Sweden-Number/dlls/wined3d
Stefan Dösinger 7ba04e6132 wined3d: Detect the Intel GPU in macbooks. 2007-12-03 13:44:31 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
baseshader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
basetexture.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
clipper.c
context.c wined3d: Disable GL_TEXTURE_2D in the standard blit setup. 2007-11-29 13:35:53 +01:00
cubetexture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
device.c wined3d: Enabling too many lights is silently ignored. 2007-12-03 13:44:07 +01:00
directx.c wined3d: Detect the Intel GPU in macbooks. 2007-12-03 13:44:31 +01:00
drawprim.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
glsl_shader.c wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-12-03 13:43:54 +01:00
indexbuffer.c
palette.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
pixelshader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
query.c
resource.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
state.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Remove the X channel fixup in render target unlocking. 2007-11-30 14:01:34 +01:00
surface_base.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_gdi.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
swapchain.c wined3d: Destroy GL contexts before changing the screen resolution. 2007-11-16 13:23:15 +01:00
texture.c wined3d: Activate GL_ARB_texture_rectangle. 2007-11-29 13:36:55 +01:00
utils.c wined3d: Unify bpp to format conversion. 2007-12-03 13:44:18 +01:00
vertexbuffer.c
vertexdeclaration.c wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
vertexshader.c wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Enabling too many lights is silently ignored. 2007-12-03 13:44:07 +01:00
wined3d_private_types.h