;
|
|
UINT8 NumDetectableParallelUnits;
|
|
} D3D10_COUNTER_INFO;
|
|
|
|
typedef enum D3D10_RESOURCE_DIMENSION {
|
|
D3D10_RESOURCE_DIMENSION_UNKNOWN,
|
|
D3D10_RESOURCE_DIMENSION_BUFFER,
|
|
D3D10_RESOURCE_DIMENSION_TEXTURE1D,
|
|
D3D10_RESOURCE_DIMENSION_TEXTURE2D,
|
|
D3D10_RESOURCE_DIMENSION_TEXTURE3D,
|
|
} D3D10_RESOURCE_DIMENSION;
|
|
|
|
typedef enum D3D10_USAGE {
|
|
D3D10_USAGE_DEFAULT,
|
|
D3D10_USAGE_IMMUTABLE,
|
|
D3D10_USAGE_DYNAMIC,
|
|
D3D10_USAGE_STAGING,
|
|
} D3D10_USAGE;
|
|
|
|
typedef enum D3D10_BIND_FLAG {
|
|
D3D10_BIND_VERTEX_BUFFER = 0x1,
|
|
D3D10_BIND_INDEX_BUFFER = 0x2,
|
|
D3D10_BIND_CONSTANT_BUFFER = 0x4,
|
|
D3D10_BIND_SHADER_RESOURCE = 0x8,
|
|
D3D10_BIND_STREAM_OUTPUT = 0x10,
|
|
D3D10_BIND_RENDER_TARGET = 0x20,
|
|
D3D10_BIND_DEPTH_STENCIL = 0x40
|
|
} D3D10_BIND_FLAG;
|
|
|
|
typedef struct D3D10_BUFFER_DESC {
|
|
UINT ByteWidth;
|
|
D3D10_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
} D3D10_BUFFER_DESC;
|
|
|
|
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
|
|
cpp_quote("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {")
|
|
cpp_quote(" CD3D10_BUFFER_DESC() {}" )
|
|
cpp_quote(" explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}")
|
|
cpp_quote(" explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {")
|
|
cpp_quote(" ByteWidth = byteWidth;")
|
|
cpp_quote(" Usage = usage;")
|
|
cpp_quote(" BindFlags = bindFlags;")
|
|
cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
|
|
cpp_quote(" MiscFlags = miscFlags;")
|
|
cpp_quote(" }")
|
|
cpp_quote(" ~CD3D10_BUFFER_DESC() {}")
|
|
cpp_quote(" operator const D3D10_BUFFER_DESC&() const {")
|
|
cpp_quote(" return *this;")
|
|
cpp_quote(" }")
|
|
cpp_quote("};")
|
|
cpp_quote("#endif")
|
|
|
|
typedef enum D3D10_MAP {
|
|
D3D10_MAP_READ = 1,
|
|
D3D10_MAP_WRITE,
|
|
D3D10_MAP_READ_WRITE,
|
|
D3D10_MAP_WRITE_DISCARD,
|
|
D3D10_MAP_WRITE_NO_OVERWRITE,
|
|
} D3D10_MAP;
|
|
|
|
typedef struct D3D10_TEXTURE1D_DESC {
|
|
UINT Width;
|
|
UINT MipLevels;
|
|
UINT ArraySize;
|
|
DXGI_FORMAT Format;
|
|
D3D10_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
} D3D10_TEXTURE1D_DESC;
|
|
|
|
typedef struct D3D10_TEXTURE2D_DESC {
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT MipLevels;
|
|
UINT ArraySize;
|
|
DXGI_FORMAT Format;
|
|
DXGI_SAMPLE_DESC SampleDesc;
|
|
D3D10_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
} D3D10_TEXTURE2D_DESC;
|
|
|
|
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
|
|
cpp_quote("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {")
|
|
cpp_quote(" CD3D10_TEXTURE2D_DESC() {}" )
|
|
cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}")
|
|
cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,")
|
|
cpp_quote(" UINT arraySize = 1,")
|
|
cpp_quote(" UINT mipLevels = 0,")
|
|
cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,")
|
|
cpp_quote(" D3D10_USAGE usage = D3D10_USAGE_DEFAULT,")
|
|
cpp_quote(" UINT cpuaccessFlags = 0,")
|
|
cpp_quote(" UINT sampleCount = 1,")
|
|
cpp_quote(" UINT sampleQuality = 0,")
|
|
cpp_quote(" UINT miscFlags = 0) {")
|
|
cpp_quote(" Width = width;" )
|
|
cpp_quote(" Height = height;" )
|
|
cpp_quote(" MipLevels = mipLevels;" )
|
|
cpp_quote(" ArraySize = arraySize;" )
|
|
cpp_quote(" Format = format;" )
|
|
cpp_quote(" SampleDesc.Count = sampleCount;" )
|
|
cpp_quote(" SampleDesc.Quality = sampleQuality;" )
|
|
cpp_quote(" Usage = usage;" )
|
|
cpp_quote(" BindFlags = bindFlags;" )
|
|
cpp_quote(" CPUAccessFlags = cpuaccessFlags;" )
|
|
cpp_quote(" MiscFlags = miscFlags;" )
|
|
cpp_quote(" }")
|
|
cpp_quote(" ~CD3D10_TEXTURE2D_DESC() {}")
|
|
cpp_quote(" operator const D3D10_TEXTURE2D_DESC&() const {")
|
|
cpp_quote(" return *this;")
|
|
cpp_quote(" }")
|
|
cpp_quote("};")
|
|
cpp_quote("#endif")
|
|
|
|
typedef struct D3D10_TEXTURE3D_DESC {
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Depth;
|
|
UINT MipLevels;
|
|
DXGI_FORMAT Format;
|
|
D3D10_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
} D3D10_TEXTURE3D_DESC;
|
|
|
|
typedef enum D3D10_DSV_DIMENSION
|
|
{
|
|
D3D10_DSV_DIMENSION_UNKNOWN,
|
|
D3D10_DSV_DIMENSION_TEXTURE1D,
|
|
D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_DSV_DIMENSION_TEXTURE2D,
|
|
D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_DSV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
|
|
} D3D10_DSV_DIMENSION;
|
|
|
|
