989 lines
29 KiB
C
989 lines
29 KiB
C
/*
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* USER Input processing
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*
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* Copyright 1993 Bob Amstadt
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* Copyright 1996 Albrecht Kleine
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* Copyright 1997 David Faure
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* Copyright 1998 Morten Welinder
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* Copyright 1998 Ulrich Weigand
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*
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <assert.h>
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#include "windef.h"
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#include "winnls.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/winbase16.h"
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#include "wine/winuser16.h"
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#include "wine/keyboard16.h"
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#include "wine/server.h"
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#include "win.h"
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#include "input.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "message.h"
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#include "queue.h"
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#include "debugtools.h"
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#include "winerror.h"
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DECLARE_DEBUG_CHANNEL(key);
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DECLARE_DEBUG_CHANNEL(keyboard);
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DECLARE_DEBUG_CHANNEL(win);
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DEFAULT_DEBUG_CHANNEL(event);
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static BOOL InputEnabled = TRUE;
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static BOOL SwappedButtons;
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BOOL MouseButtonsStates[3];
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BOOL AsyncMouseButtonsStates[3];
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BYTE InputKeyStateTable[256];
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BYTE QueueKeyStateTable[256];
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BYTE AsyncKeyStateTable[256];
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/* Storage for the USER-maintained mouse positions */
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static DWORD PosX, PosY;
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#define GET_KEYSTATE() \
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((MouseButtonsStates[SwappedButtons ? 2 : 0] ? MK_LBUTTON : 0) | \
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(MouseButtonsStates[1] ? MK_RBUTTON : 0) | \
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(MouseButtonsStates[SwappedButtons ? 0 : 2] ? MK_MBUTTON : 0) | \
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(InputKeyStateTable[VK_SHIFT] & 0x80 ? MK_SHIFT : 0) | \
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(InputKeyStateTable[VK_CONTROL] & 0x80 ? MK_CONTROL : 0))
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typedef union
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{
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struct
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{
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unsigned long count : 16;
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unsigned long code : 8;
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unsigned long extended : 1;
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unsigned long unused : 2;
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unsigned long win_internal : 2;
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unsigned long context : 1;
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unsigned long previous : 1;
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unsigned long transition : 1;
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} lp1;
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unsigned long lp2;
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} KEYLP;
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/***********************************************************************
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* queue_raw_hardware_message
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*
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* Add a message to the raw hardware queue.
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* Note: the position is relative to the desktop window.
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*/
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static void queue_raw_hardware_message( UINT message, WPARAM wParam, LPARAM lParam,
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int xPos, int yPos, DWORD time, DWORD extraInfo )
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{
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SERVER_START_REQ( send_message )
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{
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req->id = (void *)GetCurrentThreadId();
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req->type = MSG_HARDWARE_RAW;
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req->win = 0;
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req->msg = message;
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req->wparam = wParam;
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req->lparam = lParam;
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req->x = xPos;
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req->y = yPos;
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req->time = time;
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req->info = extraInfo;
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req->timeout = 0;
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SERVER_CALL();
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}
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SERVER_END_REQ;
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}
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/***********************************************************************
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* queue_kbd_event
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*
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* Put a keyboard event into a thread queue
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*/
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static void queue_kbd_event( const KEYBDINPUT *ki )
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{
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UINT message;
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KEYLP keylp;
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keylp.lp2 = 0;
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keylp.lp1.count = 1;
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keylp.lp1.code = ki->wScan;
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keylp.lp1.extended = (ki->dwFlags & KEYEVENTF_EXTENDEDKEY) != 0;
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keylp.lp1.win_internal = 0; /* this has something to do with dialogs,
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* don't remember where I read it - AK */
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/* it's '1' under windows, when a dialog box appears
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* and you press one of the underlined keys - DF*/
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if (ki->dwFlags & KEYEVENTF_KEYUP )
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{
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BOOL sysKey = ((InputKeyStateTable[VK_MENU] & 0x80) &&
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!(InputKeyStateTable[VK_CONTROL] & 0x80) &&
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!(ki->dwFlags & KEYEVENTF_WINE_FORCEEXTENDED)); /* for Alt from AltGr */
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InputKeyStateTable[ki->wVk] &= ~0x80;
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keylp.lp1.previous = 1;
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keylp.lp1.transition = 1;
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message = sysKey ? WM_SYSKEYUP : WM_KEYUP;
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}
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else
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{
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keylp.lp1.previous = (InputKeyStateTable[ki->wVk] & 0x80) != 0;
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keylp.lp1.transition = 0;
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if (!(InputKeyStateTable[ki->wVk] & 0x80)) InputKeyStateTable[ki->wVk] ^= 0x01;
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InputKeyStateTable[ki->wVk] |= 0x80;
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AsyncKeyStateTable[ki->wVk] |= 0x80;
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message = (InputKeyStateTable[VK_MENU] & 0x80) && !(InputKeyStateTable[VK_CONTROL] & 0x80)
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? WM_SYSKEYDOWN : WM_KEYDOWN;
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}
