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Makefile.in
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arb_program_shader.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
baseshader.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
basetexture.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
clipper.c
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context.c
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wined3d: Disable GL_TEXTURE_2D in the standard blit setup.
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2007-11-29 13:35:53 +01:00 |
cubetexture.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
device.c
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wined3d: Enabling too many lights is silently ignored.
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2007-12-03 13:44:07 +01:00 |
directx.c
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wined3d: Detect the Intel GPU in macbooks.
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2007-12-03 13:44:31 +01:00 |
drawprim.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
glsl_shader.c
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wined3d: mov to a0.x does a floor(), not a round to nearest.
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2007-12-03 13:43:54 +01:00 |
indexbuffer.c
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palette.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
pixelshader.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
query.c
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resource.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
state.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
stateblock.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
surface.c
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wined3d: Remove the X channel fixup in render target unlocking.
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2007-11-30 14:01:34 +01:00 |
surface_base.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_gdi.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
swapchain.c
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wined3d: Destroy GL contexts before changing the screen resolution.
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2007-11-16 13:23:15 +01:00 |
texture.c
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wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-29 13:36:55 +01:00 |
utils.c
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wined3d: Unify bpp to format conversion.
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2007-12-03 13:44:18 +01:00 |
vertexbuffer.c
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vertexdeclaration.c
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wined3d: Fix a sign mistake in the code creating the sorted attrib.
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2007-11-28 13:40:29 +01:00 |
vertexshader.c
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wined3d: Fix a sign mistake in the code creating the sorted attrib.
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2007-11-28 13:40:29 +01:00 |
volume.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Enabling too many lights is silently ignored.
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2007-12-03 13:44:07 +01:00 |
wined3d_private_types.h
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