typedef struct D3D10_TEX1D_DSV {
|
|
UINT MipSlice;
|
|
} D3D10_TEX1D_DSV;
|
|
|
|
typedef struct D3D10_TEX1D_ARRAY_DSV {
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX1D_ARRAY_DSV;
|
|
|
|
typedef struct D3D10_TEX2D_DSV {
|
|
UINT MipSlice;
|
|
} D3D10_TEX2D_DSV;
|
|
|
|
typedef struct D3D10_TEX2D_ARRAY_DSV {
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX2D_ARRAY_DSV;
|
|
|
|
typedef struct D3D10_TEX2DMS_DSV {
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D10_TEX2DMS_DSV;
|
|
|
|
typedef struct D3D10_TEX2DMS_ARRAY_DSV {
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX2DMS_ARRAY_DSV;
|
|
|
|
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
|
|
DXGI_FORMAT Format;
|
|
D3D10_DSV_DIMENSION ViewDimension;
|
|
union {
|
|
D3D10_TEX1D_DSV Texture1D;
|
|
D3D10_TEX1D_ARRAY_DSV Texture1DArray;
|
|
D3D10_TEX2D_DSV Texture2D;
|
|
D3D10_TEX2D_ARRAY_DSV Texture2DArray;
|
|
D3D10_TEX2DMS_DSV Texture2DMS;
|
|
D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
|
|
} DUMMYUNIONNAME;
|
|
} D3D10_DEPTH_STENCIL_VIEW_DESC;
|
|
|
|
typedef enum D3D10_RTV_DIMENSION {
|
|
D3D10_RTV_DIMENSION_UNKNOWN,
|
|
D3D10_RTV_DIMENSION_BUFFER,
|
|
D3D10_RTV_DIMENSION_TEXTURE1D,
|
|
D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_RTV_DIMENSION_TEXTURE2D,
|
|
D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_RTV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D10_RTV_DIMENSION_TEXTURE3D,
|
|
} D3D10_RTV_DIMENSION;
|
|
|
|
typedef struct D3D10_BUFFER_RTV {
|
|
UINT ElementOffset;
|
|
UINT ElementWidth;
|
|
} D3D10_BUFFER_RTV;
|
|
|
|
typedef struct D3D10_TEX1D_RTV {
|
|
UINT MipSlice;
|
|
} D3D10_TEX1D_RTV;
|
|
|
|
typedef struct D3D10_TEX1D_ARRAY_RTV {
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX1D_ARRAY_RTV;
|
|
|
|
typedef struct D3D10_TEX2D_RTV {
|
|
UINT MipSlice;
|
|
} D3D10_TEX2D_RTV;
|
|
|
|
typedef struct D3D10_TEX2D_ARRAY_RTV {
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX2D_ARRAY_RTV;
|
|
|
|
typedef struct D3D10_TEX2DMS_RTV {
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D10_TEX2DMS_RTV;
|
|
|
|
typedef struct D3D10_TEX2DMS_ARRAY_RTV {
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX2DMS_ARRAY_RTV;
|
|
|
|
typedef struct D3D10_TEX3D_RTV {
|
|
UINT MipSlice;
|
|
UINT FirstWSlice;
|
|
UINT WSize;
|
|
} D3D10_TEX3D_RTV;
|
|
|
|
typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
|
|
DXGI_FORMAT Format;
|
|
D3D10_RTV_DIMENSION ViewDimension;
|
|
union {
|
|
D3D10_BUFFER_RTV Buffer;
|
|
D3D10_TEX1D_RTV Texture1D;
|
|
D3D10_TEX1D_ARRAY_RTV Texture1DArray;
|
|
D3D10_TEX2D_RTV Texture2D;
|
|
D3D10_TEX2D_ARRAY_RTV Texture2DArray;
|
|
D3D10_TEX2DMS_RTV Texture2DMS;
|
|
D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
|
|
D3D10_TEX3D_RTV Texture3D;
|
|
} DUMMYUNIONNAME;
|
|
} D3D10_RENDER_TARGET_VIEW_DESC;
|
|
|
|
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
|
|
|
|
typedef struct D3D10_BUFFER_SRV {
|
|
UINT ElementOffset;
|
|
UINT ElementWidth;
|
|
} D3D10_BUFFER_SRV;
|
|
|
|
typedef struct D3D10_TEX1D_SRV {
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
} D3D10_TEX1D_SRV;
|
|
|
|
typedef struct D3D10_TEX1D_ARRAY_SRV {
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX1D_ARRAY_SRV;
|
|
|
|
typedef struct D3D10_TEX2D_SRV {
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
} D3D10_TEX2D_SRV;
|
|
|
|
typedef struct D3D10_TEX2D_ARRAY_SRV {
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX2D_ARRAY_SRV;
|
|
|
|
typedef struct D3D10_TEX2DMS_SRV {
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D10_TEX2DMS_SRV;
|
|
|
|
typedef struct D3D10_TEX2DMS_ARRAY_SRV {
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D10_TEX2DMS_ARRAY_SRV;
|
|
|
|
typedef struct D3D10_TEX3D_SRV {
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
} D3D10_TEX3D_SRV;
|
|
|
|
typedef struct D3D10_TEXCUBE_SRV {
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
} D3D10_TEXCUBE_SRV;
|
|
|
|
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
|
|
DXGI_FORMAT Format;
|
|
D3D10_SRV_DIMENSION ViewDimension;
|
|
union {
|
|
D3D10_BUFFER_SRV Buffer;
|
|
D3D10_TEX1D_SRV Texture1D;
|
|
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
|
|
D3D10_TEX2D_SRV Texture2D;
|
|
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
|
|
D3D10_TEX2DMS_SRV Texture2DMS;
|
|
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
|
|