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if (message == WM_SYSKEYDOWN || message == WM_SYSKEYUP )
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keylp.lp1.context = (InputKeyStateTable[VK_MENU] & 0x80) != 0; /* 1 if alt */
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TRACE_(key)(" wParam=%04x, lParam=%08lx, InputKeyState=%x\n",
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ki->wVk, keylp.lp2, InputKeyStateTable[ki->wVk] );
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queue_raw_hardware_message( message, ki->wVk, keylp.lp2,
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PosX, PosY, ki->time, ki->dwExtraInfo );
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}
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/***********************************************************************
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* queue_mouse_event
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*/
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static void queue_mouse_event( const MOUSEINPUT *mi, WORD keystate )
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{
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if (mi->dwFlags & MOUSEEVENTF_MOVE)
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{
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if (mi->dwFlags & MOUSEEVENTF_ABSOLUTE)
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{
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PosX = (mi->dx * GetSystemMetrics(SM_CXSCREEN)) >> 16;
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PosY = (mi->dy * GetSystemMetrics(SM_CYSCREEN)) >> 16;
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}
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else
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{
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int width = GetSystemMetrics(SM_CXSCREEN);
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int height = GetSystemMetrics(SM_CYSCREEN);
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long posX = (long) PosX, posY = (long) PosY;
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/* dx and dy can be negative numbers for relative movements */
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posX += (long)mi->dx;
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posY += (long)mi->dy;
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/* Clip to the current screen size */
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if (posX < 0) PosX = 0;
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else if (posX >= width) PosX = width - 1;
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else PosX = posX;
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if (posY < 0) PosY = 0;
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else if (posY >= height) PosY = height - 1;
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else PosY = posY;
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}
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}
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if (mi->dwFlags & MOUSEEVENTF_MOVE)
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{
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queue_raw_hardware_message( WM_MOUSEMOVE, keystate, 0, PosX, PosY,
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mi->time, mi->dwExtraInfo );
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}
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if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_RIGHTDOWN))
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{
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MouseButtonsStates[0] = AsyncMouseButtonsStates[0] = TRUE;
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queue_raw_hardware_message( WM_LBUTTONDOWN, keystate, 0, PosX, PosY,
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mi->time, mi->dwExtraInfo );
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}
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if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_RIGHTUP))
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{
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MouseButtonsStates[0] = FALSE;
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queue_raw_hardware_message( WM_LBUTTONUP, keystate, 0, PosX, PosY,
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mi->time, mi->dwExtraInfo );
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}
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if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_LEFTDOWN))
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{
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MouseButtonsStates[2] = AsyncMouseButtonsStates[2] = TRUE;
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queue_raw_hardware_message( WM_RBUTTONDOWN, keystate, 0, PosX, PosY,
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mi->time, mi->dwExtraInfo );
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}
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if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_LEFTUP))
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{
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MouseButtonsStates[2] = FALSE;
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queue_raw_hardware_message( WM_RBUTTONUP, keystate, 0, PosX, PosY,
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mi->time, mi->dwExtraInfo );
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}
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if (mi->dwFlags & MOUSEEVENTF_MIDDLEDOWN)
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{
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MouseButtonsStates[1] = AsyncMouseButtonsStates[1] = TRUE;
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queue_raw_hardware_message( WM_MBUTTONDOWN, keystate, 0, PosX, PosY,
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mi->time, mi->dwExtraInfo );
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}
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if (mi->dwFlags & MOUSEEVENTF_MIDDLEUP)
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{
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MouseButtonsStates[1] = FALSE;
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queue_raw_hardware_message( WM_MBUTTONUP, keystate, 0, PosX, PosY,
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mi->time, mi->dwExtraInfo );
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}
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if (mi->dwFlags & MOUSEEVENTF_WHEEL)
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{
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queue_raw_hardware_message( WM_MOUSEWHEEL, MAKELONG( keystate, mi->mouseData), 0,
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PosX, PosY, mi->time, mi->dwExtraInfo );
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}
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}
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/***********************************************************************
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* SendInput (USER32.@)
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*/
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UINT WINAPI SendInput( UINT count, LPINPUT inputs, int size )
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{
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UINT i;
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if (!InputEnabled) return 0;
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for (i = 0; i < count; i++, inputs++)
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{
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switch(inputs->type)
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{
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case INPUT_MOUSE:
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queue_mouse_event( &inputs->u.mi, GET_KEYSTATE() );
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break;
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case INPUT_KEYBOARD:
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queue_kbd_event( &inputs->u.ki );
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break;
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case INPUT_HARDWARE:
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FIXME( "INPUT_HARDWARE not supported\n" );
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break;
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}
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}
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return count;
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}
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/***********************************************************************
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* keybd_event (USER32.@)
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*/
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void WINAPI keybd_event( BYTE bVk, BYTE bScan,
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DWORD dwFlags, DWORD dwExtraInfo )
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{
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INPUT input;
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/*
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* If we are called by the Wine keyboard driver, use the additional
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* info pointed to by the dwExtraInfo argument.
