240 lines
6.5 KiB
C
240 lines
6.5 KiB
C
/*
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* Copyright 2007 Vijay Kiran Kamuju
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* Copyright 2007 David ADAM
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DRMDEFS_H__
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#define __D3DRMDEFS_H__
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#include <stddef.h>
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#include <d3dtypes.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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typedef struct _D3DRMVECTOR4D
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{
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D3DVALUE x;
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D3DVALUE y;
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D3DVALUE z;
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D3DVALUE w;
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} D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
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typedef D3DVALUE D3DRMMATRIX4D[4][4];
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typedef struct _D3DRMQUATERNION {
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D3DVALUE s;
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D3DVECTOR v;
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} D3DRMQUATERNION, *LPD3DRMQUATERNION;
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typedef struct _D3DRMRAY {
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D3DVECTOR dvDir;
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D3DVECTOR dvPos;
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} D3DRMRAY, *LPD3DRMRAY;
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typedef struct _D3DRMBOX {
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D3DVECTOR min;
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D3DVECTOR max;
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} D3DRMBOX, *LPD3DRMBOX;
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typedef enum _D3DRMLIGHTTYPE {
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D3DRMLIGHT_AMBIENT,
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D3DRMLIGHT_POINT,
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D3DRMLIGHT_SPOT,
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D3DRMLIGHT_DIRECTIONAL,
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D3DRMLIGHT_PARALLELPOINT
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} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
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typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
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typedef enum _D3DRMTEXTUREQUALITY {
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D3DRMTEXTURE_NEAREST,
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D3DRMTEXTURE_LINEAR,
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D3DRMTEXTURE_MIPNEAREST,
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D3DRMTEXTURE_MIPLINEAR,
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D3DRMTEXTURE_LINEARMIPNEAREST,
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D3DRMTEXTURE_LINEARMIPLINEAR
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} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
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typedef enum _D3DRMCOMBINETYPE {
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D3DRMCOMBINE_REPLACE,
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D3DRMCOMBINE_BEFORE,
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D3DRMCOMBINE_AFTER
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} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
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typedef struct _D3DRMPALETTEENTRY {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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unsigned char flags;
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} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
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typedef struct _D3DRMIMAGE {
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int width;
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int height;
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int aspectx;
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int aspecty;
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int depth;
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int rgb;
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int bytes_per_line;
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void* buffer1;
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void* buffer2;
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unsigned long red_mask;
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unsigned long green_mask;
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unsigned long blue_mask;
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unsigned long alpha_mask;
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int palette_size;
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D3DRMPALETTEENTRY* palette;
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} D3DRMIMAGE, *LPD3DRMIMAGE;
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typedef enum _D3DRMWRAPTYPE {
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D3DRMWRAP_FLAT,
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D3DRMWRAP_CYLINDER,
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D3DRMWRAP_SPHERE,
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D3DRMWRAP_CHROME,
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D3DRMWRAP_SHEET,
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D3DRMWRAP_BOX
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} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
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typedef enum _D3DRMPROJECTIONTYPE
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{
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D3DRMPROJECT_PERSPECTIVE,
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D3DRMPROJECT_ORTHOGRAPHIC,
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D3DRMPROJECT_RIGHTHANDPERSPECTIVE,
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D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC
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} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
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typedef enum _D3DRMXOFFORMAT {
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D3DRMXOF_BINARY,
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D3DRMXOF_COMPRESSED,
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D3DRMXOF_TEXT
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} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
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typedef DWORD D3DRMSAVEOPTIONS;
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typedef enum _D3DRMCOLORSOURCE {
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D3DRMCOLOR_FROMFACE,
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D3DRMCOLOR_FROMVERTEX
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} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
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typedef enum _D3DRMFRAMECONSTRAINT {
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D3DRMCONSTRAIN_Z,
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D3DRMCONSTRAIN_Y,
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D3DRMCONSTRAIN_X
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} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
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typedef enum _D3DRMMATERIALMODE {
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D3DRMMATERIAL_FROMMESH,
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D3DRMMATERIAL_FROMPARENT,
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D3DRMMATERIAL_FROMFRAME
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} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
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typedef enum _D3DRMFOGMODE {
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D3DRMFOG_LINEAR,
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D3DRMFOG_EXPONENTIAL,
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D3DRMFOG_EXPONENTIALSQUARED
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} D3DRMFOGMODE, *LPD3DRMFOGMODE;
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typedef enum _D3DRMZBUFFERMODE {
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D3DRMZBUFFER_FROMPARENT,
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D3DRMZBUFFER_ENABLE,
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D3DRMZBUFFER_DISABLE
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} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
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typedef enum _D3DRMSORTMODE {
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D3DRMSORT_FROMPARENT,
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D3DRMSORT_NONE,
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D3DRMSORT_FRONTTOBACK,
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D3DRMSORT_BACKTOFRONT
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} D3DRMSORTMODE, *LPD3DRMSORTMODE;
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typedef struct _D3DRMMATERIALOVERRIDE {
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DWORD dwSize;
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DWORD dwFlags;
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D3DCOLORVALUE dcDiffuse;
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D3DCOLORVALUE dcAmbient;
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D3DCOLORVALUE dcEmissive;
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D3DCOLORVALUE dcSpecular;
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D3DVALUE dvPower;
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LPUNKNOWN lpD3DRMTex;
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} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
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typedef DWORD D3DRMLOADOPTIONS;
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typedef struct _D3DRMPMESHLOADSTATUS {
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DWORD dwSize;
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DWORD dwPMeshSize;
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DWORD dwBaseMeshSize;
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DWORD dwBytesLoaded;
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DWORD dwVerticesLoaded;
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DWORD dwFacesLoaded;
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HRESULT dwLoadResult;
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DWORD dwFlags;
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} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
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typedef enum _D3DRMUSERVISUALREASON {
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D3DRMUSERVISUAL_CANSEE,
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D3DRMUSERVISUAL_RENDER
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} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
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typedef DWORD D3DRMMAPPING;
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typedef struct _D3DRMVERTEX {
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D3DVECTOR position;
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D3DVECTOR normal;
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D3DVALUE tu;
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D3DVALUE tv;
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D3DCOLOR color;
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} D3DRMVERTEX, *LPD3DRMVERTEX;
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typedef LONG D3DRMGROUPINDEX;
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void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
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#define D3DRMVectorNormalise D3DRMVectorNormalize
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D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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#if defined(__cplusplus)
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}
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#endif
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#endif
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