D3D10_TEX3D_SRV Texture3D;
|
|
D3D10_TEXCUBE_SRV TextureCube;
|
|
} DUMMYUNIONNAME;
|
|
} D3D10_SHADER_RESOURCE_VIEW_DESC;
|
|
|
|
typedef struct D3D10_BOX {
|
|
UINT left;
|
|
UINT top;
|
|
UINT front;
|
|
UINT right;
|
|
UINT bottom;
|
|
UINT back;
|
|
} D3D10_BOX;
|
|
|
|
typedef struct D3D10_SUBRESOURCE_DATA {
|
|
const void *pSysMem;
|
|
UINT SysMemPitch;
|
|
UINT SysMemSlicePitch;
|
|
} D3D10_SUBRESOURCE_DATA;
|
|
|
|
typedef struct D3D10_SO_DECLARATION_ENTRY {
|
|
LPCSTR SemanticName;
|
|
UINT SemanticIndex;
|
|
BYTE StartComponent;
|
|
BYTE ComponentCount;
|
|
BYTE OutputSlot;
|
|
} D3D10_SO_DECLARATION_ENTRY;
|
|
|
|
typedef enum D3D10_INPUT_CLASSIFICATION {
|
|
D3D10_INPUT_PER_VERTEX_DATA,
|
|
D3D10_INPUT_PER_INSTANCE_DATA,
|
|
} D3D10_INPUT_CLASSIFICATION;
|
|
|
|
typedef struct D3D10_INPUT_ELEMENT_DESC {
|
|
LPCSTR SemanticName;
|
|
UINT SemanticIndex;
|
|
DXGI_FORMAT Format;
|
|
UINT InputSlot;
|
|
UINT AlignedByteOffset;
|
|
D3D10_INPUT_CLASSIFICATION InputSlotClass;
|
|
UINT InstanceDataStepRate;
|
|
} D3D10_INPUT_ELEMENT_DESC;
|
|
|
|
typedef enum D3D10_QUERY {
|
|
D3D10_QUERY_EVENT,
|
|
D3D10_QUERY_OCCLUSION,
|
|
D3D10_QUERY_TIMESTAMP,
|
|
D3D10_QUERY_TIMESTAMP_DISJOINT,
|
|
D3D10_QUERY_PIPELINE_STATISTICS,
|
|
D3D10_QUERY_OCCLUSION_PREDICATE,
|
|
D3D10_QUERY_SO_STATISTICS,
|
|
D3D10_QUERY_SO_OVERFLOW_PREDICATE,
|
|
} D3D10_QUERY;
|
|
|
|
typedef struct D3D10_QUERY_DESC {
|
|
D3D10_QUERY Query;
|
|
UINT MiscFlags;
|
|
} D3D10_QUERY_DESC;
|
|
|
|
typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
|
|
|
|
typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
|
|
|
|
typedef RECT D3D10_RECT;
|
|
|
|
typedef struct D3D10_VIEWPORT {
|
|
INT TopLeftX;
|
|
INT TopLeftY;
|
|
UINT Width;
|
|
UINT Height;
|
|
FLOAT MinDepth;
|
|
FLOAT MaxDepth;
|
|
} D3D10_VIEWPORT;
|
|
|
|
typedef struct D3D10_MAPPED_TEXTURE2D {
|
|
void *pData;
|
|
UINT RowPitch;
|
|
} D3D10_MAPPED_TEXTURE2D;
|
|
|
|
typedef struct D3D10_MAPPED_TEXTURE3D {
|
|
void *pData;
|
|
UINT RowPitch;
|
|
UINT DepthPitch;
|
|
} D3D10_MAPPED_TEXTURE3D;
|
|
|
|
typedef enum D3D10_CPU_ACCESS_FLAG {
|
|
D3D10_CPU_ACCESS_WRITE = 0x10000,
|
|
D3D10_CPU_ACCESS_READ = 0x20000
|
|
} D3D10_CPU_ACCESS_FLAG;
|
|
|
|
typedef enum D3D10_RESOURCE_MISC_FLAG {
|
|
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x0001,
|
|
D3D10_RESOURCE_MISC_SHARED = 0x0002,
|
|
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x0004,
|
|
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x0010,
|
|
D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x0020
|
|
} D3D10_RESOURCE_MISC_FLAG;
|
|
|
|
typedef enum D3D10_MAP_FLAG {
|
|
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
|
|
} D3D10_MAP_FLAG;
|
|
|
|
typedef enum D3D10_CLEAR_FLAG {
|
|
D3D10_CLEAR_DEPTH = 0x1,
|
|
D3D10_CLEAR_STENCIL = 0x2
|
|
} D3D10_CLEAR_FLAG;
|
|
|
|
typedef enum D3D10_COLOR_WRITE_ENABLE {
|
|
D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
|
|
D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
|
|
D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
|
|
D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
|
|
D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
|
|
D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
|
|
} D3D10_COLOR_WRITE_ENABLE;
|
|
|
|
typedef enum D3D10_TEXTURECUBE_FACE {
|
|
D3D10_TEXTURECUBE_FACE_POSITIVE_X,
|
|
D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
|
|
D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
|
|
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
|
|
D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
|
|
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
|
|
} D3D10_TEXTURECUBE_FACE;
|
|
|
|
typedef enum D3D10_ASYNC_GETDATA_FLAG {
|
|
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
|
|
} D3D10_ASYNC_GETDATA_FLAG;
|
|
|
|
typedef enum D3D10_FILTER_TYPE {
|
|
D3D10_FILTER_TYPE_POINT,
|
|
D3D10_FILTER_TYPE_LINEAR
|
|
} D3D10_FILTER_TYPE;
|
|
|
|
typedef enum D3D10_QUERY_MISC_FLAG {
|
|
D3D10_QUERY_MISC_PREDICATEHINT = 0x1
|
|
} D3D10_QUERY_MISC_FLAG;
|
|
|
|
typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
|
|
UINT64 Frequency;
|
|
BOOL Disjoint;
|
|
} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
|
|
|
|
typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
|
|
UINT64 IAVertices;
|
|
UINT64 IAPrimitives;
|
|
UINT64 VSInvocations;
|
|
UINT64 GSInvocations;