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* Otherwise, we need to determine that info ourselves (probably
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* less accurate, but we can't help that ...).
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*/
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if ( !IsBadReadPtr( (LPVOID)dwExtraInfo, sizeof(WINE_KEYBDEVENT) )
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&& ((WINE_KEYBDEVENT *)dwExtraInfo)->magic == WINE_KEYBDEVENT_MAGIC )
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{
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WINE_KEYBDEVENT *wke = (WINE_KEYBDEVENT *)dwExtraInfo;
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input.u.ki.time = wke->time;
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input.u.ki.dwExtraInfo = 0;
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}
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else
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{
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input.u.ki.time = GetTickCount();
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input.u.ki.dwExtraInfo = dwExtraInfo;
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}
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input.type = INPUT_KEYBOARD;
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input.u.ki.wVk = bVk;
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input.u.ki.wScan = bScan;
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input.u.ki.dwFlags = dwFlags;
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SendInput( 1, &input, sizeof(input) );
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}
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/***********************************************************************
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* keybd_event (USER.289)
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*/
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void WINAPI keybd_event16( CONTEXT86 *context )
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{
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DWORD dwFlags = 0;
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if (AH_reg(context) & 0x80) dwFlags |= KEYEVENTF_KEYUP;
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if (BH_reg(context) & 1 ) dwFlags |= KEYEVENTF_EXTENDEDKEY;
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keybd_event( AL_reg(context), BL_reg(context),
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dwFlags, MAKELONG(SI_reg(context), DI_reg(context)) );
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}
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/***********************************************************************
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* mouse_event (USER32.@)
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*/
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void WINAPI mouse_event( DWORD dwFlags, DWORD dx, DWORD dy,
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DWORD dwData, DWORD dwExtraInfo )
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{
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INPUT input;
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WORD keyState;
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input.type = INPUT_MOUSE;
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input.u.mi.dx = dx;
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input.u.mi.dy = dy;
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input.u.mi.mouseData = dwData;
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input.u.mi.dwFlags = dwFlags;
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/*
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* If we are called by the Wine mouse driver, use the additional
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* info pointed to by the dwExtraInfo argument.
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* Otherwise, we need to determine that info ourselves (probably
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* less accurate, but we can't help that ...).
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*/
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if (dwExtraInfo && !IsBadReadPtr( (LPVOID)dwExtraInfo, sizeof(WINE_MOUSEEVENT) )
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&& ((WINE_MOUSEEVENT *)dwExtraInfo)->magic == WINE_MOUSEEVENT_MAGIC )
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{
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WINE_MOUSEEVENT *wme = (WINE_MOUSEEVENT *)dwExtraInfo;
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keyState = wme->keyState;
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if (keyState != GET_KEYSTATE())
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{
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/* We need to update the keystate with what X provides us */
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MouseButtonsStates[SwappedButtons ? 2 : 0] = (keyState & MK_LBUTTON ? TRUE : FALSE);
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MouseButtonsStates[SwappedButtons ? 0 : 2] = (keyState & MK_RBUTTON ? TRUE : FALSE);
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MouseButtonsStates[1] = (keyState & MK_MBUTTON ? TRUE : FALSE);
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InputKeyStateTable[VK_SHIFT] = (keyState & MK_SHIFT ? 0x80 : 0);
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InputKeyStateTable[VK_CONTROL] = (keyState & MK_CONTROL ? 0x80 : 0);
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}
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input.u.mi.time = wme->time;
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input.u.mi.dwExtraInfo = (ULONG_PTR)wme->hWnd;
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queue_mouse_event( &input.u.mi, keyState );
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}
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else
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{
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if ( dwFlags & MOUSEEVENTF_MOVE ) /* we have to actually move the cursor */
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SetCursorPos( PosX, PosY );
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input.u.mi.time = GetCurrentTime();
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input.u.mi.dwExtraInfo = dwExtraInfo;
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SendInput( 1, &input, sizeof(input) );
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}
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}
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/***********************************************************************
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* mouse_event (USER.299)
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*/
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void WINAPI mouse_event16( CONTEXT86 *context )
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{
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mouse_event( AX_reg(context), BX_reg(context), CX_reg(context),
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DX_reg(context), MAKELONG(SI_reg(context), DI_reg(context)) );
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}
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/***********************************************************************
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* GetMouseEventProc (USER.337)
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*/
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FARPROC16 WINAPI GetMouseEventProc16(void)
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{
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HMODULE16 hmodule = GetModuleHandle16("USER");
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return GetProcAddress16( hmodule, "mouse_event" );
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}
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/**********************************************************************
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* EnableHardwareInput (USER.331)
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*/
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BOOL16 WINAPI EnableHardwareInput16(BOOL16 bEnable)
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{
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BOOL16 bOldState = InputEnabled;
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FIXME_(event)("(%d) - stub\n", bEnable);
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InputEnabled = bEnable;
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return bOldState;
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}
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/***********************************************************************
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* SwapMouseButton (USER.186)
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*/
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BOOL16 WINAPI SwapMouseButton16( BOOL16 fSwap )
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{
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BOOL16 ret = SwappedButtons;
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SwappedButtons = fSwap;
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return ret;
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}
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/***********************************************************************
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* SwapMouseButton (USER32.@)
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*/
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BOOL WINAPI SwapMouseButton( BOOL fSwap )
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{
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BOOL ret = SwappedButtons;
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SwappedButtons = fSwap;
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return ret;
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}
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/***********************************************************************
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* GetCursorPos (USER.17)
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*/
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BOOL16 WINAPI GetCursorPos16( POINT16 *pt )
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{
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POINT pos;
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if (!pt) return 0;
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GetCursorPos(&pos);
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pt->x = pos.x;
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pt->y = pos.y;
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return 1;
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}
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/***********************************************************************
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* GetCursorPos (USER32.@)
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*/
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BOOL WINAPI GetCursorPos( POINT *pt )
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{
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if (!pt) return 0;
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pt->x = PosX;
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pt->y = PosY;
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if (USER_Driver.pGetCursorPos) USER_Driver.pGetCursorPos( pt );
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return 1;
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}
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/***********************************************************************
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* SetCursorPos (USER.70)
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*/
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void WINAPI SetCursorPos16( INT16 x, INT16 y )
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{
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SetCursorPos( x, y );
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}
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/***********************************************************************
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* SetCursorPos (USER32.@)
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*/
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BOOL WINAPI SetCursorPos( INT x, INT y )
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{
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if (USER_Driver.pSetCursorPos) USER_Driver.pSetCursorPos( x, y );
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PosX = x;
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PosY = y;
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return TRUE;
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}
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/**********************************************************************
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* EVENT_Capture
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*
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* We need this to be able to generate double click messages
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* when menu code captures mouse in the window without CS_DBLCLK style.
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*/
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HWND EVENT_Capture(HWND hwnd, INT16 ht)
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{
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HWND capturePrev = 0, captureWnd = 0;
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MESSAGEQUEUE *pMsgQ = 0, *pCurMsgQ = 0;
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WND* wndPtr = 0;
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INT16 captureHT = 0;
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capturePrev = GetCapture();
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if (!hwnd)
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{
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captureWnd = 0;
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captureHT = 0;
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}
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else
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{
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wndPtr = WIN_FindWndPtr( hwnd );
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if (wndPtr)
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{
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TRACE_(win)("(0x%04x)\n", hwnd );
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captureWnd = wndPtr->hwndSelf;
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captureHT = ht;
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}
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}
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/* Get the messageQ for the current thread */
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if (!(pCurMsgQ = QUEUE_Current()))
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{
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WARN_(win)("\tCurrent message queue not found. Exiting!\n" );
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goto CLEANUP;
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}
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/* Update the perQ capture window and send messages */
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if( capturePrev != captureWnd )
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{
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if (wndPtr)
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{
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/* Retrieve the message queue associated with this window */
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pMsgQ = (MESSAGEQUEUE *)QUEUE_Lock( wndPtr->hmemTaskQ );
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if ( !pMsgQ )
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{
|
|
WARN_(win)("\tMessage queue not found. Exiting!\n" );
|
|
goto CLEANUP;
|
|
}
|
|
|
|
/* Make sure that message queue for the window we are setting capture to
|
|
* shares the same perQ data as the current threads message queue.