|
|
UINT64 GSPrimitives;
|
|
UINT64 CInvocations;
|
|
UINT64 CPrimitives;
|
|
UINT64 PSInvocations;
|
|
} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
|
|
|
|
typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
|
|
UINT64 NumPrimitivesWritten;
|
|
UINT64 PrimitivesStorageNeeded;
|
|
} D3D10_QUERY_DATA_SO_STATISTICS;
|
|
|
|
typedef enum D3D10_CREATE_DEVICE_FLAG {
|
|
D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
|
|
D3D10_CREATE_DEVICE_DEBUG = 0x2,
|
|
D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
|
|
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
|
|
D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
|
|
D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
|
|
D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x0200
|
|
} D3D10_CREATE_DEVICE_FLAG;
|
|
|
|
/* Core */
|
|
|
|
interface ID3D10Device;
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10DeviceChild : IUnknown
|
|
{
|
|
void GetDevice(
|
|
[out] ID3D10Device **ppDevice);
|
|
HRESULT GetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in, out] UINT *pDataSize,
|
|
[out] void *pData);
|
|
HRESULT SetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in] UINT DataSize,
|
|
[in] const void *pData);
|
|
HRESULT SetPrivateDataInterface(
|
|
[in] REFGUID guid,
|
|
[in] const IUnknown *pData);
|
|
}
|
|
|
|
/* Resource */
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Resource : ID3D10DeviceChild
|
|
{
|
|
void GetType(
|
|
[out] D3D10_RESOURCE_DIMENSION *rType);
|
|
void SetEvictionPriority(
|
|
[in] UINT EvictionPriority);
|
|
UINT GetEvictionPriority();
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Buffer : ID3D10Resource
|
|
{
|
|
HRESULT Map(
|
|
[in] D3D10_MAP MapType,
|
|
[in] UINT MapFlags,
|
|
[out] void **ppData);
|
|
void Unmap();
|
|
void GetDesc(
|
|
[out] D3D10_BUFFER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
|
|
]
|
|
interface ID3D10Texture1D : ID3D10Resource
|
|
{
|
|
HRESULT Map(
|
|
[in] UINT Subresource,
|
|
[in] D3D10_MAP MapType,
|
|
[in] UINT MapFlags,
|
|
[out] void **ppData);
|
|
void Unmap(
|
|
[in] UINT Subresource);
|
|
void GetDesc(
|
|
[out] D3D10_TEXTURE1D_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
|
|
]
|
|
interface ID3D10Texture2D : ID3D10Resource
|
|
{
|
|
HRESULT Map(
|
|
[in] UINT Subresource,
|
|
[in] D3D10_MAP MapType,
|
|
[in] UINT MapFlags,
|
|
[out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
|
|
void Unmap(
|
|
[in] UINT Subresource);
|
|
void GetDesc(
|
|
[out] D3D10_TEXTURE2D_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
|
|
]
|
|
interface ID3D10Texture3D : ID3D10Resource
|
|
{
|
|
HRESULT Map(
|
|
[in] UINT Subresource,
|
|
[in] D3D10_MAP MapType,
|
|
[in] UINT MapFlags,
|
|
[out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
|
|
void Unmap(
|
|
[in] UINT Subresource);
|
|
void GetDesc(
|
|
[out] D3D10_TEXTURE3D_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
|
|
]
|
|
interface ID3D10View : ID3D10DeviceChild
|
|
{
|
|
void GetResource(
|
|
[out] ID3D10Resource **ppResource);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10DepthStencilView : ID3D10View
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
|
|
}
|
|
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10RenderTargetView : ID3D10View
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10ShaderResourceView : ID3D10View
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
|
|
}
|
|
|
|
/* Resource End */
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
|
|
]
|
|
interface ID3D10BlendState : ID3D10DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_BLEND_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
|
|
]
|
|
interface ID3D10DepthStencilState : ID3D10DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_DEPTH_STENCIL_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(6316be88-54cd-4040-ab44-20461bc81f68)
|
|
]
|
|
interface ID3D10GeometryShader : ID3D10DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10InputLayout : ID3D10DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
|
|
]
|
|
interface ID3D10PixelShader : ID3D10DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
|
|
]
|
|
interface ID3D10RasterizerState : ID3D10DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_RASTERIZER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10SamplerState : ID3D10DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_SAMPLER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10VertexShader : ID3D10DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Asynchronous : ID3D10DeviceChild
|
|
{
|
|
void Begin();
|
|
void End();
|
|
HRESULT GetData(
|
|
[out] void *pData,
|
|
[in] UINT DataSize,
|
|
[in] UINT GetDataFlags);
|
|
UINT GetDataSize();
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Counter : ID3D10Asynchronous
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_COUNTER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Query : ID3D10Asynchronous
|
|
{
|
|
void GetDesc(
|
|
[out] D3D10_QUERY_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Predicate : ID3D10Query
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Device : IUnknown
|
|
{
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void VSSetConstantBuffers(
|
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[in] UINT StartSlot,
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[in] UINT NumBuffers,
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[in] ID3D10Buffer *const *ppConstantBuffers);
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|
void PSSetShaderResources(
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[in] UINT StartSlot,
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[in] UINT NumViews,
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[in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
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void PSSetShader(
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[in] ID3D10PixelShader *pPixelShader);
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void PSSetSamplers(
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[in] UINT StartSlot,
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[in] UINT NumSamplers,
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[in]ID3D10SamplerState *const *ppSamplers);
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void VSSetShader(
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[in] ID3D10VertexShader *pVertexShader);
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void DrawIndexed(
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[in] UINT IndexCount,
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[in] UINT StartIndexLocation,
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[in] INT BaseVertexLocation);
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void Draw(
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[in] UINT VertexCount,
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[in] UINT StartVertexLocation);
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void PSSetConstantBuffers(
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[in] UINT StartSlot,
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[in] UINT NumBuffers,
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[in] ID3D10Buffer *const *ppConstantBuffers);
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void IASetInputLayout(
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[in] ID3D10InputLayout *pInputLayout);
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void IASetVertexBuffers(
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[in] UINT StartSlot,
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[in] UINT NumBuffers,
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[in] ID3D10Buffer *const *ppVertexBuffers,
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[in] const UINT *pStrides,
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[in] const UINT *pOffsets);
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void IASetIndexBuffer(
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[in] ID3D10Buffer *pIndexBuffer,
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[in] DXGI_FORMAT Format,
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[in] UINT Offset);
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void DrawIndexedInstanced(
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[in] UINT IndexCountPerInstance,
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[in] UINT InstanceCount,
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[in] UINT StartIndexLocation,
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[in] INT BaseVertexLocation,