|
|
*/
|
|
if ( pCurMsgQ->pQData != pMsgQ->pQData )
|
|
goto CLEANUP;
|
|
}
|
|
|
|
PERQDATA_SetCaptureWnd( captureWnd, captureHT );
|
|
if (capturePrev) SendMessageA( capturePrev, WM_CAPTURECHANGED, 0, (LPARAM)hwnd );
|
|
}
|
|
|
|
CLEANUP:
|
|
/* Unlock the queues before returning */
|
|
if ( pMsgQ )
|
|
QUEUE_Unlock( pMsgQ );
|
|
|
|
WIN_ReleaseWndPtr(wndPtr);
|
|
return capturePrev;
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* SetCapture (USER32.@)
|
|
*/
|
|
HWND WINAPI SetCapture( HWND hwnd )
|
|
{
|
|
return EVENT_Capture( hwnd, HTCLIENT );
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* ReleaseCapture (USER32.@)
|
|
*/
|
|
BOOL WINAPI ReleaseCapture(void)
|
|
{
|
|
return (EVENT_Capture( 0, 0 ) != 0);
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* GetCapture (USER32.@)
|
|
*/
|
|
HWND WINAPI GetCapture(void)
|
|
{
|
|
INT hittest;
|
|
return PERQDATA_GetCaptureWnd( &hittest );
|
|
}
|
|
|
|
/**********************************************************************
|
|
* GetKeyState (USER.106)
|
|
*/
|
|
INT16 WINAPI GetKeyState16(INT16 vkey)
|
|
{
|
|
return GetKeyState(vkey);
|
|
}
|
|
|
|
/**********************************************************************
|
|
* GetKeyState (USER32.@)
|
|
*
|
|
* An application calls the GetKeyState function in response to a
|
|
* keyboard-input message. This function retrieves the state of the key
|
|
* at the time the input message was generated. (SDK 3.1 Vol 2. p 390)
|
|
*/
|
|
SHORT WINAPI GetKeyState(INT vkey)
|
|
{
|
|
INT retval;
|
|
|
|
switch (vkey)
|
|
{
|
|
case VK_LBUTTON : /* VK_LBUTTON is 1 */
|
|
retval = MouseButtonsStates[0] ? 0x8000 : 0;
|
|
break;
|
|
case VK_MBUTTON : /* VK_MBUTTON is 4 */
|
|
retval = MouseButtonsStates[1] ? 0x8000 : 0;
|
|
break;
|
|
case VK_RBUTTON : /* VK_RBUTTON is 2 */
|
|
retval = MouseButtonsStates[2] ? 0x8000 : 0;
|
|
break;
|
|
default :
|
|
if (vkey >= 'a' && vkey <= 'z')
|
|
vkey += 'A' - 'a';
|
|
retval = ( (WORD)(QueueKeyStateTable[vkey] & 0x80) << 8 ) |
|
|
(WORD)(QueueKeyStateTable[vkey] & 0x01);
|
|
}
|
|
/* TRACE(key, "(0x%x) -> %x\n", vkey, retval); */
|
|
return retval;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* GetKeyboardState (USER.222)
|
|
* GetKeyboardState (USER32.@)
|
|
*
|
|
* An application calls the GetKeyboardState function in response to a
|
|
* keyboard-input message. This function retrieves the state of the keyboard
|
|
* at the time the input message was generated. (SDK 3.1 Vol 2. p 387)
|
|
*/
|
|
BOOL WINAPI GetKeyboardState(LPBYTE lpKeyState)
|
|
{
|
|
TRACE_(key)("(%p)\n", lpKeyState);
|
|
if (lpKeyState != NULL) {
|
|
QueueKeyStateTable[VK_LBUTTON] = MouseButtonsStates[0] ? 0x80 : 0;
|
|
QueueKeyStateTable[VK_MBUTTON] = MouseButtonsStates[1] ? 0x80 : 0;
|
|
QueueKeyStateTable[VK_RBUTTON] = MouseButtonsStates[2] ? 0x80 : 0;
|
|
memcpy(lpKeyState, QueueKeyStateTable, 256);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* SetKeyboardState (USER.223)
|
|
* SetKeyboardState (USER32.@)
|
|
*/
|
|
BOOL WINAPI SetKeyboardState(LPBYTE lpKeyState)
|
|
{
|
|
TRACE_(key)("(%p)\n", lpKeyState);
|
|
if (lpKeyState != NULL) {
|
|
memcpy(QueueKeyStateTable, lpKeyState, 256);
|
|
MouseButtonsStates[0] = (QueueKeyStateTable[VK_LBUTTON] != 0);
|
|
MouseButtonsStates[1] = (QueueKeyStateTable[VK_MBUTTON] != 0);
|
|
MouseButtonsStates[2] = (QueueKeyStateTable[VK_RBUTTON] != 0);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* GetAsyncKeyState (USER32.@)
|
|
*
|
|
* Determine if a key is or was pressed. retval has high-order
|
|
* bit set to 1 if currently pressed, low-order bit set to 1 if key has
|
|
* been pressed.