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|
[in] UINT StartInstanceLocation);
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void DrawInstanced(
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[in] UINT VertexCountPerInstance,
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[in] UINT InstanceCount,
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[in] UINT StartVertexLocation,
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[in] UINT StartInstanceLocation);
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void GSSetConstantBuffers(
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[in] UINT StartSlot,
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[in] UINT NumBuffers,
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[in] ID3D10Buffer *const *ppConstantBuffers);
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void GSSetShader(
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[in] ID3D10GeometryShader *pShader);
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void IASetPrimitiveTopology(
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[in] D3D10_PRIMITIVE_TOPOLOGY Topology);
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void VSSetShaderResources(
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[in] UINT StartSlot,
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[in] UINT NumViews,
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[in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
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void VSSetSamplers(
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[in] UINT StartSlot,
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[in] UINT NumSamplers,
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[in] ID3D10SamplerState *const *ppSamplers);
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void SetPredication(
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[in] ID3D10Predicate *pPredicate,
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|
[in] BOOL PredicateValue);
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void GSSetShaderResources(
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[in] UINT StartSlot,
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[in] UINT NumViews,
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[in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
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void GSSetSamplers(
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[in] UINT StartSlot,
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[in] UINT NumSamplers,
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[in] ID3D10SamplerState *const *ppSamplers);
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void OMSetRenderTargets(
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[in] UINT NumViews,
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[in] ID3D10RenderTargetView *const *ppRenderTargetViews,
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[in] ID3D10DepthStencilView *pDepthStencilView);
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void OMSetBlendState(
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[in] ID3D10BlendState *pBlendState,
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[in] const FLOAT BlendFactor[4],
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[in] UINT SampleMask);
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void OMSetDepthStencilState(
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[in] ID3D10DepthStencilState *pDepthStencilState,
|
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[in] UINT StencilRef);
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void SOSetTargets(
|
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[in] UINT NumBuffers,
|
|
[in] ID3D10Buffer *const *ppSOTargets,
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|
[in] const UINT *pOffsets);
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void DrawAuto();
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void RSSetState(
|
|
[in] ID3D10RasterizerState *pRasterizerState);
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|
void RSSetViewports(
|
|
[in] UINT NumViewports,
|
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[in] const D3D10_VIEWPORT *pViewports);
|
|
void RSSetScissorRects(
|
|
[in] UINT NumRects,
|
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[in] const D3D10_RECT *pRects);
|
|
void CopySubresourceRegion(
|
|
[in] ID3D10Resource *pDstResource,
|
|
[in] UINT DstSubresource,
|
|
[in] UINT DstX,
|
|
[in] UINT DstY,
|
|
[in] UINT DstZ,
|
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[in] ID3D10Resource *pSrcResource,
|
|
[in] UINT SrcSubresource,
|
|
[in] const D3D10_BOX *pSrcBox);
|
|
void CopyResource(
|
|
[in] ID3D10Resource *pDstResource,
|
|
[in] ID3D10Resource *pSrcResource);
|
|
void UpdateSubresource(
|
|
[in] ID3D10Resource *pDstResource,
|
|
[in] UINT DstSubresource,
|
|
[in] const D3D10_BOX *pDstBox,
|
|
[in] const void *pSrcData,
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|
[in] UINT SrcRowPitch,
|
|
[in] UINT SrcDepthPitch);
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void ClearRenderTargetView(
|
|
[in] ID3D10RenderTargetView *pRenderTargetView,
|
|
[in] const FLOAT ColorRGBA[4]);
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|
void ClearDepthStencilView(
|
|
[in] ID3D10DepthStencilView *pDepthStencilView,
|
|
[in] UINT ClearFlags,
|
|
[in] FLOAT Depth,
|
|
[in] UINT8 Stencil);
|
|
void GenerateMips(
|
|
[in] ID3D10ShaderResourceView *pShaderResourceView);
|
|
void ResolveSubresource(
|
|
[in] ID3D10Resource *pDstResource,
|
|
[in] UINT DstSubresource,
|
|
[in] ID3D10Resource *pSrcResource,
|
|
[in] UINT SrcSubresource,
|
|
[in] DXGI_FORMAT Format);
|
|
void VSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D10Buffer **ppConstantBuffers);
|
|
void PSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D10ShaderResourceView **ppShaderResourceViews);
|
|
void PSGetShader(
|
|
[out] ID3D10PixelShader **ppPixelShader);
|
|
void PSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D10SamplerState **ppSamplers);
|
|
void VSGetShader(
|
|
[out] ID3D10VertexShader **ppVertexShader);
|
|
void PSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D10Buffer **ppConstantBuffers);
|
|
void IAGetInputLayout(
|
|
[out] ID3D10InputLayout **ppInputLayout);
|
|
void IAGetVertexBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D10Buffer **ppVertexBuffers,
|
|
[out] UINT *pStrides,
|
|
[out] UINT *pOffsets);
|
|
void IAGetIndexBuffer(
|
|
[out] ID3D10Buffer **pIndexBuffer,
|
|
[out] DXGI_FORMAT *Format,
|
|
[out] UINT *Offset);
|
|
void GSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D10Buffer **ppConstantBuffers);
|
|
void GSGetShader(
|
|
[out] ID3D10GeometryShader **ppGeometryShader);
|
|
void IAGetPrimitiveTopology(
|
|
[out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
|
|
void VSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D10ShaderResourceView **ppShaderResourceViews);
|
|
void VSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D10SamplerState **ppSamplers);
|
|
void GetPredication(
|
|
[out] ID3D10Predicate **ppPredicate,
|
|
[out] BOOL *pPredicateValue);
|
|
void GSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D10ShaderResourceView **ppShaderResourceViews);
|
|
void GSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D10SamplerState **ppSamplers);
|
|
void OMGetRenderTargets(
|
|
[in] UINT NumViews,
|
|
[out] ID3D10RenderTargetView **ppRenderTargetViews,
|
|
[out] ID3D10DepthStencilView **ppDepthStencilView);
|
|
void OMGetBlendState(
|
|
[out] ID3D10BlendState **ppBlendState,
|
|
[out] FLOAT BlendFactor[4],
|
|
[out] UINT *pSampleMask);
|
|
void OMGetDepthStencilState(
|
|
[out] ID3D10DepthStencilState **ppDepthStencilState,
|
|
[out] UINT *pStencilRef);
|
|
void SOGetTargets(
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D10Buffer **ppSOTargets,
|
|
[out] UINT *pOffsets);
|
|
void RSGetState(
|
|
[out] ID3D10RasterizerState **ppRasterizerState);
|
|
void RSGetViewports(
|
|
[in, out] UINT *NumViewports,
|
|
[out] D3D10_VIEWPORT *pViewports);
|
|
void RSGetScissorRects(
|
|
[in, out] UINT *NumRects,
|
|
[out] D3D10_RECT *pRects);
|
|
HRESULT GetDeviceRemovedReason();
|
|
HRESULT SetExceptionMode(
|
|
[in] UINT RaiseFlags);
|
|
UINT GetExceptionMode();
|
|
HRESULT GetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in, out] UINT *pDataSize,
|
|
[out] void *pData);
|
|
HRESULT SetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in] UINT DataSize,
|
|
[in] const void *pData);
|
|
HRESULT SetPrivateDataInterface(
|
|
[in] REFGUID guid,