|
|
*
|
|
* This uses the variable AsyncMouseButtonsStates and
|
|
* AsyncKeyStateTable (set in event.c) which have the mouse button
|
|
* number or key number (whichever is applicable) set to true if the
|
|
* mouse or key had been depressed since the last call to
|
|
* GetAsyncKeyState.
|
|
*/
|
|
WORD WINAPI GetAsyncKeyState(INT nKey)
|
|
{
|
|
WORD retval;
|
|
|
|
switch (nKey) {
|
|
case VK_LBUTTON:
|
|
retval = (AsyncMouseButtonsStates[0] ? 0x0001 : 0) |
|
|
(MouseButtonsStates[0] ? 0x8000 : 0);
|
|
AsyncMouseButtonsStates[0] = 0;
|
|
break;
|
|
case VK_MBUTTON:
|
|
retval = (AsyncMouseButtonsStates[1] ? 0x0001 : 0) |
|
|
(MouseButtonsStates[1] ? 0x8000 : 0);
|
|
AsyncMouseButtonsStates[1] = 0;
|
|
break;
|
|
case VK_RBUTTON:
|
|
retval = (AsyncMouseButtonsStates[2] ? 0x0001 : 0) |
|
|
(MouseButtonsStates[2] ? 0x8000 : 0);
|
|
AsyncMouseButtonsStates[2] = 0;
|
|
break;
|
|
default:
|
|
retval = ((AsyncKeyStateTable[nKey] & 0x80) ? 0x0001 : 0) |
|
|
((InputKeyStateTable[nKey] & 0x80) ? 0x8000 : 0);
|
|
AsyncKeyStateTable[nKey] = 0;
|
|
break;
|
|
}
|
|
|
|
TRACE_(key)("(%x) -> %x\n", nKey, retval);
|
|
return retval;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* GetAsyncKeyState (USER.249)
|
|
*/
|
|
WORD WINAPI GetAsyncKeyState16(INT16 nKey)
|
|
{
|
|
return GetAsyncKeyState(nKey);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* IsUserIdle (USER.333)
|
|
*/
|
|
BOOL16 WINAPI IsUserIdle16(void)
|
|
{
|
|
if ( GetAsyncKeyState( VK_LBUTTON ) & 0x8000 )
|
|
return FALSE;
|
|
|
|
if ( GetAsyncKeyState( VK_RBUTTON ) & 0x8000 )
|
|
return FALSE;
|
|
|
|
if ( GetAsyncKeyState( VK_MBUTTON ) & 0x8000 )
|
|
return FALSE;
|
|
|
|
/* Should check for screen saver activation here ... */
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* VkKeyScanA (USER32.@)
|
|
*/
|
|
WORD WINAPI VkKeyScanA(CHAR cChar)
|
|
{
|
|
return VkKeyScan16(cChar);
|
|
}
|
|
|
|
/******************************************************************************
|
|
* VkKeyScanW (USER32.@)
|
|
*/
|
|
WORD WINAPI VkKeyScanW(WCHAR cChar)
|
|
{
|
|
return VkKeyScanA((CHAR)cChar); /* FIXME: check unicode */
|
|
}
|
|
|
|
/**********************************************************************
|
|
* VkKeyScanExA (USER32.@)
|
|
*/
|
|
WORD WINAPI VkKeyScanExA(CHAR cChar, HKL dwhkl)
|
|
{
|
|
/* FIXME: complete workaround this is */
|
|
return VkKeyScan16(cChar);
|
|
}
|
|
|
|
/******************************************************************************
|
|
* VkKeyScanExW (USER32.@)
|
|
*/
|
|
WORD WINAPI VkKeyScanExW(WCHAR cChar, HKL dwhkl)
|
|
{
|
|
/* FIXME: complete workaround this is */
|
|
return VkKeyScanA((CHAR)cChar); /* FIXME: check unicode */
|
|
}
|
|
|
|
/******************************************************************************
|
|
* GetKeyboardType (USER32.@)
|
|
*/
|
|
INT WINAPI GetKeyboardType(INT nTypeFlag)
|
|
{
|
|
return GetKeyboardType16(nTypeFlag);
|
|
}
|
|
|
|
/******************************************************************************
|
|
* MapVirtualKeyA (USER32.@)
|
|
*/
|
|
UINT WINAPI MapVirtualKeyA(UINT code, UINT maptype)
|
|
{
|
|
return MapVirtualKey16(code,maptype);
|
|
}
|
|
|
|
/******************************************************************************
|
|