|
|
[in] const IUnknown *pData);
|
|
void ClearState();
|
|
void Flush();
|
|
HRESULT CreateBuffer(
|
|
[in] const D3D10_BUFFER_DESC *pDesc,
|
|
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D10Buffer **ppBuffer);
|
|
HRESULT CreateTexture1D(
|
|
[in] const D3D10_TEXTURE1D_DESC *pDesc,
|
|
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D10Texture1D **ppTexture1D);
|
|
HRESULT CreateTexture2D(
|
|
[in] const D3D10_TEXTURE2D_DESC *pDesc,
|
|
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D10Texture2D **ppTexture2D);
|
|
HRESULT CreateTexture3D(
|
|
[in] const D3D10_TEXTURE3D_DESC *pDesc,
|
|
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D10Texture3D **ppTexture3D);
|
|
HRESULT CreateShaderResourceView(
|
|
[in] ID3D10Resource *pResource,
|
|
[in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
|
[out] ID3D10ShaderResourceView **ppSRView);
|
|
HRESULT CreateRenderTargetView(
|
|
[in] ID3D10Resource *pResource,
|
|
[in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
|
|
[out] ID3D10RenderTargetView **ppRTView);
|
|
HRESULT CreateDepthStencilView(
|
|
[in] ID3D10Resource *pResource,
|
|
[in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
|
[out] ID3D10DepthStencilView **ppDepthStencilView);
|
|
HRESULT CreateInputLayout(
|
|
[in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
|
|
[in] UINT NumElements,
|
|
[in] const void *pShaderBytecodeWithInputSignature,
|
|
[in] SIZE_T BytecodeLength,
|
|
[out] ID3D10InputLayout **ppInputLayout);
|
|
HRESULT CreateVertexShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[out] ID3D10VertexShader **ppVertexShader);
|
|
HRESULT CreateGeometryShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[out] ID3D10GeometryShader **ppGeometryShader);
|
|
HRESULT CreateGeometryShaderWithStreamOutput(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
|
|
[in] UINT NumEntries,
|
|
[in] UINT OutputStreamStride,
|
|
[out] ID3D10GeometryShader **ppGeometryShader);
|
|
HRESULT CreatePixelShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[out] ID3D10PixelShader **ppPixelShader);
|
|
HRESULT CreateBlendState(
|
|
[in] const D3D10_BLEND_DESC *pBlendStateDesc,
|
|
[out] ID3D10BlendState **ppBlendState);
|
|
HRESULT CreateDepthStencilState(
|
|
[in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
|
[out] ID3D10DepthStencilState **ppDepthStencilState);
|
|
HRESULT CreateRasterizerState(
|
|
[in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
|
|
[out] ID3D10RasterizerState **ppRasterizerState);
|
|
HRESULT CreateSamplerState(
|
|
[in] const D3D10_SAMPLER_DESC *pSamplerDesc,
|
|
[out] ID3D10SamplerState **ppSamplerState);
|
|
HRESULT CreateQuery(
|
|
[in] const D3D10_QUERY_DESC *pQueryDesc,
|
|
[out] ID3D10Query **ppQuery);
|
|
HRESULT CreatePredicate(
|
|
[in] const D3D10_QUERY_DESC *pPredicateDesc,
|
|
[out] ID3D10Predicate **ppPredicate);
|
|
HRESULT CreateCounter(
|
|
[in] const D3D10_COUNTER_DESC *pCounterDesc,
|
|
[out] ID3D10Counter **ppCounter);
|
|
HRESULT CheckFormatSupport(
|
|
[in] DXGI_FORMAT Format,
|
|
[out] UINT *pFormatSupport);
|
|
HRESULT CheckMultisampleQualityLevels(
|
|
[in] DXGI_FORMAT Format,
|
|
[in] UINT SampleCount,
|
|
[out] UINT *pNumQualityLevels);
|
|
void CheckCounterInfo(
|
|
[out] D3D10_COUNTER_INFO *pCounterInfo);
|
|
HRESULT CheckCounter(
|
|
[in] const D3D10_COUNTER_DESC *pDesc,
|
|
[out] D3D10_COUNTER_TYPE *pType,
|
|
[out] UINT *pActiveCounters,
|
|
[out] LPSTR szName,
|
|
[in, out] UINT *pNameLength,
|
|
[out] LPSTR szUnits,
|
|
[in, out] UINT *pUnitsLength,
|
|
[out] LPSTR szDescription,
|
|
[in, out] UINT *pDescriptionLength);
|
|
UINT GetCreationFlags();
|
|
HRESULT OpenSharedResource(
|
|
[in] HANDLE hResource,
|
|
[in] REFIID ReturnedInterface,
|
|
[out] void **ppResource);
|
|
void SetTextFilterSize(
|
|
[in] UINT Width,
|
|
[in] UINT Height);
|
|
void GetTextFilterSize(
|
|
[out] UINT *pWidth,
|
|
[out] UINT *pHeight);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
|
|
]
|
|
interface ID3D10Multithread : IUnknown
|
|
{
|
|
void Enter();
|
|
void Leave();
|
|
BOOL SetMultithreadProtected(
|
|
[in] BOOL bMTProtect);
|
|
BOOL GetMultithreadProtected();
|
|
}
|
|
|
|
cpp_quote("#include \"d3d10misc.h\"")
|
|
cpp_quote("#include \"d3d10shader.h\"")
|
|
cpp_quote("#include \"d3d10effect.h\"")
|
|
/* TODO: Include "d310sdklayers.h" as soon as it exists */
|