* MapVirtualKeyW (USER32.@)
|
|
*/
|
|
UINT WINAPI MapVirtualKeyW(UINT code, UINT maptype)
|
|
{
|
|
return MapVirtualKey16(code,maptype);
|
|
}
|
|
|
|
/******************************************************************************
|
|
* MapVirtualKeyExA (USER32.@)
|
|
*/
|
|
UINT WINAPI MapVirtualKeyExA(UINT code, UINT maptype, HKL hkl)
|
|
{
|
|
if (hkl)
|
|
FIXME_(keyboard)("(%d,%d,0x%08lx), hkl unhandled!\n",code,maptype,(DWORD)hkl);
|
|
return MapVirtualKey16(code,maptype);
|
|
}
|
|
|
|
/******************************************************************************
|
|
* MapVirtualKeyExW (USER32.@)
|
|
*/
|
|
UINT WINAPI MapVirtualKeyExW(UINT code, UINT maptype, HKL hkl)
|
|
{
|
|
if (hkl)
|
|
FIXME_(keyboard)("(%d,%d,0x%08lx), hkl unhandled!\n",code,maptype,(DWORD)hkl);
|
|
return MapVirtualKey16(code,maptype);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GetKBCodePage (USER32.@)
|
|
*/
|
|
UINT WINAPI GetKBCodePage(void)
|
|
{
|
|
return GetOEMCP();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GetKeyboardLayoutName (USER.477)
|
|
*/
|
|
INT16 WINAPI GetKeyboardLayoutName16(LPSTR pwszKLID)
|
|
{
|
|
return GetKeyboardLayoutNameA(pwszKLID);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetKeyboardLayout (USER32.@)
|
|
*
|
|
* FIXME: - device handle for keyboard layout defaulted to
|
|
* the language id. This is the way Windows default works.
|
|
* - the thread identifier (dwLayout) is also ignored.
|
|
*/
|
|
HKL WINAPI GetKeyboardLayout(DWORD dwLayout)
|
|
{
|
|
HKL layout;
|
|
layout = GetSystemDefaultLCID(); /* FIXME */
|
|
layout |= (layout<<16); /* FIXME */
|
|
TRACE_(keyboard)("returning %08x\n",layout);
|
|
return layout;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GetKeyboardLayoutNameA (USER32.@)
|
|
*/
|
|
INT WINAPI GetKeyboardLayoutNameA(LPSTR pwszKLID)
|
|
{
|
|
sprintf(pwszKLID, "%08x",GetKeyboardLayout(0));
|
|
return 1;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GetKeyboardLayoutNameW (USER32.@)
|
|
*/
|
|
INT WINAPI GetKeyboardLayoutNameW(LPWSTR pwszKLID)
|
|
{
|
|
char buf[KL_NAMELENGTH];
|
|
int res = GetKeyboardLayoutNameA(buf);
|
|
MultiByteToWideChar( CP_ACP, 0, buf, -1, pwszKLID, KL_NAMELENGTH );
|
|
return res;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GetKeyNameTextA (USER32.@)
|
|
*/
|
|
INT WINAPI GetKeyNameTextA(LONG lParam, LPSTR lpBuffer, INT nSize)
|
|
{
|
|
return GetKeyNameText16(lParam,lpBuffer,nSize);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GetKeyNameTextW (USER32.@)
|
|
*/
|
|
INT WINAPI GetKeyNameTextW(LONG lParam, LPWSTR lpBuffer, INT nSize)
|
|
{
|
|
int res;
|
|
LPSTR buf = HeapAlloc( GetProcessHeap(), 0, nSize );
|
|
if(buf == NULL) return 0; /* FIXME: is this the correct failure value?*/
|
|
res = GetKeyNameTextA(lParam,buf,nSize);
|
|
|
|
if (nSize > 0 && !MultiByteToWideChar( CP_ACP, 0, buf, -1, lpBuffer, nSize ))
|
|
lpBuffer[nSize-1] = 0;
|
|
HeapFree( GetProcessHeap(), 0, buf );
|
|
return res;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ToUnicode (USER32.@)
|
|
*/
|
|
INT WINAPI ToUnicode(UINT virtKey, UINT scanCode, LPBYTE lpKeyState,
|
|
LPWSTR lpwStr, int size, UINT flags)
|
|
{
|
|
return USER_Driver.pToUnicode(virtKey, scanCode, lpKeyState, lpwStr, size, flags);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ToUnicodeEx (USER32.@)
|
|
*/
|
|
INT WINAPI ToUnicodeEx(UINT virtKey, UINT scanCode, LPBYTE lpKeyState,
|
|
LPWSTR lpwStr, int size, UINT flags, HKL hkl)
|
|
{
|
|
/* FIXME: need true implementation */
|
|
return ToUnicode(virtKey, scanCode, lpKeyState, lpwStr, size, flags);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ToAscii (USER32.@)
|
|
*/
|
|
INT WINAPI ToAscii( UINT virtKey,UINT scanCode,LPBYTE lpKeyState,
|
|
LPWORD lpChar,UINT flags )
|
|
{
|
|
WCHAR uni_chars[2];
|
|
INT ret, n_ret;
|
|
|
|
ret = ToUnicode(virtKey, scanCode, lpKeyState, uni_chars, 2, flags);
|
|
if(ret < 0) n_ret = 1; /* FIXME: make ToUnicode return 2 for dead chars */
|
|
else n_ret = ret;
|
|
WideCharToMultiByte(CP_ACP, 0, uni_chars, n_ret, (LPSTR)lpChar, 2, NULL, NULL);
|
|
return ret;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ToAsciiEx (USER32.@)
|
|
*/
|
|
INT WINAPI ToAsciiEx( UINT virtKey, UINT scanCode, LPBYTE lpKeyState,
|
|
LPWORD lpChar, UINT flags, HKL dwhkl )
|
|
{
|
|
/* FIXME: need true implementation */
|
|
return ToAscii(virtKey, scanCode, lpKeyState, lpChar, flags);
|
|
}
|
|
|
|
/**********************************************************************
|
|
* ActivateKeyboardLayout (USER32.@)
|
|
*
|
|
* Call ignored. WINE supports only system default keyboard layout.
|
|
*/
|
|
HKL WINAPI ActivateKeyboardLayout(HKL hLayout, UINT flags)
|
|
{
|
|
TRACE_(keyboard)("(%d, %d)\n", hLayout, flags);
|
|
ERR_(keyboard)("Only default system keyboard layout supported. Call ignored.\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetKeyboardLayoutList (USER32.@)
|
|
*
|
|
* FIXME: Supports only the system default language and layout and
|
|
* returns only 1 value.
|
|
*
|
|
* Return number of values available if either input parm is
|
|
* 0, per MS documentation.
|
|
*
|
|
*/
|
|
INT WINAPI GetKeyboardLayoutList(INT nBuff,HKL *layouts)
|
|
{
|
|
TRACE_(keyboard)("(%d,%p)\n",nBuff,layouts);
|
|
if (!nBuff || !layouts)
|
|
return 1;
|
|
if (layouts)
|
|
layouts[0] = GetKeyboardLayout(0);
|
|
return 1;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* RegisterHotKey (USER32.@)
|
|
*/
|
|
BOOL WINAPI RegisterHotKey(HWND hwnd,INT id,UINT modifiers,UINT vk) {
|
|
FIXME_(keyboard)("(0x%08x,%d,0x%08x,%d): stub\n",hwnd,id,modifiers,vk);
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* UnregisterHotKey (USER32.@)
|
|
*/
|
|
BOOL WINAPI UnregisterHotKey(HWND hwnd,INT id) {
|
|
FIXME_(keyboard)("(0x%08x,%d): stub\n",hwnd,id);
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* LoadKeyboardLayoutA (USER32.@)
|
|
* Call ignored. WINE supports only system default keyboard layout.
|
|
*/
|
|
HKL WINAPI LoadKeyboardLayoutA(LPCSTR pwszKLID, UINT Flags)
|
|
{
|
|
TRACE_(keyboard)("(%s, %d)\n", pwszKLID, Flags);
|
|
ERR_(keyboard)("Only default system keyboard layout supported. Call ignored.\n");
|
|
return 0;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* LoadKeyboardLayoutW (USER32.@)
|
|
*/
|
|
HKL WINAPI LoadKeyboardLayoutW(LPCWSTR pwszKLID, UINT Flags)
|
|
{
|
|
char buf[9];
|
|
|
|
WideCharToMultiByte( CP_ACP, 0, pwszKLID, -1, buf, sizeof(buf), NULL, NULL );
|
|
buf[8] = 0;
|
|
return LoadKeyboardLayoutA(buf, Flags);
|
|
}
|